Chinpoko_Master
Member
I hope that it's actually coming to next gen platforms. I'm expecting it will, but I'll be really disappointed if it's not.Cannot wait to see Dark Souls 2 running on next-gen hardware.
I hope that it's actually coming to next gen platforms. I'm expecting it will, but I'll be really disappointed if it's not.Cannot wait to see Dark Souls 2 running on next-gen hardware.
I hope that it's actually coming to next gen platforms. I'm expecting it will, but I'll be really disappointed if it's not.
The cgi in Lair you mean? Cause if you mean the game, you might be the person with the worst case of clouded memory on graphics here on the forum.
This GIF really does look in-game to me.
The reason I say this is because of the way the dragon reacts to being hit. CAPCOM has a way of conveying when you hit an enemy that always sticks out.
In Resident Evil, they'll twitch where you shot them.
In Dragon's Dogma, wherever you hit the enemy, that part will shake.
In this, if you look at the way the knight swings the sword at the dragon, it doesn't really even make contact.
Despite that lack of contact, it still reacts in a way that's convincing and looks to be satisfying.
The problem I have with Knack is that the art style looks like cheap Astro Boy-esque CG. It also looks like it was designed by an Anime influenced team trying to mimic western CG, and not quite getting it right. If the designs were more unique, they'd do a much better job of highlighting the wonderful rendering quality.
That said, I have no doubt the gameplay and design will be aces.
Massive resolution downsampling.Why do the gifs always look better than the trailers and games?
Why do the gifs always look better than the trailers and games?
Lair's come up a lot in the last few days since PS meeting and I'm thinking maybe I should try to score a copy cheap as I've never played it.
Couldn't find an HD video download anywhere. :\ The explosions looked amazing from what I could tell on YT.yeah, Knack not getting enough love - I would make gifs if I knew how to. lol THe amount of particles on display is cool but the artstyle takes away a lot of the "OMFG, love" that might have gone its way
Couldn't find an HD video download anywhere. :\ The explosions looked amazing from what I could tell on YT.
Would you have believed GOW: Ascension and Beyond: Two Souls were possible back in 2005?
It also took us years to achieve what GoW and Beyond are doing. There were years of transition and evolution. It didn't just happen when we jumped to a new generation of hardware.
Lair had CGI?
edit:
Is that CGI?
Why do the gifs always look better than the trailers and games?
All I can think of is the fucking ridiculously enormous budgets and development periods these games will require.
http://www.youtube.com/watch?v=BLdTn8Z1AM0&sns=em
Lair did not look very good.
At the time not to shabby, but nowhere close to deep down.
This GIF really does look in-game to me.
The reason I say this is because of the way the dragon reacts to being hit. CAPCOM has a way of conveying when you hit an enemy that always sticks out.
In Resident Evil, they'll twitch where you shot them.
In Dragon's Dogma, wherever you hit the enemy, that part will shake.
In this, if you look at the way the knight swings the sword at the dragon, it doesn't really even make contact.
Despite that lack of contact, it still reacts in a way that's convincing and looks to be satisfying.
Well, that aside, there's one obvious flaw in the visuals that pretty much dictates to me that its in game. When the guy swings his sword, his underclothes clip through his armor. Even with all that power they still haven't gotten rid of clipping yet.
thanks stillmatic for the gif
so now they're saying KILLZONESF was done with only 2gb DDR5... so... PS4 is a beast.
I love that it's come to the point of showing heavily, heavily downsampled gifs as representation of a platform's power.
I mean, 480x270? Really now? Halo 4, hell even Super Mario Galaxy 2, look CGI at that resolution. The games look great, but you should use gifs at the original resolution to be realistic.
PS: Next-gen isn't just getting here, it's been here for a while now--> http://www.neogaf.com/forum/showthread.php?t=506297
At this moment, Shadow Fall doesn't look that impressive in 1080p direct feed shots.
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_000.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_001.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_002.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_003.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_004.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_005.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_006.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_007.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_008.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_009.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_010.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_011.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_012.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_013.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_014.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_015.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_016.png
http://www.youtube.com/watch?v=BLdTn8Z1AM0&sns=em
Lair did not look very good.
At the time not to shabby, but nowhere close to deep down.
At this moment, Shadow Fall doesn't look that impressive in 1080p direct feed shots.
At this moment, Shadow Fall doesn't look that impressive in 1080p direct feed shots.
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_000.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_001.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_002.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_003.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_004.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_005.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_006.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_007.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_008.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_009.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_010.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_011.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_012.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_013.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_014.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_015.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_016.png
At this moment, Shadow Fall doesn't look that impressive in 1080p direct feed shots.
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_000.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_001.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_002.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_003.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_004.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_005.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_006.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_007.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_008.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_009.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_010.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_011.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_012.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_013.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_014.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_015.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_016.png
Wut? Remember, isn't a complete game at all...
Yup here we go. Nitpicking certain shots from a game not even in alpha yet. Bravo.
At this moment, Shadow Fall doesn't look that impressive in 1080p direct feed shots.
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_000.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_001.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_002.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_003.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_004.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_005.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_006.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_007.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_008.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_009.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_010.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_011.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_012.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_013.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_014.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_015.png
http://images.eurogamer.net/2013/articles//a/1/5/5/8/5/1/6/Killzone_016.png
It's like your trying to find a contradiction but I don't see it. It can still be a big jump, as proven by the image quality, but it's not finished yet.Wait so everyone defends Killzone: Shadow Fall, saying it looks like a huge leap from last gen, but as soon as someone post some shots that don't look all that great people start pulling the "It isn't done yet" card.
That's why I said "at this moment". I have no doubt it'll look better at release.Wut? Remember, isn't a complete game at all...
Wait so everyone defends Killzone: Shadow Fall, saying it looks like a huge leap from last gen, but as soon as someone post some shots that don't look all that great people start pulling the "It isn't done yet" card.
Wait so everyone defends Killzone: Shadow Fall, saying it looks like a huge leap from last gen, but as soon as someone post some shots that don't look all that great people start pulling the "It isn't done yet" card.
Because quality of picture meaning AA, certain effects etc are handled mostly in last stage of developement. Right now what is awesome and what should give you idea is scale, art, characters models etc.
For example janky animation at start. That will be probably patched by game release. There is still 7-8 months till release of game and game is still not yet completed.
Other example. Demo of GoW3 had way worse AA in few months they added MLAA and game looked superb.
I saw 1080p version of trailer and i can say even with those small problems game looks fucking amazing. A fucking big step from shitty 720p with terrible AF terrible AA and lot of low resolution texture and effects.