Jesus christ that's horrible.
The other shots were nice though
Jesus christ that's horrible.
Good texture work, to me, has to match the game.
There is no point of a set of highly detailed textures when it looks so out of place.
I personally think Mass Effect 3 has fantastic textures, and fits extremely well with the game universe.
This is pretty old, annoying and not funny anymore. They're games just like TWD, Journey etc.But I thought the OP said games.
why can't people make brick walls without being entirely flat or having 3 inches of relief?
I haven't played ME1. ME2 was 'average'. ME3 looks fantastic IMO.Mass Effects textures are disappointingly and frustratingly low quality. I love most of the designs in that game universe but the textures specifically are shockingly low res and when you see screenshots with high res texture replacements it becomes extremely clear how much better the game could look.
Hitman Absolution...
These levels in Halo 4 really impressed me with it's textures
Hitman Absolution...
That part was pretty impressive. I dinked around running through those doorways with the beaded strings for a good five minutes, seeing how they reacted when something moved through them at different speeds and heights. It looked very natural.
Since they were hanging from maybe three doorways in the entire game, and the beads were tiny, I don't get the texture work hate. That's like hating on pebble textures along a shoreline.
These levels in Halo 4 really impressed me with it's textures
A classic case of bullshot vs reality.
That's probably how it will look like on the next Xbox, hopefully.
A classic case of bullshot vs reality.
Halo 5 should look much much better than that, and run at full 1080p.
They have the talent and budget, what can go wrong ?
Halo 4 is an example of a game with great textures completely ruined by a lack of anisotropic filtering. It was a depressing experience playing through some of the levels knowing how big of a difference it would make.
Halo 4 is an example of a game with great textures completely ruined by a lack of anisotropic filtering. It was a depressing experience playing through some of the levels knowing how big of a difference it would make.
A classic case of bullshot vs reality.
Picked up DMC4 for 2.70 on gmg ad was shocked by how good some of the textures are for an older game. Say what you like about capcom but the MT framework engine is amazing
Bioware have always been undefeated masters of texture work throughout the Mass Effect series. Remarkable PC ports they have done, especially when one considers the meagre budget the games have been developed on.
Once you unlock Dark Souls' resolution, tons of awesome texture work appears!
Halo 5 should look much much better than that, and run at full 1080p.
They have the talent and budget, what can go wrong ?
Hitman Absolution...
What's really kind of a disappointment currently is that PC games with the highest quality textures are often the ones with the least interesting texture art/environments to actually look at. Fucking brick walls and rock formations, luckily the cloth and gun textures are at least pretty cool. You can tell they just don't have the manpower and budget to have the level of art and variety you find would find in an Uncharted or what have you.
What's really kind of a disappointment currently is that PC games with the highest quality textures are often the ones with the least interesting texture art/environments to actually look at. Fucking brick walls and rock formations, luckily the cloth and gun textures are at least pretty cool. You can tell they just don't have the manpower and budget to have the level of art and variety you find would find in an Uncharted or what have you.
Err, as much of a fan of the ME series that I am, I have to completely disagree with this, especially when they aren't the one's who did the PC port for the first game. The first game had some really great facial textures, but it also had some disgustingly bad facial textures. That's what stood out the most to me in regards to graphics with that game. Sometimes it looked as though oatmeal was slapped on someone's face. The second and third game improved upon the aesthetics of the game in general, as well as facial textures in some areas, but for the most part the ME games never had good textures.
Jesus christ that's horrible.