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Games with Incredible Texture Work. - Post Images!

Currygan

at last, for christ's sake
Stalker + texture mod

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legacyzero

Banned
I was about to LOL @ the people saying PDZ. Then they posted pictures. I quickly shut up.

Damn, I had forgotten how good it was! And PDZ was my first Next Gen game!
 
Q

Queen of Hunting

Unconfirmed Member
i feel this is one these threads where people are gonna come in and hate on a game because they dont like it. for instance uncharted, halo, forza and gran turismo. common thing on gaf in these threads the die hard fans just cannot say something nice. it will be an excuse bla bla thats a bullshot or some crap that it isnt how you actually play it. so what if you can make the game look that good then so be it ?
 

velociraptor

Junior Member
Good texture work, to me, has to match the game.

There is no point of a set of highly detailed textures when it looks so out of place.

I personally think Mass Effect 3 has fantastic textures, and fits extremely well with the game universe.
 
Picked up DMC4 for 2.70 on gmg ad was shocked by how good some of the textures are for an older game. Say what you like about capcom but the MT framework engine is amazing

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Good texture work, to me, has to match the game.

There is no point of a set of highly detailed textures when it looks so out of place.

I personally think Mass Effect 3 has fantastic textures, and fits extremely well with the game universe.

Mass Effects textures are disappointingly and frustratingly low quality. I love most of the designs in that game universe but the textures specifically are shockingly low res and when you see screenshots with high res texture replacements it becomes extremely clear how much better the game could look.
 

velociraptor

Junior Member
Mass Effects textures are disappointingly and frustratingly low quality. I love most of the designs in that game universe but the textures specifically are shockingly low res and when you see screenshots with high res texture replacements it becomes extremely clear how much better the game could look.
I haven't played ME1. ME2 was 'average'. ME3 looks fantastic IMO.
 
Hitman Absolution...

JIk.jpg

That part was pretty impressive. I dinked around running through those doorways with the beaded strings for a good five minutes, seeing how they reacted when something moved through them at different speeds and heights. It looked very natural.

Since they were hanging from maybe three doorways in the entire game, and the beads were tiny, I don't get the texture work hate. That's like hating on pebble textures along a shoreline.
 
That part was pretty impressive. I dinked around running through those doorways with the beaded strings for a good five minutes, seeing how they reacted when something moved through them at different speeds and heights. It looked very natural.

Since they were hanging from maybe three doorways in the entire game, and the beads were tiny, I don't get the texture work hate. That's like hating on pebble textures along a shoreline.

I thought Hitman looked amazing and its the fact it looked so amazing that made the terrible bead textures stand out.

I didn't enjoy the game as a whole though...
 

EvB

Member
A classic case of bullshot vs reality.

Lol it's a classic case of being far away from a relatively low res texture as the game looks exactly like that screenshot when I play.

I thought this was a thread about texture artistry not the technical capabilites of 7 year old hardware?
 
Halo 4 is an example of a game with great textures completely ruined by a lack of anisotropic filtering. It was a depressing experience playing through some of the levels knowing how big of a difference it would make.
 
Halo 4 is an example of a game with great textures completely ruined by a lack of anisotropic filtering. It was a depressing experience playing through some of the levels knowing how big of a difference it would make.

That is one thing that will absolutely come with the new consoles and it's a shame that the current consoles seem to have come out just before AF became a completely trivial feature performancewise.
 

EvB

Member
Halo 4 is an example of a game with great textures completely ruined by a lack of anisotropic filtering. It was a depressing experience playing through some of the levels knowing how big of a difference it would make.

It's one of those games that looks impressive as it is, but imagine running it on a crazy beast PC or a next gen machine.
 

BigTnaples

Todd Howard's Secret GAF Account
A classic case of bullshot vs reality.


Those are not "bullshots". Boosting resolution and AA just makes up for the fact that you can't walk up and see the detail like you can in the actual game. It is neccisary when trying to show an interactive virtual medium in a still image. The art, assets, geometry, textures, lighting, effects, etc are exactly what you will find in game. Nothing is altered.



THIS is a bullshot.
crysis-20070110071320274-1783187_640w.jpg


This scene is quite literally impossible to replicate in game. It uses assets/effects/physics that are not present in the actual game. That is a bullsshot. Photomode from Halo does not make something a bullshot, it makes something presentable in still imagery that is meant to be experienced in an interactive fashion.
 

Sanctuary

Member
Bioware have always been undefeated masters of texture work throughout the Mass Effect series. Remarkable PC ports they have done, especially when one considers the meagre budget the games have been developed on.

Err, as much of a fan of the ME series that I am, I have to completely disagree with this, especially when they aren't the one's who did the PC port for the first game. The first game had some really great facial textures, but it also had some disgustingly bad facial textures. That's what stood out the most to me in regards to graphics with that game. Sometimes it looked as though oatmeal was slapped on someone's face. The second and third game improved upon the aesthetics of the game in general, as well as facial textures in some areas, but for the most part the ME games never had good textures.
 

EvB

Member
Once you unlock Dark Souls' resolution, tons of awesome texture work appears!

I always thought it had the classic Japanese dev style of awful ugly textures that like like they've come straight from the world map of a 2002 JRPG.
 

Bombadil

Banned
Halo 5 should look much much better than that, and run at full 1080p.

They have the talent and budget, what can go wrong ?

I meant that if Halo 4 is compatible with the next Xbox, then the new console may upscale the resolution and add some anistropic filtering and what not.
 

Instro

Member
What's really kind of a disappointment currently is that PC games with the highest quality textures are often the ones with the least interesting texture art/environments to actually look at. Fucking brick walls and rock formations, luckily the cloth and gun textures are at least pretty cool. You can tell they just don't have the manpower and budget to have the level of art and variety you find would find in an Uncharted or what have you.
 
What's really kind of a disappointment currently is that PC games with the highest quality textures are often the ones with the least interesting texture art/environments to actually look at. Fucking brick walls and rock formations, luckily the cloth and gun textures are at least pretty cool. You can tell they just don't have the manpower and budget to have the level of art and variety you find would find in an Uncharted or what have you.

I'd argue that the Witcher 2 is a good counter to that.
 

Eideka

Banned
What's really kind of a disappointment currently is that PC games with the highest quality textures are often the ones with the least interesting texture art/environments to actually look at. Fucking brick walls and rock formations, luckily the cloth and gun textures are at least pretty cool. You can tell they just don't have the manpower and budget to have the level of art and variety you find would find in an Uncharted or what have you.

The Witcher 2 disagrees.

Edit : beaten !
 

Lime

Member
Err, as much of a fan of the ME series that I am, I have to completely disagree with this, especially when they aren't the one's who did the PC port for the first game. The first game had some really great facial textures, but it also had some disgustingly bad facial textures. That's what stood out the most to me in regards to graphics with that game. Sometimes it looked as though oatmeal was slapped on someone's face. The second and third game improved upon the aesthetics of the game in general, as well as facial textures in some areas, but for the most part the ME games never had good textures.

How can my hyperbole not be enough to notice the sarcasm? Bioware are terrible at texturing for their PC ports. Even Demiurge have done a better texture job than what Bioware have done.
 
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