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New Unreal Engine 4 "Helmet" Tech Demo Screenshots

USIGSJ

Member
These should be those helmet pics from the magazine:

Additional info:
It's a personal piece by Jordan Walker (he worked on Samaritan demo and made that street fighter 2 bathhouse scene), you have early WIPs on his site, so I doubt it is art from their next game or a tech demo.

http://mutantspoon.com/

Comment that goes with those pics (in magazine) is about showing off "subtle shader effects and distinct material reflections made possible by, among other things, global illumination".

tumblr_mihx1bQ2hy1qdvj5lo1_1280.jpg

Helmet02.jpg

1361380021-helmet03.jpg
 

This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Sorry for totally off topic random rant but it just struck me when looking at that picture.

edit: damn this got split off into a new thread now an off topic rant is the first post: sorry guys, didn't mean to shit up the thread with off subject rambling.

OT: The material shaders on this are really good, it looks like a real object not some uncanny unversion. (like how PD are good at doing paint/metal shaders for cars vs some games aren't)
 
This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Well said, Depth of Field is idiotic. It's the first effect I always disable when playing a game, thank God for graphics options :)
 

Sylfurd

Member
I disagree, without DOF everything looks flat and noised. It adds a lot of realism and readability to the picture.

I agree it must be used softly in gameplay phases, but in cinematics, it should be used just like in any movie.
 

i-Lo

Member
These should be those helmet pics from the magazine:

DoF, slight Chromatic Aberration and stupendous lighting: If we can get 70-80% of that kind of fidelity on next gen consoles (by the end), it will be a true generational shift.

And here I am expecting almost slight improvement over WiiU's graphical fidelity to keep my expectations in check.
 

1-D_FTW

Member
This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Sorry for totally off topic random rant but it just struck me when looking at that picture.

Totally agree. Looks completely stupid and horrible as soon as you move your eyes away from the focal point. Games would be a lot better if story and visuals acted like you were the star inside of the world, instead of trying to emulate showing a Hollywood movie.
 

schuey7

Member
These should be those helmet pics from the magazine:

The lighting looks far better and the metal looks like metal.I cannot wait to see AAA games on UE4.Hopefully we will see some tonight .Also the better IQ adds a lot to the image.
 

i-Lo

Member
The lighting looks far better and the metal looks like metal.I cannot wait to see AAA games on UE4.Hopefully we will see some tonight .Also the better IQ adds a lot to the image.

The next gen most likely will be all about lighting and shaders when it comes to visuals. And although raw polycount is going up significantly (that plus tessellation will do wonders in years to come) realism is beholden to lighting above all else.
 

Trickster

Member
By the way, look at the dimensions of the picture. If we can fidelity like that on consoles, then I am all for 720p.

You're not gonna get that kinda graphics running realtime on nextgen. That picture looks like something Blur would use for a CGI trailer
 

RoboPlato

I'd be in the dick
Looks nice. Is this from a new video demo like the Elemental one or is it just a static helmet?

Lighting and texture rendering are worlds ahead of UE3.
 

RoboPlato

I'd be in the dick
I think it might be a standalone, but Epic normally is at every console unveil with a demo, so we'll find out soon.

It would be cool to see a realtime UE4 demo on PS4 tonight. I think the Agni's Philosophy lead is in NYC tonight so we're probably getting a new Luminous Engine demo as well.
 
This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Sorry for totally off topic random rant but it just struck me when looking at that picture.

You have so eloquently described the issue I have with 3D movies.

In real life, I choose what my eyes focus on. And being unable to do so disconnects me from whichever medium I happen to be watching.
 

RoboPlato

I'd be in the dick
DOF makes more sense when playing, since you would most likely be looking at where you're aiming.

Yeah it looks weird in stills but I like it while playing as long as it's overdone. It's probably done here to simultaneously show off the bokeh effect and to hide the fact that all the detail in the scene is in the helmet.
 

Vesper73

Member
This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Modern graphics are all about simulating a camera, not your eyes.

I likes me some DoF and chromatic aberration.

Shots look amazing! Those textures!

/opinion
 

i-Lo

Member
You're not gonna get that kinda graphics running realtime on nextgen. That picture looks like something Blur would use for a CGI trailer

Judging from what ND and Crytek are and have done with TLoU and Crysis 3 on consoles, perhaps by the end of the generation we may get indistinguishably close (with smoke n' mirrors) at 720p. Fact is, there is a quite a way to go between this and what WiiU can pull off. I would happy if next gen consoles can go in between that range.
 
Judging from what ND and Crytek are and have done with TLoU and Crysis 3 on consoles, perhaps by the end of the generation we may get indistinguishably close (with smoke n' mirrors) at 720p. Fact is, there is a quite a way to go between this and what WiiU can pull off. I would happy if next gen consoles can go in between that range.

I am not sure why you are using Wii U as a metric, I have yet to see anything on it that looks better than GoW: Ascension.

Anyway this looks good, but without a video, this is just a pretty screenshot of a helmet without a context.
 

Dany

Banned
Epic demoed unreal engine 3 with a brumak and who knew that it would later be gears of war.
So, is this a tease?
 

i-Lo

Member
I am not sure why you are using Wii U as a metric, I have yet to see anything on it that looks better than GoW: Ascension.

Anyway this looks good, but without a video, this is just a pretty screenshot of a helmet without a context.

That may be. But in time, fidelity on WiiU will out do what has been done on PS3/360. I am talking about that time and its inevitable discrepancy with the helmet image.
 

Eideka

Banned
Epic demoed unreal engine 3 with a brumak and who knew that it would later be gears of war.
So, is this a tease?

The "Elemental" demo could turn out to be one of Epic's next IP, who knows.
The Samaritan would be THE project I would greelight, but CliffyB has labeled it as "doozy" on Kotaku....I may be reading too much into it but it seems that we won't see a game based on this tech demo.

http://kotaku.com/5982905/apparently-the-story-behind-epics-dazzling-2011-tech-demo-is-a-doozy
One day I'll be able to give the full story on that. It's really a doozy. If journalists nag Epic enough and they give the OK I'd be glad to give details.
 

Stark

Banned
You're not gonna get that kinda graphics running realtime on nextgen. That picture looks like something Blur would use for a CGI trailer

Going by what First Party studios do on dated hardware, I wouldn't be surprised if we get surprisingly close.
 

alphaNoid

Banned
This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Sorry for totally off topic random rant but it just struck me when looking at that picture.

High aperture, low depth of field is a thing of beauty. You are wrong.
 
This is why DoF is unbelievably stupid in games, you look 5 cm to the left on a helmet right in front of you and everything is a blurry mess.

The effect makes absolutely no sense since your eyes are trying to focus on whatever part you are looking directly at, there is just blur where there shouldn't be.
Even pretending it is to emulate a camera lens,anyone looking through a camera lens would adjust the focus when looking at that part of the helmet.
In an interactive medium it just doesn't work.

Sorry for totally off topic random rant but it just struck me when looking at that picture.
The consoles really need to track your eye movements and make DoF be based off that. That would really be next gen instead of bad. DoF is fine in still shots because they want to focus your attention to a subject. It doesn't work in motion because you will constantly be looking at other parts of the screen.

Also, there is so subtlety in games anymore. They constantly dial up the effects about 5 times the amount as they should. Bloom is horrible too.
 
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