Of course, these ballpark tests are not the be-all-and-end-all of next-gen power - let's not forget that the new consoles are dedicated games machines gifted with a host of advantages over PC hardware. Factor out the overhead of the Windows OS, introduce ever-evolving development tools written for a fixed platform, and consider the performance advantages of a dedicated design - particularly the fast interconnects between CPU, GPU and RAM. What we have here is hardware that easily punches above its weight compared to performance couched purely in PC terms. It's a state of affairs borne out by both the Xbox 360 and PlayStation 3: by 2007, PC hardware had already moved significantly beyond the raw horsepower offered by current-gen consoles, yet games like God of War 3, Halo 4 and Uncharted 3 have extracted visual performance that could only have been dreamed of back then. Based on what we know about the next-gen consoles, there's little reason why history can't repeat itself.