What is with the Xbox Logo at the end?
Not Playstation exclusive?
Okay it is no longer to see...
Mh?
What is with the Xbox Logo at the end?
Not Playstation exclusive?
Okay it is no longer to see...
Anyone see if they were using r1 or r2 to shoot?
They kept screaming "press R1, press R1!!!". I guess they meant "press R1 (to shoot)".
To people not impressed:
If this doesn't look nextgen then i want whatever you're smoking because clearly you live in another dimension than the rest of us.
This is the best looking game i've seen alongside Driveclub, Deep Down and Infamous 2 Second Son.
The character isn't affected by the air stream, look at his hand. I'm not too impressed tbh.
The character isn't affected by the air stream, look at his hand. I'm not too impressed tbh.
Image is huge said:
I wish they had talked about the direction/concept of the game a bit more at the conference. I love the idea of a divided Vekta. Tons of opportunity for varied environments and being 30 years later opens up new possibilities for weapons.Posted? Really cool game art, shows the whole "wall" plot they're going with; Utopian Vekta on the left, Helghan refugees on the right. Note the 'spy' angle of it as well, Helghan in Vektan uniform (and vice versa?).
Nice catch, here's a higher res version (still hard to make out wtf it is, half destroyed);Something interesting for those are care about the actual plot,
Circled appears to a giant statue that the Helghasts built of their new Visari-type figure on their side of the wall on the tallest building for all of Vekta to see. Can't imagine they like that very much.
Same here, that's why I can't wait for E3.I wish they had talked about the direction/concept of the game a bit more at the conference. I love the idea of a divided Vekta. Tons of opportunity for varied environments and being 30 years later opens up new possibilities for weapons.
I'm guessing the Helghast were allowed on Vekta as a compromise to avoid another war after the genocide in KZ3. Neither side was in the shape for another one so soon.
Anyone see if they were using r1 or r2 to shoot?
Posted? Really cool game art, shows the whole "wall" plot they're going with; Utopian Vekta on the left, Helghan refugees on the right. Note the 'spy' angle of it as well, Helghan in Vektan uniform (and vice versa?).
Something interesting for those are care about the actual plot,
Circled appears to a giant statue that the Helghasts built of their new Visari-type figure on their side of the wall on the tallest building for all of Vekta to see. Can't imagine they like that very much.
The Vektan suit is really quite awesome. It's like a nanosuit...except it doesn't look like dogshit.
It looks like garfield instead.
Posted? Really cool game art, shows the whole "wall" plot they're going with; Utopian Vekta on the left, Helghan refugees on the right. Note the 'spy' angle of it as well, Helghan in Vektan uniform (and vice versa?).
It looks like garfield instead.
Now that Guerilla has the KZ2 multiplayer dude back I hope they really nail it. Potentially one of the best launch titles.
The Vektan suit is really quite awesome. It's like a nanosuit...except it doesn't look like dogshit.
grabbed HD version off sony's site. wow. this is pretty. The city is astounding to look at
but I gotta take it back, don't look like cgi. LOL.
LOL, don't count on it. Based on what I saw from the demo this game will be even more COD-fied than KZ3. They really want to break all ties with KZ2 for some reason.
That...has nothing to do with what I said.
What's so COD-ified about it?
Look at the gunplay and speed of movement. Then compare to KZ2. KZ2 is slow and methodical. This is fast and twitchy.
Also art direction is nothing like KZ2. It's just generic Crysis type stuff.
I am guessing the city will become more like helgan as the attacks progressLook at the gunplay and speed of movement. Then compare to KZ2. KZ2 is slow and methodical. This is fast and twitchy.
Also art direction is nothing like KZ2. It's just generic Crysis type stuff.
Ok, we need to talk about the new enemy design...
Ok, we need to talk about the new enemy design...
First thing that came to mind,Ok, we need to talk about the new enemy design...
Look at the gunplay and speed of movement. Then compare to KZ2. KZ2 is slow and methodical. This is fast and twitchy.
Also art direction is nothing like KZ2. It's just generic Crysis type stuff.
Stop shitting up the Killzone threads dude. I know where you're going with this.
Just wait until they start showing off the other side of the wall,
Did they show DD on Fallon?
Posted? Really cool game art, shows the whole "wall" plot they're going with; Utopian Vekta on the left, Helghan refugees on the right. Note the 'spy' angle of it as well, Helghan in Vektan uniform (and vice versa?).
First I have to say, that I don't believe Guerilla Games to be in a position to reinvent shooters. They've been doing the same thing for a decade now and they are good at what they do and Sony obviously wants to use their strength in pushing high fidelity graphics at this critical time.
But if you really are asking what I would like to see in next-gen shooters, then the answer is easy. To use the power to deliver something that can only be done with such power. The gameplay was identical to what we've seen on PS3. Interactive cut-scene - shoot dudes that pop from cover - interactive cut-scene. The bullet time looked completely tacked on...
It was only missing a turret section as a cherry on top :b
Maybe add a more realistic damage model to the enemies. Focus on developing the AI of enemies and your team. Create an enviroment that's something more than dudes in cover. Create inventive new weapons that can't be done on last gen machines (gravity gun anyone?)... all of these are not that hard to create besides the AI.
Of course we can't tell if the whole game follows this pattern, but if it does, I am genuinely disappointed even though this is a sequel. I'm so burned out of linear AAA games already.
Reminds me of this cat
Would'nt be better if Sony launched a totally new IP along with PlayStation 4, instead of continuing with Killzone? Also, with Destiny coming to the console i guess that the life of the Killzone franchise will be even harder from now on.
Oh right, my bad. I didn't get a clear look and thought he was a spy in uniform. A bit ironic since the costume design of the techy helghan armor match the utopian vekta while the ISA uniform on the right fits in nicely with the ugly helghast world.That Helghan soldier is not in a Vektan uniform/armor dude.
His armor reminds me very much of the capture trooper.
Yeah, it is. It's titled 'art' for some reason, though. So just a render.I am pretty sure that is rendered in engine isn't? At least assets look just what is in the gameplay vids.
Never noticed but that's probably because I have never seen someone suck so bad on a stage demo.
Sorry for going a bit off topic, but Dust 514 is actually pretty good. I downloaded it and deleted it within 5 minutes of playing, but was convinced to download it again and once you figure out what's going on it's pretty fun. I would describe it as a large scale and slowed down version of TF2 with vehicles. There's a big graphics update coming next week so I would recommend giving it another shot then.Good thing you decided to change your mind and wanted to discuss the game, and not trolling every Killzone thread.
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I guess what you're saying is that Sony should bring out a new FPS IP for the PS4? Sure, but i wouldn't want them to kill off the Killzone-franchise because of it. Alot of us are Killzone-fans you know.
Destiny and Killzone : Shadow Fall are two very different games and i don't see Destiny making it to the top to be honest. My initial thought about Destiny, after seeing gameplay and hearing Bungie talk about it, i thought - "huh, so it might just be a better version of Dust 514 then?". Take from that what you will.
Smh, it's not generic at all. I've been wanting to go to Earth since KZ2 was revealed, as that is where everything is high tech / humanity lives in harmony and whatnot.Also art direction is nothing like KZ2. It's just generic Crysis type stuff.
Good thing you decided to change your mind and wanted to discuss the game, and not trolling every Killzone thread.
I guess what you're saying is that Sony should bring out a new FPS IP for the PS4? Sure, but i wouldn't want them to kill off the Killzone-franchise because of it. Alot of us are Killzone-fans you know.
Destiny and Killzone : Shadow Fall are two very different games and i don't see Destiny making it to the top to be honest. My initial thought about Destiny, after seeing gameplay and hearing Bungie talk about it, i thought - "huh, so it might just be a better version of Dust 514 then?". Take from that what you will.
Oh right, my bad. I didn't get a clear look and thought he was a spy in uniform. A bit ironic since the costume design of the techy helghan armor match the utopian vekta while the ISA uniform on the right fits in nicely with the ugly helghast world.
Yeah, it is. It's titled 'art' for some reason, though. So just a render.
Right now I see Killzone as a franchise which failed to gather an equivalent fan base as Halo or Gears of Wars (remaining in the sphere of sci-fi shooters).
NOTE: i also play on Xbox 360 and I really like Halo, so this could have influenced my experience with Killzone. Maybe a Playstation-only user who do not play Halo has better chances to enjoy the Killzone games?