Weird request.
Can someone help me out and either PM me or post in this thread and answer these questions? I need them when I talk to my source tonight. Something that was said is starting to really make me think along unique lines for future plans.
1. Do any of the streaming game companies utilize a combination of local hardware and distance hardware for their solutions? Terrain generation, differed lighting, other calculations and then merge them within the PC? Genki(SIC) or onlive? More importantly did they plan to or find problems with that mixing local hardware and distance hardware in streaming technology?
so basically on par with how the 360 is now? the updating when in standby mode is something they've done already with plus. does this mean they are rolling it out to everyone?
I'll be honest, I was expecting, or maybe I should say hoping for a lot more from the os next gen. if nothing else, I wanted game recording. it's standard on pc and has been for years and to be frank, it's bloody annoying that we haven't got it on consoles.
I think PS4 using Linux is new info. Interesting if true.
What the hell lol, yesterday you posted this point 2-3 times. I'm back here for the first time today, 40 pages later, and you're still regurgitating the exact same thing lol.
Let me ask you a question though. Do you think it's short sighted of Microsoft to use such slow ram? In a generation where graphically intensive features will only get far more resource and speed intensive, not less. I'm curious.
His point about Bioware isn't even true. They developed MDK 2 for Dreamcast and PS2 years before KOTOR came around. Otherwise, his posts don't really indicate he knows any more than anyone else who has been paying attention to the speculation threads here and on B3D.
Just because he made a mistake, doesn't mean the whole thing is BS..jesus, just about about every article published by so called 'professional journalists' have some inaccuracy's in them..
It's really well known that MDK2 was Bioware's first big console game. And why would Sony put back in Linux after Hackerfest?
hmm..
we can't draw conclusions until we know more about that secret sauce and ingredients both consoles seem to be using.
hmm..
we can't draw conclusions until we know more about that secret sauce and ingredients both consoles seem to be using.
but it does seem that x720 is using a lot of resources for things other than gaming i don't care about.
In this case, i can see myself only buying a Ps4 next gen.
Bioware made MDK!?!?
Respect +100
He just regurgitated the entire Eurogamer article.
lol.
That's my first impression, but I'm also incredibly curious what crazy stuff MS has planned to need that overhead.
The ultimate media centre would be something I'd have to have - nobody has cracked it yet.
Not currently, but it's something I wouldn't be surprised to hear about during the coming generation. I'm even thinking we will see the a first cloud exclusive game at some point.
On hybrid processing though, I do actually think it's possible the development platform can be extended so that developers have a local box + some pool of remote processing resources to work with. But the rules about how to use that remote processing resource would probably have to require a graceful 'scaling up' or degradation if the user isn't net connected and/or doesn't have a 'premium cloud' subscription, or whatever the business model supports.
Not all processing has to be same-frame. I think you'll see a lot of visual perception studies done to see what can lag slightly and what can't. For example, do reflections on every surface in a scene need to be per frame up to date? Is there some processing you want to spread over a number of frames, that you could fire off to remote processing instead and get back in a few frames time? Etc. etc.
I think it will be investigated, at least. The possibilities grow as the 'frame lag' between the local and remote processing reduce.
I think Gaikai people hinted at the possibilities of a 'Gaikai OS' with cloud features people could tap through a SDK. I would guess they've been looking at how local and remote machines can co-operate.
Wrong on all accounts.Do you have a video? Downsampling truly does wonders for the visual mess that Gears 3, sadly is.
The only graphical effects worthy of mention that I see is the smoke. Which really doesn't look like I remembered it.
The lighting is baked, there's not shadow casting at all, really hard to see motion blur, no DoF, no noticeable AO (if at all), the light from the gunshot is nothing that Gears 1 didn't already do. First thing I noticed is the hilarious stun animation from Baird/Marcus?
It looks good, but it is what it is technically.
The requirement could come down to something as 'simple' as windows rt software compatibility which would introduce a level of memory bloat on the app sandbox that would be unusual in an embedded/console context. (With headroom for continuing 'good experience' with windows app software over x years). We'll see.
nope, there will be no significant hardware processing on user side for sure...
1. Introduces lag that adds to already inevitable controller lag
2. Needs upload bandwith thats at premium everywhere
3. Main point of Cloud streaming is that you could use cheapest possible device to enable it, thus making money on profitable services and not subsidizing the hardware. For instance Sony could/should/will add gaikai on all of their TVs, BD Players, Phones, thus adding hundred million possible users, per year.
There is a finite amount of things you can do with RAM. With 3 and a half GIGS of RAM you can essentially load nearly half a DVD8 game into memory. Bandwith issues will introduce headaches faster. The moment you crank up DX11, MSAA, and shadows...
Yeah but WinRT mem requirements are x smaller than Windows 8 itself so it doesnt account for 3 GB. If you simply install Win8 and run all services, it wouldnt take up more than 1.5 GB.
Bioware made MDK!?!?
Respect +100
FreeBSD like in the PS3 for the game side and a "simplier" Linux for the Application side of the PS4. That's what I understand.It's false.
http://linux.slashdot.org/story/12/06/20/2046233/amd-to-open-source-its-linux-execution-compilation-stack said:"According to Phoronix, AMD will be open-sourcing its Linux execution and compiler stack as part of jump-starting the Heterogeneous System Architecture Foundation. The HSA Foundation was started earlier this month at the AMD Fusion Developer Summit and AMD plans to open up its stack so that others can utilize the code without causing HSA fragmentation. This will include LLVM code, the HSA run-time, an HSA kernel driver for Linux distributions, an HSA assembler, and other components."
The first part, providing Linux support as Other OS in the PS4 makes sense as it did with the PS3, an effort to expose heterogeneous computing and Cell and with the PS4, to expose AMD's Open Source HSA and OpenCL to as many programmers as possible.Insiders from Sony say they have introduced a customized kernel version rather than using the basic kernel to support this feature. This customized kernel may support specific versions of Linux only as a part of beta testing. Subsequently Sony will enable all version support after successful completion of beta testing.
But this time Sony is confident that they wont block this feature, and that they have an alternative to block the security threats.
An inside source also says Sonys firmware upgrade during the release of PlayStation 4 will re-enable the other OS support in PlayStation 3 as well. So its good news for PlayStation 3 owners too after suffering for couple of years. Moreover its believed to be a gamble to boost PlayStation 4 sales.
People keep saying PS4 specs are better than 720. Lets say MS decide to lower OS RAM to 1GB in the future which means they have 7GB RAM vs PS4's GDDR5 3.5 GB RAM. Would that mean 720 would have a heavy lead against PS4.
We're not talking about games requiring local processing resources.
Let's say you have a game like GT6. Let's say it's running on your PS4. Let's say it sees you've got a connection and are subbed up to PSCloud, or whatever, and then activates some optional cloud related features or enhancements. That's all nice, but that same GT6 could still run entirely off the cloud to thin devices.
Take Win RT, how much memory do you need for a decent Win RT experience today? Surface ships with 2GB, but people say that that might be overkill, that their typical usage doesn't go much beyond 1GB.
That's still 1GB, today, for a specific individual's typical session. But MS is putting 2GB in there for a reason - so that that Surface unit can still provide a decent experience into the future.
The 720 is going to be a primary box for Microsoft in your living for maybe 7 or 8 years. Microsoft might acknowledge that 1GB is enough for a Windows app sandbox in 720 today, but might be looking down the line. They might also then be adding on top some 720 specific services around kinect etc. And then they might be looking at game memory requirements and thinking 'well, 5GB is a good bit for games anyway, so why not be safe?'
Now I'm not saying it's 3GB, I have NO idea. 1.5GB or 1GB is quite plausible. But I don't think there's 'no possible explanation' for 3GB if they're going to merge the xbox app ecosystem with windows or windows RT.
Doesn't seem right to dismiss both consoles' whole line up of exclusive games in 2 sentences like you just did.
Both next gen consoles from Sony and Microsoft being similar will force them to be more creative to differentiate themselves.
Users don't, they want to be blown away at a reasonable final price. Hardware companies do though. They don't want to be negatively compared with the direct competition and have significantly degraded third party games on their platform.
So are these next gen consoles going to be physically small or what? wsippel in the Wii-U not enough bandwidth thread described these specs as netbook and notebook hardware. Obviously it won't be as thin as a laptop but could we possibly see these next gen consoles launch with a smaller form factor than the current PS3 slim?
And has I said on a previous page, whatever the final RAM reservation is will be fixed for life has the 32MB was for 360.
No taking back RAM in the future.
he was asking about games requiring local processing though... and you wrote about reflections, etc, etc .
Gaikai is actually the most important thing that Sony has right now. If they can make it work, thats their service to push and real differentiator between them and competition. Imagine paying $8 per month for streaming of +2-3 year old games + renting current ones. Or possibly paying $8 for streaming older games + ability to stream PS4 games that you have registered as owner, like on steam for instance where it allows you to have multiple devices but play one instance. So you can have it locally in PS4 but also continue gaming on the go with your phone.
PS3 didn't work like this. Its started with something like a 96 MB footprint and went down to around 64 MB. As the PS3 OS always reduced its footprint, backward compatibility with earlier games was maintained.And has I said on a previous page, whatever the final RAM reservation is will be fixed for life has the 32MB was for 360.
No taking back RAM in the future.
not true at all. you cant go bigger, you can go smaller. sony reduced the os footprint multiple times throughout the ps3 life.
ms likely had no need with 360 since they started with a svelte allotment.
Well microsoft has so many products under development that a 3gb reserve you know could let the xbox also work as a streaming server(even during gameplay), it could control the temperature in your home. Record tv shows and god knows what else. If they have users who use their xbox for almost everything. Microsoft can target a great selection of ads at their consumers and also get them all into the idea of paying for online game-play.
What intrigues me a little is with 3gb and 2 processor cores dedicated to other functions. Microsoft would have a super computer of every networked 360. Downloads with torrents function would be super fast. Game servers inside the network. Hardcore computing at the finger tips of the xbox devision.
It would actually be a pretty revolutionary idea if the super computer of ever xbox 720 networked together could be functional to consumers. There's things people could do with that that I can't imagine.
Bioware made MDK!?!?
Respect +100
No, Shiny made MDK, then the team left to found Planet Moon Studios who made Giants: Citizen Kabuto and Armed and Dangerous before turning their attention to PSP, DS and Wii, and practically losing any relevance. Bioware just made the vastly inferior MDK 2.
Hope GDDR5 means speedy load times.
I want the simplest and fastest OS possible, with the fewest ads and distractions in my way.
I want the simplest and fastest OS possible, with the fewest ads and distractions in my way.
Hope GDDR5 means speedy load times.