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Fire Emblem Awakening |OT| Lord of the RNG

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Busaiku

Member
Can you use the Second Seal after using the Master Seal?
People are suggesting to reclass before promoting, so should I dot hat for Lissa, who's hit 20, but only as a Healer?

Just not getting this reclassing stuff at all.
 
So I noticed after a few more hours of playing that in Chapter 6
Gaius attacked some of my troops and got killed in one blow
.

I guess I'm screwed, huh?
 

Mr. Fix

Member
Can you use the Second Seal after using the Master Seal?
People are suggesting to reclass before promoting, so should I dot hat for Lissa, who's hit 20, but only as a Healer?

Yep. If you use a Second Seal on a level 1-9 promoted unit, they can re-class to their tier 1 classes, and the addition of their promoted classes if they're 10+.

So I noticed after a few more hours of playing that in Chapter 6
Gaius attacked some of my troops and got killed in one blow
.

I guess I'm screwed, huh?

Pretty much.
 
well fuck....

I think I've hit that OCD moment I always have in games I enjoy...


Chrom just married Sumia...which normally I would be okay with...buuuuuuut

now I am having second thoughts lol.

Probably will reload an old save and redo that...

goddam it.
 

MechaX

Member
Jeez, after all of the problems I had in the beginning of the game, now that most of my units are level 10+, now they're monsters in comparison. And I got the S Rank support with Chrom and FemMU. The pair-up system works for me because there are only a few units I really like to use.

Also, I have two master seals now. So just for the record, it would be acceptable to promote at 20, reclass at 15?
 

Busaiku

Member
Yep. If you use a Second Seal on a level 1-9 promoted unit, they can re-class to their tier 1 classes, and the addition of their promoted classes if they're 10+.

Ok, but can someone explain why it's better to reclass earlier than later?
Yeah, EXP isn't limited, but don't you still get better stats still if you hold onto them?
 

FSLink

Banned
Yeah never promote before 20 or youre basically gimping that unit.

Not true in this game.

Ok, but can someone explain why it's better to reclass earlier than later?
Yeah, EXP isn't limited, but don't you still get better stats still if you hold onto them?

You do but if you reclass at a later level THEN promote you gain less EXP due to your internal level being higher.
It's best to learn all skills (at Lv10 or 15 for unique classes) then immediately reclass.
EDIT: The quoted part in the post below describes it better.
 

SaberVulcan

Member
Ok, but can someone explain why it's better to reclass earlier than later?
Yeah, EXP isn't limited, but don't you still get better stats still if you hold onto them?

This was a pretty good answer.

They do, but since there's no set of maximum levels, you don't really need to wait until the maximum level cap before promotion.

Plus, every time you re-class, levels are added to your cumulative level. The formula for this is:

current level -1[/2], rounded down

So if you re-classed at level 20, you would add +9 to your Cumulative Level [20 -1/2 = 9.5 = 9 rounded down]. If you re-classed at 15, you would add +7 [15 -1/2 = 7].

It's better to keep these levels low, since the higher they are the less XP you acquire from enemies. Keep in mind that when you Promote and then re-class, it increases the Cumulative Level by a nice bit [since Promoted Classes automatically have a Current Level of 20+]. That's why when you Promote someone and then re-class to a Base Class the XP gain seems so much slower.

I should also mention that there's a cap to the amount your Cumulative Level can reach. On Normal it's 20, Hard it's 30, and on Lunatic it's 50.

You'll never stop gaining XP permanently, it'll just decrease to a maximum of say...8 per enemy.
 
I just bought the digital version. /weak

It's actually a great deal in many countries, including mine. With the money I saved I can buy some DLCs, yay!

*downloading*
 

Anteo

Member
Jeez, after all of the problems I had in the beginning of the game, now that most of my units are level 10+, now they're monsters in comparison. And I got the S Rank support with Chrom and FemMU. The pair-up system works for me because there are only a few units I really like to use.

Also, I have two master seals now. So just for the record, it would be acceptable to promote at 20, reclass at 15?

Nope, since you have unlimited level ups, promote as soon as you get your second skill, of course, promote later if you are short on money and won't have enough for the second seal.
 

Midou

Member
Finished the game. Got it on 29th of Jan in Canada, Activity log says 73 hours, game clock said about 53 hours. Did lots of support grinding, was like 300 something battles in total lol. Story is okay, but never really moves away from tropes. Was okay, but I liked the combined story of PoR/RD more, minus final part of RD at least. I did the paralogues for 2nd gen between the 13th and 17th chapters, so by the time I restarted the story again, it was, quite easy. I know it's my fault, but I can't skip out on side-stuff. :p
 
So I noticed after a few more hours of playing that in Chapter 6
Gaius attacked some of my troops and got killed in one blow
.

I guess I'm screwed, huh?
It's particularly dumb since
when you recruit him he says that he was only there for the loot and had no intention of hurting anyone. He should have just made a bee-line for the treasure chest.
 

Mr. Fix

Member
Can you use the Second Seal after using the Master Seal?
People are suggesting to reclass before promoting, so should I dot hat for Lissa, who's hit 20, but only as a Healer?

Just not getting this reclassing stuff at all.

Some people reclass early because they want specific skills from other classes. It really depends on whether or not you're looking for those skills.

http://serenesforest.net/fe13/skills.html

There's the skill list. Each class learns 2, so people who go skill hunting usually don't feel the need to stay in that class.

oh boy

Do you think it's worth it to go back?

KcTseku.png


Alright, I understand a bit more, but what I'm still wondering is are stat caps still fixed or something?

It depends on the class. In the long run though, it's possible to max out all attributes because there's no limit to how many levels you could gain with the help of Second Seals. Exp gain just decreases once you've gained 40 (I think? Or was it 50?) internal levels. The game keeps track of how many level ups your units gain at all times.
 

MechaX

Member
Yeah never promote before 20 or youre basically gimping that unit.

Nope, since you have unlimited level ups, promote as soon as you get your second skill, of course, promote later if you are short on money and won't have enough for the second seal.

I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).

Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.
 

Midou

Member
I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).

Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.

I'm not sure on all the math behind it, but I think the idea is, you will use up internal levels the same, but doing:

Myrmidon to 10 > Swordsmaster promotion > Swordsmaster to 15 uses say 25 levels, while:

Myrmidon to 20 > Swordsmaster promotion > Swordsmaster to 15 uses 35 levels.

First method will get you more skills faster, and before hitting an internal level cap.

Honestly, I did all varities of things. I got some to 10, others to 15, and a few to 20. Some I took their promoted class all the way to 20, others I re-classed right away. You won't really break anything unless you're really picky about going for a specific configuration. I know post-game paralogues are supposed to be quite tough too, ones that come out as spotpass content or something.
 
I'm not sure on all the math behind it, but I think the idea is, you will use up internal levels the same, but doing:

Myrmidon to 10 > Swordsmaster promotion > Swordsmaster to 15 uses say 25 levels, while:

Myrmidon to 20 > Swordsmaster promotion > Swordsmaster to 15 uses 35 levels.

First method will get you more skills faster, and before hitting an internal level cap.

The way I understood it when I read it is that that way both would give you an internal level of 35. Reclassing is what permanently raises it by 10.

Unless there's a more accurate explanation of the system somewhere that I don't know of.

Man this is confusing.
 

OceanBlue

Member
Just got the game today! It's so much fun. They've definitely "streamlined" the games.

Being able to display every enemy's range and specific enemies' ranges at the same time is really neat.
 

scy

Member
I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).

Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.

The formula is:

Displayed Level + Cumulative Level = Internal Level

Displayed Level is merely your displayed level. If you're a promoted unit, add 20 to it. This value is reset every time you Promote, Reclass, etc. since it is based on your displayed level.

Cumulative level is a counter of the levels from Reclassing; it should be half the levels lost from reclassing, rounded down. This value is NOT reset every reclass but it is capped to 20 (Normal), 30 (Hard), and 50 (Lunatic).

Basically, you can promote at 10-20 with no real cost but you want to ideally reclass early. Technically, you should wait to 20 for promotions just to get a few more levels since you'll go up to 21 after Promotion anyway but the most likely case is you'll run out of stats to level before you actually run out of skills to acquire.
 

Ken

Member
Where can I see a list of what the weakness symbols mean? I was hoping that tapping it on the touch screen would tell me what it is but it just says "This is a weakness." I'm assuming a horse means someone on a horse?

^what's promotions? I have some characters higher than 10.
 

Busaiku

Member
Being able to display every enemy's range and specific enemies' ranges at the same time is really neat.

Wasn't this around since at least Path of Radiance?
It's been a while since I played it and Radiant Dawn, but I recall doing that a lot.

Maybe I'm just not remembering properly.
 

chrono01

Member
I guess this is what is causing some of my confusion here. Chrono01's post summarizes the internal level issue, but am I correct in assuming that is solely for re-classing? It is true that you have unlimited level ups, but do you "save" internal levels by promoting earlier rather than later? (Stated in another way, is there still a downside for promoting late as opposed to re-classing late)? I ask this because according to some, promoting raises your internal level anyway regardless on when you actually do it (from what I heard, it will still increase one's level to a conceptual "21" regardless).

Or hell, is there even a difference between promoting and re-classing conceptually in this context? So many other forums have used the two interchangeably.

Yes, Promoting early is usually always a bad idea. If you're planning on Promoting and are still in a Base Class, wait until Level 20 and then Promote.

The reason for this is because when you Promote a Unit, it's automatically labeled as a 20+ Unit. If you Promote at 15 or 20, it doesn't matter. They will immediately be seen as Level 21. That means you essentially lose out on the easier level gains from 15-20 if you were to promote earlier, since the game now sees your character as being 20+.

If you're interested in gathering Skills for your Unit, it might be better to re-class to whichever Base Classes you'd like first [before Promotion], gain the Level 1/10 Skills you need, and then, once you're happy, level to 20 in your Class of choice and Promote. You could then stay in the Promotion Class area indefinitely and use Second Class Seals [after Level 10 in your Promoted Class] to switch between other Promoted Classes as you deem necessary to gain even more Skills. This would ensure your leveling in the Base Classes won't be slowed down by "Promotion XP Fatigue", and since XP is usually automatically reduced when you Promote, switching between other Promoted Classes shouldn't impact you too much at all.

I hope I explained that well. I did so to the best of my ability. :(
 

Chrom

Junior Member
Wasn't this around since at least Path of Radiance?
It's been a while since I played it and Radiant Dawn, but I recall doing that a lot.

Maybe I'm just not remembering properly.

Every game since Path of Radiance let you do that, yeah.
 

Midou

Member
Wasn't this around since at least Path of Radiance?
It's been a while since I played it and Radiant Dawn, but I recall doing that a lot.

Maybe I'm just not remembering properly.

Well showing everyone's range wasn't an option in PoR/RD. You could select people to show individual ranges though, and select every unit on the map, would let you see the range of all of them. It didn't stick from turn to turn in those games though, while now it shows it dynamically the whole time, and during the next turn.
 

MechaX

Member
I'm not sure on all the math behind it, but I think the idea is, you will use up internal levels the same, but doing:

Myrmidon to 10 > Swordsmaster promotion > Swordsmaster to 15 uses say 25 levels, while:

Myrmidon to 20 > Swordsmaster promotion > Swordsmaster to 15 uses 35 levels.

First method will get you more skills faster, and before hitting an internal level cap.

Honestly, I did all varities of things. I got some to 10, others to 15, and a few to 20. Some I took their promoted class all the way to 20, others I re-classed right away. You won't really break anything unless you're really picky about going for a specific configuration. I know post-game paralogues are supposed to be quite tough too, ones that come out as spotpass content or something.

The way I understood it when I read it is that that way both would give you an internal level of 35. Reclassing is what permanently raises it by 10.

Unless there's a more accurate explanation of the system somewhere that I don't know of.

Man this is confusing.

Okay, I think I understand in due to your posts and this summary I found on GameFAQs. According to this, when you actually promote has no real impact on the Internal Level; it's all about reclassing.

Edit: Chrono01's summary summed it all up pretty well. Thanks for the assistance guys.
 

Jachaos

Member
Holy shit Morgan just dealt 236 in a single blow, in Endgame at that ! Has anyone gotten higher ?

Edit : And 216 the one before that. It's Thoron + A support with her mother Maribelle + Ignis + 41% chance critical.
 

Chrom

Junior Member
Well showing everyone's range wasn't an option in PoR/RD. You could select people to show individual ranges though, and select every unit on the map, would let you see the range of all of them. It didn't stick from turn to turn in those games though, while now it shows it dynamically the whole time, and during the next turn.

Oh, you couldn't do that in Path of Radiance? I guess that started with Shadow Dragon, then. I'm fairly certain Awakening wasn't the first to let you view all at once with the press of a button.
 

OceanBlue

Member
Well showing everyone's range wasn't an option in PoR/RD. You could select people to show individual ranges though, and select every unit on the map, would let you see the range of all of them. It didn't stick from turn to turn in those games though, while now it shows it dynamically the whole time, and during the next turn.

This is what I remember. And even with Shadow Dragon, I don't think you could select all of them at once and layer specific enemies over it.

Edit: It's really weird getting critical'ed by the enemy when I have almost none myself. And it sucks lol.
 

Midou

Member
This is what I remember. And even with Shadow Dragon, I don't think you could select all of them at once and layer specific enemies over it.

The layering is really useful in some later game missions, where the purple area of where enemies can hit you is insanely useless as enemies all over the map had long-ranged spells.. I'm not sure if previous games had it, but it's certainly a nice addition. Kind of like, Purple shows where you don't want healers and such to be, and red will be an enemy that is dangerous to your party, and you want no one to stand in that range.
 

B-Dubs

No Scrubs
This is what I remember. And even with Shadow Dragon, I don't think you could select all of them at once and layer specific enemies over it.

I could swear it was in the GBA game too. I've always checked enemy ranges when making my moves so I don't need to reset (obviously it goes poorly sometimes).
 

Jachaos

Member
So this guy has a Killer Axe and has an astounding 0% chance of critical against Morgan ! She's as much of a baest as Donnel. 216, 236, 210, only gotten hit once in dozens of attacks against her so far... If somehow doesn't kill the enemy, Maribelle does a further 50 something. This is just laughable. No way I'm not bringing this along when time comes for Insane to get beat.
 
I could swear it was in the GBA game too. I've always checked enemy ranges when making my moves so I don't need to reset (obviously it goes poorly sometimes).

You could check their ranges in the GBA games, but the ranges didn't stick when you tried to move your units. You had to keep re-checking the ranges.
 

Midou

Member
I could swear it was in the GBA game too. I've always checked enemy ranges when making my moves so I don't need to reset (obviously it goes poorly sometimes).

I only played one GBA one that got localized, the first one, not sacred stones, but all you could do with ranges was seem them while highlighting an enemy. You could not commit it to show you while you take your turn.

Edit: Beaten
 

zashga

Member
Just got to the part where
all the child side quests become available
. So good! Loving the return of support conversations... this time with decidedly bigger benefits.
 

Midou

Member
Loving the return of support conversations... this time with decidedly bigger benefits.

I also like that you can have as many as you want, sure it kind of makes it easier to pair up with lots of people, but I don't want to miss out on the conversations and need to read them online or do more playthroughs. The S-rank ones are incentive for future playthroughs too.
 

GeekyDad

Member
So...what's up with the Barracks? With the Support conversations, I know they're prompted by support roles in the field, but what triggers the relationships and random goodie finds in the barracks?
 
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