Pachterballs
Banned
We did release 4 Wii games, so we did our part!
but you work so hard for nintendo mario....
We did release 4 Wii games, so we did our part!
but you work so hard for nintendo mario....
I fixed your prices, you're welcome!This holiday, the console market realistically could look like this:
Wii: $69
X360: $99
PS3: $249
WiiU: $299
XBOX: $499
PS4: $499
360/PS3 will have a wonderful and massive library of titles. Wii U will be home to Zelda, Mario, Mario Kart, Yoshi, and whatever else million+ seller IP Nintendo is willing to produce this year. Durango and Orbis will have a small selection of surely impressive looking titles and the usual big multiplat IPs.
You tell me what the mass market is going to buy? Hell if I know, but I wouldn't bet on $400+ consoles with that many options + iOS/Tablet/Smartphone/Ouya/AppleTV/etc on the market.
I think that the big problem with discussing WiiU on a hardcore enthusiast message board is that a lot of people here think all Nintendo needs is Metroid/FZero/Mario/Third-party-favor to do really well. That would only win over a small portion of the hardcore audience; and meanwhile they've essentially turned their back on the casual crowd with the WiiU, the same crowd that turned the Wii into a smash hit that would have otherwise had the same impact as GameCube sales-wise, judging from the software attach rate.
So instead of continuing to appeal to non-gamers with Wii Sports type amusements and continuing their success in a space that the other consoles can't compete, they choose to try to appeal more to the core market in a space that they themselves find it very hard to compete. They should have kept chasing the casual market, because I know they would have had a much bigger impact with this thing if they did.
Sony aren't that stupid anymore and Microsoft never were, and nothing in the leaked specs indicate that they would need such prices.I fixed your prices, you're welcome!
I think Nintendoland being their big WiiSports-type offering was a big misstep. It's got little appeal for people who don't touch game systems, it almost felt like a hybrid of core gamer/casual gamer sensibility that just ends up alienating people who just wanna pick up a controller and swing it to make a strike in bowling.How did they try to appeal more to the core market? They used the exact same strategy as with the Wii. They released an underpowered system, with a different controller, with a casual game to showcase that controller. Same exact thing as with Wii. Then their other game was NSMB U which is also leaning more casual of their offerings. They said they were going more for the core gamer, but I have seen no evidence of this.
I think Nintendoland being their big WiiSports-type offering was a big misstep. It's got little appeal for people who don't touch game systems, it almost felt like a hybrid of core gamer/casual gamer sensibility that just ends up alienating people who just wanna pick up a controller and swing it to make a strike in bowling.
Simple, instant and intuitive is what they need, and I fear non gamers saw Nintendoland and just gave a 'meh' shrug.
NSMBWU was a better move for casuals, though I think it was such a huge hit with them because it was new and novel, maybe they've moved on...
Codemasters senior producer Clive Moody is a fan of what Nintendo is doing with the Wii U. Moody went as far as to say that he believes it is the future. He seems to be particularly big on the GamePad, since it is comparable to what Apple is doing with iPads, Microsofts Surface, and other technologies.
Moody stated:
It works brilliantly, having played it. I think it is the future. I mean, youve got to look at whats happening in the world of mobile, youve got iPads, Surface just came out from Microsoft. I think youre going to see a lot more of that cross-over.
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.I'm kind of down on the game, but I'm not as down on it as you are. Honestly, as a pack-in demo game, I think it's a fairly decent outing. Where I think it fails spectacularly has less to do with its failings as a game, but more to do in my opinion with the failings of the GamePad itself. Honestly, at the end of the day, should the Wii U go down in the record books as more of a failure than a success, I think the story is going to be that the GamePad was a failed gambit. It's a cool idea in my opinion that allows for some neat possibilities, but I just don't think it was ready for prime time in terms of being the focal point of the system. I think Nintendo gave it too much credit.
To reiterate, I think plenty of people like NintendoLand as a game. I just don't think it's nearly as effective a proof of concept for the machine's vision as Wii Sports was for the Wii. And I think that has more to do with the Wii U lacking a cohesive vision.
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.
Wii U sales trouble are an execution problem, not a design one.
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.
Wii U sales trouble are an execution problem, not a design one.
Interested.......
We did release 4 Wii games, so we did our part!
Well apparantly speed racer at least paid off eight?
I think you're wrong. GamePad is simply fantastic, there's no other word. What it needs is software like Pictionary, Panorama view, WiiFit U, etc., etc, super easy to market concepts to get noticed by Wii users. Then, the console is still too expensive, and still lacks 4, 5 Nintendo games worth to buy the console for.
Wii U sales trouble are an execution problem, not a design one.
Over 180 hours now, division 3And I think you're making the mistake of assuming that your own enthusiasm can be extrapolated onto the public. You've been extraordinarily positive on the device since practically its unveiling, and now you're the person who touts something like 80 hours of play in FIFA. It's hardly surprising that you're standing by your assertions of its viability.
you build your assertions on poor design. And I build mine on poor execution, which is not something Nintendo hasn't fixed in the past.
To your point: my living room TV can access Netflix/Hulu/etc via the TV itself, a Roku, and the Wii U. My girlfriend who pretty much can't stand video games started, on her own, using the Wii U exclusively to watch TV thanks entirely to the pad. When I showed her that she could actually watch her shows on the pad itself, she completely fell in love. If people can get their hands on it, they will love it.
I agree the GamePad is very cool with tonnes of potential (in games and out). However, I don't think it is enough for the gamer who just likes playing the latest AAA game because I think those gamers just want a standard controller. They are not keen on paying for something the cant see the value in.To your point: my living room TV can access Netflix/Hulu/etc via the TV itself, a Roku, and the Wii U. My girlfriend who pretty much can't stand video games started, on her own, using the Wii U exclusively to watch TV thanks entirely to the pad. When I showed her that she could actually watch her shows on the pad itself, she completely fell in love. If people can get their hands on it, they will love it.
The trick is letting people know it exists and what it can do.
Couldn't she do the same with any popular tablet device?
I don't know, can't I play 99% of the notable 360 games on my PC in higher quality for a tenth of the price? The point is it sold her on it, and I'm willing to bet there are a lot of people out there like her.
The dumbest thing they did was just staying near the 360/PS3 in terms of hardware power. No one in my close surroundings were ready to put another $300 on the table for something they already have in the past 7 years.
And just adding a new gamepad does not justify that price tag.
I don't know, can't I play 99% of the notable 360 games on my PC in higher quality for a tenth of the price? The point is it sold her on it, and I'm willing to bet there are a lot of people out there like her.
My point isn't that literally nobody will care about this feature in as much as it is that I doubt its appeal is big enough to make it a major selling point to a plethora of consumers.
No way
The gamepad idea came before the ipad came out
2 similar ideas - but different execution
One is primarily for gaming while the other is a tablet for multi media use
I think Nintendoland being their big WiiSports-type offering was a big misstep. It's got little appeal for people who don't touch game systems, it almost felt like a hybrid of core gamer/casual gamer sensibility that just ends up alienating people who just wanna pick up a controller and swing it to make a strike in bowling.
Simple, instant and intuitive is what they need, and I fear non gamers saw Nintendoland and just gave a 'meh' shrug.
NSMBWU was a better move for casuals, though I think it was such a huge hit with them because it was new and novel, maybe they've moved on...
There's a thing Nintendo should have done to leverage the gamepad to lure casual to buy the WiiU. Release apps. I don't really understand why they haven't thought about it.
The dumbest thing they did was just staying near the 360/PS3 in terms of hardware power. No one in my close surroundings were ready to put another $300 on the table for something they already have in the past 7 years.
And just adding a new gamepad does not justify that price tag.
Being tethered to the console and not having multi-touch doesn't make it very appealing.
There's a thing Nintendo should have done to leverage the gamepad to lure casual to buy the WiiU. Release apps. I don't really understand why they haven't thought about it.
That's a good excuse for Mercury Steam to not be porting Lords of Shadow to the Wii U."The reason that we're not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that's a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we're already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That's the only reason there won't be a Wii U-version, it's not that we don't want to make it, it's just that it wouldn't make sense for us to do so right now." - David Cox, producer
What do you think ?
And with higher development costs there are going to be a lot more cross-generational games, since they just can't afford to go next-gen + high end PC only. Far Cry Instincts Evolution times 1000.Cross-generational games could also delay the transition to next gen. Why get the new console if the games you want are (more or less) the same ?
No, I'm not down on Nintendoland at all, I'm thinking from the perspective of someone who doesn't really play games, the same person who made the Wii a smash. It just isn't nearly as appealing to that person.
How did they try to appeal more to the core market? They used the exact same strategy as with the Wii. They released an underpowered system, with a different controller, with a casual game to showcase that controller. Same exact thing as with Wii. Then their other game was NSMB U which is also leaning more casual of their offerings. They said they were going more for the core gamer, but I have seen no evidence of this.
Nintendoland is not a casual game-
It's the definition of a casual game.
What do you think ?
"The reason that we're not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that's a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we're already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That's the only reason there won't be a Wii U-version, it's not that we don't want to make it, it's just that it wouldn't make sense for us to do so right now." - David Cox, producer
Nintendoland is official shovelware
Nintendoland was one of the few launch titles that wasn't shovelware, I don't really understand how so many people don't know what that word actually means.
Dude is a troll I would not reply serious to himNintendoland was one of the few launch titles that wasn't shovelware, I don't really understand how so many people don't know what that word actually means.
Nintendoland is official shovelware
You played it, son?
It's a fun game, but to get an AAA treatment and being advertised as Wii U's flagship title for the release date? Specially if you have games like COD: Blops 2, AC3 and Zombi U at the same time?
No, not really.
It's a fun game, but to get an AAA treatment and being advertised as Wii U's flagship title for the release date? Specially if you have games like COD: Blops 2, AC3 and Zombi U at the same time?
No, not really.
The biggest downside of Nintendoland is that if you don't also own a Wii, or saved the wiimotes, you're screwed on about half the games. Packing in a game whose main goal is to show off the multiplayer component of the system and requiring old controllers from a dead console is just so damn stupid. That would have been alleviated if Nintendo had added online multiplayer. They're just so backwards sometimes.