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Far Cry 3 PC performance thread

Wut? AC3 runs almost always @ 60 FPS here, GTX 580 and all settings maxed, besides AA which is set as "High".

Ah you need to overclock a Core i7 to 4.80 GHz or more to get a steady 60fps when you get to Boston. Otherwise it will run at mid 30 fps at best no matter how good your video card is.
 

iNvid02

Member
Wut? AC3 runs almost always @ 60 FPS here, GTX 580 and all settings maxed, besides AA which is set as "High".

not for me, and not for a lot of others. boston, among other places dips to 40s randomly - this is on a oc 2600k and 690. also ran into snow going batshit crazy and flickering in the frontier. game does need a patch quickly
 

lowrider007

Licorice-flavoured booze?
Those are some scary benchmarks, my 670 am cry with DX11, although disabling or lowering SSAO should help quite a bit, I can live without that.
 
Isn't new at all. The best PC games---in terms of graphics---generally tax the best hardware available at the time. Which of course is a good thing.

What they also typically do is allow you to turn down/off most of that eyecandy and still run the game on midrange hardware.

What you'll notice about the posted results are that they are with everything maxed out. The real question in my mind is how it runs at reasonable settings, at 1080p.

No shit it's not new, but I also don't see how it's really good either. Games like Crysis still run like ass on great systems even today. If you release a game that won't be able to touch 60fps (at 1080p for crying out loud) maxed out with two of the greatest cards in sli, then I don't really see how that is good at all.

Not getting 40 frames at just 1080p with a 7970 is a joke.
 

dmr87

Member
I'm probably going to need another 670 if I want to be able to max out at 1440p and never dip under 60. And hopefully the DX11 mode isn't awfully optimized.
 
So wait, the vanilla copy of it, there's no dx 11? If so that sucks.

qdtgs.jpg

>.>
 
Dat 36 fps :p. As long as the game scales well with multi-GPU setups then I'll be happy with the performance.

Graphically speaking, PC "ports" have really taken quite a leap over the last few months and I like it.
 

Jubbly

Member
8.2GB EU version pre-loading (surprised about that, seeing how AC3 didn't get one). Can now play as soon as it's launched at 1am \o/
 

sp3000

Member
What does DX11 add in this game. Seems like it's just deferred MSAA and AO.

Since when is SSAO a DX11 feature anyway. Pretty sure it's been DX9 in all other game
 

Jubbly

Member
"Alpha To Coverage" is an odd way of saying transparency multisampling - aka, anti-aliasing for transparent alpha textures, like those used on plants and grass.

And "Max Buffered Frames" sounds very like "Maximum Pre-Rendered Frames", something Nvidia used to support in their drivers. Basically, a low value would give you minimum input lag, but if your system struggled and the game stuttered you needed to up it to 2 or 3. For really shitty systems the highest value would smooth things out, but add a ton of input lag.
 

mrklaw

MrArseFace
What does DX11 add in this game. Seems like it's just deferred MSAA and AO.

Since when is SSAO a DX11 feature anyway. Pretty sure it's been DX9 in all other game


I don't really understand dx11. Seems like a resource hog like dx10 for no obvious benefit. Dx9 seems a lot faster for 95% of the image quality.

But then I've never run triple SLI high end GPUs
 

Feature

Banned
The game looks very pretty but not that much that it would stress the best computers. Someone probably programmed an infinite loop somewhere (hopefully not regarding the enemy checkpoints lol)
 

Jubbly

Member
I don't really understand dx11. Seems like a resource hog like dx10 for no obvious benefit. Dx9 seems a lot faster for 95% of the image quality.

But then I've never run triple SLI high end GPUs

If you have a good programmer and you don't add any extra effects DX11 is faster than DX9 due to the API's efficiency improvements. If FC3 allows it, you could enable DX11 and Multithreaded Rendering and not the other stuff, which should hopefully improve performance.
 
If you have a good programmer and you don't add any extra effects DX11 is faster than DX9 due to the API's efficiency improvements. If FC3 allows it, you could enable DX11 and Multithreaded Rendering and not the other stuff, which should hopefully improve performance.

This. Also one has to remember in FC2, DX10 was up to 20% faster than DX9.

http://enthusiast.hardocp.com/article/2008/12/01/farcry_2_dx9_vs_dx10_performance/9

FarCry 2 is the first game to impress us with its DirectX 10 performance, actually providing up to a 20% performance advantage with antialiasing enabled. There is no question about it, run this game in DX10 to receive the best realworld gameplay performance.

http://www.pcgameshardware.com/aid,...042-Far-Cry-2-runs-30-Prozent-faster/Reviews/

The DX10 mode with Ultra High settings runs faster than the DX9 mode with Ultra High settings. So Far Cry 2 is the first game that isn't just looking better on DX10 but also delivers a better performance.
 
http://www.guru3d.com/files_details/geforce_310_64_beta_driver_download.html

Performance - Increases in some PC games 306.97 performance for the series GPUs GeForce 400/500/600 against GeForce WHQL drivers. The result values depend on your GPU and system configuration:

GeForce GTX 680:

up to 38% in Far Cry 3

GeForce GTX 660:

up to 40% in Far Cry 3

NVIDIA SLI Technology - The following SLI profiles are added or updated:

Far Cry 3 - SLI Profile Update
 
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