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Mass Effect 3 - Citadel (SP, ~4GB) and Reckoning (MP) DLC announced

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Sulla1980

Member
Will buy, but I buy them all. Omega didn't really do it for me since I have always preferred the world and characters over the action in Me.
 

Bisnic

Really Really Exciting Member!
I'm waiting for the DLC where you play as the british guy from the trailer that you meet up with near the end. I can imagine it being pretty good as you actually are on Earth fighting the good fight while Shepard is apparently on the citadel partying it up wasting fuckin time.




Because 1 and 2 had post game DLC? It's not that hard to see how people may want to get a good ending out of the game for once.

ME1 didn't have any post game DLC. In fact it's impossible to continue playing the game after you've beaten it. You either go back to the main menu or start all over again with the same Shepard. And ME2 DLCs were all playable before you get to the end. Only Arrival could be considered post game DLC, but even then you can play it after you've recruited like half your crew.
 

Patryn

Member
ME1 didn't have any post game DLC. In fact it's impossible to continue playing the game after you've beaten it. You either go back to the main menu or start all over again with the same Shepard. And ME2 DLCs were all playable before you get to the end. Only Arrival could be considered post game DLC, but even then you can play it after you've recruited like half your crew.

Prior to that, actually, I believe. I'm replaying ME2, and I got the Arrival mission almost right after I got the Normandy (think I did one or two missions?)
 
Super happy now that I put off replaying through the games after Omega came out. Pumped for a dlc that might supplement my friend-fiction.

tumblr_lpo1xlcwwF1r0i0gco1_500.gif
 

nel e nel

Member
Well, to be honest, most missions were just "Kill bad guys and reach your destination = Victory!".

Only a few sidequests happening on the Citadel were the exception.

Still didn't stop me from liking the game and buying all the SP DLCs though.

To be even more honest, the entire series has been pretty much 'kill bad guys, reach destination' or fetch quests, with exposition in between. Or in the case of Lair of the Shadow Broker: reach destination, kill bad guy. ;P
 
Besides the ending, which they later adressed, it was a fantastic game. It had more companion dialogue than the previous two games, and while i agree that some of the ex-companions had too little content, all of them still got one full mission dedicated to them as well as appearances on the citadel after. Dont forget that ME3 has 8 companions with a lot of content, and those saying "ALL OF THEM SHOULD HAVE RETURNED AS SQUAD MAETS LOL"are delusional. Considering whats going on in the game with the reaper war, id say its still pretty good in the scheme of things. It was a game that had a lot content, they crammed everything they could into it given the time frame. For most people its a 20+ hours game, for me it was nearing 30, wanting to see everything.

Im not sure what you are expecting, but this is far more content than the average SP campaign. They listened to fans and adjusted the ending, and now they are listening to fans in regards to more companion content. I cant possibly see how your critique is justified unless you mean to criticise the entire concept of DLC, because if THIS falls under something that should have been in the main game, then 95% of all other games with dlc deserve even harsher criticism.

ME3 was not a very good game. The first and last few missions were mindless and poorly designed, and the middle is full of dumb filler sidequests, an awful hackneyed plot that can't decide when things are urgent or not, level and mission design became largely unimaginative, fighting Reaper forces was obnoxious and boring, and almost every new character introduced is awful or dull.

Nearly every bit of single player DLC introduced to ME3 is something that feels like an oversight from the original game's release. From Ashes was cut from the main game and plot mid-development and sets up some of the ideas of the ending and introduces an actually interesting new character, Extended Cut makes the ending not nearly as confusing or plothole ridden, Omega was lame but it let you go back to an important location that seemed conspicuously missing, Leviathan provides new novel types of environments, new mysteries, and essential lore that were solely missing from ME3's main game of defending bases from Cerberus and searching for space artifacts, and Citadel presumably provides a chance to connect with your past and current crew that isn't a mechanical "OH HEY SHEPARD WELL BYE SHEPARD" cutscene like in the main game.
 

nel e nel

Member
ME1 didn't have any post game DLC. In fact it's impossible to continue playing the game after you've beaten it. You either go back to the main menu or start all over again with the same Shepard. And ME2 DLCs were all playable before you get to the end. Only Arrival could be considered post game DLC, but even then you can play it after you've recruited like half your crew.

[pedantry]Technically, if you have Bring Down The Sky installed BEFORE you start a play, you can access it anytime after you get Spectre status. [/pedantry]
 

Omega

Banned
ME3 was not a very good game. The first and last few missions were mindless and poorly designed, and the middle is full of dumb filler sidequests, an awful hackneyed plot that can't decide when things are urgent or not, level and mission design became largely unimaginative, fighting Reaper forces was obnoxious and boring, and almost every new character introduced is awful or dull.
There's no point.

Lime made a post listing half the flaws this game has and people still pretend this is a good game not to mention a year later and they still don't know what was wrong with the ending and think EC fixed it. What EAware did is like putting a bandaid on a gunshot wound

Production values > gameplay
 

nel e nel

Member
There's no point.

Lime made a post listing half the flaws this game has and people still pretend this is a good game not to mention a year later and they still don't know what was wrong with the ending and think EC fixed it. What EAware did is like putting a bandaid on a gunshot wound

Production values > gameplay

You know people are allowed to have a different opinion than you or Lime, right?
 
There's no point.

Lime made a post listing half the flaws this game has and people still pretend this is a good game not to mention a year later and they still don't know what was wrong with the ending and think EC fixed it. What EAware did is like putting a bandaid on a gunshot wound

Production values > gameplay

The main part of the game, the combat, really was of great quality. The fact that MP is still being played by enough people to support free DLC is proof of that.
 

Dany

Banned
I just realized this..

Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2, including Urdnot Wrex!


Oh god, Wrex and Thane on the same squad... agh! :O
 
There's no point.

Lime made a post listing half the flaws this game has and people still pretend this is a good game not to mention a year later and they still don't know what was wrong with the ending and think EC fixed it. What EAware did is like putting a bandaid on a gunshot wound

Production values > gameplay

What are some problems that ME3 has that aren't also issues with ME2?
 
What are some problems that ME3 has that aren't also issues with ME2?

ME2 respected most of the characters, the universe and the decisions you made in the previous game, while ME3 didn't bother. All the other problems that were present in both games were in much more measured quantities in ME2.
 
ME2 respected most of the characters, the universe and the decisions you made in the previous game, while ME3 didn't bother. All the other problems that were present in both games were in much more measured quantities in ME2.

Mass effect 2 flat out ignores what path you pushed garrus towards and makes him renegade no matter what. Tali becomes a one note "Shepard you're so perfect" quarian infodump, ashley and kaidan are turned into beligerent retards, wrex is marginilzed, and liara's entire character makes a 180.

As for respectin the universe, thermal clips is all that needs to be said. Seriously, the entire reaper threat is rendered comical due to the sudden incompetence of all the people in power combined with harbingers goofy "Shepard I'm gonna get you" schtick. Terminator baby does not help.

As for decisions and cconsequences, you have to be joking right? Every decision either results in an altered sentence or two (seriously, killing the council does nothing different) or creates a situation that you can just red text/blue text your way out of. Every decision in the series is like this except for amusingly 2 situations on ME3 (krogan and squaring scenarios are based entirely on actions from previous games and you can't BS your way out of the consequences)

The ending made people notice a shitload of problems with ME3's writing. But that doesn't mean that the same problems didn't affect ME2. It just had an emotionally satisfying conclusion apart from the terminator so nobody gave a fuck.
 

eot

Banned
Fixed. Tired of ripoff DLC.

Same here.
I actually didn't even finish Omega so I don't see myself getting this unless it gets amazingly positive reviews. Omega was probably the most overpriced piece of content I've ever paid for. Their price gouging is out of control.
 

Kurtofan

Member
Citadel FAQ:

When Can I Play the Citadel DLC?
You can play the Citadel DLC any time after stopping the Cerberus coup attempt on the Citadel and before beginning your attack on Cronos Station. (Note, I had previously said London, but was mistaken).

Will (CHARACTER NAME) be present in the DLC?
We would prefer not to spoil which characters will be present, or in what context, beyond what we’ve said: the DLC offers a chance to adventure with your ME3 squad, along with Urdnot Wrex, and to connect with old friends, including romances.

Will (CHARACTER NAME) be present only after a certain mission?
After completing the adventure portion of the Citadel DLC, you will have the chance to reconnect with old friends. Your friends will only appear once you have completed their content from the main game. For example, you will only be able to meet up with Jack after both completing Grissom Academy and talking to Jack in the bar at Purgatory.

Should I Have Everything Else in the Game Done Before Playing Citadel?
There is no right or wrong time to play the Citadel DLC, once it’s unlocked. If you play the Citadel DLC with everything else unlocked (just before attacking Cronos Station), the new DLC content will all be unlocked. If you play the Citadel DLC right after stopping the Cerberus coup attempt, the DLC content will unlock naturally over the course of the main game.

Does the Citadel DLC Affect the Ending?
No, not beyond the possibility of adding new war assets to increase your Galactic Readiness score. You may of course continue on to play the endgame after completing the Citadel DLC, but there is also a natural “stopping point” that should make it clear where the DLC content ends and your return to the main game begins.
 

firehawk12

Subete no aware
It's so weird that the final wrap up to the trilogy is still set before the ending. But I guess they just didn't want to do something with that ending where
Sheppard lives
.
 

Woorloog

Banned
It's so weird that the final wrap up to the trilogy is still set before the ending. But I guess they just didn't want to do something with that ending where
Sheppard lives
.

Can't do that because some people didn't choose it. Or achieve it. Too many choices that radically change things.
Which is also a reason i doubt ME4 will be a sequel, for this would force BioWare to choose canon ending, pissing off everyone who didn't choose that ending. Would require re-doing a lot of worldbuilding...
 

firehawk12

Subete no aware
Can't do that because some people didn't choose it. Or achieve it. Too many choices that radically change things.
Which is also a reason i doubt ME4 will be a sequel, for this would force BioWare to choose canon ending, pissing off everyone who didn't choose that ending. Would require re-doing a lot of worldbuilding...
Well, they did force a canon ending on DA1 for DA2 anyway.

I suppose their Extended Cut thing was supposed to assuage any post-game concerns anyway.
 

Patryn

Member
Can't do that because some people didn't choose it. Or achieve it. Too many choices that radically change things.
Which is also a reason i doubt ME4 will be a sequel, for this would force BioWare to choose canon ending, pissing off everyone who didn't choose that ending. Would require re-doing a lot of worldbuilding...

I expect ME4 to be a sequel, and as I've previously stated, I expect them to choose option E, otherwise known as none of the above.
It'll be as if Shepard picked destroy, but the Geth will still be around.
 
There's no point.

Lime made a post listing half the flaws this game has and people still pretend this is a good game not to mention a year later and they still don't know what was wrong with the ending and think EC fixed it. What EAware did is like putting a bandaid on a gunshot wound

Production values > gameplay

A game can be flawed but still good and fun.

I'm still having fun with the multiplayer.
 

Woorloog

Banned
Well, they did force a canon ending on DA1 for DA2 anyway.

I suppose their Extended Cut thing was supposed to assuage any post-game concerns anyway.

Actually, they didn't really. If you start a new game without importing, sure, but even then you can choose. Not that there are truly different endings for DAO, other than minor things such as who rules, which doesn't have any effect for later games... For expanded universe BioWare has made "canon" choices but those are expanded universe.
Imported saves use you what you wanted. With some slight exceptions, like Anders and Lelianna living no matter what.

Can't do that for ME4, because the endings change the world RADICALLY (unlike DAO's ending). Can't import those without making a lot of worldbuilding and development effort.
Or if they do, they repeat the problem of ME3: players' choices are thrown away outside some superficial changes. Fans would be pissed off.
Or they could choose not to have save importing and piss people off. Maybe they'll offer some choices for backround but then those changes are superficial again. And piss people off.
 
The only way to respect the endings of ME3 are to make multiple games each set in a parallel universe where different endings were chosen. Each game would be titled after the ending chosen: Mass Effect: Synthesis, Mass Effect: Control, Mass Effect: Destruction, Mass Effect: Refusal, or whatever. The franchise could go on forever this way, but fans would probably not be happy because whichever they would release first will piss off someone and there would be no guarantee the others would come out.

Or they make one really short game were those endings are respected and they get deep into the differences of how that effects the universe. Of course the story would have to be short and that would upset people, but you could always play it again with the other choices.

Not like any of that will happen though. I imagine a sequel would take place thousands of years in the future with that time gap justifying what will be superficial differences between the choice of ME3's ending. For example, the Geth might be destroyed but there will be a very similar Robotic race that has all the same voice acting but a different look and name. Something similar to the Reapers will exist for those that chose destroy. Synthesis's big difference would be any living being has that green computer pattern on it. And so on.
 

lucius

Member
I don't know all ME3 dlc has been worse overall than ME2, From Ashes really should have came with every new game. If this isn't like 8-10 hours I will pass and hope for a price drop.
 

Kurtofan

Member
So any news about this yet? Any details?

I just posted this but nobody cares :(

Citadel FAQ:

When Can I Play the Citadel DLC?
You can play the Citadel DLC any time after stopping the Cerberus coup attempt on the Citadel and before beginning your attack on Cronos Station. (Note, I had previously said London, but was mistaken).

Will (CHARACTER NAME) be present in the DLC?
We would prefer not to spoil which characters will be present, or in what context, beyond what we’ve said: the DLC offers a chance to adventure with your ME3 squad, along with Urdnot Wrex, and to connect with old friends, including romances.

Will (CHARACTER NAME) be present only after a certain mission?
After completing the adventure portion of the Citadel DLC, you will have the chance to reconnect with old friends. Your friends will only appear once you have completed their content from the main game. For example, you will only be able to meet up with Jack after both completing Grissom Academy and talking to Jack in the bar at Purgatory.

Should I Have Everything Else in the Game Done Before Playing Citadel?
There is no right or wrong time to play the Citadel DLC, once it’s unlocked. If you play the Citadel DLC with everything else unlocked (just before attacking Cronos Station), the new DLC content will all be unlocked. If you play the Citadel DLC right after stopping the Cerberus coup attempt, the DLC content will unlock naturally over the course of the main game.

Does the Citadel DLC Affect the Ending?
No, not beyond the possibility of adding new war assets to increase your Galactic Readiness score. You may of course continue on to play the endgame after completing the Citadel DLC, but there is also a natural “stopping point” that should make it clear where the DLC content ends and your return to the main game begins.
 

Kinyou

Member
Sounds like the DLC is mostly meant as fan service.




...which means I'll probably end up buying it

(Though I would have preferred this stuff to be in the main game. Felt like there wasn't enough character interactions in ME3)
 

Kurtofan

Member
Sounds like the DLC is mostly meant as fan service.




...which means I'll probably end up buying it

(Though I would have preferred this stuff to be in the main game. Felt like there wasn't enough character interactions in ME3)

ME3 had a lot of squadmate interactions though.
 

Kurtofan

Member
Them singling out Wrex like that makes me think if there's going to be any special squadmates for this he'll be the only one.

Urdnot Wrex is the only remaining ME1 squadmate(that is possibly not dead or in ME3) which is why he is singled out.

I doubt he'll be the only special squadmate, since they brought back all voice actors for this.
 

CorrisD

badchoiceboobies
Looking forward to someone doing a quick write up when this comes out, I wont be getting it any time soon, but it would be good to know if it is at all worth it.

It's so weird that the final wrap up to the trilogy is still set before the ending. But I guess they just didn't want to do something with that ending where
Sheppard lives
.

Well they already somewhat changed the ending to hint more at the fact that Shepard
might be alive, before we had just the little snippet after the ending with him/her breathing, but with the extended ending they stopped your love interest putting your name on the wall. So the possibility is there is they wanted to take it, lol.

I expect ME4 to be a sequel, and as I've previously stated, I expect them to choose option E, otherwise known as none of the above.
It'll be as if Shepard picked destroy, but the Geth will still be around.

Ideally, if the
destroy ending didn't snuff out AI like Edi and the Geth then to me there really wouldn't be a downside to choosing it over the others. The Destroy ending also removes the Reapers from the equation, they used to be cool in ME1 and most of ME2 but with ME3 their personality and general characterisation just got thrown aside, and now of course we have the Leviathan instead.

So I would just take that ending and go with it as it leaves the universe kinda as it was without any drastic changes like giant space cop robots or everyone is now gree.
 
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