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LTTP: Spec Ops: The Line (I am Sick) [SPOILERS]

Kammie

Member
Those screenshots look fancy. How does the FOV look with aiming? Is it easy to be precise with it being so zoomed out?

I just finished the game on Suicide. The last stage was a bitch! But I got the strategy down for the most part. The stages and AI really have a predictable pattern, there's not much randomness involved. Surprisingly, I didn't have a hard time with the parts I thought I would. Tomorrow I'll try it on FUBAR and see what it's like.

Retrying so much, I got some loading screens that I hadn't seen before. I liked the one that said (end spoilers)
"If Lugo were still alive, he would likely suffer from PTSD. So, really, he's the lucky one."
lol
 

J.W.Crazy

Member
7 SCREEN SHOTS INCOMING

Tested a new hudless hack and fov fix, enjoy

Is the Hudless hack something you've made? With the Helix Mod the hud is pretty much the only thing preventing 3D from being flawless on Nvidia cards. I'm not as big a fan as some of the poster here but The wide fov/Hudless/3D combo would probably be enough to get me playing through it again.
 

LiquidMetal14

hide your water-based mammals
Is the Hudless hack something you've made? With the Helix Mod the hud is pretty much the only thing preventing 3D from being flawless on Nvidia cards. I'm not as big a fan as some of the poster here but The wide fov/Hudless/3D combo would probably be enough to get me playing through it again.
Chapstick made a custom defaultinput ini and used the encryption method and I tried it. I used the F1 key to enable and disable it on the fly.

thanks, reinstalled, to try this and FXAA.
If you have RadeonPro, it has SMAA, FXAA, and SweetFX support now.

Those screenshots look fancy. How does the FOV look with aiming? Is it easy to be precise with it being so zoomed out?

I just finished the game on Suicide. The last stage was a bitch! But I got the strategy down for the most part. The stages and AI really have a predictable pattern, there's not much randomness involved. Surprisingly, I didn't have a hard time with the parts I thought I would. Tomorrow I'll try it on FUBAR and see what it's like.

Retrying so much, I got some loading screens that I hadn't seen before. I liked the one that said (end spoilers)
"If Lugo were still alive, he would likely suffer from PTSD. So, really, he's the lucky one."
lol

The fov looks great with the aiming. Isn't a hindrance.
 

Guri

Member
Do I have a false memory or did Walker become more of a belligerent asshole over the course of the game OUTSIDE of cutscenes as well? I remember on Chapter 14 Adams was downed and when I went to go revive him, he thanked me but Walker said something along the lines of "Shut up and get back up already." He also talked more aggressively whenever I would kill something, like "kill FUCKING confirmed" or "that heavy is FUCKING DOWN" . Whenever I would mark something for Lugo he would say something similar to "TAKE OUT THAT FUCKING GUY ALREADY! WHAT ARE YOU DOING?!"

It's like the opposite of Resident Evil 5 and 6 where your partner is always like "I got your back ^_^" or "Come on! :0". Even Wesker would say "Much appreciated." whenever you play co-op and give him ammo lol

When you give orders to Adam at the end, he also is changed. He answers saying "Whatever"
 

Kammie

Member
When you give orders to Adam at the end, he also is changed. He answers saying "Whatever"
Yeah, they all get more aggressive. I liked when you're on the turret and he's like, "Asshole on the roof!"

I tried that wide FOV thing. Looks nice, but saw a few graphical glitches on the cinematics, and a lot of the immersion in this particular game is lost (at least for me). The normal FOV works fine for me, never felt too close.
 

Kammie

Member
I never got that program to work on anything for me.

Is there any trick to it or something?
I opened it before the game, set the settings under Spec Ops after it automatically downloaded the relevant files, left the window open, and ran the game. It basically took care of itself.
 

Kammie

Member
So I started a game on FUBAR last night, quit out to try another stage, resumed this morning and played through half of the game. I was breezing through it, feeling like a pimp, when all of a sudden I figured there was no way I had gotten this good. Went to the options, and sure enough... it had reverted to Normal from my playthrough of that single level I'd done. Argh!!!

Started over, and FUBAR is kicking my ass. A lot of the time I die with just a single gunshot. You have to really re-evaluate your strategy and where you want to position yourself to pick people off. The funny thing is that Lugo and Adams are often out in the open, and nothing happens to them.

It's fun, but man... those loading screens are starting to drive me nuts. I've seen more loading time than playtime at this point.
 

AJ_Wings

Member
As much as I genuinely adored what Yager pulled off with the narrative, There are some few errors that bugged me. As an Emirati, I was so infuriated at all the Arabic spelling and grammatical errors in some of the signs and some of the locations of key dubai areas and buildings are misplaced (I mean seriously what's Burj-Al Arab doing near Burj Khalifa, it's in the other side of Dubai in Jumeriah!)

Also there was one funny mistranslated post that cracked me up. Can't remember the exact section but it was Walker and Co. infiltrating a civilian camp. At the entrance of the camp was a warning sign written in both English and Arabic. In English it was "No firearms beyond this point!" or something but the Arabic translation was "No fireworks beyond this point!". lol.
 

LiquidMetal14

hide your water-based mammals
Ok so it turns out the last 7 shots I got were minus the SSAA. Now it's on for real and I added SMAA plus slight color enhancements via SweetFX. This includes the fov fix, of course. All shots are really 4xSSAA.

specopstheline2013-01cbq86.png


specopstheline2013-01zjqya.png


specopstheline2013-01skq59.png


specopstheline2013-010urou.png


specopstheline2013-016dpcx.png


specopstheline2013-01wmqe3.png


specopstheline2013-01zhpvh.png


specopstheline2013-01bzpxw.png
 

zkylon

zkylewd
As much as I genuinely adored what Yager pulled off with the narrative, There are some few errors that bugged me. As an Emirati, I was so infuriated at all the Arabic spelling and grammatical errors in some of the signs and some of the locations of key dubai areas and buildings are misplaced (I mean seriously what's Burj-Al Arab doing near Burj Khalifa, it's in the other side of Dubai in Jumeriah!)

Also there was one funny mistranslated post that cracked me up. Can't remember the exact section but it was Walker and Co. infiltrating a civilian camp. At the entrance of the camp was a warning sign written in both English and Arabic. In English it was "No firearms beyond this point!" or something but the Arabic translation was "No fireworks beyond this point!". lol.
Ah, that sucks, I never understand why companies spend millions on developing games and can't afford a couple thousands to hire a proper localization dude to fix all those things up.

I'm playing Peace Walker with my brother now and while you can tell they made an effort to include a lot of "local-isms", phonetics are all over the place and they get a lot of "las" and "los" mixed up and whatnot.

Seriously I don't get it.

Just hire ONE dude. It doesn't even have to have a degree or anything, just pick up some random hispanic guy from the street.
 

Koroviev

Member
So I started a game on FUBAR last night, quit out to try another stage, resumed this morning and played through half of the game. I was breezing through it, feeling like a pimp, when all of a sudden I figured there was no way I had gotten this good. Went to the options, and sure enough... it had reverted to Normal from my playthrough of that single level I'd done. Argh!!!

Started over, and FUBAR is kicking my ass. A lot of the time I die with just a single gunshot. You have to really re-evaluate your strategy and where you want to position yourself to pick people off. The funny thing is that Lugo and Adams are often out in the open, and nothing happens to them.

It's fun, but man... those loading screens are starting to drive me nuts. I've seen more loading time than playtime at this point.

The game isn't telling you that you suck and that you should dial down the difficulty? It did that to me a few times, heh.
 

Kammie

Member
The game isn't telling you that you suck and that you should dial down the difficulty? It did that to me a few times, heh.
It did, and it keeps doing so! I'm dying, dying, dying.

It can be done, but you have to be careful. Right now I'm at the part where Walker is alone. I almost had it, but my stupid mouse for some reason is now beginning to hang for 2 seconds now and then, and I died as a result. Took a break to regain my sanity.
 

zkylon

zkylewd
It told me a bunch of times too heh, but endure through it, don't let those loading screens get to you.

On the solo part,
just grenade the guys on the right, grab the shotty and cower back behind the car you started at and just aim true. It's pretty exhilarating, one of my favorites in the game.
 

LiquidMetal14

hide your water-based mammals
I'm still doing some testing with SSAA, I enabled multi-sampling (box) in RP. Next step would be to up SSAA even more to see if there's a real difference. I'm still some jaggies so I'm not satisfied all the way.

specopstheline2013-018uk1b.png


specopstheline2013-01urkds.png


specopstheline2013-01orjq1.png


Gonna take a few with 8xSSAA to see if there's a more profound difference.
 

antitrop

Member
Just heard garnett lees dismissive chat about the reasons why people wanted to like this game. Short sighted and rather arrogant to sum it up.
Was that different than the one I posted from last week, stating that I'm never listening to Weekend Confirmed again? I've been listening to Garnett and his friends weekly since 2006, but that was just too, too much.

Because if it was from this week, as a follow up to last week, I obviously did not hear it. Fucking bullshit, I'm still angry about it.

(on Far Cry 3)
Jeff Mattis: "Now I don't think they were nearly as sucessful as they wanted to be in creating that second layer. I think it's there if you want to look for it, but its really not as well developed as.... You can play the whole thing on a surface level and not ever try to look for deeper meaning because you're so into the Rambo archetype."

Garnett Lee: "Better or less... More or less developed than Spec Ops?"

Jeff: "Having not played Spec Ops. Oh wait, no, no, no, no, no, I'm sorry. The Line, not the mode from Black Ops II."

Third wheel: "Another reason why your game was named horribly."

Jeff: "Way better, I think."

Garnett: "I would not disagree. I think we all know that my opinion on Spec Ops: The Line was fairly sour."

Jeff: "Dude, and I'll tell you I mean Spec Ops is one of those games where I still see people tweeting about it and I'm like "What fucking game did you play?" Like that's my, Ohhhhh my god."

Garnett: "It's not what game did you play, it's "Did you really want to read into your game?"

Third wheel: "People wanted to be impressed by it."

Garnett: "We want to feel good about ourselves. We wanna feel like "Ya, our hobby, we love our hobby and our hobby needs something excellent for us to put out there..."

Third wheel: "Just go play Journey and Walking Dead."

Garnett: "Exactly."

Yup, never listening to that podcast again.
 

LiquidMetal14

hide your water-based mammals
8xSSAA confirmed working............

specopstheline2013-013fulw.png


specopstheline2013-01tluda.png


specopstheline2013-01bpu3a.png


specopstheline2013-012ku79.png


That's it for me. I can handle 8xSSAA but I get around 30fps. Nice and playable for sure but I like 60 in this and I can do that with 4xSSAA so that's my sweet spot.
 

Kammie

Member
It told me a bunch of times too heh, but endure through it, don't let those loading screens get to you.

On the solo part,
just grenade the guys on the right, grab the shotty and cower back behind the car you started at and just aim true. It's pretty exhilarating, one of my favorites in the game.
I beat it just now, but I guess I complicated it for myself.
I was hanging out behind the part where the shotgun is. Started off with a grenade to the right, then went back and forth constantly shooting blindly with the shotgun, and picking someone off in the distance with the Desert Eagle if I had the health and the opening. It was really tricky not letting anyone get behind where I was, and it left a lot up to chance to be able to shoot the ones that did in time. Probably would have had an easier time behind the car!
I don't like the area because it makes me feel super stressed out (kind of like survival horror games... it's a feeling I don't like), but it's really well done.

I'm still doing some testing with SSAA, I enabled multi-sampling (box) in RP. Next step would be to up SSAA even more to see if there's a real difference. I'm still some jaggies so I'm not satisfied all the way.
Looks great to me. Wish I had the horsepower to try this out. I just play this with the default settings and the sharpness on my TV turned almost all the way down to help.

Yup, never listening to that podcast again.
Ugh...
 

zkylon

zkylewd
Was that different than the one I posted from last week, stating that I'm never listening to Weekend Confirmed again? I've been listening to Garnett and his friends weekly since 2006, but that was just too, too much.

Because if it was from this week, as a follow up to last week, I obviously did not hear it. Fucking bullshit, I'm still angry about it.



Yup, never listening to that podcast again.
My problem with this is not that the guy didn't like it, there are things not to like in Spec Ops, but how it's basically saying that everyone who liked it is projecting and for no actual reason.

That he throws TWD as an example of a real thoughtful game is just icing on the cake for me, since I'm not shy saying that TWD is overrated to hell and back.

I beat it just now, but I guess I complicated it for myself.
I was hanging out behind the part where the shotgun is. Started off with a grenade to the right, then went back and forth constantly shooting blindly with the shotgun, and picking someone off in the distance with the Desert Eagle if I had the health and the opening. It was really tricky not letting anyone get behind where I was, and it left a lot up to chance to be able to shoot the ones that did in time. Probably would have had an easier time behind the car!
I don't like the area because it makes me feel super stressed out (kind of like survival horror games... it's a feeling I don't like), but it's really well done.
I liked that part, I usually really enjoy when they have you sucking the value out of every bullet and making every grenade count, etc.

I think the trick to that part is going back to the car. The car allows you to have sight of both flanks so you don't get a shotgunner blowing up your back or something. It took me a couple tries in FUBAR, but wasn't as terrible as I thought it would be.
 

LiquidMetal14

hide your water-based mammals
Guess the resolutions, playing with downsampling via AMD Downsampling mod/app

First
specopstheline2013-01dwes2.png


Second
specopstheline2013-01j5ebe.png


Third
specopstheline2013-01wdi2m.png


Guess which res is highest.

Answers
1 - 1360x768
2 - 2049x1152
3 - 2560x1440
 
Yikes, which episode was this? You don't have to read much at all to get what the game's going for, jeez louise. Usually, they're more accommodating of other people's views but I haven't listened in a while.

(on Far Cry 3)
Jeff Mattis: "Now I don't think they were nearly as sucessful as they wanted to be in creating that second layer. I think it's there if you want to look for it, but its really not as well developed as.... You can play the whole thing on a surface level and not ever try to look for deeper meaning because you're so into the Rambo archetype."

Garnett Lee: "Better or less... More or less developed than Spec Ops?"

Jeff: "Having not played Spec Ops. Oh wait, no, no, no, no, no, I'm sorry. The Line, not the mode from Black Ops II."

Third wheel: "Another reason why your game was named horribly."

Jeff: "Way better, I think."

Garnett: "I would not disagree. I think we all know that my opinion on Spec Ops: The Line was fairly sour."

Jeff: "Dude, and I'll tell you I mean Spec Ops is one of those games where I still see people tweeting about it and I'm like "What fucking game did you play?" Like that's my, Ohhhhh my god."

Garnett: "It's not what game did you play, it's "Did you really want to read into your game?"

Third wheel: "People wanted to be impressed by it."

Garnett: "We want to feel good about ourselves. We wanna feel like "Ya, our hobby, we love our hobby and our hobby needs something excellent for us to put out there..."

Third wheel: "Just go play Journey and Walking Dead."

Garnett: "Exactly."

Fucking rubbish, all of it.
 

Sojgat

Member
When Garnett and co don't know what they're talking about, they really run with it hard. It's part of why they're entertaining to listen to in the first place.
 

zkylon

zkylewd
So, just watched Apocalypse Now after almost 10 years, sparked by Spec Ops.

Man, what a nightmarish movie, I remembered being horrified by it back then but I figured being ~15 had something to do with it. Really recommend watching it for the few that haven't.

As for its relation to Spec Ops, it's hard to say, both share themes but differ greatly in scope, I have a lot trouble coming to terms with the idea of some people that Spec Ops is superior to Apocs Now.
 
I purchased it a while back for PC, but my desktop broke, so my brother, this week, let me borrow his laptop to play it.

I highly enjoyed the game. The actual shooting sucked, but I liked how later on Walker and Co being more animalistic. They lose all formality and start yelling "Killed the fucker" and other similar things. North did a fantastic job altering Walker's voice to sound at times legitimately scary. If someone screamed at me the way he does later on, I would not fuck with a guy like that.

Anyway, that mortar scene was tough, because that last shot... deep down I knew that those people on fire were civilians... and once it was confirmed... I instantly turned the game off and reloaded to undo what I have done... but I couldn't =[.
 
As for its relation to Spec Ops, it's hard to say, both share themes but differ greatly in scope, I have a lot trouble coming to terms with the idea of some people that Spec Ops is superior to Apocs Now.

Was it the original cut or Redux? Redux drags on unnecessarily and soils the experience. Original is >>>> Redux

People who think Spec Ops is better are definitely talking out their asses specifically on a narrative level. It's excellent for a game though. Kurtz and Konrad share a likeness but Kurtz' portrayal was on entirely different echelon. Even if you wrapped Konrad and Walker into each other they still don't equate to Kurtz. Kurtz' madness made sense was the terrifying part, Walker is genuinely off the hinge and Konrad, well, Konrad wasn't such a bad guy. They tackle the source material pretty differently so drawing equivalences isn't the best idea anyway.

Apocolypse Now is definitely the better of the two
 
I'm nearing the end and I have to say I've really enjoyed the game so far. I'll post more detailed impressions after I finish, but I'm really glad I didn't miss out of this. some scenes have been pretty shocking as well so far. one I'm sure has been mentioned numerous times, but there are other, smaller moments where you come across untold carnage.
 

zkylon

zkylewd
Garnett apologized for explained his reasoning for that in the latest episode, for what that's worth.
What did he say?

Was it the original cut or Redux? Redux drags on unnecessarily and soils the experience. Original is >>>> Redux

People who think Spec Ops is better are definitely talking out their asses specifically on a narrative level. It's excellent for a game though. Kurtz and Konrad share a likeness but Kurtz' portrayal was on entirely different echelon. Even if you wrapped Konrad and Walker into each other they still don't equate to Kurtz. Kurtz' madness made sense was the terrifying part, Walker is genuinely off the hinge and Konrad, well, Konrad wasn't such a bad guy. They tackle the source material pretty differently so drawing equivalences isn't the best idea anyway.

Apocolypse Now is definitely the better of the two
Original, I heard bad things about the Redux and I don't really like remakes in general.

I don't think comparing them does neither a favor, they both take the themes from the book and run with it in different ways, Apocalypse Now is certainly the most epic of the two and the one that takes it to a more deeper level, on the nature of man and war, and how one twists the other into something monstrous, while Spec Ops feels a lot more earthly and grounded on the Iraq war and videogames' tendency to portrait what the game deems murder and brutality as heavily justified acts of heroism in the name of whatever.
 

Kammie

Member
Man, the parking garage in FUBAR is a load of bullshit. Your squadmates are absolutely worthless, the only thing they do is run into the middle of 10 soldiers and get killed. I know it's not needed in the normal game, but a "Hold your ground" command would solve all the problems I'm having. It's annoying when you move to a certain spot and the two clowns decide to take that as a signal to run to the middle of the stage where it's full of soldiers. And they die randomly all the time, too. Like, why are they both getting killed by just one soldier in an area where there's no one else?

This is almost one of those "Screw this game" moments. :mad:
 

ironcreed

Banned
Man, the parking garage in FUBAR is a load of bullshit. Your squadmates are absolutely worthless, the only thing they do is run into the middle of 10 soldiers and get killed. I know it's not needed in the normal game, but a "Hold your ground" command would solve all the problems I'm having. It's annoying when you move to a certain spot and the two clowns decide to take that as a signal to run to the middle of the stage where it's full of soldiers. And they die randomly all the time, too. Like, why are they both getting killed by just one soldier in an area where there's no one else?

This is almost one of those "Screw this game" moments. :mad:

Sounds annoying. I hate shit like this. I have it on the way from Gamefly, so it sounds like I may end up being glad I rented it.
 

cj_iwakura

Member
CHEEZMO™;46118575 said:
The parking garage was the worst moment in the game for me. Must have restarted that chekpoint thirty times.

For me it was the auditorium, followed shortly by the yacht section. Good lord.
 
the fucking flashing light section was the worst. My eyes were going crazy, and my brain was yelling "WHO THE FUCK THOUGHT THIS WAS A GOOD IDEAAAAAAAAA"
 

Overdoziz

Banned
I actually found Lugo and Adams to be extremely useful on FUBAR. They have a shitload of health and Lugo can shoot through objects with his Sniper and Adams can throw grenades from impossible angles. That said, there's definitely areas where it's best to not order them to attack anyone, especially when you're relatively far away from your enemy (but not far enough for Lugo to snipe him). If you do that they will often run out in the open and die. They're still pretty effective without ordering them to attack specific targets, though. Beats popping my head out every day.
 

Kammie

Member
CHEEZMO™;46118575 said:
The parking garage was the worst moment in the game for me. Must have restarted that chekpoint thirty times.
I just found out while playing on FUBAR that you can
basically go straight from the ramp, and hide behind the columns, and then just go from one to the other when they throw a grenade. It helps a lot more than just camping out behind some cars like I'd done on Normal. Plus, it lets you maneuver around a bit when the heavy shows up.

I just beat it, and I wanted to kill myself when I saw that there was
an explosive canister right below that damn turret I was never able to kill!
Arrrgghhhh.

And now the truck part... my god... I'm never playing on FUBAR again once I get through it.

I actually found Lugo and Adams to be extremely useful on FUBAR. They have a shitload of health and Lugo can shoot through objects with his Sniper and Adams can throw grenades from impossible angles. That said, there's definitely areas where it's best to not order them to attack anyone, especially when you're relatively far away from your enemy (but not far enough for Lugo to snipe him). If you do that they will often run out in the open and die. They're still pretty effective without ordering them to attack specific targets, though. Beats popping my head out every day.
Sometimes they help, others they're a nuisance. It just kind of depends on where the AI decides to position them in the stage. But definitely, the handiest thing is Lugo's sniping. I've been using it a ton.
 

zkylon

zkylewd
The trick to the garage part is just hanging out in the starting area. Maybe you can push forward a bit to trigger more enemy spawns or rushes but go back behind the pillars on the other side and snipe them. And don't ever order Lugo and Adams or they'll get themselves killed. Just have them blow up the turret once the heavy's dead so you don't waste ammo/nades.

the fucking flashing light section was the worst. My eyes were going crazy, and my brain was yelling "WHO THE FUCK THOUGHT THIS WAS A GOOD IDEAAAAAAAAA"
You're crazy, that part is sick!

I just imagine all being a hallucination by Walker and he's just shooting at mannequins, it's awesome.
 

Kammie

Member
I'd suggest you put that GIF as a link, since there's some people who haven't played the game coming into this thread.

I know it's a spoiler thread and all, but just out of kindness to them. :)
 
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