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[Eurogamer\DF] Orbis Unmasked: what to expect from the next-gen PlayStation.

This doesn't really mean a lot but a relative of mine got to work with a guy on a personal project that is a Sony developer and he couldn't talk about PS4 or Orbis that much but when asked what has been impressing him the most he said definitely the stuff they are doing with "lighting" and some of the weather systems he has seen.
Lighting made huge strides this gen and I expect the consoles to make huge leaps this gen but I WANT 1080 and better IQ. 30 fps for me is fine.
 

Krabardaf

Member
Honestly? No. Right now it seems like PS4 is leaps beyond the next Xbox.However, that is simply because we don't know what modification MS is doing to the GPU, so we'll have to wait and see.
I respectfully disagree with you, i think that they will target the same audience, at a price similar, and in the same order of idea, I do believe third parties will look roughly the same on both platform.
Also, a massive difference wouldn't profit the developers at all, and i think they had a good share to say in the design of the new hardwares.
The very fact that both console could feature the same CPU is a strong enough indication that the overall performance will be the same on both platform.

That's of course, according to me.
 

sTeLioSco

Banned
Lighting made huge strides this gen and I expect the consoles to make huge leaps this gen but I WANT 1080 and better IQ. 30 fps for me is fine.

you have no idea how "primitive" lighting is now on consoles.
lots of room for improvement and i expect it to make a big difference....
 

Elios83

Member
It can be? Cell is a bad example, because that was supposed to be a supercomputer-on-a-chip that was powerful enough for everything, but turned out not to be late in the game, which led to Sony contracting with Nvidia for the RSX, which was poorly matched. I *think* that what Microsoft is going for makes a lot of sense, assuming I have it right, but it could totally blow up in their face. It's a risk.

Cell was never meant to be used alone.
They were thinking about making a discrete GPU based on Cell (basically SPEs + ROPs) but it didn't perform as expected for graphics and they they had to use Cell coupled with a traditional GPU.
Generally speaking relying on being able to use many different computation elements to obtain the best possible performance has always led to uneven results and it's not a developer friendly approach. Many just won't bother, or won't have the budget, time or knowledge to explore all the hardware peculiarities.
That is also why I don't think it's the case with Durango because if I got the idea right, they're not adding stuff as co-processors to increase the raw power (which doesn't make a lot sense, at that point they would just choose more powerful main hardware), but it's more about specific solutions performing fixed things, to help to get the most out of what's inside while keeping costs low.
 
I just want the penis measuring contests to begin. Where are the bullshots comparisons? bulltrailers comparisons? Spec wars between the PS fans and the Xbox fans? I need to see meltdowns people!
 
Same for PS3 lol

If those rumors are really true, the PS4 should be more powerful be quite a decent margin. The only advantage of the PS3 was the Cell, but it also had a few disadvantages (weak GPU, unflexible RAM, ...) which made it difficult to fully utilize the power of the PS3. With the PS4, devs should have it much, much easier to actually use the power available, and there seems to be (again, only if those rumors are really true) an even bigger difference between Xbox 3 and PS4 than between Xbox 360 and PS3 (1,5x more graphics processing power, 3x faster RAM, dedicated compute unit for special tasks, ...).
 
Doubt it since until today there was no indication from any of the 'insiders' in the next gen threads that Orbis will have secret sauce.

Digital Foundry said:
However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions.

Digital Foundry mentioned there are several secret things about Orbis they aren't fully aware of.
 
New XBox will have a huge focus on non-gaming stuff. I guess that's the 'big risk' someone reported a while back. It's been developed to be a big multimedia center.

edit: no insider info, just based on what has been said already
 

Sanctuary

Member
Looks like we're moving from a pretty awful generation (relatively speaking for PC users) to one where everyone wins.


For the first two years of course...
 

Mario007

Member
I respectfully disagree with you, i think that they will target the same audience, at a price similar, and in the same order of idea, I do believe third parties will look roughly the same on both platform.
Also, a massive difference wouldn't profit the developers at all, and i think they had a good share to say in the design of the new hardwares.
The very fact that both console could feature the same CPU is a strong enough indication that the overall performance will be the same on both platform.

That's of course, according to me.
I agree with you that they will end up being 10-15% apart from it each other, but just going off what we know right now it would suggest the ps4 is better. As I've said that is because on paper it seems much more powerful and because we don't know the true nature of the secret sauce that MS is using.
 
I don't think there will be a large difference between Durango and Orbis in the end.

I don't see Microsoft giving Sony an edge in visual fidelity one bit. On top of wanting to "take over the living room" and be an entertainment box, they also want to maintain that hardcore gamer base, and having AAA lite experiences compared to Orbis just won't fly with them.

They will make sure they're neck and neck with Sony, if not outright surpassing them.
 

Sandfox

Member
These specs are kinda disappointing but at the same time expected. I feel that if both consoles end up coming out around the same time the one with the best looking key game will get the most attention early on barring anything unpredictable and Sony has the advantage in that department IMO.

The weakest PC that can play Orbis games at the same settings, resolutions and framerate would be

quad core i7 at 3.0 ghz.
>=4GB of RAM
7870 GHZ edition or better GPU.

You're forgeting audio dsp, which does what an entire i7 core can do at audio.

Graphically I think you'll be able to play Orbis ports fine with

Sandy Bridge the weakest desktop i3
4GB of ram
7870 GHZ edition
That's actually not that bad from the PC side and a lot of people here will probably be ok even if they have to update older rigs that are due for it regardless.
 
I don't think there will be a large difference between Durango and Orbis in the end.

I don't see Microsoft giving Sony an edge in visual fidelity one bit. On top of wanting to "take over the living room" and be an entertainment box, they also want to maintain that hardcore gamer base, and having AAA lite experiences compared to Orbis just won't fly with them.

They will make sure they're neck and neck with Sony, if not outright surpassing them.
What are you basing this on?
 
Wow, I remember seeing a lot of this info from bgassassin sometime ago. One unique thing is The PS4 also going with 8-core Jaguars too.
 

Mario007

Member
I don't think there will be a large difference between Durango and Orbis in the end.

I don't see Microsoft giving Sony an edge in visual fidelity one bit. On top of wanting to "take over the living room" and be an entertainment box, they also want to maintain that hardcore gamer base, and having AAA lite experiences compared to Orbis just won't fly with them.

They will make sure they're neck and neck with Sony, if not outright surpassing them.
The thing is, if they want to have all the extra stuff to take over the living room and at the same time compete on pure specs with Sony, their price must be higher simply because of the larger amount of money they are putting on components, never mind R&D and Kinect 2.0 being in the box. So something has to give, if they don't want to launch with a more expensive console.
 

Krabardaf

Member
I agree with you that they will end up being 10-15% apart from it each other, but just going off what we know right now it would suggest the ps4 is better. As I've said that is because on paper it seems much more powerful and because we don't know the true nature of the secret sauce that MS is using.

I agree, for now the PS4 seems indeed beyond. I don't know if this will be confirmed, but i'm sure it won't matter much for third parties.

In what ways? I really don't know so I'm curious.
Depends of games, there have been breaktrough in radiosity rendering and shadowing (SSAO mainly). But many games still use lighting techniques known since the last generation, that haven't evoved much.
I fully expect next gen to make a big difference in this domain after a few years. Dynamic everything :)
 
I know this is the hardware thread but does anyone think if Sony will blow up digital/user rights for the PS4 and start fresh? All that would migrate over to the PS4 is your username and your trophy list?
 

longdi

Banned
But what speed does Orbis GDDR5 runs at?

What is the secret source co-processor? I believe it could be The Cell? Just 6 SPE units for backward compatibility! How big would that kind of logic be?
 
You guys have a long, long year ahead of you.
In this case, I don't know shit. Like I said, I'm just suspicious.

Hey Aegies this is something I have wondered about. How often are people that report on the industry actually surprised by announcements or reveals? Because of contacts within the gaming industry I would imagine you guys get wind of a lot of stuff.
 

Proelite

Member
These specs are kinda disappointing but at the same time expected. I feel that if both consoles end up coming out around the same time the one with the best looking key game will get the most attention early on barring anything unpredictable and Sony has the advantage in that department IMO.

That's actually not that bad from the PC side and a lot of people here will probably be ok even if they have to update older rigs that are due for it regardless.

I also know what's needed to play Durango games that would be the alpha kits. :/
 

Iacobellis

Junior Member
But what speed does Orbis GDDR5 runs at?

What is the secret source co-processor? I believe it could be The Cell? Just 6 SPE units for backward compatibility! How big would that kind of logic be?

How epic would it be spending $599 for a closed box again?
 

Mario007

Member
But what speed does Orbis GDDR5 runs at?

What is the secret source co-processor? I believe it could be The Cell? Just 6 SPE units for backward compatibility! How big would that kind of logic be?
It does sound close enough to Cell rather than any AMD design.
 

aegies

Member
Hey Aegies this is something I have wondered about. How often are people that report on the industry actually surprised by announcements or reveals? Because of contacts within the gaming industry I would imagine you guys get wind of a lot of stuff.

Half the time, maybe? With this stuff, it isn't officially distributed info. It's leaked.
 

VanWinkle

Member
I agree, for now the PS4 seems indeed beyond. I don't know if this will be confirmed, but i'm sure it won't matter much for third parties.


Depends of games, there have been breaktrough in radiosity rendering and shadowing (SSAO mainly). But many games still use lighting techniques known since the last generation, that haven't evoved much.
I fully expect next gen to make a big difference in this domain after a few years. Dynamic everything :)

Yeah, that doesn't feel like something that makes me call lighting on current consoles "primitive" though.
 
Half the time, maybe? With this stuff, it isn't officially distributed info. It's leaked.

Yeah I am talking about 'leaked' stuff. It is cool you guys can still get surprised.

As long as it does not YLOD, i think $599 is damn cheap for something that has one of the longest lifespan in today modern consumer gadgets!

dont be cheap! Support $599 consoles!

I agree pretty much the cheapest entertainment device you can get for the price.
 

Elios83

Member
It does sound close enough to Cell rather than any AMD design.

The philosophy behind it is the same of Cell but the hardware implementing it will be different.
The design is based on AMD APU with an increased number of cores for the CPU and the second GPU being mostly scrapped except for a bunch of compute units which act like a GPGPU module.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
WiiU uses ~13GB/sec [like ordinary PC basically], but Durango will have either 34 or 68 GB/s [128/256bit bandwidth]. Such fast bandwidth cannot be found on PC.

They are using DDR and they have to use stuff in a configuration that exists. They can be forward thinking, but it has to exist in the near future.

The top end Durango bandwidth assumes quad channel DDR4 at a high clock speed. They sell similar configurations (in 4x DIMMs) for PCs, currently topping out at DDR 1600.
 

Proelite

Member
They are using DDR and they have to use stuff in a configuration that exists. They can be forward thinking, but it has to exist in the near future.

The top end Durango bandwidth assumes quad channel DDR4 at a high clock speed. They sell similar configurations (in 4x DIMMs) for PCs, currently topping out at DDR 1600.

2133 mhz with 256 bit bus is 68 GB/s.
 

Krabardaf

Member
Yeah, that doesn't feel like something that makes me call lighting on current consoles "primitive" though.

Yes that word is a bit excessive, but it's true that there are reasons to be disappointed by what many games were limited to this gen. Still, we've seen amazing stuff, and there are a lots of things very promising out there. Some of them are already in use in game, but they'll get much more refined, and more widely used, with new hardware.
I don't believe in ray tracing for realtime. There are better alternative, much more faster, and almost perceptually as efficient in certain area.

http://www.youtube.com/watch?feature=player_detailpage&v=O8730SR1POk#t=142s

http://www.youtube.com/watch?feature=player_detailpage&v=B-_pnqXLIg4#t=80s

http://www.youtube.com/watch?v=VitLyrynBgU
 

AndyH

Neo Member
Yeah, that doesn't feel like something that makes me call lighting on current consoles "primitive" though.

The math involved in actual realistic lighting is way beyond what is currently used in many of this generations games. Sure some tricks like ssao, hdr etc have been used but that is nothing compared to well executed ray tracing. There won't be ray tracing next gen, but the use of dynamic lighting will be something impressive compared to the often flat and life less lighting of the current gen. Not to mention simple things like shadow resolution increases.
 
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