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WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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FLAguy954

Junior Member
I'm still looking for info on how we arrived at 20 ALUs. I just want this shit cleared up as much as possible with concrete links to where the stuff we DO know about, is coming from.

Yeah, I dont believe for a second that it is 20 ALUs.

showmethereceipts.gif

Until we get proof for the numbers thats where I stand.
 

The_Lump

Banned
It's not "more detailed", it's showing something completely different. The one they have on sale is only showing the metal layer above. They've sent us that photo as well, it would have been completely worthless. Chipworks went back to the lab and made "real" die shots showing the actual silicon for us. I'm really grateful for that, as what I suggested to buy would have been a huge waste of money. That would have been quite embarrassing...


Yeah they deserve endless props for doing that.
 

Shaffield

Member
i'm looking forward to a description with relatable details eventually, since i know absolutely nothing about this stuff

i really just want to know how awesome future Zelda and SMTxFE might look

i'm slightly comforted by the fact that this console might, as some previous posts have put it, exist in a sort of vacuum. i wouldn't want a WiiU for next-gen ports anyways - after the last generation that would be pretty foolish - so it'll be cool to find out what it can do within its own sphere.
i mean, that's what the handheld world has been like since it started. regardless of the power and flipflops and stuff, if the games are there it'll be worth a purchase in my eyes.

spec-talk seems fun and all, but i can't really be bothered to get upset or anything about it.
the final results will probably be "Mario and Zelda will look sweet on WiiU, LBP and God of War will look even sweeter on PS4"


btw, im not trying to say this analysis stuff is dumb or pointless - i actually think its awesome that you guys can figure this stuff out from a photo and im interested in the results - im just breaking up all the rehashed WiiU defense/hate with a post as a guy who honestly doesn't care much about the power, but doesn't have some weirdo agenda. i like Nintendo consoles, and i like Sony consoles, and i'll get both regardless of the specs.


kinda derailed, sorry.


edit: and of course, props to Chipworks for the generosity, and the guys doing the analyzing
 

Raist

Banned
The fact we know it has DX10 or 11 features seperates it. The ram as well which even in early WiiU exclusives look to be allowing for things HD twin game never enjoyed with or without sacrifice.

Yeah, and that's fine, but couple to a CPU that is admitedly worse and RAM undoubtedly much slower, that's doesn't really help.

Problem is, Nintendo's best teams have to now make the switch to new tech and HD graphics. 3rd parties won't bother making ports of last gen games look much better (even assuming they can) especially considering that soon the Ps4/720 will be out, and are obliterating WiiU's specs in every possible way.

So MAYBE the GPU is overall potentially better than the PS3's/360's, but by the time games actually looking better (if that's possible) come out, no one will give a shit anymore.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
So MAYBE the GPU is overall potentially better than the PS3's/360's, but by the time games actually looking better (if that's possible) come out, no one will give a shit anymore.

That is why it is paramount that Nintendo has something to show at E3 that looks spectacular.
 

wsippel

Banned
I think there are actually 37MB of memory embedded in the GPU. The small eDRAM pool above MEM1 consists of four blocks, so that's most likely 4MB. And the 32 identical blocks in the top left corner should add up to 1MB of SRAM.


Are we certain in the process yet?
Not really. It's apparently made by Renesas (Chipworks thinks so as well), so almost definitely UX8 - 40nm CMOS. And I'm pretty sure it's manufactured at the Renesas Yamagata plant.
 

Schnozberry

Member
Yeah, and that's fine, but couple to a CPU that is admitedly worse and RAM undoubtedly much slower, that's doesn't really help.

Problem is, Nintendo's best teams have to now make the switch to new tech and HD graphics. 3rd parties won't bother making ports of last gen games look much better (even assuming they can) especially considering that soon the Ps4/720 will be out, and are obliterating WiiU's specs in every possible way.

So MAYBE the GPU is overall potentially better than the PS3's/360's, but by the time games actually looking better (if that's possible) come out, no one will give a shit anymore.

If all your assumptions are correct and everyone on the planet thinks just like you.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
That is why it is paramount that Nintendo has something to show at E3 that looks spectacular.

Art style will save them. Super Mario Galaxy 2 on Dolphin at 720p with AA looks pretty good. If that's the style they'll use. They won't have to try that hard.
 
That is why it is paramount that Nintendo has something to show at E3 that looks spectacular.

Didn't they just said that they're are reestructuring to face the chalenge of HD development?

I doubt we'll see something really remarkable in this E3. The same way Capcom games are the standard on 3DS instead of Nintendo.
 

LCGeek

formerly sane
Yeah, and that's fine, but couple to a CPU that is admitedly worse and RAM undoubtedly much slower, that's doesn't really help.

Problem is, Nintendo's best teams have to now make the switch to new tech and HD graphics. 3rd parties won't bother making ports of last gen games look much better (even assuming they can) especially considering that soon the Ps4/720 will be out, and are obliterating WiiU's specs in every possible way.

So MAYBE the GPU is overall potentially better than the PS3's/360's, but by the time games actually looking better (if that's possible) come out, no one will give a shit anymore.

Again I always expected nintendo to be this dumb. My problem is how people have responded to an obvious thing they expected to change but hasn't now since they have started making 3d systems. Not a single one has been perfect for devs and it has costed them in many ways for different reasons. If nintendo won't change and devs won't change this is going to continue until nintendo is out of the industry it's that simple. This is both a development and hardware issue that is going to hurt them for quite sometime.
 

Durante

Member
I think there are actually 37MB of memory embedded in the GPU. The small eDRAM pool above MEM1 consists of four blocks, so that's most likely 4MB. And the 32 identical blocks in the top left corner should add up to 1MB of SRAM.
About the top left SRAM: its positioning is strange, but it almost has to be texture cache, right?

50% of the chip is Edram, my assumption is that this is a very weak processor
31%.
 

jaypah

Member
Aw man, good job to CW and *thumbs up* to the GAFers who got this ball rolling. See, GAF can do good things!
 
I have to ask again: Can anyone show me where all this fixed function logic is? The non-shader/tmu/cache parts look the same size as any standard GPU to me, and some of that has to be used for BC.
No, they don't. On the HD4870 die shot the non alu count was at best as big as the alu+TMUs part (discounting pci-express logic and memory controller logic).
On this WiiU shot, even taking down the whole memory part, you have at least DOUBLE the area spent on those other things.

On the HD4870 die shot, those parts were the tesselator, some hardware texture compressors and stuff like that, which will be found in some way or another on the wiiU.
But there is still a lot of the die "free" for developers to use.

At the very best, we have had our first surprise when looking at the memory layout. It's 35MB of embebed memory instead of the 32MB originally presumed.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Didn't they just said that they're are reestructuring to face the chalenge of HD development?

I doubt we'll see something really remarkable in this E3. The same way Capcom games are the standard on 3DS instead of Nintendo.


Well we know we will see EAD Tokyo's Mario game at E3. I would expect that to look good.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
As I've said from the beginning:

Nintendo is going to firmly position themselves halfway between console cycles. Weaker Wii U, then the next console being more powerful than Durango/Orbis and I fully expect it in 4-5 years with Durango/Orbis going 7 in their cycle.
 
I would think so. It seems weird to me that they use a lot of eDRAM, then go and "waste" so much space on SRAM, though...

Perhaps they could not get the latency they needed to match Flipper w/ eDRAM. Or perhaps they just wanted some superfast RAM as an intermediate stage between texture units and the eDRAM (or main pool of DDR3 for that matter).
 

Raist

Banned
If all your assumptions are correct and everyone on the planet thinks just like you.

Do you really think that by the time games looking as good as/better than Sony's or Microsoft's best efforts on their current consoles come out, the whole "So is WiiU better or what" topic will get as much attention as it currently does?
 

Shaffield

Member
As I've said from the beginning:

Nintendo is going to firmly position themselves halfway between console cycles. Weaker Wii U, then the next console being more powerful than Durango/Orbis and I fully expect it in 4-5 years with Durango/Orbis going 7 in their cycle.

this seems pretty likely i think
especially with Iwata's recent comments mentioning their ideas for next-next-gen

there's a clear Dreamcast comparison there, but Nintendo also has the handheld division (and stronger software sales than Sega, i assume) that could help them stay in the game if the WiiU flopped.

did they take that approach on purpose with the WiiU?
my guess is probably not, but it could be pretty interesting to have in-between consoles from them
 
This thread is one of the reasons why Neogaf is the premier gaming forum on the internet.

No BS, no hyperbole, just the facts laid bare for us to see.

Thanks to Thraktor, Durante and all the other great posters' efforts in the Wii U Tech Discussion thread and their efforts in making contact with Chipworks, this forum is one of the 1st places to reveal the indepth GPU micrograph of the Wii U.
 

amaron11

Banned
This thread is one of the reasons why Neogaf is the premier gaming forum on the internet.

No BS, no hyperbole, just the facts laid bare for us to see.

Thanks to Thraktor, Durante and all the other great posters' efforts in the Wii U Tech Discussion thread and their efforts in making contact with Chipworks, this forum is one of the 1st places to reveal the indepth GPU micrograph of the Wii U.

You don't get rid of your junior any quicker by kissing ass.
 

Schnozberry

Member
Do you really think that by the time games looking as good as/better than Sony's or Microsoft's best efforts on their current consoles come out, the whole "So is WiiU better or what" topic will get as much attention as it currently does?

You were just referring to GAF? Well, then no. That conversation will likely end with this thread. I thought you were referring to the gaming market as a whole, which has proven time and time again that they care a lot less about graphics than enthusiasts.
 

LCGeek

formerly sane
Do you really think that by the time games looking as good as/better than Sony's or Microsoft's best efforts on their current consoles come out, the whole "So is WiiU better or what" topic will get as much attention as it currently does?

Even when Wii had decent looking titles compared to the generation before it didn't change peoples mind. Nope not in the least bit those who wish to hate nitnendo on this subject have the ammo they want. Nothing will help them in this area unless they have a system equal in spec power and have the real results to show otherwise. That's not a reality most of us can fathom at this point.
 

nordique

Member
Thanks to Thraktor, Durante and all the other great posters' efforts in the Wii U Tech Discussion thread and their efforts in making contact with Chipworks, this forum is one of the 1st places to reveal the indepth GPU micrograph of the Wii U.

I agree; its really awesome that this came together and thanks to all the folks involved

It is going to be fun to see what can be pieced together. It looks like a really interesting and unique GPU
 

spekkeh

Banned
As I've said from the beginning:

Nintendo is going to firmly position themselves halfway between console cycles. Weaker Wii U, then the next console being more powerful than Durango/Orbis and I fully expect it in 4-5 years with Durango/Orbis going 7 in their cycle.

Yep that is an interesting direction for Nintendo to take. Although I still consider it quite plausible that this will be the last real console that Microsoft will make, and that in eight years time they'll go for (relatively) cheap media terminals that rely on cloud computing. They have a better infrastructure for this than Sony, and I can't see Sony competing.
 

FourMyle

Member
This thread is one of the reasons why Neogaf is the premier gaming forum on the internet.

No BS, no hyperbole, just the facts laid bare for us to see.

Thanks to Thraktor, Durante and all the other great posters' efforts in the Wii U Tech Discussion thread and their efforts in making contact with Chipworks, this forum is one of the 1st places to reveal the indepth GPU micrograph of the Wii U.

lmfao

reminds me of a certain now-banned Gaffer who made a youtube vid describing why he loves Gaf..
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
If you look closely at the high resolution die. You can see the spot that causes the lockups.
 

Baki

Member
Yeah, and that's fine, but couple to a CPU that is admitedly worse and RAM undoubtedly much slower, that's doesn't really help.

Problem is, Nintendo's best teams have to now make the switch to new tech and HD graphics. 3rd parties won't bother making ports of last gen games look much better (even assuming they can) especially considering that soon the Ps4/720 will be out, and are obliterating WiiU's specs in every possible way.

So MAYBE the GPU is overall potentially better than the PS3's/360's, but by the time games actually looking better (if that's possible) come out, no one will give a shit anymore.

Sounds like they sacrificed spec for BC. They should have given up on BC and gone balls out on the specs instead.
 

Earendil

Member
I would think so. It seems weird to me that they use a lot of eDRAM, then go and "waste" so much space on SRAM, though...

Doesn't SRAM have a little less latency than eDRAM? Would that be worth the added silicon for faster texture access?
 

wsippel

Banned
Perhaps they could not get the latency they needed to match Flipper w/ eDRAM. Or perhaps they just wanted some superfast RAM as an intermediate stage between texture units and the eDRAM (or main pool of DDR3 for that matter).
Hollywood eDRAM latency was pretty amazing, but eDRAM should do the trick. I guess. Maybe it's caching CPU - GPU communication? Would that even make sense? One thing's for sure, though: Nintendo loves complex memory subsystems. The audio DSP alone should have at least two equally large local buffers as well, so that it doesn't hog the bus.

By the way, I kinda think that the part with lots of SRAM at the bottom, to the right of the strange looking block with seven identical looking parts, is the audio DSP.
 

LCGeek

formerly sane
Sounds like they sacrificed spec for BC. They should have given up on BC and gone balls out on the specs instead.

In what universe are you and others living in. Two generations now they could've gutted BC for a better system and they didn't. They won't and regardless if we agree on that won't change their minds.
 
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