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Metal Gear Rising: Revengeance demo is up on Xbox Live and PSN US. PSN EU whenever.

TokiDoki

Member
Funny , I'm a DMC hardcore fans and never bother with the new DMC demo or the retail at all . However , this MGS rising demo already convinced me more although I've already made up my mind to buy it just from the trailers .
 

Bleep

Member
Because you spend too much time wrestling with the stick to be effective and fast. Just mash away on the face buttons. Unless we're doing some sort of precise cutting later on the game, I don't see how Blade Mode with the right analog stick is any useful.

I find that I don't always cut in a way that leads to zan-datsu if I only use the buttons, especially on the geckos. I start off by cutting the target with the right stick, then go nuts with the buttons to build up the combo counter.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
It's probably been covered, but the US PSN demo, is it region locked?

Nope. Just given it a playthrough. Glad to see its not as easy to pull off the amazing combo vid trailer stuff and takes some learning.

Definitely change the default controls to like Type-B, or whatever the mode is that switches blade mode to the left analog stick and keeping camera control to the right. That should be the default really, keeps control continuity.

And yeah, for mashing up mooks, go with the quick slices in blade mode of Triangle for vertical, square for horizontal.

Just cutting stuff is fun as. This should change the way sword action games are made really. Makes too much sense and opens up an ass-ton of game design ideas.
 

Anteater

Member
Yea blade mode is much better once I just learn to use the face buttons, it's good enough for most things with the square at the center using the vertical slice, just slice it for the spine and move on, though I like spamming blade mode on the dog just for the hell of it, lol.
 
Yea blade mode is much better once I just learn to use the face buttons, it's good enough for most things with the square at the center using the vertical slice, just slice it for the spine and move on, though I like spamming blade mode on the dog just for the hell of it, lol.

Exactly, just can't get a proper or accurate feel with the right stick. I'm enjoying it more the more try it.
 

Mupod

Member
Because you spend too much time wrestling with the stick to be effective and fast. Just mash away on the face buttons. Unless we're doing some sort of precise cutting later on the game, I don't see how Blade Mode with the right analog stick is any useful.

Didn't the doktor imply that I needed to specifically cut off left hands to get upgrades? Or was that just a general 'you kill dudes you get stuff'?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Didn't the doktor imply that I needed to specifically cut off left hands to get upgrades? Or was that just a general 'you kill dudes you get stuff'?

You can do that in the full game, but no the demo.

My stance on the stick vs. buttons in blade mode is that it will really come down to what you want to accomplish and how attuned you are to the controls. If you want to unleash a flurry of attacks, use the buttons. Great for dicing either horizontally or vertical, and accurate enough for hitting the energy spine target in enemies. Remember, you don't have to land one precise shot to grapple the spine. You can make a fucking mess of the enemies in slicing, and as long a one swing hits the target you can grab the spine. Tilt the camera stick while in blade mode so you're roughly centred on the target and mash away.

But manual swings are very satisfying, and sometimes one swing is more than enough. Like stunning a Gekko and opening their legs up for cutting. One clean slice will lob a leg right off. Feels good to enter blade mode, line it up, and slice manually.

Both have a purpose and both offer a different kind of feedback to the player. Best of all, the game never really forces you to use either. Both are applicable to almost any situation. Pick the one that feels good to you and go nuts.
 

deim0s

Member
Another thing tho, is that im still really torn on which system to get it for. I played it on the 360 first and i play on playing it on the PS3 next. The 360's particle effects were nice but the screen tearing started to get really annoying. So just wondering if anyone else has played the demo on both systems and could give me their opinion on which system they think should get it on.



PS3 for me, all of my MG games are on Sony platforms + DS3 feels good to me.
 

jett

D-Member
Liked it better on my second run, it really does feel very satisfying. Blade mode with the analog stick is kind of poop though. It'd feel better if you aimed with it but slashed with a shoulder button. As it is using the face buttons just makes more sense.
 

Monocle

Member
played the demo twice, I love it, except using the analog for blade mode sometimes doesn't work, feels abit unreliable. And I don't really get how to make parry work. It only works sometimes, and I don't even know how.
I had trouble with the stick in blade mode too, until I noticed that you have to input directions that make sense for the location of Raiden's sword. So two slashes from the same angle and direction won't work, because in real life it would take time to reposition the sword for the second slash, but you can rapidly zig-zag slashes left-right-left-right, or in any series of roughly opposed directions.

It's actually a pretty smart way to prevent players from spazzing out with the controls. You have to put a bit of thought into where you're aiming.
 
Can't...stop...playing...demo! Realising that you don't have to push the analog stick all the way across instead of just letting it go has made things more fun.

Also, the radec conversation you can have by pushing back/select with that chick was pretty amusing. "What are you gonna do? Spill coffee on them?" LOL.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
You're not gonna get a hard mode in a demo dude.

Especially at Platinum's level where it often introduces ramped up new enemies ala Bayonetta's Infinite Climax and golden assholes everywhere.

Demo seems to have more optional codecs than all of MGS4 at least!
 

jett

D-Member
Is there a point to using lock on in this bitch? With how automated and mashy it is I don't see the point.

You're not gonna get a hard mode in a demo dude.

m_dmc_02.jpg


sup
 

zoukka

Member
Are some attacks on the boss un-parryable? They all glow in orange but the grab-into-chainsaw and claw attack are either harder to parry or they can't be parried at all.

Also it's quite frustrating when attacks come from where you can't see 'em. Didn't pick up any sound ques either for some of them.
 

jett

D-Member
But it wasn't "hard".

Well, no, but it did have different enemy waves than the other modes available.

Neither is this demo. MGR's parries are more broken than DmC's demon dodge. :p

Are some attacks on the boss un-parryable? They all glow in orange but the grab-into-chainsaw and claw attack are either harder to parry or they can't be parried at all.

Also it's quite frustrating when attacks come from where you can't see 'em. Didn't pick up any sound ques either for some of them.

This is a real problem and I think it's ridiculous that it wasn't addressed day one in development.
 

Dachande

Member
Are some attacks on the boss un-parryable? They all glow in orange but the grab-into-chainsaw and claw attack are either harder to parry or they can't be parried at all.

Also it's quite frustrating when attacks come from where you can't see 'em. Didn't pick up any sound ques either for some of them.

They definitely can be. I don't think I've ever got the counter-parry on them, but I've got the block-parry before.
 

Endo Punk

Member
The dismemberment satisfaction of GOW and the slick action of NG with plenty of depth. This game was made for me! Didn't take long for the gameplay to click; cutting has never felt so good. And to pull off a parry is just so natural, even when you dont the fact you can guard is awesome and easy to pull off. The combat depth video really helped me to get to grips with the controls. Loving the demo and the boss was really great to deal with. My only gripe is that the demo got really easy but then again I'm boss, lol.
 

Curufinwe

Member
Press the analog stick in the direction of the attacker then press square or X depending on the console that you're playing it on. I'd say LQ-84I (the boss) is the best enemy to practice it on. You're only having to deal with him and he telegraphs his attacks long enough for you to really prepare for it.

Press and hold the left stick, then tap [] at the correct time?
 
Are some attacks on the boss un-parryable? They all glow in orange but the grab-into-chainsaw and claw attack are either harder to parry or they can't be parried at all.

Also it's quite frustrating when attacks come from where you can't see 'em. Didn't pick up any sound ques either for some of them.

The chainsaw grab can be parried, but you have to do it a bit earlier than you'd otherwise expect. In general it's better to do it too early instead of too late, because there's no direct penalty for blocking instead of countering
 

Astery

Member
So i swapped blade mode into left stick instead of right, may be its just me but it feels so much better. I can chop stuff way faster and more accurate now.
 

Mupod

Member
So i swapped blade mode into left stick instead of right, may be its just me but it feels so much better. I can chop stuff way faster and more accurate now.

wouldn't that make it more annoying to mash the face buttons if you wanted to do it that way (due to camera movement with the right stick)? I can cheat because I have that Razer controller which can map buttons to its extra shoulder bumpers though. So I might just try swapping.

The really funny thing in my case is that I'm still used to Dead Island's stupid analog melee controls - if you invert your aim (which I do) it inverts your controls. So I played the game for quite a while and just adjusted to it. Now queue Rising which does NOT invert the blade controls (thankfully) when you invert the camera. However my brain is still stupid and I started off in Dead Island mode so I kept doing things backwards and getting confused.

I'm glad a game like this has a demo so I can get comfortable with it before it comes out. This genre is much more enjoyable when you've got the mechanics down and aren't just button mashing through it to see the story.
 

Adam Blue

Member
Gotta say this looks good for a console title. I play more games on PC if I have a choice, because consoles suffer from a lack of AA. But this looks nice! AA and I'm guessing 60fps or something close.

But I'm convinced I'll buy this since I can't even beat that dog boss. I got to the point that I can block attacks, but need to keep practicing.

I'll have to do research to see if the 360 or PS3 version is superior.
 
R

Retro_

Unconfirmed Member
I get the impression that some of you are using right analog stick in Blade Mode.

Don't.

Yes don't practice and get better with it guys

If you're using special attacks, QTEs and stealth kills to set up Zandatsu, you should be dealing with the same cut perspectives pretty often. So where you move the stick to get the cut you want ends up almost as muscle memory.

Well, no, but it did have different enemy waves than the other modes available.

Neither is this demo. MGR's parries are more broken than DmC's demon dodge. :p

You're using "broken" here in a way that makes me think you don't know what that word means

LISTEN TO THIS MAN

Nah I like playing clean as fuck

Flipping under a Gekko and downing it with a single clean slice down the middle to take its core.

Way way WAY more satisfying than mashing square and triangle.

Just gotta put a bit of time into it to get used to the mechanic
 

Astery

Member
wouldn't that make it more annoying to mash the face buttons if you wanted to do it that way (due to camera movement with the right stick)? I can cheat because I have that Razer controller which can map buttons to its extra shoulder bumpers though. So I might just try swapping.

I'm not a fan for mashing the face buttons for chopping, I only did that because the right analog stick is kind of slow for me. I don't have that problem with the left stick. Just my preference :p
 
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