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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

KageMaru

Member
You saw the quote that in 2014 portable GPUs will be as powerful as current game consoles.

There are several coming technical revolutions;

1) New battery technology
2) 3D stacking and very fast migration from 20nm to 5nm in four steps all on the 20nm plane but impacting transistor efficiency/speed.
3) Magnetic memory at 20nm is supposed to be as cost efficient as DRAM but retains memory even with power interruption and it does not require a refresh, another power savings.

The above should make the PS4 just a ho hum performing obsolete console not able to keep up with 2020 or earlier portables that when connected to the power grid have the performance of a 2014 game console.

AMD promises 10 teraflop notebooks by 2020 and we are ecstatic with a 1.8 Tflop game console in 2014?



http://en.wikipedia.org/wiki/Intel_Tick-Tock

http://ir.amd.com/phoenix.zhtml?c=74093&p=irol-news&nyo=0

You actually think 2014 mobile GPUs will be as powerful as current gen consoles? Are you counting laptop GPUs or just what we see in tablets and phones?

The rest of your post is equally questionable. No matter what MS or Sony do, the PS4/720 will be obsolete out of the gate. However that doesn't really matter. PCs now are 10X+ more powerful than the PS360, but we don't see publishers leaving the consoles for PC exclusives.

It's no wonder why your posts are a bannable offense in other forums.
 

Tripolygon

Banned
If they use the same number of sensors as the WII U controller, as well as that data filter, they probably wouldn't need the balls. At least I hope they wouldn't....

The WiiU uses a gyro, an accelerometer, a magnetometer and infrared, the same sensors that are currently in the PS Move except infrared. The patent in question contains far more tracking sensors than both WiiU and PS Move. The patent shows an Accelerometer, Gyro, Magnetometer, Infrared, RBG Camera and Ultrasound. The ball on the PS Move helps PS3 know its position in Z space and can be eliminated if the PS Eye 2 can track the controller position or the person ala Kinect. The ball was needed because PS Eye is just an RGB camera and can track a defined color better. What's better to use than a glowing ball that can change color?

fYQsQ.jpg
 
The WiiU uses a gyro, an accelerometer, a magnetometer and infrared, the same sensors that are currently in the PS Move except infrared. The patent in question contains far more tracking sensors than both WiiU and PS Move.

fYQsQ.jpg


1. Accelerometer
2. Gyro
3. Magnetometer
4. Infrared
5. RGB Camera
6. Ultrasound

I think the text [0119] suggests those might never all end up in a real unit together, they're just throwing in all the options and saying other implementations might use a subset of those features.

Anyway most of the patent has the hardware inside the controller rather than inside that attachable ball.


You actually think 2014 mobile GPUs will be as powerful as current gen consoles? Are you counting laptop GPUs or just what we see in tablets and phones?

The rest of your post is equally questionable. No matter what MS or Sony do, the PS4/720 will be obsolete out of the gate. However that doesn't really matter. PCs now are 10X+ more powerful than the PS360, but we don't see publishers leaving the consoles for PC exclusives.

It's no wonder why your posts are a bannable offense in other forums.

In terms of given GFLOPS numbers, weren't there console level notebook gpus about 2 years after the consoles came out? So I don't get it either. They will get superseded pretty fast, but that's just consoles for ya.
 

USC-fan

Banned
By no stretch can Jaguar CPUs be considered significant things happening with their processor architectures.

Is he talking GPU as CPU?

He just stating that the next gen systems will not be gpu heavy. Pretty much shooting down the nonsense that the ps4/720 would be like the wiiu. Putting in a weak CPU and then using the gpu to make up for it. Like that is a good option...lol.

I hope sony/ms see the massive backlash on the wiiu specs and dont cut back. Anything less than 2t will be a huge disappointment.
 

Tripolygon

Banned
I think the text [0119] suggests those might never all end up in a real unit together, they're just throwing in all the options and saying other implementations might use a subset of those features.

Anyway most of the patent has the hardware inside the controller rather than inside that attachable ball.

Yes I know that, I was pointing out that PS Move has exact same sensors as WiiU bar infrared. One extra sensor, more likely an infrared sensor and least likely ultrasound and RBG camera can be added to further improve its accuracy while still using the new PS Eye which will most likely work like kinect to track the controller in Z space eliminating the need for the ball on top.
 
Yes I know that, I was pointing out that PS Move has exact same sensors as WiiU bar infrared. An extra sensor more likely an infrared sensor or least likely ultrasound and RBG camera can be added to further improve its accuracy while still using the new PS Eye which will most likely work like kinect to track the controller in Z space eliminating the need for the ball on top.

The picture you posted is a ball on top. :/ it's a very strange part of the patent. I hope they don't end up with that though, sticking an infra red camera next to the ps eye and a few small I/R LEDs on the controllers (reverse wiimote style, or even a two way wiimote style) seems like a better idea to me.
 
The WiiU uses a gyro, an accelerometer, a magnetometer and infrared, the same sensors that are currently in the PS Move except infrared. The patent in question contains far more tracking sensors than both WiiU and PS Move. The patent shows an Accelerometer, Gyro, Magnetometer, Infrared, RBG Camera and Ultrasound. The ball on the PS Move helps PS3 know its position in Z space and can be eliminated if the PS Eye 2 can track the controller position or the person ala Kinect. The ball was needed because PS Eye is just an RGB camera and can track a defined color better. What's better to use than a glowing ball that can change color?

fYQsQ.jpg

That's not from the old patent? That looks like what was posted here a while before the Move released.
 

Pistolero

Member
I keep seeing this posted (always in defense of Sony) but it makes no sense. The Saturn and DC were the most powerful consoles at launch, does that mean Sega was a technical leader with hardware?

Huh? Yes they were. And so were Sony, and Atari and 3DO and Microsoft...and every player to have ever entered this industry. Just because Nintendo created an anomaly with the Wii (and WiiU) doesn't negate the historical trend...
 
RE:
http://www.neogaf.com/forum/showpost.php?p=44885833&postcount=1229 said:
The next Xbox and PlayStation are not "GPU-centric." There are pretty significant things happening with their processor architectures
By no stretch can Jaguar CPUs be considered significant things happening with their processor architectures.

I'm surprised that comment isn't getting any attention. Instead everyone was drawn in by that BS from dual pixels.
Yeah, considering the next generation game engines will be CPU bound it's interesting.

I think we need to re-read the Semiaccurate article on the PS4 again. I've already shown parts of it have support from multiple industry slide shows and PDFs. The only thing not supported in a meaningful way is the FPGA he mentions.

I suspect if he is accurate that FPGA will give the PS4 legs to compete with PCs even though they will be more powerful.
 

mrklaw

MrArseFace
RE:
By no stretch can Jaguar CPUs be considered significant things happening with their processor architectures.

Yeah, considering the next generation game engines will be CPU bound it's interesting.

I think we need to re-read the Semiaccurate article on the PS4 again. I've already shown parts of it have support from multiple industry slide shows and PDFs. The only thing not supported in a meaningful way is the FPGA he mentions.

I suspect if he is accurate that FPGA will give the PS4 legs to compete with PCs even though they will be more powerful.


Multiple jaguar cores plus decent GPU optimised for GPUPU activities being used for stream processing suited tasks like an extension of the PS3 SPEs, as suggested by StevieP, would be an interesting choice of architecture. I'd perhaps argue that it isn't necessarily unique, being more like a logical progression of CELL, but I think it'd suit consoles really well. You simply don't need significant standard processing capabilities like a normal computer - CELL has shown than optimising CPU architecture for the tasks commonly needed for games can reap benefits.
 

leroidys

Member
Those balls on top of the controllers are ugly as sin. They need to be removable or made smaller.

I fully expect something like this for the PS4 controller though. The PS4 Eye camera will probably be an HD camera that is more advanced than Kinect and close to Kinect 2.0. The DS4 will be the break apart DS3/Move combo. That's my guess.

For the WiiU like counter they will use the vita and its subsequent iterations/models. Possibly even non vita os (android) tablets. Same with 720.

I don't think so. For all of its flaws, kinect was a massive leap forward in terms of commercial 3D motion tracking software. I don't think that sony's software engineers can compete, wich is why they will double down on something like move + VR type enhancements like eye tracking rather than go MSs route of controllerless gaming.
 
I don't think so. For all of its flaws, kinect was a massive leap forward in terms of commercial 3D motion tracking software. I don't think that sony's software engineers can compete, wich is why they will double down on something like move + VR type enhancements like eye tracking rather than go MSs route of controllerless gaming.

An engineer driven tech company like Sony can't compete?
 
leroidys: said:
I don't think so. For all of its flaws, kinect was a massive leap forward in terms of commercial 3D motion tracking software. I don't think that sony's software engineers can compete, wich is why they will double down on something like move + VR type enhancements like eye tracking rather than go MSs route of controllerless gaming.

An engineer driven tech company like Sony can't compete?
I don't think he realizes the IR spot system of Kinect 1 will not work well with high resolution. Microsoft has to start all over again. Example; eye tracking requires high resolution IR video and detection not movement against IR spots. Lots of things were not possible because of the low bandwidth USB2 and lack of memory in Xbox 360 and PS3. Both are starting over with high resolution IR depth cameras. What I hear read is that Microsoft is very advanced in voice recognition.
 
While talking about pricing. It would seem to me MS have a hell of a lot more leeway to subsidise on the price of the console. Live will be subscription as expected, and on top of that the service has grown substantially and MS will be geting a good cut from video and music on demand services too boot.

Does Sony have the same flexibility?

At launch we may see a substantially better bang for the buck kit from MS. I.e. a more powerful console for the same price, similar specs for cheaper -or- similar specs + Kinect 2.0 for equivlent dollar. Things arn't going to be easy for Sony.
 
I think everyone needs to read this: Cell is no longer HPC material Nov 2009

According to the IBM executive's crystal ball, Cell is now no longer the right platform on which to develop HPC computing and so IBM will be shifting its focus from Cell-based co-processing to OpenCL-based co-processing - AMD's GPU stuff, in not so many words. This means that while Cell served its purpose in proving parallel processing was the way to go, development costs of further Cell based products become pointless as GPGPU computing becomes more widespread. Considering AMD is one of IBM's closest research partners this hardly comes as a surprise.

There are two wide-ranging implications in IBM's new stance. First, there will be no further development on the Cell architecture on IBM's HPC side. There will be further solutions and support from IBM using Cell, and other products in other lines with the current Cell chips. It's good, it works, so why not? What Turek has said is that the future is GPGPU either with APU solutions, as AMD calls them, or with CPUs closely coupled to discrete GPGPU coprocessing units - essentially what AMD's been going on about for the past year.

Sony cell Multi-Processor-Architecture patent August 2010

Sony filed a patent for a Method and apparatus for achieving multiple processing configurations using a Multi-processor System Architecture.

Let Me rephrase that; Sony patented a 1PPU and 4SPU module with cache that could be combined with Cache crossover switch into a 4 module HSA Cell (Figure 7). The PS3 cell design could NOT be included in a AMD HSA SOC but the 1PPU 4SPU modules in the patent could be, may still be in a PS4.

Now with AMD HSA and reading how the 4 X86 CPUs in a AMD fusion are connected to cache and memory we see the same crossover switch as in this patent to connect 4 (1PPU+4SPUs) modules. Further, it appears that Sony was taking the same approach with "Building blocks" that could be used in multiple applications and platforms as AMD is doing with the Consortium and 3D/2.5D stacking.

The Fusion APU rumored in Developer platforms is nearly identical in CPU performance to the 4PPU 16SPU (figure 7). That tells us that CPU performance for next generation was chosen early on (by both AMD and Sony) to support a CPU bound next generation (UE4) in addition to older GPU bound depending on the second GPU performance.

Edit: In reading the Sony patent, the "PPU is a new ground up implementation of core with extended pipelines to achieve a low FO4 to match the SPUs." IBM and Sony must have been working on improving the PPU to work with SPUs in 2010.

It's possible for SPUs to show up in the PS4 in some form but only if they have a advantage over Jaguar CPUs that could be used in a game console SoC and if it's economically practical. As of 2010 Sony was researching Cell for PS4, this is after IBM had decided GPUs were better for HPC.
 
Sony has a chance to provide a badass launch list.

Uncharted 4/ Naughty Dogs new game.
Suckerpunch's new game
LPB3
Some new exclusive

Of course not all of these will be there but they got a shot.

But then again so does Micrososft, since they have shut down current gen production it seems.

Whatever the system seller will be, is what going to be might decided who gets out the gates the fasted.

Would a next gen COD be what Microsoft will depend on? Halo 5 probably isn't ready. So it is interesting to see what Microsoft does here.

Sony can use established IPs and developers but are any of them a system seller? To be Square shat the bed this gen, because Versus(lol) could have been that.

E3 will be awesome.

But I wonder will better graphics be enough to sell these systems? Sure to us, it will but to Joe Blow out there.
 

Pranay

Member
Sony has a chance to provide a badass launch list.

Uncharted 4/ Naughty Dogs new game.
Suckerpunch's new game
LPB3
Some new exclusive

Of course not all of these will be there but they got a shot.

But then again so does Micrososft, since they have shut down current gen production it seems.

Whatever the system seller will be, is what going to be might decided who gets out the gates the fasted.

Would a next gen COD be what Microsoft will depend on? Halo 5 probably isn't ready. So it is interesting to see what Microsoft does here.

Sony can use established IPs and developers but are any of them a system seller? To be Square shat the bed this gen, because Versus(lol) could have been that.

E3 will be awesome.

But I wonder will better graphics be enough to sell these systems? Sure to us, it will but to Joe Blow out there.

Uncharted , God of war and gran turismo should do the job but obviously yearly mega sellers like fifa , cod etc will be promoted on the new box with new features and their 360/ps3 versions will be gimped, heck even pc version of fifa were ps2 ports for 4 years and lacked lots of feature etc.
 
While talking about pricing. It would seem to me MS have a hell of a lot more leeway to subsidise on the price of the console. Live will be subscription as expected, and on top of that the service has grown substantially and MS will be geting a good cut from video and music on demand services too boot.

Does Sony have the same flexibility?

At launch we may see a substantially better bang for the buck kit from MS. I.e. a more powerful console for the same price, similar specs for cheaper -or- similar specs + Kinect 2.0 for equivlent dollar. Things arn't going to be easy for Sony.
You talk about bang for your buck while saying MS will be able to subsidize by charging for lIve? Come now son
 
Sony has a chance to provide a badass launch list.

Uncharted 4/ Naughty Dogs new game.
Suckerpunch's new game
LPB3
Some new exclusive

Of course not all of these will be there but they got a shot.

But then again so does Micrososft, since they have shut down current gen production it seems.

Whatever the system seller will be, is what going to be might decided who gets out the gates the fasted.

Would a next gen COD be what Microsoft will depend on? Halo 5 probably isn't ready. So it is interesting to see what Microsoft does here.

Sony can use established IPs and developers but are any of them a system seller? To be Square shat the bed this gen, because Versus(lol) could have been that.

E3 will be awesome.

But I wonder will better graphics be enough to sell these systems? Sure to us, it will but to Joe Blow out there.

Joe Blow will just ride with the hype wave seeing gamers around him purchasing and hearing it at work. The hype will convert Joe Blow into day one adapter..... :p
 

THE:MILKMAN

Member
Interesting tweet by marcan. About Durango but I assume similar will be true for Orbis?

marcan said:
If you want more evidence that MHz isn't everything, a little birdie points out that Durango (Xbox 720) is specc'ed to have a 1.6GHz CPU.

If this is true are we looking at it being underpowered or 16 cores or much better than expected GPU or what?

https://twitter.com/marcan42
 
Interesting tweet by marcan. About Durango but I assume similar will be true for Orbis?

If this is true are we looking at it being underpowered or 16 cores or much better than expected GPU or what?

https://twitter.com/marcan42

i don't doubt that the cpu will probably not be the main focus of these consoles, but the amount of ram and the gpu inside them will be key. i believe some sony exec already commented that bandwidth is key for them in the next-generation.
 

DieH@rd

Banned
Interesting tweet by marcan. About Durango but I assume similar will be true for Orbis?

But, orbis/durango will have CPU's with modern architectures, optimized for greatness. 4 cores/8threads at ~1.5-2ghz will be enough to drive nextgen games which will most likely be GPU centric.
 

Perkel

Banned
I want both of them drop fucking bombs.

16 cores, 2xGPU with power of 6870 1 APU 8GB GDDR5 Ram

Let the next gen be next gen.
 
This lines up with a really old rumor. 8 cores at 1.6 GHz for Durango. I'm pretty sure they're using a more custom part for the CPU than the PS4 will.
1.6 Ghz is the Jaguar CPU clock speed in a Kabini SoC. Jaguar does not have to run at 1.6Ghz but I suspect to have the best energy efficiency the CPU packages will run at a base frequency of 1.6 but can run in turbo mode at something like 800 Mhz faster.

This is supporting a Kabini like SoC for a Notebook power range as least as far as the CPUs in the APU. Are their other CPUs that run at 1.6Ghz besides Jaguar?

DieH@rd said:
But, orbis/durango will have CPU's with modern architectures, optimized for greatness. 4 cores/8threads at ~1.5-2ghz will be enough to drive nextgen games which will most likely be GPU centric.
UE4 is CPU centric, UE3 is GPU centric.

"The Fusion A8 APU rumored in Developer platforms is nearly identical in CPU performance to the 4PPU 16SPU (figure 7). That tells us that CPU performance for next generation was chosen early on (by both AMD and Sony) to support a CPU bound next generation (UE4) in addition to older GPU bound depending on the second GPU performance. "

And if Jaguar at 1.6 Ghz it's probably a low power wafer process which could be 20nm but could not include Cell SPUs at 3.2 Ghz unless they are made on SOI and 2.5 or 3D attached to the Kabini like SoC chip.
 

RoboPlato

I'd be in the dick
I want both of them drop fucking bombs.

16 cores, 2xGPU with power of 6870 1 APU 8GB GDDR5 Ram

Let the next gen be next gen.

$799 US Dollars

For PS4 I'm expecting 4 cores, downclocked 8850 GPU integrated into an APU setup, and 4-6gigs of high bandwidth RAM.
 

THE:MILKMAN

Member
Yeah I do think there is much ado about nothing re: the WiiU's 1.25Ghz furore.

If the CPUs do come in a lot lower Ghz than 360/PS3, forums are going to be a blood bath. Sony/MS will have to bring some juicy (real) demos/trailers to convince people specs really don't mean nothing.
 

RoboPlato

I'd be in the dick
Yeah I do think there is much ado about nothing re: the WiiU's 1.25Ghz furore.

If the CPUs do come in a lot lower Ghz than 360/PS3, forums are going to be a blood bath. Sony/MS will have to bring some juicy (real) demos/trailers to convince people specs really don't mean nothing.

The Wii U's situation isn't just the clock speed. It's also that it's only 3 cores and has an old architecture. I highly doubt we will see more than 2GHz per core in next gen systems.
 

i-Lo

Member
1.6 Ghz is the Jaguar CPU clock speed in a Kabini SoC. Jaguar does not have to run at 1.6Ghz but I suspect to have the best energy efficiency the CPU packages will run at a base frequency of 1.6 but can run in turbo mode at something like 800 Mhz faster.

This is supporting a Kabini like SoC for a Notebook power range as least as far as the CPUs in the APU. Are their other CPUs that run at 1.6Ghz besides Jaguar?

UE4 is CPU centric, UE3 is GPU centric.

"The Fusion A8 APU rumored in Developer platforms is nearly identical in CPU performance to the 4PPU 16SPU (figure 7). That tells us that CPU performance for next generation was chosen early on (by both AMD and Sony) to support a CPU bound next generation (UE4) in addition to older GPU bound depending on the second GPU performance. "

So for processors that don't even reach 2Ghz, CPU centric engines are going to work out? How certain are you of this "turbo"? And would having 8 cores and modern design really "more than" compensate for a lack of speed, i.e. half of 3 core CPU at 3.2GHz?

As a layperson, this is beginning to sound more like WiiU situation.
 
R

Rösti

Unconfirmed Member
Are their other CPUs that run at 1.6Ghz besides Jaguar?
The only other APUs at that base I could find are A8-3520M and A6-3410MX. Those have turbo core mode of about 1GHz more. They are 32nm though, so probably nothing significant. If we are talking outside APU and SoC, there are of course many CPUs that run at 1.6GHz.
 
Yeah I do think there is much ado about nothing re: the WiiU's 1.25Ghz furore.

If the CPUs do come in a lot lower Ghz than 360/PS3, forums are going to be a blood bath. Sony/MS will have to bring some juicy (real) demos/trailers to convince people specs really don't mean nothing.

Even if the CPUs are lower it will be more modern .
I don't think people should be worry .
 

Ashes

Banned
1.6 Ghz is the Jaguar CPU clock speed in a Kabini SoC. Jaguar does not have to run at 1.6Ghz but I suspect to have the best energy efficiency the CPU packages will run at a base frequency of 1.6 but can run in turbo mode at something like 800 Mhz faster.

This is supporting a Kabini like SoC for a Notebook power range as least as far as the CPUs in the APU. Are their other CPUs that run at 1.6Ghz besides Jaguar?

UE4 is CPU centric, UE3 is GPU centric.

"The Fusion A8 APU rumored in Developer platforms is nearly identical in CPU performance to the 4PPU 16SPU (figure 7). That tells us that CPU performance for next generation was chosen early on (by both AMD and Sony) to support a CPU bound next generation (UE4) in addition to older GPU bound depending on the second GPU performance. "

And if Jaguar at 1.6 Ghz it's probably a low power wafer process which could be 20nm but could not include Cell SPUs at 3.2 Ghz unless they are made on SOI and 2.5 or 3D attached to the Kabini like SoC chip.

I think you are contradicting your self. Why would a cpu centric engine use an apu?
 

McHuj

Member
The Wii U's situation isn't just the clock speed. It's also that it's only 3 cores and has an old architecture. I highly doubt we will see more than 2GHz per core in next gen systems.

if it's true that the WiiU doesn't have a vector unit then that's terrible. People complain about Jaguar cores, but they can still execute 2 vector ops (8 flops total) per cycle. An 8 core 1.6 GHz Jaguar based CPU would be still have theoretical throughput north of a 100 gigaflops, probably a good order of magnitude over the WiiU CPU.
 

z0m3le

Banned
Even if the CPUs are lower it will be more modern .
I don't think people should be worry .

Directly scaling Wii's CPU to 1.24GHz multiplying that by 3, you'd get 14.8GFLOPs. I wouldn't put stock in those numbers though since 1. I'm probably wrong. 2. Wii U's CPUs shouldn't actually be exactly Wii CPUs duct taped together.

Wondering, is this test still fairly valid? http://www.neogaf.com/forum/showpost.php?p=41793263&postcount=1

Code:
Wwise 2012.2 CPU Load (lower is better)

               |   Wii U | A6-3500 |  i7-920
------------------------------------------------
Peak Limiter   |   0.20% |   0.08% |   0.05%
Delay          |   0.07% |   0.04% |   0.01%

If so, given the clock speed of Wii U, doesn't that make it more efficient per clock than A6-3500, a triple core AMD CPU. (not to say anything about wattage)

Basically at the same clocks the A6 is slightly slower than Wii U's CPU. This is the only benchmark I've seen of Wii U, but I don't think that more modern than Wii U's CPU is a valid point atm.
 
Rösti;44949462 said:
The only other APUs at that base I could find are A8-3520M and A6-3410MX. Those have turbo core mode of about 1GHz more. They are 32nm though, so probably nothing significant. If we are talking outside APU and SoC, there are of course many CPUs that run at 1.6GHz.
So if we are sure of the clock speed it looks like a low power wafer process and if AMD most likely a APU fusion using Jaguar CPUs. GCN next allows the GPU to do CPU duties better than older GPU designs so if Jaguar and GCN GPU no worries about most CPU code.

Low power process wafers may be why Cell SPUs won't make it into next generation and why BC is not happening, same applies to Durango as the PPU CPUs in Xbox 360 also have to run at 3.2 Ghz and that is difficult for them if on low power/performance wafer process not SOI.

Probability of 20nm on low power goes up and BC goes down. Probability of more CU units (larger GPU) goes up as does 2014 full HSA SoC custom design.

Remember we are still guessing based on rumors.
 

LeleSocho

Banned
I'm sorry that i'm such a lazy human being but can someone be such a lovely human being to recap the most believable rumor about the hardware of the ps4? also what are the certain things we know about it (aside being a full AMD machine)?
 

DieH@rd

Banned
I'm sorry that i'm such a lazy human being but can someone be such a lovely human being to recap the most believable rumor about the hardware of the ps4? also what are the certain things we know (aside being a full AMD machine)?

So far, it is belived that PS4 will have AMD APU [4core/8threads, gpu with around 2TFlops]. Ammount of ram is undecided. No dedicated GPU, no split ram pools, no multiple HDMI ports. :D

But... we dont know anything specific. Same goes for X720, who will have more complicated structure [low powered ARM SoC, High powered gaming APU, maybe even dedicated GPU, shitton of ram dedicated for OS].
 

Ashes

Banned
I'm sorry that i'm such a lazy human being but can someone be such a lovely human being to recap the most believable rumor about the hardware of the ps4? also what are the certain things we know about it (aside being a full AMD machine)?

er em... op? No seriously.
 

LeleSocho

Banned
So far, it is belived that PS4 will have AMD APU [4core/8threads, gpu with around 2TFlops]. Ammount of ram is undecided. No dedicated GPU, no split ram pools, no multiple HDMI ports. :D

But... we dont know anything specific. Same goes for X720, who will have more complicated structure [low powered ARM SoC, High powered gaming APU, maybe even dedicated GPU, shitton of ram dedicated for OS].

thanks

er em... op? No seriously.

Sorry i thought it was old and outdated.
 
So far, it is belived that PS4 will have AMD APU [4core/8threads, gpu with around 2TFlops]. Ammount of ram is undecided. No dedicated GPU, no split ram pools, no multiple HDMI ports. :D

But... we dont know anything specific. Same goes for X720, who will have more complicated structure [low powered ARM SoC, High powered gaming APU, maybe even dedicated GPU, shitton of ram dedicated for OS].

We had heard rumors that the PS4 will have a dedicated GPU .
 

Ashes

Banned
thanks



Sorry i thought it was old and outdated.

No worries. It's a November '12 update. Only other thing is this:

I've only heard bits and pieces, no matter how many scotch and sodas I buy.

Certain devs working on titles not for current gen have production milestones in August. They are apparently under "enormous pressure" by internal tech teams to make sure these milestones are hit. So far, the state of the toolsets has meant delays, however, these are "coming along in leaps and bounds" and hope remains that these targets will be reached.

Performance specs are still in a state of flux although narrowing constantly. I have taken this to mean that the specifications are still being finalised, but a performance range is being targetted. 1080p60 is most definitely being pushed internally.

Specs also currently include a discrete gpu. Whether this is to bolster performance to match that from an unreleased customised AMD chipset, I don't know. I also don't know which gpu. I also do not know the performance level of the current kits, however devs working with them are extremely happy with how they are working and say that performance levels are increasing with each iteration.
 
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