I doubt we'll ever see that kind of fidelity in a Wii U game in real time.
Didn't the Wii U get more powerful after E3 2011?
I doubt we'll ever see that kind of fidelity in a Wii U game in real time.
Didn't the Wii U get more powerful after E3 2011?
Not that I know of...
Actually I think the original devkits had 3Gb RAM and then downsized to 2Gb.
I believe the GPU went from 400MHz to 550, and the CPU from 1.1 or 1.0 GHz to 1.2 or something like that. They were underclocked because of the heating issues back then.
Yeah i remember that. But i think the V3(?) dev kit also got another power boost. But again... Don't quite me on that.
The CPU was apparently 1GHz in early dev kits. Devs was also aware early on that at least 1GB of RAM will be for games in the retail console.I believe the GPU went from 400MHz to 550, and the CPU from 1.1 or 1.0 GHz to 1.2 or something like that. They were underclocked because of the heating issues back then.
Yeah, something like that.
I think IdeaMan mentioned that one of the devkit iterations introduced the biggest optimizations where some developers increased their FPS by a significant amount (in one case, 2X). I'm not expecting the world; just pointing out what I remember.
Yeah, something like that.
I think IdeaMan mentioned that one of the devkit iterations introduced the biggest optimizations where some developers increased their FPS by a significant amount (in one case, 2X). I'm not expecting the world; just pointing out what I remember.
The CPU was apparently 1GHz in early dev kits. Devs was also aware early on that at least 1GB of RAM will be for games in the retail console.
Thanks, that is informative. I wasn't aware of that. This really is relavent to the quote of yours above.
In your opinion, is the 32 megabytes of eDRAM in the Wii U large enough to hold the data for aliasing, render targets, texturing, etc?
BTW i do apologise if this has caused a shit storm, I appreciate the feedback. I don't believe i'm the only one who's questioning just how sufficient the 32 megabytes of eDRAM would be.
Devkits should still have 3GB - you need 1GB for OS and double the retail app ram for debugging.Not that I know of...
Actually I think the original devkits had 3Gb RAM and then downsized to 2Gb.
I doubt we'll ever see that kind of fidelity in a Wii U game in real time.
On this platform I'd be concerned with memory bandwidth. Only DDR3 for system/GPU memory pared with 32MB of "ESRAM" sounds troubling. 32MB of ESRAM is only really enough to do forward shading with MSAA using only 32-bits/pixel color with 2xMSAA at 1080p or 4xMSAA at 720p. Anything else to ESRAM would require tiling and resolves like on the Xbox360 (which would likely be a DMA copy on 720) or attempting to use the slow DDR3 as a render target. I'd bet most titles attempting deferred shading will be stuck at 720p with only poor post process AA (like FXAA).
This is technically about the Durango, but it applies to the Wii U since they both apparently try to make up for DDR3 with some embedded RAM.
http://timothylottes.blogspot.ca/2013/01/orbis-and-durango.html
Interesting, is it possible that Nintendo wanted the Wii U to be even more powerful than what it is but it was too late to do any real changing? Or am I just speaking wants?
This is technically about the Durango, but it applies to the Wii U since they both apparently try to make up for DDR3 with some embedded RAM.
http://timothylottes.blogspot.ca/2013/01/orbis-and-durango.html
In what way surprised? Because of the limits imposed by only 32, as in 720 with AA and not 1080?Well, the leaked document for the Wii U said, "32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass." I still am surprised that Durango has 32MB of embedded RAM too.
In what way surprised? Because of the limits imposed by only 32, as in 720 with AA and not 1080?
Probably old news, but Chipworks offers die shots of all three dies in the package since November 2012. $200 each. The parts are called:
IBM L8A
Renesas D813301
Nintendo S1C-453A
https://chipworks.secure.force.com/...=NIN-C10234F5&viewState=DetailView&cartID=&g=
However XB3's choices (rumored) reflect well on Wii U's design
Things the general public in this thread is not aware of?But X720 has extra hardware to help this things that Wii U lacks.
Probably old news, but Chipworks offers die shots of all three dies in the package since November 2012. $200 each. The parts are called:
IBM L8A
Renesas D813301
Nintendo S1C-453A
https://chipworks.secure.force.com/...=NIN-C10234F5&viewState=DetailView&cartID=&g=
Things the general public in this thread is not aware of?
If a die shot of the GPU from chipworks would be enough to give us a very good idea of the the number of shader units/rops ect then I'd happily put $20 into the pot
Also is Renesas D813303 the tiny third die?
z0ml3le said:Yeah, this is a bit puzzling, especially since PS4 is supposedly targeting 1080p 3D @ 60fps? iirc, but with GDDR5, the frame buffer could be fairly large at 192GB/s, also the ~50% increase in GPU processing and CPU power, it's a noticeable step above XB3's rumored specs. Of course throwing around rumored specs and making them compete is a bit silly. especially for this thread, so I'll leave it at that.
However XB3's choices (rumored) reflect well on Wii U's design, obviously RAM will be an issue that will require lower textures, less draw distance and slower loading, with less stuff on screen at the same time. Still it's a bit better than I was originally thinking.
If a die shot of the GPU from chipworks would be enough to give us a very good idea of the the number of shader units/rops ect then I'd happily put $20 into the pot
Also is Renesas D813303 the tiny third die?
I'd put in $20 as well. Then at least we would know.
I'd be in for $20 as well. Let's organize something!
Man, you guys are the definition of hardcore.
Yeah, this is a bit puzzling, especially since PS4 is supposedly targeting 1080p 3D @ 60fps? iirc, but with GDDR5, the frame buffer could be fairly large at 192GB/s, also the ~50% increase in GPU processing and CPU power, it's a noticeable step above XB3's rumored specs. Of course throwing around rumored specs and making them compete is a bit silly. especially for this thread, so I'll leave it at that.
However XB3's choices (rumored) reflect well on Wii U's design, obviously RAM will be an issue that will require lower textures, less draw distance and slower loading, with less stuff on screen at the same time. Still it's a bit better than I was originally thinking.
I'm in with 10$. How do we do it??
If a die shot of the GPU from chipworks would be enough to give us a very good idea of the the number of shader units/rops ect then I'd happily put $20 into the pot
Also is Renesas D813303 the tiny third die?
I'd be happy to chip in a bit for the die photos, but keep in mind that we wouldn't actually be able to post them in this thread, so trying to find out anything from them would be fairly difficult.
If a die shot of the GPU from chipworks would be enough to give us a very good idea of the the number of shader units/rops ect then I'd happily put $20 into the pot
Also is Renesas D813303 the tiny third die?
We know that, it's the biggest of the bunch. But we need someone in who can "read" the photos in order to know what will we buying!Well I suppose we need to first agree on someone to recieve the money then we need to be sure which chip is the GPU (surely its Nintendo S1C?).
I don't even know. Renesas manufactured the gpu i thought. Maybe the Nintendo part is the eeprom or even the dsp, if Nintendo bought the rights to it as we speculated earlier in the thread.
Why is it that we haven't seen shots of the die yet?
Probably old news, but Chipworks offers die shots of all three dies in the package since November 2012. $200 each. The parts are called:
IBM L8A
Renesas D813301
Nintendo S1C-453A
https://chipworks.secure.force.com/...=NIN-C10234F5&viewState=DetailView&cartID=&g=
We know that, it's the biggest of the bunch. But we need someone in who can "read" the photos in order to know what will we buying!
Any volunteer to make the payment?? Of course we will pay him in advance!!!
Why is it that we haven't seen shots of the die yet?
But X720 has extra hardware to help this things that Wii U lacks.
I lack that type of information, and while I trust what you say. I don't understand how they can overcome nearly a 50% increase in gpu, over twice the memory bandwidth and again, IIRC PS4 also has some sort of component in the CPU that helps with stuff beyond the 8cores that are in there.
Obviously you can't tell me, but I've heard xenon was along for the ride, of course that was part of the PDF that Microsoft's lawyers tried to put a stop to and most people expect it to have changed quite a bit.
However its nice to know that Microsoft is going smart again, however I really hope they hit that 300 they wanted to in the PDF.
Isn't the name of the chip written on them? How could we guess the specifics of the MEM2 if it wasn't by that?How do we know that? Is there somewhere on the chipworks site where they label each die on the chip?
Amazing how no gaming news site bothered to put out 200 bucks to get this information scoop and gain major hits.
gaming sites can't read xrays.