People had the same reaction with Metroid. Once Prime came out, it changed everything and became one of the best Metroid games next to Super Metroid.
Not saying Mario should be an FPS, of course, but maybe Tomb Raider will be so good that it'll have a similar influence that RE4 and Metroid Prime did whenever a beloved popular franchise has a drastic makeover.
This is probably the one review I'll actually give some credit to. They've been pretty critical of the game so far, and they tend to tell it straight with their impressions.I'll read the RPS review.
The OT for this will be magnificent.
That's a whole lot more extreme than the transition from the previous TR games to the reboot, though. And if anything, the franchise should've been getting this kind of hate since Legend TBH. That's when TR stopped being TR. Everyone who wasn't upset then really shouldn't bother starting with this hate now IMO. It just seems like people jumping onto the bash train because it's popular ATM.
After watching the latest "Final Hours" episode on TR from Gametrailers, they mentioned her hair and how it needs to be as realistic and well animated as possible, so I can definitely see it being that new ATI tech, I just hope we can force it on Nvidia cards like ATI with PhysX.
Also, lol.
I never liked GAF's opinion on things. YES, I'm generalizing and YES, sometimes I have similar opinions, but there's always this elitism involved with a lot of things here. There's genuine discussion and behind that there's brewing one-sidedness. Games that are completely different than their previous incarnations have a 50/50 chance of being celebrated. Usually it will be decided by the first piece of media or news regarding said games.
As soon as Trailer one comes out and one guy notices, "Oh, she sure is moaning an awful lot...", or, "Where's the horror? I want horror, not this PoS Action-Shooter!", or even, "LOL @ Name, I already forgot! Looks too much like Batman gameplay." etc.
All of these are valid concerns, but neither of them affects the integrity of the respective games.
It's better to judge a game on why people like it or dislike it rather than listening to ratings, or people slamming the game for stupid details.
So far I love the new Lara, the setting, the dirt, the voice acting, and the combat looks pretty intense at times. I don't know if I like the collecting, but hopefully it won't be too tedious or will be rewarding enough to compensate. I can't wait to play on PC.
After watching the latest "Final Hours" episode on TR from Gametrailers, they mentioned her hair and how it needs to be as realistic and well animated as possible, so I can definitely see it being that new ATI tech, I just hope we can force it on Nvidia cards like ATI with PhysX.
Also, lol.
I never liked GAF's opinion on things. YES, I'm generalizing and YES, sometimes I have similar opinions, but there's always this elitism involved with a lot of things here. There's genuine discussion and behind that there's brewing one-sidedness. Games that are completely different than their previous incarnations have a 50/50 chance of being celebrated. Usually it will be decided by the first piece of media or news regarding said games.
As soon as Trailer one comes out and one guy notices, "Oh, she sure is moaning an awful lot...", or, "Where's the horror? I want horror, not this PoS Action-Shooter!", or even, "LOL @ Name, I already forgot! Looks too much like Batman gameplay." etc.
All of these are valid concerns, but neither of them affects the integrity of the respective games.
It's better to judge a game on why people like it or dislike it rather than listening to ratings, or people slamming the game for stupid details.
So far I love the new Lara, the setting, the dirt, the voice acting, and the combat looks pretty intense at times. I don't know if I like the collecting, but hopefully it won't be too tedious or will be rewarding enough to compensate. I can't wait to play on PC.
When exactly is the review embargo up? Someone's making a thread, right?
No shit. I completely agree.
There were guys in here who claim Hitman absolution was not a stealth game. And when I asked what is stealth game, they couldn't answer.
I was upset with it then. Actiony QTE-filled bullshit. Now they do a reboot and have a chance to get away from the baggage they created and instead they make the baggage the entire game.
Hitman absolution was a stealth game, just a terrible one.
No shit. I completely agree.
There were guys in here who claim Hitman absolution was not a stealth game. And when I asked what is stealth game, they couldn't answer.
and because?
and because?
The Final Hours stuff worth a watch?
I would say a stealth game is one in which stealth is the only way to complete a mission. There might be other options, but they should be much more difficult since failure to be stealthy in a stealth game should be punished severely so as to discourage any other method.
I'll read the RPS review.
Hitman absolution was a stealth game, just a terrible one.
Rubbish. It's one of the only stealth games this gen, and they released a patch that made the disguise system much less finicky and broken. It had better stealth design than Human Revolution, vents that funnel you through checkpoints and turning invisible sort of makes the stealth elements in that game a joke.
I only mention Human Revolution because there have been like half a dozen stealth games this gen.
Rubbish. It's one of the only stealth games this gen, and they released a patch that made the disguise system much less finicky and broken. It had better stealth design than Human Revolution, vents that funnel you through checkpoints and turning invisible sort of makes the stealth elements in that game a joke.
I only mention Human Revolution because there have been like half a dozen stealth games this gen. If you have problems with using stealth in Absolution, it's on the player.
and because?
I'm not sure how many games can be 'stealth' game in this industry to exactly fit this criteria.
For me, stealth game is giving people option to play stealth throughout the game and give benefit for being stealth.
For hitman absolution it is actually more fun and rewarding to be stealthy throughout the game and gave players number of different options to play (for example you don't have to take costumes for entire game. You can absolutely play in suit throughout the game and it gives you reward for it)
Metal Gear Solid, (yeah tactical espionage action but it is stealth game.) for me it is FAR easier to just go Rambo everything. But who can argue that it is not a stealth game?
After watching the latest "Final Hours" episode on TR from Gametrailers, they mentioned her hair and how it needs to be as realistic and well animated as possible, so I can definitely see it being that new ATI tech, I just hope we can force it on Nvidia cards like ATI with PhysX.
In the thread I linked I started playing it after the disguise patch and I mention that if this is considered patched then I can only imagine how horrible it was before, because the system flat out does not work at all.
And because what?
The whole game was designed around counter intuitive disguise mechanic and weird instinct meter that made the game almost impossible to play purely stealth in higher difficulty.
When levels like King of Chinatown emulate the older hitman games it succeed, but even then there is less options to be less stealthy in killing your target due to level size and obviously fewer numbers of these kind of levels.
And because what?
The whole game was designed around counter intuitive disguise mechanic and weird instinct meter that made the game almost impossible to play purely stealth in higher difficulty.
When levels like King of Chinatown emulate the older hitman games it succeed, but even then there is less options to be less stealthy in killing your target due to level size and obviously fewer numbers of these kind of levels.
I played it on Expert a few weeks ago and using disguises made the game a cakewalk for me, you have to sneak around while being disguise most of the time, you can't briskly stroll past dudes hoping they don't lose their shit.
http://www.neogaf.com/forum/showthread.php?t=506518
Scan through that thread. Or just the first post and the last page of it where I get to the end.
Huh, on one hand that's surprisingly positive. On the other hand it's also surprising to hear that Brian Altano actually plays videogames.BOOM!
And here we uncover the problem with that game's disguise system. If you have to do the same thing disguised that you have to do in normal clothes, there is no point to using disguises. Something I mentioned back then too.
And here we uncover the problem with that game's disguise system. If you have to do the same thing disguised that you have to do in normal clothes, there is no point to using disguises. Something I mentioned back then too.
I was just about to ask what the point of a disguise is if you still have to sneak around.
It's been a while but didn't you have to so the same thing in Blood Money? I seem to remember that you could get spotted even in dusguises.
I was just about to ask what the point of a disguise is if you still have to sneak around.
sounds like the female version of Far Cry 3 haha
I was just about to ask what the point of a disguise is if you still have to sneak around.
Well obviously there is no objective "good game," so everything is opinion. So yeah, to Derrick, it means it's a bad game. The game you wanted might be a bad game to somebody else.
It's been a while but didn't you have to so the same thing in Blood Money? I seem to remember that you could get spotted even in dusguises.
I just remembered it's on PC too so I'm sure RPS will tear it a new one. They do the best ether jobs on all these shitty run of the mill games, usually military FPS games.
Shit, you should mainly use explosives in Absolution for a distraction to lure guards away from their post, one of the last missions where there's 30 dudes just in the middle of the area wasn't a problem when I detonated an explosive on the opposite side where I was headed and snuck past all of them.
No, because not being disguised makes them lose their shit in a second, being disguised gives you a few seconds on expert to get away from their line of sight. Crouching behind something or running away where they lose their sight line doesn't make them any more suspicious, take advantage of that.
I honestly think you didn't explore or attempt to understand the systems in the game, I'll admit they didn't teach you any of them correctly, but you simply didn't play around enough with the game.
I feel like we are just gaming the game basically with an incomplete design choice or broken design choice. (I'll never know, I ain't Eidos)
You worked around an incompetent AI base with mechanics that fools it. That's does not mean we are incompetent and didn't explore enough of the games mechanics.
I feel like we are just gaming the game basically with an incomplete design choice or broken design choice. (I'll never know, I ain't Eidos)
You worked around an incompetent AI base with mechanics that fools it. Just because we didn't do the same thing it means we are incompetent and didn't explore enough of the games mechanics.
Are you talking about Absolution specifically? Because this honestly works towards any hitman game, blood money especially.
You can throw infinite coins in Blood Money and lure targets to places they would otherwise never go to. It is stupid as everloving fuck, but it's possible. AI manipulation has always been a big part of the series.
Are reviews expected to go live at midnight (PST) like usual?
I think it was tomorrow morning 7PST or something.Are reviews expected to go live at midnight (PST) like usual?
Are you talking about Absolution specifically? Because this honestly works towards any hitman game, blood money especially.
You can throw infinite coins in Blood Money and lure targets to places they would otherwise never go to. It is stupid as everloving fuck, but it's possible. AI manipulation has always been a big part of the series.