JustAnotherOtaku
Member
Co-op could be massive. If they build on what they have with the original then it could be a really great game.
You can use the left stick to close the backpack - your character will just pack it up and start moving in a flash.
Yep if you try to move when there's a menu (and I mean all menus, like trying to loot a place get into the sewers...) the menu will close and the character will move in the direction you wanted.
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.
and I quote.
Just make sure to provide an auto loot function next time so that I don't have to manually drag and drop items in and out of my backpack. Worst aspect of the game for me.
Edit: Plus, if you're gonna call it ZombiU 2, make sure to include Bono as a boss. And if it's going to be in London/UK again, please make sure to include members of royal family.
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.
You just played it on a gamepad-less platform? Tell us more.Right, whatever you say kiddo.
Get it out of London.
Post-apocalyptic horror games set in modern and known mega-cities never resonated well for me, despite the somewhat cool factor of seeing iconic sites and structures half-destroyed or occupied by monsters.
Quiet suburbs or rural/underdeveloped backdrops scare me more, like the original Halloween or Friday the 13th settings. Silent Hill: Shattered Memories nailed it, IMO.
Remove all the scripted "ambushes", make it more random and even more open - perfect.
Two scripted "we will fuck you" moments killed the game for me, did not even finish it
For me there are two issues here, yeah the game got a lot of unwarranted hate from people who just didn't 'get it' and that's fine. It was also an INCREDIBLY flawed game technically and I can't think of another major release that had more game-breaking bugs that have STILL yet to be addressed by the developer.
They go around and say, "Gosh, we were really bummed about the early reviews!" and yet they won't fix their fucking game. It's infuriating that they would announce a sequel without any mention of a patch for the first game which is still broken.
Where's that Yeah! button?Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.
For me there are two issues here, yeah the game got a lot of unwarranted hate from people who just didn't 'get it' and that's fine. It was also an INCREDIBLY flawed game technically and I can't think of another major release that had more game-breaking bugs that have STILL yet to be addressed by the developer.
They go around and say, "Gosh, we were really bummed about the early reviews!" and yet they won't fix their fucking game. It's infuriating that they would announce a sequel without any mention of a patch for the first game which is still broken.
Get it out of London.
Post-apocalyptic horror games set in modern and known mega-cities never resonated well for me, despite the somewhat cool factor of seeing iconic sites and structures half-destroyed or occupied by monsters.
Quiet suburbs or rural/underdeveloped backdrops scare me more, like the original Halloween or Friday the 13th settings. Silent Hill: Shattered Memories nailed it, IMO.
I doubt a potential sequel would be Wii U exclusive, looking at how poorly Red Steel 2 did. I could even see them having a semi-sequl ready in time for the launch of 720/PS4.
I have not played the game, so can someone please inform me why the GamePad is important to the game.
I doubt a potential sequel would be Wii U exclusive, looking at how poorly Red Steel 2 did. I could even see them having a semi-sequl ready in time for the launch of 720/PS4.
I have not played the game, so can someone please inform me why the GamePad is important to the game.
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.
While I'm sure the GamePad adds to the experience, wouldn't they be able to rework the game for a regular controller?The gamepad is absolutely necessary, basically the HUD is minimal and everything happens on the pad as far as menu goes.
The comparison makes no sense because "Wii U isn't Wii"? Clearly there are many similarities that can be made between the two titles and I think the comparison is completely logical.Red Steel isn't ZombiU and Wii U isn't Wii, so your comparison don't make any sense.
While I'm sure the GamePad adds to the experience, wouldn't they be able to rework the game for a regular controller?
Wiimote+nunchuck controls where you place the gamepad in front to act as the "backpack" etc. please.
While I'm sure the GamePad adds to the experience, wouldn't they be able to rework the game for a regular controller?
In the Castlevania games on DS it's a nice feature to always have the map visible on one of the screens but it's hardly a necessity for the game to work.
The comparison makes no sense because "Wii U isn't Wii"? Clearly there are many similarities that can be made between the two titles and I think the comparison is completely logical.
Why wouldn't you simply be able to look at the characters tablet device in-game? And can you be more specific about touchscreen use? I'm not questioning if the GamePad adds to the game, I'm just curious why some people seem to believe the game wouldn't be possible without it.Considering the game is kinda touchscreen heavy, no it wouldn't work.
Let's not even talk about the codes to inserts and all the moment where you need to interact with the lower screen while something happen on the bigger.
Why wouldn't you simply be able to look at the characters tablet device in-game? And can you be more specific about touchscreen use? I'm not questioning if the GamePad adds to the game, I'm just curious why some people seem to believe the game wouldn't be possible without it.
Thanks, it's a good interview.That source link doesn't go to our full interview, which you can read here.
There's some other neat stuff in there, we spoke to them about crafting such a violent game within a studio that earned acclaim for their work on platformers, and what kind of work goes in developing a modern FPS (considering their last was King Kong).
It's obvious he's talking big inspiration straight from DayZ, with a smaller player count per instance.I think co-op could work, but in a REALLY passive way. Like, you don't set up a gain or join a friend's hosted match, but instead it's kind of like an expanded social networking element similar to the infected system they've already got (which, might I add, needs to stay).
Think of it like this: whenever you play ZombiU 2 you play it exactly as you did ZombiU: alone. But if you've got the game set to stay connected to the internet while in play, it's possible that when you enter a zone you will connect to another person's Wii U and passive multiplayer will begin. You're both existing inside the same game world, and you can chose to do whatever you want to do from there.
Similar to Dark Souls invade feature. It would be a massive multiplayer mode. You never know when or where you're going to bump into another survivor, or let alone who. It's totally random and unexpected.
Within a larger game world than what ZombiU offers, that could be neat. Indirect, passive multiplayer connections, but still a multiplayer 'environment', where players can on the off chance see and interact with one another.
What do you mean?Why wouldn't you simply be able to look at the characters tablet device in-game?
And can you be more specific about touchscreen use? I'm not questioning if the GamePad adds to the game, I'm just curious why it wouldn't be possible without it.
Oh, it's totally possible.Why wouldn't you simply be able to look at the characters tablet device in-game? And can you be more specific about touchscreen use? I'm not questioning if the GamePad adds to the game, I'm just curious why some people seem to believe the game wouldn't be possible without it.
right on here. I got the missing gas can bug and havent touched it since. Which really sucks because i was absolutely loving the game up to that point, so much that i would have considered it one of my favs since RE4. But alas.. they need to patch the game.
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.
He's right, though. The Wii U Gamepad really made the tension all the more believable.
what tension? I felt more tension playing just one level of condemned than I did for the entirety of zombiu. the game lacked any kind of tension.
You sir, are insane.
Because the core of the game is the tension it creates by forcing you to look away from the screen all the time. That's why it was genuinely something new. You can't replicate that by having a menu screen come up. Both spaces are active at the same time on the U.
Right, whatever you say kiddo.
Eh, screw the early negative press. ZombiU owned, and much of what the early reviews complained about was a matter of preference and/or missing the point. The worst thing that could happen to a sequel is pandering to complaints from people who really just didn't gel with the kind of game ZombiU is, or succumbing to a larger budget and trying to up the anti in product.
The slow, methodical, grim trek through apocalyptic London needs to stay. No pandering to lazy gamers. No scripting. No hand holding. No voice protagonist, abundance of cutscenes, or setpiece driven level design. Just the same kind of game ZombiU is, with focus put on the areas ZombiU could grow: bigger game world with even more Metroidvania style progression and short cuts, more "random" elements, and more stuff to discover.
ZombiU+. Make that and you have my money.