maniac-kun
Member
Thats the best metal i have ever seen in a game engine.
DoF is the new motion blur is the new sepia, like it or not is here to stay.
As for the demo, whats the deal with that louis vuitton-like pattern on the visor?
It'll be toned down someday just as stuff like lens flare was.
Thats the best metal i have ever seen in a game engine.
Was? Did you play bf3?
By the way, look at the dimensions of the picture. If we can fidelity like that on consoles, then I am all for 720p.
You mean 4k downscaled.Indeed, with that image quailty 720p seems rather fine
Somehow this looks too good to be real time though and that kind of smoothness usually means a 1080p image downscaled to 720p
By the way, look at the dimensions of the picture. If we can fidelity like that on consoles, then I am all for 720p.
I'm sure a lot of people would be okay with 720p if it meant perfectly anti-aliased images, but that's extremely unlikely to happen on any near-future console.
That's only helmet...
When we are talking about simple scenes then UE3 can do this:
http://www.youtube.com/watch?v=jiSM1-EV4ZI
Modern graphics are all about simulating a camera, not your eyes.
I likes me some DoF and chromatic aberration.
Shots look amazing! Those textures!
/opinion
You would probably say wow if that helmet moved. I doubt any lighting/shading on it is prebaked into texture.Oh wow, omg that's...that's....a helmet.
It's a single frigging helmet, guys.
I thought they were showcasing ray tracing on the visor but nope. Just a helmet with good IQ.
Would still yawn if they told me this is real time on a x360. Yeah, nice textures and IQ, but it's one helmet.
In 3rd person game it can be easily argued that you see the game world through a lens of the camera.It's the fundemental problem of gracphics today.
Games are games, not movies. We do not view our world through a lens like we do films. Not to mention most films and phtographs attempt to limit these effects as much as possible.
You would probably say wow if that helmet moved. I doubt any lighting/shading on it is prebaked into texture.
In 3rd person game it can be easily argued that you see the game world through a lens of the camera.
The thing with cameras and film is that in a movie or TV series, a director has taken the time to frame things so that everything is set up right and your eyes are looking where the director wants. In a game, you have control over the camera, and it's basically the game simulating a camera simulating eyes. That's not a good thing.
Oh wow, omg that's...that's....a helmet.
It's a single frigging helmet, guys.
I thought they were showcasing ray tracing on the visor but nope. Just a helmet with good IQ.
Would still yawn if they told me this is real time on a x360. Yeah, nice textures and IQ, but it's one helmet.
This man speaks the truth. Open your eyes people. At this rate the next final fantasy will live up to its name...Oh wow, omg that's...that's....a helmet.
It's a single frigging helmet, guys.
I thought they were showcasing ray tracing on the visor but nope. Just a helmet with good IQ.
Would still yawn if they told me this is real time on a x360. Yeah, nice textures and IQ, but it's one helmet.
Imagine KoTOR 3/ME4 at 70-75% this fidelity (given it will not be a corridor shooter).
Is that a given these days?