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Fire Emblem Awakening |OT| Lord of the RNG

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Mr. Fix

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Release Date(s):
JP: 04/19/12
NA: 2/4/2013
EU: 4/19/2013
Publisher: Nintendo
Developer(s): Intelligent Systems
Platform: Nintendo 3DS
Genre: Strategy RPG
Multiplayer: Local Arena-style only

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Overview

The story focuses on the trials of Chrom, the prince of the Halidom of Ylisse, and his companions during a turbulent era. When the neighbouring nation of Plegia starts acting suspiciously, Chrom commands his band of soldiers--the Shepherds--to keep his country at peace. Soon, he encounters an unholy force plaguing the lands and a masked swordsman claiming to be Marth, the Hero-King of legend.

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Fire Emblem is a grid-based tactical RPG. While it shares some similarities to other SRPG's, (Final Fantasy Tactics series, Disgaea, etc.) the series is notorious for its brutal death mechanic, resulting in the permanent loss of any character that dies through the course of the game. Progression through the campaign is done through a series of chapters, where you move your units along a map/grid, taking out the enemy units and leveling up. Traditional RPG stuff. You can recruit dozens of units/characters and build up certain relationships between those units, unlocking support dialogue that's shared between pairs. It's a game with swords, demons, magic, and dragons - the whole enchilada.

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New Features

Casual Mode

New to the Fire Emblem games overseas is the sub-option to turn on casual mode. It gives players the option to play the game without permanently losing characters that fall during skirmishes. Any of your units that do fall during battles under Casual do return after you complete the map/chapter. It does not affect the difficulty of a playthrough, and it's an option that's open to all difficulties.

[My Unit/Avatar creation]

Another new addition for the series outside of Japan is the ability to create your own character, which can be used in skirmishes. Yes, you do have the option to pick between the sexes, as well as the Avatar's appearance through the options they give you at the start of the game. In addition to the Avatar's own Tactician class, he/she is able switch between any of classes in the game (an option shared by DLC characters).

[Dual/Pair Up System]

With the loss of the Rescue system comes 2 new mechanics for the game.

The [Dual System] is active when two or more of your units are next to each other on the grid. A temporary bonus (in attributes) is provided for all of your adjacent units when attacking or being targeted by the CPU. The higher your support rank is with certain characters, the higher the bonus is. Once that short skirmish finishes, support bonuses are built between the affected units.

[Pairing] up allows you to combine two units into one. Support bonuses are also gained after an action is taken in pairs. It's useful if one of your units is low on health for example, and pairing up allows them to hide behind another while also providing support for that other unit. Units hiding behind another cannot be attacked, and you have the option of switching between the characters that are paired up, or switching pairs with another paired up unit.

While also the building blocks for increasing the Support Rank between your units and receiving a temporary boost in attributes, there's also a chance that both units could perform a Dual Strike -the passive unit aids the other by performing additional attacks - while the passive unit can also perform a Support Block, in which you take no damage. The percentages that they'll occur can be viewed during your turn, and the higher the support rank is between units, the better the chances that a Dual Strike or Support Block occurs.

[Marriage and Children]

Pairs (of the opposite sex) have the ability to marry. This is done through reaching an S-rank support type between two units. How fast it takes for two lovers to reach an S-rank varies between the pairings. An important aspect of marriage is that is spawns Child units. While the appearances are predetermined, you do have some control over the children's attributes.

- Hair color takes after the father's
- 1 skill is inherited from each parent. What that skill is depends on the last skill listed for each one. Skills from the classes of the opposite sex of the child can also be inherited.
- The class-changing options are also inherited from both parents. If a unit was paired up with the Avatar for example, the child would have access to all classes options for their specific gender.

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Other Features

[Classes]

Each class uses specific weapons, magic tomes or staves.

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*Gender-specific classes*
Males: Villagers, Barbarians, Fighters, Berserkers, Warriors, Demon Fighters
Females: Pegasus Knights, Falcon Knights, Dark Fliers, Troubadours, Valkyries, Brides

Both Demon Fighters and Brides are promoted classes, and are accessible to all characters in the game for both males and females respectively.

Your other units also have the ability to switch over between 2 other classes using a Second Seal. The 2 other fixed options vary, and are specific to each character aside from the Avatar. Each class caps out at level 20. If a promoted unit over level 10 uses a Second Seal, then the corresponding class they'd switch into would also be 2nd tier. It's possible for a level 9 Paladin to switch into another pre-promoted level 1 class for example. Class promotion can be done as soon as the unit reaches level 10 via a Master Seal, however units who promote early miss out on the extra 10 pre-promoted stat gains.

[Skills]

Each class type (1st stage and promoted) has two skills that can be learned by your units (at certain levels) which help in battles. The game allows you to reclass and obtain skills found in other available class options for your units. However you can only use 5 at a time, and you're able to pick which ones to use before heading into a skirmish.

[Spotpass & Streetpass] - *Weekly release*

The spotpass feature adds more skirmishes to the game, which can be accessed as you traverse the world map. To be specific, there are 6 side-quest chapters that have a narrative and allows you to recruit 6 characters that you normally can't recruit during the course of the campaign, as well as 12 retro spotpass teams.

The spotpass skirmishes/"chapters" also consist of characters from older Fire Emblem games such as Hector and the Black Knight. Each spotpass sent out represents a game and you can actually recruit the characters by beating them or paying in-game money to have them join you. Note that the retro main characters are also the same DLC characters later on, though they don't have the new character portrait/art, and the DLC versions of the main characters have skills that their spotpass versions cannot obtain. Class changing options are also limited for spotpass characters. There are a few characters from old FE games present only in spotpass teams, such as Hector from Fire Emblem [GBA].

Streetpass is fairly simple in that it allows you to make a team of 10 of your units which you could use to exchange with others. Once you've exchanged streetpass data, you can fight the other player's team, but it'll be controlled by the CPU. By beating a streetpass team however or using in-game money, you can recruit another player's Avatar. Likewise, you can also buy out spotpass characters instead of choosing to battle them.

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[F.A.Q.]

Do I have to play the other Fire Emblem games to understand the story behind this one?

Nope. It's an original story with a new hero and damn near everything. It's open for everyone, and you'll only miss out on some of the small nods to some of the older games. While it's true that there are a pinch of characters in the campaign from previous titles, they're basically geared solely for this title.

Will this game be available digitally in the eShop?

Yep, day 1.

Download size?

8579 blocks (around 1.1 gigs).

How many save files are in the game?

3.

How long is the game?

Around 20 hours for the main campaign. A lot more if you include the side chapters and DLC. If you're into it, multiple playthroughs can result in different pairings for different support conversations and children with different stats.

What's the multiplayer like?

The local multiplayer is reminiscent of the arena in older fire emblem games. It isn't a regular skirmish as it doesn't take place on a grid, but rather you and a friend taking turns fighting consecutive battles in co-op.

Are Roy and Marth in this game??

The Golden Question, and technically yes! Both are DLC characters.

Does this game have perma-death?

Classic mode is still available for all masochists players as well.

What is the RNG?

L + R + START. Seriously though, it stands for Random Number Generator. Basically the "chance" or percentage of the mechanics in the game. It affects a lot, from your level gains, to misses, and all that jazz. You'll know how awful it feels when you get terrible stat gains and get 1% critical KO'd by the CPU.

What is a waifu?

An engrish wife.

Where are the characters' feet?

It's an artistic choice! Supposedly.

Anything else I need to know before I begin FE?

Our National Anthem.

Wot's that? DLC? Blasphemy, I say!

While it's true that it's the first for the series, adding up the non-DLC components, [main quests, along with the side quests, and spotpass chapters] this may be the longest Fire Emblem game to date.

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[Reviews]

Review Thread - The RNG Gods are smiling upon us!

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[DLC] - *Weekly Release*

A bone in the form of DLC is thrown for veterans of the series, as the first wave/season takes place on remakes of older Fire Emblem maps. Retro map themes and battle themes can be accounted for of course. The enemy teams are made up of older Fire Emblem characters, though unlike those in the Spotpass teams, each enemy unit has an opening and closing piece of dialogue. There are also unique conversations depending on which of your units you use to battle the enemy units. Defeating the DLC chapter gives you the chance to recruit the Legacy character from that DLC set.

- DLC characters cannot have support conversations with other characters
- DLC chapters can be replayed as many times as you want, and you can also play them on a new file should you play through the game again
- DLC will only work on the system it's downloaded on, multiple cartridges/digital downloads can access it so long as it's on that system
- Legacies have access to all classes for their gender.


List of all DLC chapters (including pricing) can be found here

*Special thanks, and lots of love over to the folks at Serenesforest, and YoshiRider123 for keeping me and GAF informed!*
 

stuminus3

Member
Why is this releasing on a Monday, don't Nintendo usually aim for a Sunday for their flagship releases in NA?

I didn't know about the pair up system, that's cool. Kind of like merging units in Advance Wars. That should mix things up a little in tough battles.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Thanks for the OP, wait for the PAL version will be hard :-
 

Chrom

Junior Member
Not sure if you knew already, but Dark Pegasus was renamed to Dark Flier, as well as Dracoknight to Wyvern Rider, Dragonmaster to Wyvern Lord, and Griffon Knight to Griffon Rider.
 

Lunar15

Member
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Sums up how I feel about this game.

Also, Great OT. Not too ridiculous and just the right amount of info for newcomers.
 

Baron

Member
15-20 hours is all? Seriously? I swear I played Fire Emblem GBA for at least 4 times that length. That's disappointing.
 

cjkeats

Member
Can't wait. Playing Dragon Sword now, hopefully I won't be burnt out on FE it by Sunday. Although I'll be playing this on casual mode as permadeath is not helping my blood pressure.
 

Comet

Member
I love this series, I've been DYING for this game. The other day I was reminiscing about when Fire Emblem first came out in the US. It's been almost 10 years ago. In high school, me and a group of buddies went to a our local GameStop at lunch and pretty much bought out all their Fire Emblem supplies. None of us really had any idea just how good that game was going to be. My body is more than ready for this one, I probably put 3-4 hours on the demo already haha
 

Jinko

Member
Looks like its time I bought a 3DS, guess I'll get a US import seeing as we don't get half of the Atlas games released over here.
 

Comet

Member
15-20 hours is all? Seriously? I swear I played Fire Emblem GBA for at least 4 times that length. That's disappointing.
It shouldn't really take anyone more than 15-20 hours to beat any of the other Fire Emblems unless they're constantly replaying missions. That length seems about right.
 

Roman

Member
It shouldn't really take anyone more than 15-20 hours to beat any of the other Fire Emblems unless they're constantly replaying missions. That length seems about right.

I can't really picture playing FE7 for 60-80 hours...
 

Ricker

Member
15-20 hours is all? Seriously? I swear I played Fire Emblem GBA for at least 4 times that length. That's disappointing.

I am also surprised at this...pre-ordered because it might be hard to find up here but won't play it right away...need to finish Ni No Kuni and FC3 and Crimson Shroud first hehe...
 

BD1

Banned
So very excited for this release. Even better, because I have a long coast-to-coast flight on Monday and this is a perfect way to pass the time.
 
How does the save work? I heard that you cannot save anywhere unless you are in casual mode. Are any of the story beats missing if you play in casual mode?
 
Can't wait. Was totally burned out on Fire Emblem and the save-reloading but that demo was among the best I've ever played. Just enough to get me hooked.

I'm really looking forward to playing it. Too bad it's the same week as DQ7 3DS for me.

If only I had this problem
 

Dantis

Member
It shouldn't really take anyone more than 15-20 hours to beat any of the other Fire Emblems unless they're constantly replaying missions. That length seems about right.

Really? Haha, I'm sure my brother said the Wii one took him like 50 hours.

He was probably just playing slowly.


Looking forward to this (Moreso because of the upcoming MegaTen crossover), but man, they're screwing over EU with the wait. Typical NOE. :/
 

evangd007

Member
Nice OT, but you are not nearly excited enough that Marth and Roy are in the same game, for the first time ever, to the joy of the numerous confused Smash Bros. players.

Also it'd be nice if you said how the RNG rolls 2 numbers and averages them for probability, just so people appreciate how unlikely and subsequently crushing a 1% crit or 99% accuracy miss is.
 
Was never really a fan of the other games, but for some reason the demo really clicked for me. I'll be getting this day one.
 

Chrom

Junior Member
How does the save work? I heard that you cannot save anywhere unless you are in casual mode. Are any of the story beats missing if you play in casual mode?

Saving anywhere (permanent saves) is only available in Casual, but there's always suspend points that you could use.

There is practically no difference in the game between Casual and Classic other than how it affects saving and character death.
 

Galang

Banned
Great it's finally here! Been my most wanted title since initially announced. Decided not to play the demo and spoil anything.
 

Midou

Member
It shouldn't really take anyone more than 15-20 hours to beat any of the other Fire Emblems unless they're constantly replaying missions. That length seems about right.

The GC and Wii ones are about 30-40 hours, though other than FE7, those are the only ones I've played. I think FE7 took me about 25-30 hours. I plan to get to the rest after Awakening though, only started playing them about a month or so ago. The disappointing part about this is that I get lost in these games instantly, I played last 3 or 4 chapters of FE9 in one sitting, and didn't notice it went from early afternoon to evening. That doesn't happen with me for a lot of games. It will be a bit disappointing if I get through it in a week, at least I got lots of other FEs to play.

Anyways, great OP. Hype reaching high levels.
 

Soriku

Junior Member
15-20 hours is all? Seriously? I swear I played Fire Emblem GBA for at least 4 times that length. That's disappointing.

This GameFAQs reviewer said he played the game for 68 hours (including restarts) his first time through. He said he's slow at reading Japanese though, but that couldn't have added like 50 hours lol. Pretty sure it's longer than 15-20 hours, excluding Spotpass and DLC chapters.
 
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