Snowden's Secret
Banned
EDIT: i clarified a few of my claims with Kagari about the nextbox/ps4 and upcoming betrayaltons at e3
I missed this, what are they supposed to be?
EDIT: i clarified a few of my claims with Kagari about the nextbox/ps4 and upcoming betrayaltons at e3
source ?
I missed this, what are they supposed to be?
look at my post history
how i knew them and what the future holds for each console
look at my post history
Your eyes. They are good for using
This is just crazy Bruce...
You mean that the KZ Shadowfall presentation was made using only 1.5GB of video RAM???????? HOLY SHIT!
I can believe that considering the amount of video RAM most PC games require to run at 1080P, but when I think about that, the more I believe going with 8GB GDDR5 was complete overkill and unnecessary.
God bless Sony and Cerny for that, I hope it pays out to then in the end.
We have: http://www.youtube.com/watch?v=zRt2bw82wYoAs of right now we have not seen Watch Dogs running on PS4, right?
Yeah, they were probably usuing ~3GB with the expectation that the OS would use the rest, split down the middle for rendering and the rest similarly to how PS3's 256+256MB had them working, but now with twice the GDDR5 it could mean we'll see Killzone SF at 1080p (or close) running at 60fps. That's my hope, anyway.VRAM They likely were using at least 4GB of GDDR5 and then switched to the 8. Question is though how long ago did they know about the 8? Doesn't seem like they knew until relatively recently.
Uh, that's the demo from PS Meeting, which they said was running on PS4-like PC (spec wise). Probably the 4GB specs.
We did not. It was PC same as Deep Down speced to PS4 like hardware.
We did not. It was PC same as Deep Down speced to PS4 like hardware.
Is there any additional info about Deep Down demo already?
We did not. It was PC same as Deep Down speced to PS4 like hardware.
Where was that said about Deep Down? Dude said it was on PS4 at conference, and I can believe it. Agni Philosophy looks more impressive as a pure tech demo and was definitely running on PS4.
Yeah, they were probably usuing ~3GB with the expectation that the OS would use the rest, split down the middle for rendering and the rest similarly to how PS3's 256+256MB had them working, but now with twice the GDDR5 it could mean we'll see Killzone SF at 1080p (or close) running at 60fps. That's my hope, anyway.
Uh, that's the demo from PS Meeting, which they said was running on PS4-like PC (spec wise). Probably the 4GB specs.
My biggest gripe: Shadow pop-in/transitions.
Lower the resolution if they have to but fix that stuff.
Where was that said about Deep Down? Dude said it was on PS4 at conference, and I can believe it. Agni Philosophy looks more impressive as a pure tech demo and was definitely running on PS4.
Who says it's 2GB only?thanks stillmatic for the gif
so now they're saying KILLZONESF was done with only 2gb DDR5... so... PS4 is a beast.
I had to go back and watch the video to see if it were true and they did outright say it. This bodes well if SE can get their management issues fixed.
My mistake. The demo is different however as the amount of money he withdraws from the bank account is different and the wind effect on the trees is more subtle. Looks like a different build. But still prototype hardware probably. At least it has the Playstation interface and icons.Uh, that's the demo from PS Meeting, which they said was running on PS4-like PC (spec wise). Probably the 4GB specs.
I guess there might have been a slight difference in IQ, but it looked identical otherwise. I am interested to see how FF looks at E3. I am treating the series as a little bit of blank slate. FFXIII look nice, and though a disappointment, was decent. FFXIII-2 was a downgrade visually, and became rather tedious. I doubt I will get Lightning Returns. SE needs to start with a fresh attitude for this gen. Agni Philosophy was pretty different in tone compared to the FFs this gen, but I am not sure if the terrorist-look alikes were the best message to send out on initial release.
Can benefit all sorts of techniques in use. More models and textures and so on can exist in memory, but the system will still only render the pixels of whatever is dictated as visible on-screen (at least beyond the edges of what we see over HDMI). The extra memory also allows for more tricks to be used to reduce render time by making particles less intensive but maintain more population of embers or whatnot in the same space, more or less giving the same effect for less processing cycles, but more ram usage.I'm not a tech head so please correct me if I'm wrong, but the increase in RAM wouldn't benefit most post processing stuff (AA, etc.) instead of framerate?
Well, Agni is not a game so...
Who says it's 2GB only?
EDIT: Derp, found it.
Doesn't really mean that GG only had those 2gb dev kits.
I want someone to post gifs of PC games that look better than this. They will have a hard time.
Can benefit all sorts of techniques in use. More models and textures and so on can exist in memory, but the system will still only render the pixels of whatever is dictated as visible on-screen (at least beyond the edges of what we see over HDMI). The extra memory also allows for more tricks to be used to reduce render time by making particles less intensive but maintain more population of embers or whatnot in the same space, more or less giving the same effect for less processing cycles, but more ram usage.
As for post-processing, this too happens on the processors and the additional ram might not affect it as much. Again, I'm saying "might" and "allows" because I'm not GG, my development experience is limited, and the most time I've spent with Sony's game designers is while working at SCEA as a tester. I'm currently at an art school for filmmaking and game design, so I'm learning like everyone else
look at my post history
how i knew them and what the future holds for each console
May I have a glimpse of the future please
You're welcome and thank you. I can't say how many of the people I've met over the last decade are involved in "next-gen" but a LOT of them are happy in the direction Sony is trying to push it. Microsoft already had some of it down (XBLA indie titles) and Nintendo at least tried with second-screen in the box, but there is a lot coming down the road that can continue to radically shift philosophies and how the gamer interacts with the ecosystems of their preferred platforms. Win win for everyone, I say.That's great, thanks for the explanation friend!
Good luck on the art school! =)
Just read his memory card.
Watch. The. Video.
Then view it with educated eyes. Look at the guy's head when he passes in front of the light from the flames in the background.
Also look at the edges of every object. You can see normal game-engine rendering flaws.
Anyone else feel like Watch Dogs took a significant hit graphically compared to the reveal?
IIRC Geoff asked a few devs if deep down was possible on the ps4 and they said yes, as long as you keep it to a single room without much else going on.
Are you referring to his post history. I did and it seems he got the 8GB thing right. Don't know what to make of the rest. Tbh I do not really care if he will be right or wrong. Its just the possibility of him being right that drives my hype. The sheer mentioning of betrayalton peaked my interest.
I love the drama.
You don't think they can add those in? Look who's uneducated.
IIRC Geoff asked a few devs if deep down was possible on the ps4 and they said yes, as long as you keep it to a single room without much else going on.
It's really weird seeing Derrick being so optimistic. I'm all for it though.
IIRC Geoff asked a few devs if deep down was possible on the ps4 and they said yes, as long as you keep it to a single room without much else going on.
They'll all probably play like shit though
While I agree that they wouldn't purposely add that to make their game look worse, it doesn't indicate that it was real-time. In-engine can (and usually does) mean that they used their real-time assets and engine to pre-render cutscenes and maintain the same look and feel (including some of the aliasing). Does this mean that whole demo was pre-rendered? No idea, but I think there are several parts of it that can easily be done with the hardware specs given.... You think they added in stuff like z-fighting and other artifacts just to make it look real? Wut? I'm not sure why it's so hard to accept that it was a real-time demo when it was right there with the Square Enix tech demo. The SE one was even more impressive imo simply for its scale.
there is a direct feed trailer.At this moment, Shadow Fall doesn't look that impressive in 1080p direct feed shots.
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_000.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_001.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_002.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_003.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_004.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_005.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_006.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_007.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_008.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_009.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_010.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_011.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_012.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_013.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_014.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_015.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_016.png
You are probably joking, but I feel Knack is going to play great. Mark Cerny knows his stuff.They'll all probably play like shit though
Yeah, they were probably usuing ~3GB with the expectation that the OS would use the rest, split down the middle for rendering and the rest similarly to how PS3's 256+256MB had them working, but now with twice the GDDR5 it could mean we'll see Killzone SF at 1080p (or close) running at 60fps. That's my hope, anyway.
How are they bullshots and how are they downsampled if they're 1080p direct feed shots?
yes it is true
actually i refuted that comment first but the poster is claiming 1.5g for graphics which is very true
Guerilla convinced SONY for the 8gig RAM which was changed like 2.5 months ago
EDIT: i clarified a few of my claims with Kagari about the nextbox/ps4 and upcoming betrayaltons at e3
KZ is the only game that blew people away at e3. did you see how many things were happening on screen . It looked familiar but you havent senn all of KZ. Evolution also blew people away and the realtime Capcom demo too
edit: Also I'm disappointed Knack isn't in the OP. I thought it looked like a pixar/dreamworks movie. Such amazing and clean IQ and amazing smoke effects.
source ?