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Metro Last Light dev: 'Wii U has horrible, slow CPU' [Up: DICE dev comments]

wiggleb0t

Banned
I didn't find it all that impressive...and the game ran like crap on my 5850. There are other better looking pc games out there ;)

More like the 5850 series being an excellent card at the time in 2009 and remains to be more powerful card than the current 2012 gpu on the WiiU was being stomped on by ridiculous eye candy visuals which exceed anything seen or will be seen on the limitations of the now 3 "High definition" consoles. That said there are terrible ports or lots of factors resulting in imbalances with some games that 'run like crap' regardless of the system.

I like others enjoy games. Don't understand some of the responses in here about lack of logic and defending a console/brand as though it's goes beyond being hardware to play video games on..
It is what it is.

1080p 60fps pc visual eye candy or even 1080p 30fps is just not possible when comparing a gpu or multiple gpus that cost more alone than current consoles.
Optimizations and squeezing performance goes a long way & respect to how far it can be pushed. More raw power plays the biggest factor when talking about achieving maximum clarity in visuals which obviously does not equal more fun however is an on going interest to many as to where developers can take, push, twist, bend & deliver players into virtual worlds for our amusement.

Condensed version; being logical is not as common as I'd like to see, people have the most unusual distorting intake of a simple statement that results in many bizarre rather personal responses. 720p 60fps is not common for the current hd console given the available hardware.
 

Eideka

Banned
Dude. Just, dude.

Render farms can produce more impressive visuals than video games, who would have thought ?

His argument is ludicrous but some people won't stop at anything to damage control the Wii U specs.

The Wii U games are not graphically impressive ? Huh not a big deal video games are not ahead of the technological curve anyway !!
 

Alex

Member
The GPU definitely has a more modern feature set and on paper can do much more, but if there are issues with the RAM/CPU it's going take some time for developers to exploit.

Just how much of that extra GPU grunt does it take to fill up that 854x480 tablet, though? It seems like a situation akin to the 3DS where the gimmick of the system is actually a sizable power sink.
 

2MF

Member
Just how much of that extra GPU grunt does it take to fill up that 854x480 tablet, though? It seems like a situation akin to the 3DS where the gimmick of the system is actually a sizable power sink.

Depends on what the tablet is showing. If it's a simple 2D menu or map, that won't take any significant GPU power.
 

gofreak

GAF's Bob Woodward
Just how much of that extra GPU grunt does it take to fill up that 854x480 tablet, though? It seems like a situation akin to the 3DS where the gimmick of the system is actually a sizable power sink.

Depends what the game is doing. The only constant would be the final framebuffer consumption in eDram I guess. Beyond that the resource consumption will be smaller or larger depending on whether the game is using it for just a map or inventory or something, or if it's using it for a full 3D subscreen or whatever.

edit - beaten more concisely.
 

Alex

Member
Thanks for the clarification. I wasn't sure if it was going to be something significant in drain just by the virtue of the real estate it has to fill.
 
Render farms can produce more impressive visuals than video games, who would have thought ?

His argument is ludicrous but some people won't stop at anything to damage control the Wii U specs.

The Wii U games are not graphically impressive ? Huh not a big deal video games are not ahead of the technological curve anyway !!

This "who needs better things when better things are not the best?" argument is laughable.
 
This "who needs better things when better things are not the best?" argument is laughable.

I concur!

Especially when this argument is used to argue which console is the best.

As for these comments, and it may have been covered, but when did these devs last touch Wii U? Arkam, who commented a bit before the dev canceled the Wii U version of Metro, saying his project was reducing enemy numbers etc to cope, however, he had changed his tune once the 'Wii U Specs thread' popped up. While I believe the CPU is probably, at best, better at general code based on what others have said, when compared to Cell/Xenos, I don't really feel the OP comment is that relevant unless the devs have touched a Wii U dev kit since May.
 

Septimius

Junior Member
Bayonetta's a system selling franchise now?

Aside from obvious franchises, think about it. What are some other, bigger franchises that it's feasible that Nintendo could actually get that could capture people that don't get a Wii U for the next Mario?

This argument rests somewhat on the idea that JRPGs is already a pretty saturated marked for Wii U's part. After Xenoblade and The Last Story, I mean.
 

cajunator

Banned
Bayonetta's a system selling franchise now?

For the WiiU yes actually.
Go read the thread.
Lots are buying one for that game alone.
It has a fanbase and many will get a WiiU to get their Bayonetta fix.
Will it be a massive success based on B2? Of course not.
But its a start for the system.
 

NinjaBoiX

Member
For the WiiU yes actually.
Go read the thread.
Lots are buying one for that game alone.
It has a fanbase and many will get a WiiU to get their Bayonetta fix.
Will it be a massive success based on B2? Of course not.
But its a start for the system.
Yeah, but gaffers are generally at the more "hardcore" (urgh, sorry) end of the spectrum. Wii U is blatantly aimed at families. I don't think families will be tripping over themselves to play a relatively hard best em up featuring a scantily clad witch who uses hair hair as a weapon.

All I'm saying, is its a bad idea to use GAF's excitement for a game as a barometer for its general success.
 

v1oz

Member
For the WiiU yes actually.
Go read the thread.
Lots are buying one for that game alone.
It has a fanbase and many will get a WiiU to get their Bayonetta fix.
Will it be a massive success based on B2? Of course not.
But its a start for the system.
Bayonetta is a cult game. It bombed badly at retail. Sega want nothing to do with it now.
 

Mael

Member
The thing is we judge video game graphics.....by video game standards. I could not care less if we can make more of the tech available, what matters to me is the result I can have a look right now.

Following this logic Last Light on PC is astounding graphically speaking.

Hey I guess that by that logic we can say that Wii games have impressive gfx for Wii games.
That said the only point I have is that I don't find this tech exactly impressive (and I gave my reasons why)

Render farms can produce more impressive visuals than video games, who would have thought ?

His argument is ludicrous but some people won't stop at anything to damage control the Wii U specs.

The Wii U games are not graphically impressive ? Huh not a big deal video games are not ahead of the technological curve anyway !!

Nice strawman you've built there.
I didn't say anything about WiiU specs or tech prowess in this thread (or any other that I recall feel free to prove me wrong though).
Considering that 5 years ago (or was it 7?), tech to do a (albeit costly) gpu enabling raytracing in real time was available.
I don't think I could be impressed by what the gaming environment could produce in this day & age.
I'll even expand a little more, destructible objects for example is something that is available as far as 3d sfx goes for ages and considering the use devs are making of it I can't help but laugh at how primitive most of it is.
Yeah, but gaffers are generally at the more "hardcore" (urgh, sorry) end of the spectrum. Wii U is blatantly aimed at families. I don't think families will be tripping over themselves to play a relatively hard best em up featuring a scantily clad witch who uses hair hair as a weapon.

All I'm saying, is its a bad idea to use GAF's excitement for a game as a barometer for its general success.

Seriously at this point if Nintendo wasn't trying to court "teh hardcore", they probably wouldn't have picked it up for cheap because I'm absolutely sure that's a game that won't justify any cost for anyone but the fans for all involved.
 
Let me try to explain it.

It's all about the CPU in any modern device. Nothing else matters. A slow CPU sends out 'cycles' of electrons, like a postman on a bike going around a village. If a modern device's CPU is cycling too slow, that postman is not only not making his deliveries on time, but he is also regularly crashing or 'decycling' other mail, which in this analogy is frames. So not only is the CPU incompetent at it's own job, but it ruins every other component of the Wii U.

When your system hard locks, it isn't a software problem: that is a rogue CPU slowcycle crashing into your Wii U's OS. When you see awful pop-in in Batman:AC, a rogue wave of slow-cycles from that pathetic, genocidal idiot cousin CPU is decycling the texture map. It even explains the battery size in that large compartment of the Wii U tablet - Nintendo have had to leave room for when the slowcycles punch their way in, temporarily squeezing and stretching the battery beyond the ken of mortal man.
Me: *laughts*
 

Eideka

Banned
Hey I guess that by that logic we can say that Wii games have impressive gfx for Wii games.
That said the only point I have is that I don't find this tech exactly impressive (and I gave my reasons why)
Mind you that's a reasonable argument, in this respect Xenoblade does look good for a Wii game. Another example would be Uncharted on PSVita. The only relevant metric IMO is what kind of visuals are produced now, not the theoretical advancements the hardware can make possible.

Nice strawman you've built there.
I didn't say anything about WiiU specs or tech prowess in this thread (or any other that I recall feel free to prove me wrong though).
Considering that 5 years ago (or was it 7?), tech to do a (albeit costly) gpu enabling raytracing in real time was available.
I don't think I could be impressed by what the gaming environment could produce in this day & age.
I'll even expand a little more, destructible objects for example is something that is available as far as 3d sfx goes for ages and considering the use devs are making of it I can't help but laugh at how primitive most of it is.
I can't argue with this, we could theoretically do more (but where would be the point of no one can afford the hardware ?) but I'm not judging graphics by what they could be but what they are now.
Consequently I think what we have seen of MLL is truly impressive. Not exactly in the same ballpack of early next-gen titles such as Watch Dogs or SW1313 but stunning nonetheless.
And many will agree with me.

My strawman was merely the bottom line of some Wii U defenders, not all of them thank God but I've seen this argument thown around many times on GAF.
 

Maxrunner

Member
I'm really curious to see what Sony have cooking, i wonder if they will improve the Move controller....still i need to play an HD ir pointer game.
 
My i7930 and GTX690 are too slow for Metro 2033 @ 2560 x 1440.

I'm sure the WiiU is not a powerhouse but these guys optimising their games a bit better wouldn't hurt either.

Lol Metro 2033 was actually an optimized game minus 1 graphical setting. People who know little about graphics tech make me laugh. THe game ran so poorly on most systems because it ran almost every single screen buffer in full screen res. People used to pumping games up to 1080p were surprised to see their framerates plummet with every advance of the resolution. Sigh...

Even then, without advanced DOF on you can get playable framrates with a GTX 470 at the highest settings. If you go down a notch to just High... you find the game even more playable.
 

Mael

Member
Mind you that's a reasonable argument, in this respect Xenoblade does look good for a Wii game. Another example would be Uncharted on PSVita. The only relevant metric IMO is what kind of visuals are produced now, not the theoretical advancements the hardware can make possible.

If you ask me the impressive part of Xenoblade is really how freaking everything is and the sense of discovery they nailed more than gfx prowess.
I can't speak for Uncharted since I didn't play it but from what I saw it's a worthy holder of the name Uncharted.
Still if XB looked like a n64 game I don't think I would have been less impressed with the game.

I can't argue with this, we could theoretically do more (but where would be the point of no one can afford the hardware ?) but I'm not judging graphics by what they could be but what they are now.
Consequently I think what we have seen of MLL is truly impressive. Not exactly in the same ballpack of early next-gen titles such as Watch Dogs or SW1313 but stunning nonetheless.
And many will agree with me.

I can't say I was impressed by SW1313 but Watch Dogs showed promise even if I don't see how the gameplay really needed next gen or anything.
And seriously there was a paper out there (meshless deformation based on shape matching by thomas müeller I think) about the implementation of deformation that cost little in performance cost that I still haven't seen being used in games that could improve so many games it's not even funny. There's countless other methods that have been made and that are not implemented for no reasons at all that I tend to dismiss the visual parts of games.

My strawman was merely the bottom line of some Wii U defenders, not all of them thank God but I've seen this argument thown around many times on GAF.

These kinds of people are generally not consistent, we can all heartily laugh at them.
If you dig up my posts you'll see I have little interest in the visual appeals of most games (and now you know why), what I can tell is that WiiU is not interesting because it's HD that's for sure.

Oh and Depth of Field can die in a fire.
 

Ban Puncher

Member
Bayonetta is a cult game. It bombed badly at retail. Sega want nothing to do with it now.

Except the part where Bayonetta was Platinum Games most successful title to date. Sega also hold such disdain for the character that she was included in Anarchy Reigns. And as a possible DLC character candidate for Sonic & Sega All-Stars Racing Transformed.
 

Mael

Member
Except the part where Bayonetta was Platinum Games most successful title to date. Sega hold such disdain for the character she was included in Anarchy Reigns. And as a possible DLC character candidate for Sonic & Sega All-Stars Racing Transformed.

That's more telling about Platinium Games than about Bayonetta.
 

Alexios

Cores, shaders and BIOS oh my!
Lol Metro 2033 was actually an optimized game minus 1 graphical setting. People who know little about graphics tech make me laugh. THe game ran so poorly on most systems because it ran almost every single screen buffer in full screen res. People used to pumping games up to 1080p were surprised to see their framerates plummet with every advance of the resolution. Sigh...

Even then, without advanced DOF on you can get playable framrates with a GTX 470 at the highest settings. If you go down a notch to just High... you find the game even more playable.
How does that contradict anything he said since he spoke of the highest settings and that particular resolution? Obviously he must have reduced settings to get better frame rates since he said at the highest it was too much for his PC. Why so eager to troll?
 
Blaming the cpu is a lie. They just didn't want to port it.

The ati radeon hd 6450 can run metro 2033 at 30fps at 720p resolution so obviously the wii u can handle it. That's without any customizations that Nintendo has done. Also keep in mind a pc has other overhead like the OS .

They could have ported it over yet they lie and state the wii u cant handle it
 

Red UFO

Member
Blaming the cpu is a lie. They just didn't want to port it.

The ati radeon hd 6450 can run metro 2033 at 30fps at 720p resolution so obviously the wii u can handle it. That's without any customizations that Nintendo has done. Also keep in mind a pc has other overhead like the OS .

They could have ported it over yet they lie and state the wii u cant handle it

Why would they just lie about it? In fact, why would they 'just not want to port it?'
 

Mael

Member
Why would they just lie about it? In fact, why would they 'just not want to port it?'

No funding, no will to deal with the 2 screens stuffs or simply they don't like the tech inside.
Seriously it's akin to devs saying they want to do special stuffs for it but never do (like Kojima)
 

Kosma

Banned
Aside from obvious franchises, think about it. What are some other, bigger franchises that it's feasible that Nintendo could actually get that could capture people that don't get a Wii U for the next Mario?

This argument rests somewhat on the idea that JRPGs is already a pretty saturated marked for Wii U's part. After Xenoblade and The Last Story, I mean.

Bayonetta can hardly sell itself on a platform with tens of millions users...

It could sell the system though to the niche that NEEDS to play it. Which is 100k people maybe (number pulled from my ass), but reflective of titles sales.)
 

Durante

Member
It was a nice few months when the Wii U was going to be 2-3x more powerful than PS360 and we could all agree that good visuals are an advantage.

Blaming the cpu is a lie. They just didn't want to port it.

The ati radeon hd 6450 can run metro 2033 at 30fps at 720p resolution so obviously the wii u can handle it. That's without any customizations that Nintendo has done. Also keep in mind a pc has other overhead like the OS .
That's quite the non sequitur.

They could have ported it over yet they lie and state the wii u cant handle it
They don't even say that.
 

Eideka

Banned
If you ask me the impressive part of Xenoblade is really how freaking everything is and the sense of discovery they nailed more than gfx prowess.
I can't speak for Uncharted since I didn't play it but from what I saw it's a worthy holder of the name Uncharted.
Still if XB looked like a n64 game I don't think I would have been less impressed with the game.
We would have been critical with the game in that case, since we knew what was to be expected from the N64. The fact of the matter is that we can't dismiss Xenoblade for its graphics if we judge them by the relevant metric, that is what other Wii games look like.
Is it possible to achieve even more with the Wii hardware ? I don't have the faintest idea, admittedly my tech knowledge is fairly limited but I trust my eyes to tell the ugly from the beautiful.
Hence why I was greatly impressed by MLL, if a team of world class programmers is tasked with outclassing their tech while working on the same hardware I'm pretty sure they would come up with something even more impressive but that should not prevent anyone from giving credit to 4A Games.

I can't say I was impressed by SW1313 but Watch Dogs showed promise even if I don't see how the gameplay really needed next gen or anything.
And seriously there was a paper out there (meshless deformation based on shape matching by thomas müeller I think) about the implementation of deformation that cost little in performance cost that I still haven't seen being used in games that could improve so many games it's not even funny. There's countless other methods that have been made and that are not implemented for no reasons at all that I tend to dismiss the visual parts of games.
I believe they know more about their engine and the hardware they develop for than we do. If they don't make use of that technology there has to be a good reason.

These kinds of people are generally not consistent, we can all heartily laugh at them.
If you dig up my posts you'll see I have little interest in the visual appeals of most games (and now you know why), what I can tell is that WiiU is not interesting because it's HD that's for sure.
Indeed, if you are accustomed to see what today's hardware can produce at its best I understand no console/PC game is going to impress you.
But this is not relevant to me in any meaningful way, I'm interested in how video game graphics have improved and what we can look forward to.
No matter how you slice it games like Watch Dogs, Crysis 3 or SW1313 are mind-blowing visually.....By video game standards of course. ;)

Oh and Depth of Field can die in a fire.
No, I like bokeh.
 

rezuth

Member
Blaming the cpu is a lie. They just didn't want to port it.

The ati radeon hd 6450 can run metro 2033 at 30fps at 720p resolution so obviously the wii u can handle it. That's without any customizations that Nintendo has done. Also keep in mind a pc has other overhead like the OS .

They could have ported it over yet they lie and state the wii u cant handle it

Low how you talk about the GPU when they talk about the CPU.
 

Mael

Member
We would have been critical with the game in that case, since we knew what was to be expected from the N64. The fact of the matter is that we can't dismiss Xenoblade for its graphics if we judge them by the relevant metric, that is what other Wii games look like.
Is it possible to achieve even more with the Wii hardware ? I don't have the faintest idea, admittedly my tech knowledge is fairly limited but I trust my eyes to tell the ugly from the beautiful.
Hence why I was greatly impressed by MLL, if a team of world class programmers is tasked with outclassing their tech while working on the same hardware I'm pretty sure they would come up with something even more impressive but that should not prevent anyone from giving credit to 4A Games.

Again I would credit the art team more than anything, sometimes there's more than meet the eye.
On Wii it's even more blattant how a good art team is important when you compare the lookers and the fuglies, I don't think it's any different for another platform.
It's not a tech business after all.

I believe they know more about their engine and the hardware they develop for than we do. If they don't make use of that technology there has to be a good reason.

Considering that the people at Siggraph provide implementations and all, I'd say time is more the issue because at times the implementation is ridiculously simple compared to the results.
Also with how much generic this industry churn out I wouldn't be surprised if the tech behind the games is as generic as the gameplay.

Indeed, if you are accustomed to see what today's hardware can produce at its best I understand no console/PC game is going to impress you.
But this is not relevant to me in any meaningful way, I'm interested in how video game graphics have improved and what we can look forward to.
No matter how you slice it games like Watch Dogs, Crysis 3 or SW1313 are mind-blowing visually.....By video game standards of course. ;)

The way I see it since other fields are using real gfx more effectively I'd consider them as toys (extremely well made toys though), I didn't see the leap as big as say the leap between Saturn -> Dreamcast.
Anyway as HighVoltageSoftware showed pretty clearly you can have all the fancy tech in the world if the artists behind it aren't up to par it's all to waste.

I have way more respect for the Metro LL dev than for Kojima/CD and their bullshit excuses.

Maybe it's too much of a hassle for them, maybe they don't see the market, maybe it's just not possible (at least without significant effort), maybe there's no time or money. I really don't see why people are so angry about this.

Well I don't think I can add anything to what you've said.

No, I like bokeh.
Seriously I'd prefer the plastic of bloom over that any day
 
How does that contradict anything he said since he spoke of the highest settings and that particular resolution? Obviously he must have reduced settings to get better frame rates since he said at the highest it was too much for his PC. Why so eager to troll?

I am not eager to troll at all. His post implied the game ran poorly on incredible hardware... even though it really does not at all. It runs how one should expect it to run based upon the image produced. If anything, his hardware should be able to max the game at 2560 or whatever if he just turns off one setting, a very superfluous one at that.

In general i am just responding to claims in this thread that metro is some sort of unoptimized game.
It is one of the few games that scales multiple graphics cads perfectly due to its multithreaded rendering. It is quite nice.

Sorry if it came off trollish at all... I just was not liking people claiming that metro is some sort of unoptimized game
 

dark10x

Digital Foundry pixel pusher
Blaming the cpu is a lie. They just didn't want to port it.

The ati radeon hd 6450 can run metro 2033 at 30fps at 720p resolution so obviously the wii u can handle it. That's without any customizations that Nintendo has done. Also keep in mind a pc has other overhead like the OS .

They could have ported it over yet they lie and state the wii u cant handle it
It's definitely in their best interest to LIE about this. They are so mean to Nintendo!!! GRRRRR
 

KageMaru

Member
So much ignorance and bitterness in this thread. I can't wait to see if Xbox and PS fanboys are just as bad next year.

While I believe the CPU is probably, at best, better at general code based on what others have said, when compared to Cell/Xenos, I don't really feel the OP comment is that relevant unless the devs have touched a Wii U dev kit since May.

Considering what they have accomplished, I would say they are very relevant.

Bayonetta is a cult game. It bombed badly at retail. Sega want nothing to do with it now.

IIRC it didn't bomb, which is why some were surprised when the rumor about it's cancellation surfaced.

Blaming the cpu is a lie. They just didn't want to port it.

The ati radeon hd 6450 can run metro 2033 at 30fps at 720p resolution so obviously the wii u can handle it. That's without any customizations that Nintendo has done. Also keep in mind a pc has other overhead like the OS .

They could have ported it over yet they lie and state the wii u cant handle it

Lol. How much, and what type of memory does your PC and GPU have? What kind of CPU do you have?

I'm literally shaking my head at how you people are not only being dismissive, but flat out making up excuses to make this news easier for you guys to handle.

Why would they just lie about it? In fact, why would they 'just not want to port it?'

Any company who doesn't support the Wii-U has some kind of agenda against Nintendo and just want to see the company fail. =P
 

codhand

Member
I am not eager to troll at all. His post implied the game ran poorly on incredible hardware... even though it really does not at all. It runs how one should expect it to run based upon the image produced. If anything, his hardware should be able to max the game at 2560 or whatever if he just turns off one setting, a very superfluous one at that.

In general i am just responding to claims in this thread that metro is some sort of unoptimized game.
It is one of the few games that scales multiple graphics cads perfectly due to its multithreaded rendering. It is quite nice.

Sorry if it came off trollish at all... I just was not liking people claiming that metro is some sort of unoptimized game

I think the problem is people, like myself, don't know the difference between a game being "unoptimized" versus a game being sub 20fps on above average hardware. He is obviously not lying about the CPU (no motive), but it does come off as pithy, like 'wii u lol'; I'm sure the CPU does suck by his standards, or, at least, whatever he looked at did.
 
Didnt Nintendo try the cutting edge route with N64 and Gamecube? It didnt work back then and those were very much hardcore oriented.
Why would the result be any different if Nintendo suddenly threw itself full force againt Sony and MS this time? It would not result in any more success.
We didn't ask for "cutting edge." We asked for better than 7 year old tech...
 

Eideka

Banned
Again I would credit the art team more than anything, sometimes there's more than meet the eye.
On Wii it's even more blattant how a good art team is important when you compare the lookers and the fuglies, I don't think it's any different for another platform.
It's not a tech business after all.
I don't see where the line should be drawn between a technically impressive game on Wii and one that only has a good artstyle to make up for the hardware's shortcomings.
In the end I don't think it matters that much to me : if a given game looks good I could not care less if it turns out it's not on the bleeding edge of technology. Batman Arkham Asylum and Arkham City are superb games but I'm not sure they are technically impressive.

Considering that the people at Siggraph provide implementations and all, I'd say time is more the issue because at times the implementation is ridiculously simple compared to the results.
I don't doubt those technologies could be implemented but the question they would have to ask themselves is what trade-off will be necessary in order to do so.

Also with how much generic this industry churn out I wouldn't be surprised if the tech behind the games is as generic as the gameplay.
Motion controllers and more powerful hardware will perhaps bring a breathe of fresh air to this industry. I don't like motion controllers at all but it's not unrealistic to entertain the idea that they may bring something new to the table.

The way I see it since other fields are using real gfx more effectively I'd consider them as toys (extremely well made toys though), I didn't see the leap as big as say the leap between Saturn -> Dreamcast.
Anyway as HighVoltageSoftware showed pretty clearly you can have all the fancy tech in the world if the artists behind it aren't up to par it's all to waste.
I agree with this.

Seriously I'd prefer the plastic of bloom over that any day
I like the effect I must say. It adds a nice cinematic touch to the scene.
Crysis 2's Bokeh is godly.
 
It really seems like the WiiU is a console for the investors. First, they call it WiiU, trying desperately to tap into that gold mine they struck with the Wii, and then they go and cut just about every corner they can to maximize profits.

Say what you will about Sony, because god knows they make a ton of mistakes, but at least they seem to be on the side of the gamer.
 

codhand

Member
Not for nothing but has anyone played Nano Assault in this thread? That game looks fantastic on this hardware, not saying CPU redeemed or anything, but it was visually very impressive, if a little similar to Stardust.
 

Eideka

Banned
Please stop saying that. It's a photography term and I shall not sit idly by while you sully it talking about video games.

I'm using the correct terminology. It's called a bokeh depth of field, the term is used in the video game tech sphere.

I believe I've never seen a bokeh as beautiful as Crysis 2's. Hitman Absolution has nice depth of field effects as well.
 
Considering what they have accomplished, I would say they are very relevant.

George Lucas made Star Wars 1. Doesn't mean Indy aliens were a good idea.

Seriously, if they haven't touched the system in 6 months (~2 dev kits) why is what they say relevant?

I'm not saying it's not true, I'm legitimately asking.
 

G-Unit

Member
It really seems like the WiiU is a console for the investors. First, they call it WiiU, trying desperately to tap into that gold mine they struck with the Wii, and then they go and cut just about every corner they can to maximize profits.

Say what you will about Sony, because god knows they make a ton of mistakes, but at least they seem to be on the side of the gamer.
And in deep trouble too
 

Mael

Member
PoweredBySoy, that did them a world of good and yeah they totally though of the gamers went they put the troyan horse Blu Ray intheir game system or with the UMDs or the expensive Vita mem cards...

I don't see where the line should be drawn between a technically impressive game on Wii and one that only has a good artstyle to make up for the hardware's shortcomings.
In the end I don't think it matters that much to me : if a given game looks good I could not care less if it turns out it's not on the bleeding edge of technology. Batman Arkham Asylum and Arkham City are superb games but I'm not sure they are technically impressive.

That's because all the good looking games are good looking because of the art team doing a bang up job.
It's always the art team

I don't doubt those technologies could be implemented but the question they would have to ask themselves is what trade-off will be necessary in order to do so.

Or they're simply unaware it even exists, I've seen stranger things, believe me.
And with schedules pushing devs on overtime all the time I don't think I can fault them anyway.

Motion controllers and more powerful hardware will perhaps bring a breathe of fresh air to this industry. I don't like motion controllers at all but it's not unrealistic to entertain the idea that they may bring something new to the table.

Motion controllers are old hat and powerful hardware was never the point.
Unless they can bring something new as far as games go we're pretty much back to 2005.
If social gaming wasn't in decline I'd say the whole miiverse is genius, as it is IDK.

I like the effect I must say. It adds a nice cinematic touch to the scene.
Crysis 2's Bokeh is godly.

Even in fucking Wiisports Resort that shit is used!
I can't wait till they find another gimmick to show how cinematic their games are!
 
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