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CDPRED: "RED Engine 3 is a revolution in RPGs"

Midou

Member
I like the tone and atmosphere created by the lighting more than anything in that image. I'd like to see some footage of it running to judge fully how much of an improvement it is, but I have full faith in CDPR. Witcher 2 was one of my favorite games this gen. Gameplay may have been more 'consolized' but the Witcher 1's combat was certainly worse and relied on timing more than skill. Witcher 2's combat felt influenced by Demon's Souls, as the producer said so himself, and Souls games have my favorite action RPG combat system ever, so I don't mind.
 

ArjanN

Member
Hmm. For some reason I don't think storytelling issues has anything to do with engines.

Their new engine might have better scripting/quest logic or something, but really the problem of expansiveness VS story-focus always seemed more like a manpower problem to me. If you have a big world and a branching story you need to create a absolute shitton of content.
 
Pretty easily actually. They like to talk but I have yet to play anything from them that I could definitively call a classic. Now they want to do what hardly anyone has done in modern times, make an open world game that's not full of junk and can tell a story at the same time. Yes I'm extremely doubtful.

CDP know exactly what to say to get people to like them, even when they can't actually make good games. Witcher 2 is so bland and boring but hey it's got a decent graphics engine and it's MaTure¬1
 

Easy_D

never left the stone age
Hopefully the shadows aren't hideous this time.

I'd like to believe solving the dithering issue was relatively high on their priority list.

That's arguably their "worst" game. Way too close to a console RPG for my liking.

What makes you say that? Personally, it trumps the first one in every single way, combat that's actually fun being one of the best changes.

I also like how you say that while rocking an Adam Jensen avatar.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Really, all I want from RED Engine 3 is The Witcher 2 quality visuals in an open environment, with improvements to shadows and foliage render distance. Texture filtering was also shitty in TW2, but fixable through drivers.

From that shot, if it's accurate to the game, I look to be getting just that. I don't see any shadow dithering, and the grass in the distance had rendered.
 

Midou

Member
CDP know exactly what to say to get people to like them, even when they can't actually make good games. Witcher 2 is so bland and boring but hey it's got a decent graphics engine and it's MaTure¬1

I'm sure they've talked everyone into enjoying it, and no one could have possibly actually enjoyed their games. They have critics and gamers everywhere fooled. I guess they must have a speech skill must be level 100.
 

Nirolak

Mrgrgr
The shadows aren't horrible.

Sometimes they looked okay:

witcher22011-10-0512-31uxz.png
 

Derrick01

Banned
I'm sure they've talked everyone into enjoying it, and no one could have possibly actually enjoyed their games. They have critics and gamers everywhere fooled. I guess they must have a speech skill must be level 100.

While I don't agree with him I do think PC Gamers prop them up far more than they deserve since they're the only ones really pushing the high end systems, and they say all the right things too that make PC gamers wet. The problem is they're chasing consoles too and their games are getting simpler each time (so far). As a CRPG fan first and graphics whore second that bothers me.

Easy_D said:
I also like how you say that while rocking an Adam Jensen avatar.

Not sure what that has to do with anything at all.
 

Exuro

Member
I'm hoping this lets them make the world large enough do we can have more monster contracts. I know they're grindy or whatever but I enjoyed slaying them in the first game. The areas in the second didn't feel like they had enough areas for more monsters. More monster contracts done with the TW2 system(vs just killing them) sounds good to me.
 

Gbraga

Member
The shadow dithering was a lot better if you turned off the sharpening filter (which is horrible anyway)

Forcing AF brings it back though, even with Sharpen=0
 

Easy_D

never left the stone age
While I don't agree with him I do think PC Gamers prop them up far more than they deserve since they're the only ones really pushing the high end systems, and they say all the right things too that make PC gamers wet. The problem is they're chasing consoles too and their games are getting simpler each time (so far). As a CRPG fan first and graphics whore second that bothers me.



Not sure what that has to do with anything at all.

Oh, I forgot my point, sorry. Well in my opinion I felt like Human Revolution suffered more from being on consoles as well than The Witcher 2 did.
 

Despera

Banned
While I don't agree with him I do think PC Gamers prop them up far more than they deserve since they're the only ones really pushing the high end systems, and they say all the right things too that make PC gamers wet. The problem is they're chasing consoles too and their games are getting simpler each time (so far). As a CRPG fan first and graphics whore second that bothers me.



Not sure what that has to do with anything at all.
IMO, CDPR are going in the right direction with The Witcher series, especially gameplay-wise. But I can see how that's a turn off for some people.

However, they need to improve the combat mechanics to become even more responsive. That was my main gripe with TW2.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
If you wanted to clean up the shadows in TW2 you had to use ubersampling. Higher sample rate = cleaner dithering. But no matter what you did, they were dithered, and if you didn't have the super computer to ubersample the dithering was always there. It was extremely noticeable in areas with heavy shadows cast over layered assets and scenery, like the Flotsam forest.
 

Derrick01

Banned
Oh, I forgot my point, sorry. Well in my opinion I felt like Human Revolution suffered more from being on consoles as well than The Witcher 2 did.

I agree, my point was I don't know what my avatar has to do with my opinion. It's a bad thing to assume someone's a mega fan of something just because of their avatar. Maybe I just like Jensen as a character?
 

Midou

Member
While I don't agree with him I do think PC Gamers prop them up far more than they deserve since they're the only ones really pushing the high end systems, and they say all the right things too that make PC gamers wet. The problem is they're chasing consoles too and their games are getting simpler each time (so far). As a CRPG fan first and graphics whore second that bothers me.

"Say all the right things" is a bit disingenuous too. They've put in lots of effort releasing enhanced editions of each game, as free upgrades to owners of the original. A $45 DRM-free copy at launch was great too. They said most of the changes they made to Witcher 2 were made due to fan response, while they perhaps listened a bit too much to console gamers, many of the changes were for the better.

I don't know what defines Witcher 2 as being simpler though. Difficulty wise I had more trouble with the second game. Witcher 1 was also filled with pointless and boring MMO-style fetch quests, while Witcher 2 had like 1 per chapter. It was improvements like that, which made me enjoy the second game a lot more.
 
The only part of TW2 that felt like it was "for consoles" was a few control quirks. It felt a bit awkward with K&M in some places, especially the sluggish mouse in the menus.
 

Tacitus_

Member
IMO, CDPR are going in the right direction with The Witcher series, especially gameplay-wise. But I can see how that's a turn off for some people.

However, they need to improve the combat mechanics to become even more responsive. That was my main gripe with TW2.

Well TW2 was a huge step up compared to TW1. They just need to fix some minor jank issues (like getting stuck to roots while rolling).
 

Derrick01

Banned
The only part of TW2 that felt like it was "for consoles" was a few control quirks. It felt a bit awkward with K&M in some places, especially the sluggish mouse in the menus.

The entire combat system was designed specifically for consoles. They took almost all stats out of it and made it so you could do endless dive rolls and win everything easily.
 

Exuro

Member
The only part of TW2 that felt like it was "for consoles" was a few control quirks. It felt a bit awkward with K&M in some places, especially the sluggish mouse in the menus.
I found both kbm and controller were awkward at times on PC. The menus were terrible for both imo. I also remember the mouse being laggy/accelerated. Not necessarily an engine issue, but I hope these things are fixed.
 
CDP know exactly what to say to get people to like them, even when they can't actually make good games. Witcher 2 is so bland and boring but hey it's got a decent graphics engine and it's MaTure¬1

Bland AND Boring at the same time. I completely disagree. I've heard many complaints about combat mechanics or animations or the relatively short final chapter but I can't see how the game could be considered bland and boring. There's more interesting things happening on the periphery of Witcher 2's main story than most entire games have these days and the maturity of the story comes from the fact that they don't treat the player like a moron by blatantly and unnaturally describing every event brought up in conversation to the player. The locations are beautiful and colorful and unique and there's more than enough quests and interesting characters to keep the game compelling throughout.
 
That's arguably their "worst" game. Way too close to a console RPG for my liking.
I usually glance over 99% of your posts since, IMHO, you lost any credibility by shitting on everything that's out there but after this sentence, you've hit the new low for me.

Calling The Witcher 2 like that with no argument whatsoever. Why?

CD Projekt RED is one of the most detailed and down to earth devs out there that DELIVERS.

As someone with 20+ years of gaming under my belt (I think you're the same), The Witcher 2 was an outstanding game that gave:

- a deep, mature storyline
- excellent RPG elements & gameplay in general
- maximized the PC potential (you must acknowledge this considering you while against consoles dragging the industry behind) and delivered, IMHO, the greatest PC -> console port ever (X360 Enhanced Edition).

and was, in all, a very "anti-AAA" that most games do these days.
It had excellent (free) DLC support, constant updates and huge effort of perfecting the game, etc. The game was a great "bang for your buck".

I love CDPR because of their interaction with the fans and sticking to what they believe and now best (making great RPG games) , all that from Poland, Europe with no backing of any major publisher and that's why I get irked when the likes of you shit on TW and/or CDPR with no basis whatsoever.

Get off your high horse, "Mr. Accurate".
 

Tacitus_

Member
The entire combat system was designed specifically for consoles. They took almost all stats out of it and made it so you could do endless dive rolls and win everything easily.

Win everything easily? Compared to TW1? Come on now Derrick. In TW1 you just needed to pop potions before combat and then hack away... by clicking your mouse in a rhythm. Hell, you didn't even need to pay attention to combat after Act 1, you could just stay in group stance and stay put while enemies were absolutely helpless against you.
 

Perkel

Banned
fuck yes , can't wait.

TW2 was one of most beautiful games. Not only does it contained good tech but also amazing and detailed art.
 
Bland AND Boring at the same time. I completely disagree. I've heard many complaints about combat mechanics or animations or the relatively short final chapter but I can't see how the game could be considered bland and boring. There's more interesting things happening on the periphery of Witcher 2's main story than most entire games have these days and the maturity of the story comes from the fact that they don't treat the player like a moron by blatantly and unnaturally describing every event brought up in conversation to the player. The locations are beautiful and colorful and unique and there's more than enough quests and interesting characters to keep the game compelling throughout.

It's not a bad game, it's just...compared to the level of hype they receive as a result of being cheerleaders for a PC audience who feel marginalised, they don't deliver.
 

Exuro

Member
Win everything easily? Compared to TW1? Come on now Derrick. In TW1 you just needed to pop potions before combat and then hack away... by clicking your mouse in a rhythm. Hell, you didn't even need to pay attention to combat after Act 1, you could just stay in group stance and stay put while enemies were absolutely helpless against you.
Ah group stance. Those were the days.

Speaking of which, making hitting multiple enemies with one swing a talent was a terrible decision.
 
It's not a bad game, it's just...compared to the level of hype they receive as a result of being cheerleaders for a PC audience who feel marginalised, they don't deliver.

I guess I don't know how to argue against that. I think they deliver on what they set out to do excellently. I haven't noticed the unwarranted hype by marginalized PC cheerleaders but I have seen plenty of Witcher 2 fans praise the game, if that's what your referring to.
 
Win everything easily? Compared to TW1? Come on now Derrick. In TW1 you just needed to pop potions before combat and then hack away... by clicking your mouse in a rhythm. Hell, you didn't even need to pay attention to combat after Act 1, you could just stay in group stance and stay put while enemies were absolutely helpless against you.

So im not the only one that find the Witcher 1 combat easier than 2...
I mean, attacking goups of people on TW1 was a breeze. Im pretty sure you need a lot more tactics to do the same thing in TW2.
 

speedpop

Has problems recognising girls
If you talk up a revolution in RPGs then it better surpass what we were able to attain with Ultima 6.
 

Derrick01

Banned
Win everything easily? Compared to TW1? Come on now Derrick. In TW1 you just needed to pop potions before combat and then hack away

That's exactly what you do in the 2nd game too. Every time something's about to attack just dive roll around them and hit them from behind. It's an incredibly easy game after you figure out the controls in the prologue, and yet they still made it even easier thanks to whiners.
 

Corky

Nine out of ten orphans can't tell the difference.
Can't wait, it's going to be amazing. A visual upgrade to the ilks of TW2? Don't mind if I do.
 

Exuro

Member
So im not the only one that find the Witcher 1 combat easier than 2...
I mean, attacking goups of people on TW1 was a breeze. Im pretty sure you need a lot more tactics to do the same thing in TW2.
Apparently rolling around trying not to get killed by a group of nekkers that seem to attack in sequence to stun lock you is easier than jumping into a group of dudes and group stancing them to death.

Seriously, the first Act of TW2 was hard. I hope TW3 does a better job on balancing the difficulty out because doing the monster contracts in the first act felt amazing.
 

Kaako

Felium Defensor
Big ass grin on my face right now. What a great week it has been so far. Can't wait to see this engine in action. :)
 

codhand

Member
If you wanted to clean up the shadows in TW2 you had to use ubersampling. Higher sample rate = cleaner dithering. But no matter what you did, they were dithered, and if you didn't have the super computer to ubersample the dithering was always there. It was extremely noticeable in areas with heavy shadows cast over layered assets and scenery, like the Flotsam forest.

this is true, but i still consider it the best looking pc game to date. in fact w2 was so good looking i could hardly believe it was all possible. were there any config mods to fix shadows?

In Poland We Trust™.

No doubt, that goes for the new Gears of War game as well.
 

i-Lo

Member
I would assume this engine will be used to Cyberpunk 2077 as well. And now imagine this engine + FF13 fighting animations + KoTOR's combat mechanics in KoTOR3 by CDPR.

In Poland We Trust™.

They do everything big. *wink wink ****.pl*

Really, all I want from RED Engine 3 is The Witcher 2 quality visuals in an open environment, with improvements to shadows and foliage render distance. Texture filtering was also shitty in TW2, but fixable through drivers.

From that shot, if it's accurate to the game, I look to be getting just that. I don't see any shadow dithering, and the grass in the distance had rendered.

Same here especially on the next gen consoles.
 

Despera

Banned
That's exactly what you do in the 2nd game too. Every time something's about to attack just dive roll around them and hit them from behind. It's an incredibly easy game after you figure out the controls in the prologue, and yet they still made it even easier thanks to whiners.
If they want to adopt that aspect of console game design, they better do it right. Sword dancing needs to be more than just an aesthetic, and hitting enemies needs to have more weight to it, a la Dark Souls. Basically, I want to be in full control of any given situation.

There's no way for them to achieve that level of control responsiveness without considering a console game design philosophy.
 

Tacitus_

Member
That's exactly what you do in the 2nd game too. Every time something's about to attack just dive roll around them and hit them from behind. It's an incredibly easy game after you figure out the controls in the prologue, and yet they still made it even easier thanks to whiners.

So, you have to dodge enemies in TW2 in order to stay alive, but it's somehow easier than TW1 where you didn't have to dodge and could tank everything?
 
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