I'm sorry, what now?
Once Sony learns how to design one, I'll get right on it.
You know what's interesting in this whole analog debate is that I'm pretty sure the only reason the playstations analog is where it is at is because it was an added on feature to the original playstation.
The d-pad was used for a majority of games and only changed after the n64 released and Sony jumped on the analog bandwagon.
Prior to that and mostly since, the far left of the controller is reserved for the pad that controls movement. But sony still had a majority of
Games using the d-pad so they had to put the analog in a place that both was comfortable and didnt disrupt their prior design that consumers had become accustomed to(all of this my speculation mind you). Almost all other controllers have stuck with that philosophy of movement being controlled at the far left of the controller. Nintendo 64 being sort of an exception(but still not really). I mean dreamcast, super nes, Nintendo, sega, GameCube, 360, wiiU, ouya, all put primary movement on the left of the controller, almost always adjacent to the buttons or close too. I kinda wonder, if playstaion had thought of analog before the playstaion released, would they have designed the same controller? And is it just brand awareness and history that has stopped them from branching out into a more redical design like the boomerang or something even more different??