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PS4 Pro Benefits for 1080p TV Owners (general and game-specific)

I really think we need a thread dedicated to the benefits that PS4 Pro brings to 1080p TV owners. I'd like to include:

1) General graphical/performance boosts to all patched games.
2) System improvements (not just graphical) for PS4 Pro compared OG PS4.
3) Game-specific graphical/performance benefits.

I'll update this post as people help drop the info.

Bottom Line for Visuals on 1080p TVs
The bottom line is that it's going to vary on a per-game basis. At the most basic level, you should get super-sampling as standard - the process where a higher resolution image is downscaled to 1080p. It may not sound particularly thrilling, and the boost to image quality basically depends on how good anti-aliasing was in the base PS4 title to begin with. Titles like Uncharted 4 are already extremely clean, but the difference in others can be dramatic.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review

PS4 Pro Features (4K TV not required)
- Even if a game merely patches in a 4K mode, it will be downsampled to 1080p on a 1080p set which is generally a huge boost to IQ
- Some games (such as Rise of the Tomb Raider) are providing a choice over visual modes. The player can choose between a focus on resolution, frame rate, or other graphical enhancements.
- Improved Wifi (5ghz) from OG PS4 and same as the Slim. Source: http://www.neogaf.com/forum/showthread.php?t=1275204
- Quieter system than OG PS4
- Extra USB port (in the back)
- PSVR gaming is visually enhanced. Here is a thread with specific VR game enhancements: http://www.neogaf.com/forum/showthread.php?t=1310047
- 1080p/60fps remote play
- Has an optical audio port (unlike the PS4 Slim)
- Better quality video clips through Share button (1080p @ 30fps)
- Ability to stream at 1080p with 60fps
- Faster SSD / SSHD game loading through new SATA III port
- 1 GB of new standard RAM is added to the system. The net result is approx. 512 MB of GDDR5 RAM freed up for games. The rest of the added RAM is for other purposes (OS, 4K). Source: http://www.polygon.com/2016/10/21/13358416/ps4-pro-extra-ram-memory/
- Improved DS4 controller included (Slim too), with a more accessible light bar and lower latency when connected by cable (doesn't force Bluetooth)

Game-specific Improvements

Frequently Updated List of Pro-patched Games (4K & 1080p improvements)
http://www.gamespot.com/articles/every-ps4-pro-game-that-is-and-isnt-getting-an-upg/1100-6443385/

Rise of the Tomb Raider
Rise of the Tomb Raider will have three visual modes for the PS4 Pro. The 4K Visuals displays the game at the highest resolution, while limiting frame rate to 30 FPS. High Frame Rate mode supports 60 FPS and 1080p, providing "smoother and more fluid animation while exploring, and tighter controls during combat."

Finally, the Enriched Visuals mode renders at 1080p and 30 FPS, but uses the extra power on "both new and existing rendering features to improve overall image quality."

http://www.gamespot.com/articles/see-rise-of-the-tomb-raiders-ps4-pro-upgrades/1100-6445074/

Then you’re like… this is a beautiful area, I want to take a closer look, you can slide over a notch and now we have enhanced visuals. That’s actually 1080p locked at 30 frames but we throw everything in that we can – lighting, multi-pass rendering, texture shading, reflections, density of pixels, density of particle effects… everything we can turn on. It’s just this beautiful-looking experience at a locked 1080p, 30 frames.
http://www.playstationlifestyle.net/2016/09/15/rise-of-the-tomb-raider-ps4-pro-features-three-visual-modes/

Rise of the Tomb Raider has real issues coping with sub-pixel detail, resulting in shimmering and pixel-popping that severely detracts from what is otherwise a simply beautiful game. PS4 Pro, running in super-sampling mode, cleans up nearly all of the artefacts and looks simply sensational. Furthermore, games operating with dynamic resolutions also see clear benefits - Titanfall 2 is a key case in point here.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review

Video comparison of Tomb Raider's graphical modes
http://www.pushsquare.com/videos/93...-1080p-graphics-options-playstation-4-footage


Horizon: Zero Dawn
For starters, for players who still possess standard 1080p HDTVs, we’re able to offer far better image quality. We’ve got a number of techniques at our disposal. The most logical one is supersampling. This is a very high-quality anti-aliasing technique, which basically means we internally render at a higher resolution (close to 4K) before shrinking it down to the final 1080p resolution. As our internal calculations are done at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no jaggies — and a more stable image.

We’re also looking at enhancing the quality of our shadow maps and increasing the quality of our anisotropic filtering. This is a technique which increases the quality of texture sampling, resulting in more detailed environment textures. We still have to tweak these elements of the 1080p output quality for the final game, but we have quite a bit of power yet to play with.
http://blog.us.playstation.com/2016/11/01/how-ps4-pro-enhances-horizon-zero-dawn/

Improved shadow maps, extra detail, and enhanced colors. It'll feature higher quality anisotropic filtering, which means upgraded texture sampling, resulting in more detailed environments. Additionally, supersampling will render Horizon's resolution at a resolution "close to 4K" and then shrink it down to 1080p.
http://www.gamespot.com/articles/every-ps4-pro-game-that-is-and-isnt-getting-an-upg/1100-6443385/


Titanfall 2
Resolution and frame rate won’t be the only areas of improvement on the PS4 Pro. Titanfall 2 will be a higher-fidelity experience on the system. McCoy said that the console will allow Respawn to include “high-res shadows, and maybe higher particle counts.”
http://www.polygon.com/2016/10/24/13385024/titanfall-2-ps4-pro-frame-rate-resolution

Screenshot Comparisons
http://www.neogaf.com/forum/showthread.php?t=1308019


Battlefield 1
It's important to point out that PS4 Pro's BF1 enhancements are not simply limited to resolution. Moving through some of the more demanding areas of the campaign, Pro frame-rates are significantly improved over the more variable base PlayStation 4 version, so it's clear that some GPU power has been dedicated to ensuring a smoother experience overall - not just in upping pixel-count.

The Pro version seems to be resolving higher quality textures in addition to the resolution boost. On top of that, the effects pipeline sees tangible upgrades - for example, GPU-accelerated particles are much higher in number than PlayStation 4 equivalents, again occupying a mid-point between the existing consoles and the top-end PC experience.
http://www.eurogamer.net/articles/digitalfoundry-2016-bf1-and-fifa-17-frostbite-shines-on-ps4-pro

First 10 minutes of 1080p gameplay
https://www.youtube.com/watch?v=h0X8EGePtFY


Ratchet & Clank
-PS4 Pro users with a 1080p TV will see a big increase in gameplay image quality as well. The technique we’re using to get to those better resolutions is something we’re calling Temporal Injection.
http://blog.us.playstation.com/2016/11/03/ratchet-clank-ps4-pro-update-coming-soon/

1080p footage:
http://www.gamersyde.com/news_ratchet_clank_on_ps4_pro-18526_en.html


Infamous Second Son & First Light
And if you don’t have a 4K TV, you’ll still see a smoother image as the PS4 Pro will scale down to match your 1080p display.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review
http://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/


Hitman
Players without 4K will also benefit from the increased resolution as the image will be downsampled to 1080p to benefit from higher quality shading and less flickering highlights.
https://hitman.com/en-us/news/ps4-pro-support#


The Witness
If you have a PS4 Pro, and are outputting to a 1080p TV, The Witness will render at 1080p, 60fps, 4x MSAA (which is substantially higher than the base PS4’s 900p, 60fps, 2x MSAA).
http://the-witness.net/news/2016/11/ps4-pro-patch-update/


Firewatch
PS Pro Customers with a 1080p Display: enhanced detail distance, smoother loads, and much higher quality shadows.
http://blog.camposanto.com/post/152960478249/firewatch-is-now-updated-and-enhanced-to-support


Nioh
Option 1: “Movie Mode”
This mode focuses on resolution over frame rate, offering beautiful high resolution graphics with stable 30fps
Option 2: “Action Mode”
Here the emphasis is on frame rate, providing a stable 60fps
Option 3: “Movie Mode (Variable frame rate)”
Finally, this option provides high resolution graphics with a variable frame rate that may go over 30fps.
https://blog.eu.playstation.com/2016/11/03/action-rpg-nioh-to-be-published-by-sie-ps4-pro-enhancements-detailed/


Killing Floor 2
These high-res textures will be used whether the player is playing on a 4K TV or a standard 1080p display. In addition to the ultra textures, the extra memory allowed us to increase our dynamic shadow resolution. Killing Floor 2’s custom deferred renderer uses a number of shadowing techniques including dynamic shadows. When these dynamic shadows are used they will be crisper and higher resolution on PS4 Pro then the standard PS4. When playing on a 1080p TV, Killing Floor 2 is effectively super sampled, resulting in much higher quality and smoother anti-aliasing.
http://blog.us.playstation.com/2016...-ps4-pro-details-open-beta-begins-november-4/
 
Good idea.

Do we know yet what resolution the screenshot captures are in 1080p mode?

Edit :asking because if the screenshots are in 1080p and not 4K then it might be useful to limit screenshots in this thread to 1080p ones.
 

The Ummah

Banned
This is a good idea, as many people are waiting to make the 4K jump but are looking at purchasing the Pro. Myself included.

It's been discussed, but this can be the general hub. I'm sure I've missed info deep in random Pro threads.
 

Smo21

Member
Seems like tomb raider, infamous and the Lord of the rings game all have specific 1080 modes. Rest seem to be down sampling so far
 

Loudninja

Member
To start off :

Infamous Second Son & First Light :
1080p benefits:
- And if you don’t have a 4K TV, you’ll still see a smoother image as the PS4 Pro will scale down to match your 1080p display.

http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review
http://blog.us.playstation.com/2016/11/04/infamous-second-son-first-light-showcase-power-of-ps4-pro/

Horizon Zero Dawn:
-1080p benefits
For starters, for players who still possess standard 1080p HDTVs, we’re able to offer far better image quality. We’ve got a number of techniques at our disposal. The most logical one is supersampling. This is a very high-quality anti-aliasing technique, which basically means we internally render at a higher resolution (close to 4K) before shrinking it down to the final 1080p resolution. As our internal calculations are done at a resolution much higher than 1080p, more detail survives before we shrink it down to 1080p, resulting in smoother edges — virtually no jaggies — and a more stable image.
http://blog.us.playstation.com/2016/11/01/how-ps4-pro-enhances-horizon-zero-dawn/

Killing Floor 2
-1080p benefits
These high-res textures will be used whether the player is playing on a 4K TV or a standard 1080p display. In addition to the ultra textures, the extra memory allowed us to increase our dynamic shadow resolution. Killing Floor 2’s custom deferred renderer uses a number of shadowing techniques including dynamic shadows. When these dynamic shadows are used they will be crisper and higher resolution on PS4 Pro then the standard PS4. When playing on a 1080p TV, Killing Floor 2 is effectively super sampled, resulting in much higher quality and smoother anti-aliasing.
http://blog.us.playstation.com/2016...-ps4-pro-details-open-beta-begins-november-4/

Paragon
Extra grass/foliage.
Volumetric effects. (lightshafts, extra fog at base, etc)
Farther HLOD and viewdistance.
Screen Space Reflections.
Motion Blur.
Contact Shadows.
Improved Bloom.
Full 1080p resolution.
http://www.neogaf.com/forum/showthread.php?t=1310043

Ratchet and Clank
Benefits for 1080p owners
-PS4 Pro users with a 1080p TV will see a big increase in gameplay image quality as well. The technique we’re using to get to those better resolutions is something we’re calling Temporal Injection.
http://blog.us.playstation.com/2016/11/03/ratchet-clank-ps4-pro-update-coming-soon/
 
good thread IMO. too many people ask this question. If I had the capability then I would actually create sticky thread on PS4 pro which explains everything about the console. Including this question which I see being asked everyday many times.
 

fixuis

Member
As a 10080p only tv owner, i welcome this thread with open arms! Don't know if this belongs here but one the other benefits that i am getting the ps4 pro for is that it can do 1080p 60fps remote play as well..which will be awesome!!
 

Loudninja

Member
Hitman
Players without 4K will also benefit from the increased resolution as the image will be downsampled to 1080p to benefit from higher quality shading and less flickering highlights.
https://hitman.com/en-us/news/ps4-pro-support

Should add this to the OP
The bottom line is that it's going to vary on a per-game basis. At the most basic level, you should get super-sampling as standard - the process where a higher resolution image is downscaled to 1080p. It may not sound particularly thrilling, and the boost to image quality basically depends on how good anti-aliasing was in the base PS4 title to begin with. Titles like Uncharted 4 are already extremely clean, but the difference in others can be dramatic.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review

Tomb Raider

Rise of the has real issues coping with sub-pixel detail, resulting in shimmering and pixel-popping that severely detracts from what is otherwise a simply beautiful game. PS4 Pro, running in super-sampling mode, cleans up nearly all of the artefacts and looks simply sensational. Furthermore, games operating with dynamic resolutions also see clear benefits - Titanfall 2 is a key case in point here.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review
 

joeblow

Member
General Pro improvements (compared to OG & Slim PS4) I've heard that 1080P owners may want to factor in:

- PSVR gaming is visually enhanced
- Faster game loading from the default 1TB hard drive
- Faster SSD / SSHD game loading through new SATA III port
- Quieter system (Slim is quiet too)
- Extra USB port (in the back)
- Improved Wifi (Slim is improved too) and Remote Play (1080P @60fps)
- Better quality video clips through Share button (1080P @60fps)
- An extra 512 MB of GDDDR5 RAM allocated for gaming (like ultra textures)
- One extra GB of standard RAM added to the system for OS stuff
- Improved DS4 controller included (Slim too), with a more accessible light bar and lower latency when connected by cable (doesn't force Bluetooth)
 

Vashetti

Banned
General Pro improvements (compared to OG & Slim PS4) I've heard that 1080P owners may want to factor in:

- Faster game loading from the default 1TB hard drive
- Faster SSD / SSHD game loading through new SATA III port
- Quieter system
- Extra USB port (in the back)
- Improved Wifi (Slim is improved too) and Remote Play (1080P @60fps)
- Better quality video clips through Share button (1080P @60fps)
- More GDDDR5 RAM allocated for gaming (512 MB)
- Half a GB of standard RAM added to the system for OS stuff
- Improved DS4 controller included (Slim too), with a more accessible light bar and lower latency when connected by cable (doesn't force Bluetooth)

It's a full 1GB.
 

Bog

Junior Ace
Waiting for some actual Skyrim downsample screens (not the ones some guy did on his own using a 4K screenshot).
 

mandiller

Member
Great thread. All the info I need. But like a lot of people, I'm hanging out for info on what Battlefield 1's pro patch does. So weird there's no info from the developer about what it does and when it's available. Why hide that?
 

baconcow

Member
Witness, The

If you have a PS4 Pro, and are outputting to a 1080p TV, The Witness will render at 1080p, 60fps, 4x MSAA (which is substantially higher than the base PS4’s 900p, 60fps, 2x MSAA).

Source: 1, 2


Also, Nioh needs some boldin'.
 

icespide

Banned
It should be mentioned that even if a game merely implements a 4kish Pro mode, that will be downsampled to 1080 on a 1080 set which is a huge boost to IQ. 1080p improvements are not exclusive to special 1080p modes
 

double jump

you haven't lived until a random little kid ask you "how do you make love".
This is a great thread and has me interested in getting a pro. I feel like the average consumer has been bombarded with info and it's hard to keep up with everything.
 

BennyBlanco

aka IMurRIVAL69
So none of these games are going for 60 fps that don't already run in 60 fps on regular ps4s?

giphy.gif
 

BSpot

Member
Would someone be so kind as to point to either a reference or source stating the wifi is improved?

Iwanttobelieve.gif
 

Aalvi

Member
So all I'm doing is telling my PS4 to output in 4K even though I have a 1080p

So I guess in FFXV settings I go put it to 4K, it wouldn't actually be called supersampling, right?
 
Polygon on Hitman:
Meanwhile, as noted before, IO Interactive’s Hitman, which has frame rate problems on both PS4 and Xbox One, ran much, much more smoothly on the PS4 Pro in my limited time with the game.
Does that mean 60fps? Dunno, but apparently improved performance.

Also, Call of Duty:IW is reporting more stable 60fps regardless of resolution mode as well.
 
Remember when people wouldn't shut up about how difficult it would be to implement these changes and have "options" like on PC and how crappy that would be. I remember. GAF seems pretty happy now.
 
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