I always thought it was a neat picture, makes it seem like you can aim with the actual sight of the gun instead of a floating reticule. But I have no idea if it was ever actual gameplay, and if it was how it affected gameplay.
It's the same IGN footage spliced together.
That was one of the points they had when showing the game at E3.That seems way to zoomed in. Your FOV is horrible for a game that requires you to be wary of your surroundings and it would be a real headache going in and out of zooming mode.
Damnit. Every time I see more of this game I regret selling my PS3 after U3. I really hope they make an HD remake on the PS4 at one time.
I really get a Splinter Cell vibe from this (early SC, not the recent ones) where you actually have to sneak and be aware of what's going on. That's a good thing.
I do hope it's more open, like if you go into a 'warehouse' it's not just boxes you duck behind and none of the doors open. I love games where you scavenge and go into 5 rooms and find one thing you need from a box in the back of an obscure room. THAT is survival. Even dodging and ignoring enemies altogether.
My hopes are still up though, I just really hope it's more open than a corridor survival. Nothing ruins a good atmosphere of suspense like knowing you have to go through that door, duck behind that box, and there's no other path.
I always thought it was a neat picture, makes it seem like you can aim with the actual sight of the gun instead of a floating reticule. But I have no idea if it was ever actual gameplay, and if it was how it affected gameplay.
The you can't be tricked, bullied or baited into answering something you do not want to or can not disclose.
Some more footage,
https://www.youtube.com/watch?v=4CWpLyUe1y8
Points towards the game not being built around listen mode, but can't say with any certainty until the game is actually, but this footage is encouraging. I don't like the death cut scene triggering when a clicker gets too close, I hope that's removed/replaced as the hitbox for it triggering is pretty big.
Well that's the thing. You can engage me and we can talk about all I can without having the PR draw and quarter me. but bullying or baiting or tricking wont get you anyway anyway.
First: you trying to judge this game from some video of a prealpha I imagine; opinable to have an idea of what do you talking about. Secondly: HDR & procedural shader are present in every console game? Lol wat? Uh on console? Absolutely no, the hell do you are talking about? Procedural shader are quite limited compared ND engine & just lately Ubi has tried something but not at the same level. & about HDR, Ue3 not use HDR, Rage engine (aka GTA/RDR) not use, never will use (GTA V), probably only the cryengine use it. HDR it's a rarety except for some ps3 exclusive, are you sure to know so much? About poor geometry probably you don't know anything but ND game use one of the most higher number of polygons in their character, the fact you can't perceive it, it's your fault. I doubt they have pared back something compared uncharted 3. In any case, you are trying to pass your impression like a tech analysis, I assure to you ND hardly fails from this point of views. I can concur just for the texture, but probably because it use I guess trilinear filter.
I will actually be using listening mode actively, my friend has bad hearing. It also seems to be helpful for people like myself who don't want to have near heart-attacks when playing games.
You're the guy that posted that awesome Far Cry 1 shot - http://www.neogaf.com/forum/showpost.php?p=49653960&postcount=198
Welcome to ignore list
Like I said before, they're not ISMs. ISMs are much more advanced.Imperfect shadow maps. I didn't even know this existed before I saw it in this game (E3 demo). Not everything uses this, however.
Please don't have a coronary. I don't want that on my conscience!
He thinks you guys faked the enemy AI, says it was all smoke and mirrors. I am also skeptical at this point, the enemy AI you guys showed at E3 was one of the most interesting I have seen since beat FEAR back in the day. Why suddenly hide it and focus on the brain dead clickers?
GAF being GAF.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Still looking forward to this game, although I hope the "wallhack" is completely optional.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Like I said before, they're not ISMs. ISMs are much more advanced.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
I wasn't able to sort through this entire thread, but what's the deal with seeing enemies through walls? Can this feature be turned off?
That was, honestly, the only thing that really bothered me about this demo.
CONSPIRACY. should I show you our reveal roadmap from oh, at least six months ago, that had the "infected reveal" slated for feb/march? I doubt that would convince you either because OBVIOUSLY I would doctor the dates and file timestamps to support our coverup. Naughty Dog is out to get you!
We ain't hiding shit. There's a marketing/PR campaign and we're sticking to it, with minor timing adjustments.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
CONSPIRACY. should I show you our reveal roadmap from oh, at least six months ago, that had the "infected reveal" slated for feb/march? I doubt that would convince you either because OBVIOUSLY I would doctor the dates and file timestamps to support our coverup. Naughty Dog is out to get you!
We ain't hiding shit. There's a marketing/PR campaign and we're sticking to it, with minor timing adjustments.
Its more like character model is projected onto nearest surface and it reads how close individual parts of character model are to surface to enhance depth of shadow map and compare it to how surface is lit to determine strength of this projected shadow.
GTA 5 has also great self-shadowing tech on characters that increases depth of shadows and ssao blackness based on how it turned off from light source, if its already shadowed and if its covered with ssao which gives it very nice visual effect that is a little overblown, but still looks good and fits to the scene.
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.
this topic is getting pathetic, arne shouldn't even be wasting his time here
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.
That's not what you are doing. Being skeptical is fine, I'm even on the side that thinks lot of the various gameplay elements still need some tweaking, but you are going on a slippery slope of "oh since they show zombies the humans AI must suck." They possibly could be, but you made the conclusion base on a demo at PAX...
That's a leap of logic I'm still trying to understand.
Still can't though.