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Dice Summit: "nobody talking about the new WiiU projects they started, only canceled"

Mario

Sidhe / PikPok
but you work so hard for nintendo mario....

I can only rescue that princess so many times.

Though in seriousness and full disclosure, our studio has had closer relationships and more releases with Sony and Microsoft than we have ever had with Nintendo.
 

Taurus

Member
This holiday, the console market realistically could look like this:

Wii: $69
X360: $99
PS3: $249
WiiU: $299
XBOX: $499
PS4: $499

360/PS3 will have a wonderful and massive library of titles. Wii U will be home to Zelda, Mario, Mario Kart, Yoshi, and whatever else million+ seller IP Nintendo is willing to produce this year. Durango and Orbis will have a small selection of surely impressive looking titles and the usual big multiplat IPs.

You tell me what the mass market is going to buy? Hell if I know, but I wouldn't bet on $400+ consoles with that many options + iOS/Tablet/Smartphone/Ouya/AppleTV/etc on the market.
I fixed your prices, you're welcome!
 
I think that the big problem with discussing WiiU on a hardcore enthusiast message board is that a lot of people here think all Nintendo needs is Metroid/FZero/Mario/Third-party-favor to do really well. That would only win over a small portion of the hardcore audience; and meanwhile they've essentially turned their back on the casual crowd with the WiiU, the same crowd that turned the Wii into a smash hit that would have otherwise had the same impact as GameCube sales-wise, judging from the software attach rate.

So instead of continuing to appeal to non-gamers with Wii Sports type amusements and continuing their success in a space that the other consoles can't compete, they choose to try to appeal more to the core market in a space that they themselves find it very hard to compete. They should have kept chasing the casual market, because I know they would have had a much bigger impact with this thing if they did.

How did they try to appeal more to the core market? They used the exact same strategy as with the Wii. They released an underpowered system, with a different controller, with a casual game to showcase that controller. Same exact thing as with Wii. Then their other game was NSMB U which is also leaning more casual of their offerings. They said they were going more for the core gamer, but I have seen no evidence of this.
 
Even I have to ask the question why Nintendo bothered to make a machine that was built for their core gaming audience. The reason why they did so well with Wii was because they made the machine with casual gaming first and core gamers as second.

Perhaps they realized the casual gamer market was unsustainable (esp with competition from Kinect)? Who knows. But if the Wii U was marketed more as a family fun device and not so much a core gamer device, they might have had more initial sales.

I mean, the initial Wii launch even had friggin Opera pimping it. THat alone tells the casual gaming audience that the next big thing is here.

I'm expecting the same success that they had with the Gamecube at this point. Not bad but obviously not as successful as the Wii.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
How did they try to appeal more to the core market? They used the exact same strategy as with the Wii. They released an underpowered system, with a different controller, with a casual game to showcase that controller. Same exact thing as with Wii. Then their other game was NSMB U which is also leaning more casual of their offerings. They said they were going more for the core gamer, but I have seen no evidence of this.
I think Nintendoland being their big WiiSports-type offering was a big misstep. It's got little appeal for people who don't touch game systems, it almost felt like a hybrid of core gamer/casual gamer sensibility that just ends up alienating people who just wanna pick up a controller and swing it to make a strike in bowling.

Simple, instant and intuitive is what they need, and I fear non gamers saw Nintendoland and just gave a 'meh' shrug.

NSMBWU was a better move for casuals, though I think it was such a huge hit with them because it was new and novel, maybe they've moved on...
 
I think Nintendoland being their big WiiSports-type offering was a big misstep. It's got little appeal for people who don't touch game systems, it almost felt like a hybrid of core gamer/casual gamer sensibility that just ends up alienating people who just wanna pick up a controller and swing it to make a strike in bowling.

Simple, instant and intuitive is what they need, and I fear non gamers saw Nintendoland and just gave a 'meh' shrug.

NSMBWU was a better move for casuals, though I think it was such a huge hit with them because it was new and novel, maybe they've moved on...

I'm kind of down on the game, but I'm not as down on it as you are. Honestly, as a pack-in demo game, I think it's a fairly decent outing. Where I think it fails spectacularly has less to do with its failings as a game, but more to do in my opinion with the failings of the GamePad itself. Honestly, at the end of the day, should the Wii U go down in the record books as more of a failure than a success, I think the story is going to be that the GamePad was a failed gambit. It's a cool idea in my opinion that allows for some neat possibilities, but I just don't think it was ready for prime time in terms of being the focal point of the system. I think Nintendo gave it too much credit.

To reiterate, I think plenty of people like NintendoLand as a game. I just don't think it's nearly as effective a proof of concept for the machine's vision as Wii Sports was for the Wii. And I think that has more to do with the Wii U lacking a cohesive vision.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
No, I'm not down on Nintendoland at all, I'm thinking from the perspective of someone who doesn't really play games, the same person who made the Wii a smash. It just isn't nearly as appealing to that person.
 

ahm998

Member
Codemasters senior producer Clive Moody is a fan of what Nintendo is doing with the Wii U. Moody went as far as to say that he believes “it is the future.” He seems to be particularly big on the GamePad, since it is comparable to what Apple is doing with iPads, Microsoft’s Surface, and other technologies.

Moody stated:

“It works brilliantly, having played it. I think it is the future. I mean, you’ve got to look at what’s happening in the world of mobile, you’ve got iPads, Surface just came out from Microsoft. I think you’re going to see a lot more of that cross-over.”

Interested.......
 

marc^o^

Nintendo's Pro Bono PR Firm
I'm kind of down on the game, but I'm not as down on it as you are. Honestly, as a pack-in demo game, I think it's a fairly decent outing. Where I think it fails spectacularly has less to do with its failings as a game, but more to do in my opinion with the failings of the GamePad itself. Honestly, at the end of the day, should the Wii U go down in the record books as more of a failure than a success, I think the story is going to be that the GamePad was a failed gambit. It's a cool idea in my opinion that allows for some neat possibilities, but I just don't think it was ready for prime time in terms of being the focal point of the system. I think Nintendo gave it too much credit.

To reiterate, I think plenty of people like NintendoLand as a game. I just don't think it's nearly as effective a proof of concept for the machine's vision as Wii Sports was for the Wii. And I think that has more to do with the Wii U lacking a cohesive vision.
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.

Wii U sales trouble are an execution problem, not a design one.
 

ahm998

Member
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.

Wii U sales trouble are an execution problem, not a design one.

+Same price as other competitors 300$-350$
+Best Graphics for consoles until now.
+Good online functions.
+Many good games.
+Gamepad, Tv-off play,wiimote works , Controller pro.

-High price for old port.
-expensive online digital games.
-Few nintendo games until now.
-Rescheduled Rayman to September >_<
-No good advertising for Wii U.
-Missing so many multi games.

Still mistake more than good things.
 
The dumbest thing they did was just staying near the 360/PS3 in terms of hardware power. No one in my close surroundings were ready to put another $300 on the table for something they already have in the past 7 years.

And just adding a new gamepad does not justify that price tag.
 

royalan

Member
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.

Wii U sales trouble are an execution problem, not a design one.

I don't think the features of the gamepad need to be marketed with "easy to understand" conceptual games. Everyone who's in the position to buy a new game console within the first year of launch in 2013 has probably been exposed to a smartphone or tablet. Touchscreens and software that utilizes touchscreens are old hat at this point. There's nothing to explain here. People "get it."

But there's a difference between "getting it" and "being compelled by it." And, frankly, I just don't think the gamepad is compelling enough to justify all the corners Nintendo cut to provide it. It's just not a strong hook.
 

Mario

Sidhe / PikPok
Well apparantly speed racer at least paid off eight?

Rugby League 3 Wii and Madagascar Kartz Wii sold well enough also and were profitable. MK Wii/PS3/360 actually sold well over 1m units combined too on a budget much less than Speed Racer Wii/PS2.

Hot Wheels Battle Force 5 Wii didn't fare so well I think, pretty much tanking on debut. Don't have a recent number on that though so not sure how that fared over time.
 
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.

Wii U sales trouble are an execution problem, not a design one.

And I think you're making the mistake of assuming that your own enthusiasm can be extrapolated onto the public. You've been extraordinarily positive on the device since practically its unveiling, and now you're the person who touts something like 80 hours of play in FIFA. It's hardly surprising that you're standing by your assertions of its viability.
 

marc^o^

Nintendo's Pro Bono PR Firm
And I think you're making the mistake of assuming that your own enthusiasm can be extrapolated onto the public. You've been extraordinarily positive on the device since practically its unveiling, and now you're the person who touts something like 80 hours of play in FIFA. It's hardly surprising that you're standing by your assertions of its viability.
Over 180 hours now, division 3 :)

It's easy to predict doom and gloom in Wii's U launch context. Except you build your assertions on poor design. And I build mine on poor execution, which is not something Nintendo hasn't fixed in the past. I've always predicted Nintendo's fate rather well, so I'll leave it at that. We'll see in a couple of years :)
 

Calamari41

41 > 38
you build your assertions on poor design. And I build mine on poor execution, which is not something Nintendo hasn't fixed in the past.

To your point: my living room TV can access Netflix/Hulu/etc via the TV itself, a Roku, and the Wii U. My girlfriend who pretty much can't stand video games started, on her own, using the Wii U exclusively to watch TV thanks entirely to the pad. When I showed her that she could actually watch her shows on the pad itself, she completely fell in love. If people can get their hands on it, they will love it.

The trick is letting people know it exists and what it can do.
 
To your point: my living room TV can access Netflix/Hulu/etc via the TV itself, a Roku, and the Wii U. My girlfriend who pretty much can't stand video games started, on her own, using the Wii U exclusively to watch TV thanks entirely to the pad. When I showed her that she could actually watch her shows on the pad itself, she completely fell in love. If people can get their hands on it, they will love it.

Couldn't she do the same with any popular tablet device? Personally, the reason why I'm so sketchy on it is because my take is that it can do a variety of things, but the appeal seems limited to very specific niches. Why do I like my GamePad? Because I can still play Tekken when my kid wants to sit and watch something on TV, if he'll sit still to do that and not get curious about what I'm doing. But this is only a God-send because we have to be in the same room anyway. He's 18 months old. I can't leave the room to go game on the bedroom TV, for instance. And the "go anywhere freedom" of the GamePad only works if by "go anywhere," you mean "go anywhere in your living room."

If the appeal is simply "woah, I don't need my TV to play games/watch streaming services," then I think the appeal is limited. These use cases are already covered by a plethora of other devices.
 

AzaK

Member
To your point: my living room TV can access Netflix/Hulu/etc via the TV itself, a Roku, and the Wii U. My girlfriend who pretty much can't stand video games started, on her own, using the Wii U exclusively to watch TV thanks entirely to the pad. When I showed her that she could actually watch her shows on the pad itself, she completely fell in love. If people can get their hands on it, they will love it.

The trick is letting people know it exists and what it can do.
I agree the GamePad is very cool with tonnes of potential (in games and out). However, I don't think it is enough for the gamer who just likes playing the latest AAA game because I think those gamers just want a standard controller. They are not keen on paying for something the cant see the value in.

This tends to leave the casual audience and Nintendo fan left. Both of those are not really being catered and/or marketted to by Nintendo at present.

Nintendo has its work cut out for it if it wants to get the casual market again, and I think due to their choice of hardware specs the 'enthusiast' gamer is already lost.
 

Zoe

Member
I don't know, can't I play 99% of the notable 360 games on my PC in higher quality for a tenth of the price? The point is it sold her on it, and I'm willing to bet there are a lot of people out there like her.

There are a whole lot more people out there with iPad's than Wii U's though. And at better quality.
 

Marleyman

Banned
The dumbest thing they did was just staying near the 360/PS3 in terms of hardware power. No one in my close surroundings were ready to put another $300 on the table for something they already have in the past 7 years.

And just adding a new gamepad does not justify that price tag.

.
 
I don't know, can't I play 99% of the notable 360 games on my PC in higher quality for a tenth of the price? The point is it sold her on it, and I'm willing to bet there are a lot of people out there like her.

Well, the gaming PC is the barrier to entry there. However, many popular, mass market consumer devices exist that do exactly what you're describing the Wii U as doing that's appealing. If I already own a tablet, off-TV streaming of Netflix/Hulu/Amazon just doesn't strike me as a big selling point.

My point isn't that literally nobody will care about this feature in as much as it is that I doubt its appeal is big enough to make it a major selling point to a plethora of consumers. A lot of the bullet points of what this piece of machinery can do are covered by devices people already own, many of which are more portable due to the superior range of WiFi or 3G and a better battery life.

In terms of off-TV appeal, the "killer" feature just seems to be the ability to seamlessly transition between big screen TV and the handheld screen. And given the massive amount of overlap with other devices, I'm not sure if that feature is as appealing as Nintendo needs it to be.
 
Before we moved, the kinect we owned had fallen behind the tv and I didn't care enough to ever even pick it up. It serves no purpose and adds nothing to the way I play games

Now, if it has to be calibrated correctly to even use the system then Microsoft is coming up with a good reason to save me some cash since in the two rooms I have set up for games, it's impossible to have a kinect in any effective position without requiring me to have to make rearrange a room for a device I don't particularly care about
 

Calamari41

41 > 38
My point isn't that literally nobody will care about this feature in as much as it is that I doubt its appeal is big enough to make it a major selling point to a plethora of consumers.

I think we agree. I certainly don't think that feature alone is going to make it the new Wiimote in terms of popularity, but showing people that it exists in conjunction with all of the other features and games can certainly get more than 20k a week sold.
 

jet1911

Member
No way

The gamepad idea came before the ipad came out

2 similar ideas - but different execution

One is primarily for gaming while the other is a tablet for multi media use

There's a thing Nintendo should have done to leverage the gamepad to lure casual to buy the WiiU. Release apps. I don't really understand why they haven't thought about it.
 

Effect

Member
I think Nintendoland being their big WiiSports-type offering was a big misstep. It's got little appeal for people who don't touch game systems, it almost felt like a hybrid of core gamer/casual gamer sensibility that just ends up alienating people who just wanna pick up a controller and swing it to make a strike in bowling.

Simple, instant and intuitive is what they need, and I fear non gamers saw Nintendoland and just gave a 'meh' shrug.

NSMBWU was a better move for casuals, though I think it was such a huge hit with them because it was new and novel, maybe they've moved on...

I think the mistake was not allowing people to demo the game first. It's really a game better understood and enjoyed by trying it out first hand. Reading about it and watching videos only goes so far. Especially some of the titles like Pikmin, DKCrash Course, Yoshi, and Zelda. I haven't tried out the multiplayer only games but that's all Nintendo really showed off. Had they been clearer from the very start that the games could be played solo or as low as two people the debut would have been better. Many of the games could be demoed in store without any issue. It really should be added to the demo kiosk if it hasn't been already.
 

Zoe

Member
There's a thing Nintendo should have done to leverage the gamepad to lure casual to buy the WiiU. Release apps. I don't really understand why they haven't thought about it.

Being tethered to the console and not having multi-touch doesn't make it very appealing.
 
The dumbest thing they did was just staying near the 360/PS3 in terms of hardware power. No one in my close surroundings were ready to put another $300 on the table for something they already have in the past 7 years.

And just adding a new gamepad does not justify that price tag.

regarding "hardware power", how would the average person know the difference between wii u / 360 / ps3 / xbox3 / ps4? especially when we don't know anything about the next microsoft / sony systems at all.

and why would the average gamer even care? something ill never understand. how many people on NeoGAF actually buy only ONE system per generation?

also, if the people in your close surroundings have a wii then wii U is certainly not something theyve had the past 7 years. and i suspect that if they have a 360 / ps3, a more hardware focused nintendo system is not something that is going to make them pass on xbox3 / ps4 just because it came out a year early.
 

FyreWulff

Member
Being tethered to the console and not having multi-touch doesn't make it very appealing.

The vast majority of the use of multi touch on iOS and elsewhere is to simulate buttons that the GamePad has. Multitouch also has inherent latency to it due to how it works.

Multitouch is nice but there's tradeoffs in choosing between multitouch and single touch. Resistive has accuracy and almost no latency. Capacitive multi-touch has latency and is inaccurate, but allows multi finger gestures like zoom and pinch.
 

farnham

Banned
There's a thing Nintendo should have done to leverage the gamepad to lure casual to buy the WiiU. Release apps. I don't really understand why they haven't thought about it.

they are doing it

the released netflix apps and love video apps as well as tvii

they have the panorama app in the works and

they just released wii street U

miiverse kinda is an app too
 
"The reason that we're not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that's a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we're already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That's the only reason there won't be a Wii U-version, it's not that we don't want to make it, it's just that it wouldn't make sense for us to do so right now." - David Cox, producer

What do you think ?
That's a good excuse for Mercury Steam to not be porting Lords of Shadow to the Wii U.

That's no excuse for why KONAMI isn't porting Lords of Shadow to the Wii U.

I mean it's not like Rocksteady ported Batman themselves (though perhaps they might have done a better job).




Cross-generational games could also delay the transition to next gen. Why get the new console if the games you want are (more or less) the same ?
And with higher development costs there are going to be a lot more cross-generational games, since they just can't afford to go next-gen + high end PC only. Far Cry Instincts Evolution times 1000.
 
No, I'm not down on Nintendoland at all, I'm thinking from the perspective of someone who doesn't really play games, the same person who made the Wii a smash. It just isn't nearly as appealing to that person.

The biggest downside of Nintendoland is that if you don't also own a Wii, or saved the wiimotes, you're screwed on about half the games. Packing in a game whose main goal is to show off the multiplayer component of the system and requiring old controllers from a dead console is just so damn stupid. That would have been alleviated if Nintendo had added online multiplayer. They're just so backwards sometimes.
 

Hermii

Member
How did they try to appeal more to the core market? They used the exact same strategy as with the Wii. They released an underpowered system, with a different controller, with a casual game to showcase that controller. Same exact thing as with Wii. Then their other game was NSMB U which is also leaning more casual of their offerings. They said they were going more for the core gamer, but I have seen no evidence of this.

Nintendoland is not a casual game-
 
What do you think ?
"The reason that we're not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that's a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we're already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That's the only reason there won't be a Wii U-version, it's not that we don't want to make it, it's just that it wouldn't make sense for us to do so right now." - David Cox, producer

Re: this...

Seeing how criterion said it didn't take too long to upgrade and port most wanted: the thing here is probably Konkani not allowing for it in the budget.

That Said, the ease it was ported, however is because x360/ps3/wiiU are aimiliarly speced - once u go next gen, good luck trying to get down ports happening

Lets see if gamers reward the criterion by buying the best console version of this. If not... I can imagine the 3rd party game landscape after all this has passed
 
Nintendoland is official shovelware

aubar.gif
 

Lizardus

Member
It's a fun game, but to get an AAA treatment and being advertised as Wii U's flagship title for the release date? Specially if you have games like COD: Blops 2, AC3 and Zombi U at the same time?

No, not really.

We were talking about how its a casual game or not, not if it was AAA game. Stop moving goalposts.
 
It's a fun game, but to get an AAA treatment and being advertised as Wii U's flagship title for the release date? Specially if you have games like COD: Blops 2, AC3 and Zombi U at the same time?

No, not really.

What do you think was the Wii's flagship title at launch? Twilight Princess? Red Steel? Clearly it couldn't have been Wii Sports(although I would compare Nintendoland to WSR more than WS), right?
 

jmizzal

Member
The biggest downside of Nintendoland is that if you don't also own a Wii, or saved the wiimotes, you're screwed on about half the games. Packing in a game whose main goal is to show off the multiplayer component of the system and requiring old controllers from a dead console is just so damn stupid. That would have been alleviated if Nintendo had added online multiplayer. They're just so backwards sometimes.

Huh?

Even if they had all new wiimotes only for WiiU, you still would have to go out and buy them, just like you can go out and buy Wiimotes, but now if you owned a Wii you will already have them like over 90 mil people own Wii's so thats a bunch of Wiimotes out there, Nintendo is saving people a lot of money by not forcing you to have to buy all new controllers. But yet your complaining about that LOL.
 
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