• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last Of Us - Off screen footage from PAX East

Derrick01

Banned
arne's got some thick skin for sticking around through all of this :lol. Glad a lot of...inaccuracies are being cleared up.
 
I'm on media blackout so I can't contribute but to the Naughty Gods reading this I just want to say that this looks exactly like the game I've been wanting someone to make since this gen started. The effort and attention to detail you put into everything you do is much appreciated. Keep up the good work guys.
You are a fantastic community manager Arne, I hope you stick around for the OT.
 
I always thought it was a neat picture, makes it seem like you can aim with the actual sight of the gun instead of a floating reticule. But I have no idea if it was ever actual gameplay, and if it was how it affected gameplay.

That seems way to zoomed in. Your FOV is horrible for a game that requires you to be wary of your surroundings and it would be a real headache going in and out of zooming mode.
 
It's the same IGN footage spliced together.

Ah, I only watched the YT video this morning as the IGN player is just terrible. It's a much better representation of the game than the Gamespot footage, definitely allayed some fears I had.

As I said though, not happy with the cut-scene automatically triggering when the clickers get too close.
 

benny_a

extra source of jiggaflops
That seems way to zoomed in. Your FOV is horrible for a game that requires you to be wary of your surroundings and it would be a real headache going in and out of zooming mode.
That was one of the points they had when showing the game at E3.

When you get tackled by a human the amount you can see is reduced by a lot giving you less overview of the battlefield. It's a dynamic camera.

I can see why that is not necessary for regular shooting though.
 
Damnit. Every time I see more of this game I regret selling my PS3 after U3. I really hope they make an HD remake on the PS4 at one time.

I really get a Splinter Cell vibe from this (early SC, not the recent ones) where you actually have to sneak and be aware of what's going on. That's a good thing.

I do hope it's more open, like if you go into a 'warehouse' it's not just boxes you duck behind and none of the doors open. I love games where you scavenge and go into 5 rooms and find one thing you need from a box in the back of an obscure room. THAT is survival. Even dodging and ignoring enemies altogether.

My hopes are still up though, I just really hope it's more open than a corridor survival. Nothing ruins a good atmosphere of suspense like knowing you have to go through that door, duck behind that box, and there's no other path.
 

-Plasma Reus-

Service guarantees member status
Damnit. Every time I see more of this game I regret selling my PS3 after U3. I really hope they make an HD remake on the PS4 at one time.

I really get a Splinter Cell vibe from this (early SC, not the recent ones) where you actually have to sneak and be aware of what's going on. That's a good thing.

I do hope it's more open, like if you go into a 'warehouse' it's not just boxes you duck behind and none of the doors open. I love games where you scavenge and go into 5 rooms and find one thing you need from a box in the back of an obscure room. THAT is survival. Even dodging and ignoring enemies altogether.

My hopes are still up though, I just really hope it's more open than a corridor survival. Nothing ruins a good atmosphere of suspense like knowing you have to go through that door, duck behind that box, and there's no other path.

They've shown a variety of different ways you can handle situations. There are different paths you can take in pretty much every situation. This was in the last 15 minute gameplay demo they showed a few months back.
 

Superflat

Member
I always thought it was a neat picture, makes it seem like you can aim with the actual sight of the gun instead of a floating reticule. But I have no idea if it was ever actual gameplay, and if it was how it affected gameplay.

It sounds neat but -really- aiming down sights would constantly put the camera perfectly positioned right behind the barrel, FPS/COD style, wouldn't it? If it was like the picture you quoted, where it's over the shoulder and the gun is aiming off to side with no reticle, it would miss way more than necessary. Are there other games that do that for shooting mechanics?
 

arne

Member
The you can't be tricked, bullied or baited into answering something you do not want to or can not disclose.


Well that's the thing. You can engage me and we can talk about all I can without having the PR team draw and quarter me. but bullying or baiting or tricking wont get you anywhere anyway.
 
Some more footage,

https://www.youtube.com/watch?v=4CWpLyUe1y8

Points towards the game not being built around listen mode, but can't say with any certainty until the game is actually, but this footage is encouraging. I don't like the death cut scene triggering when a clicker gets too close, I hope that's removed/replaced as the hitbox for it triggering is pretty big.

The game looks awesome. I bet less people would be complaining if we had these vids in HD. The details of the bushes and the perfect animation of the clickers is really cool.

Don't worry Arne, just release a cool looking 'release trailer' and everyone will see how good this thing is.
 

-Plasma Reus-

Service guarantees member status
Well that's the thing. You can engage me and we can talk about all I can without having the PR draw and quarter me. but bullying or baiting or tricking wont get you anyway anyway.

I will actually be using listening mode actively, my friend has bad hearing. It also seems to be helpful for people like myself who don't want to have near heart-attacks when playing games.
 

KKRT00

Member
First: you trying to judge this game from some video of a prealpha I imagine; opinable to have an idea of what do you talking about. Secondly: HDR & procedural shader are present in every console game? Lol wat? Uh on console? Absolutely no, the hell do you are talking about? Procedural shader are quite limited compared ND engine & just lately Ubi has tried something but not at the same level. & about HDR, Ue3 not use HDR, Rage engine (aka GTA/RDR) not use, never will use (GTA V), probably only the cryengine use it. HDR it's a rarety except for some ps3 exclusive, are you sure to know so much? About poor geometry probably you don't know anything but ND game use one of the most higher number of polygons in their character, the fact you can't perceive it, it's your fault. I doubt they have pared back something compared uncharted 3. In any case, you are trying to pass your impression like a tech analysis, I assure to you ND hardly fails from this point of views. I can concur just for the texture, but probably because it use I guess trilinear filter.

You're the guy that posted that awesome Far Cry 1 shot - http://www.neogaf.com/forum/showpost.php?p=49653960&postcount=198

Welcome to ignore list :)

Ps. Far Cry 1 had HDR.
 

arne

Member
I will actually be using listening mode actively, my friend has bad hearing. It also seems to be helpful for people like myself who don't want to have near heart-attacks when playing games.

Please don't have a coronary. I don't want that on my conscience!
 
It´s funny how anyone can complain on Naughty dog and this game. ND has never let us down, and I doubt they will with this sweet ass looking game.


okey I admit that uncharted 3 was not as good as the previous ones. but it was still damn fun and impressive. However trying to do something better than uncharted 2 is just going to be impossible.
 

noobasuar

Banned
He thinks you guys faked the enemy AI, says it was all smoke and mirrors. I am also skeptical at this point, the enemy AI you guys showed at E3 was one of the most interesting I have seen since beat FEAR back in the day. Why suddenly hide it and focus on the brain dead clickers?

Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.
 

Stark

Banned
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

Marketing is now an excuse?
 

Hoo-doo

Banned
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

Dude, what's your problem.
 
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.



You sir have no patience.
 

sunnz

Member
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

Yea lets focus marketing on half the game until its released and not show what people also want to see, the infected.

THEY DON'T want to spoil the game completely, they want to leave surprises, should R* only should driving for GTA and not show the other modes of transport?

It shows a different side of the game, stop with your BS conspiracies.
 
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

You must be a huge fan of Alex Jones.
 

KKRT00

Member
Like I said before, they're not ISMs. ISMs are much more advanced.

Its more like character model is projected onto nearest surface and it reads how close individual parts of character model are to surface to enhance depth of shadow map and compare it to how surface is lit to determine strength of this projected shadow.

GTA 5 has also great self-shadowing tech on characters that increases depth of shadows and ssao blackness based on how it turned off from light source, if its already shadowed and if its covered with ssao which gives it very nice visual effect that is a little overblown, but still looks good and fits to the scene.
http://www.youtube.com/watch?feature=player_detailpage&v=Vzue74y7A84#t=12s
 

arne

Member
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.


CONSPIRACY. should I show you our reveal roadmap from oh, at least six months ago, that had the "infected reveal" slated for feb/march? I doubt that would convince you either because OBVIOUSLY I would doctor the dates and file timestamps to support our coverup. Naughty Dog is out to get you!

We ain't hiding shit. There's a marketing/PR campaign and we're sticking to it, with minor timing adjustments.
 

paully

Banned
I wasn't able to sort through this entire thread, but what's the deal with seeing enemies through walls? Can this feature be turned off?

That was, honestly, the only thing that really bothered me about this demo.
 
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

A magician never reveals his tricks and you never show all your cards at once. They need to save some new stuff for the launch of the game. In fact I was perfectly content never seeing the infected at all until playing the game. No point showing everything
 
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

What in the.... Where's my tin foil hat...

People were crying out to see more of the Infected, and when ND finally do, people accuse them of this?
 

i-Lo

Member
I wasn't able to sort through this entire thread, but what's the deal with seeing enemies through walls? Can this feature be turned off?

That was, honestly, the only thing that really bothered me about this demo.

Given it is mapped to a button, the choice to use it lies with the player.
 

Ghazi

Member
CONSPIRACY. should I show you our reveal roadmap from oh, at least six months ago, that had the "infected reveal" slated for feb/march? I doubt that would convince you either because OBVIOUSLY I would doctor the dates and file timestamps to support our coverup. Naughty Dog is out to get you!

We ain't hiding shit. There's a marketing/PR campaign and we're sticking to it, with minor timing adjustments.

Dat fine print. Well you've won me over arne, sticking to my pre-order.
 
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

this topic is getting pathetic, arne shouldn't even be wasting his time here
 

Dusky

Member
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

Please stop with these inane posts.
 

noobasuar

Banned
CONSPIRACY. should I show you our reveal roadmap from oh, at least six months ago, that had the "infected reveal" slated for feb/march? I doubt that would convince you either because OBVIOUSLY I would doctor the dates and file timestamps to support our coverup. Naughty Dog is out to get you!

We ain't hiding shit. There's a marketing/PR campaign and we're sticking to it, with minor timing adjustments.

Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.
 
Its more like character model is projected onto nearest surface and it reads how close individual parts of character model are to surface to enhance depth of shadow map and compare it to how surface is lit to determine strength of this projected shadow.

GTA 5 has also great self-shadowing tech on characters that increases depth of shadows and ssao blackness based on how it turned off from light source, if its already shadowed and if its covered with ssao which gives it very nice visual effect that is a little overblown, but still looks good and fits to the scene.

Mhh, could be something like a more sophisticated implementation of AO fields then.

http://hal.inria.fr/inria-00070242/
http://reedbeta.com/talks/
http://www.selfshadow.com/talks/rwc_gdc2010_v1.pdf

The SSAO in the new Tomb Raider also gives a very convincing indirect shadow effect, though it's also very limited.

(The guy's shadow on the wall):
http://www.youtube.com/watch?v=Xy_PTm4H_lw&t=436
 
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.

That's not what you are doing. Being skeptical is fine, I'm even on the side that thinks lot of the various gameplay elements still need some tweaking, but you are going on a slippery slope of "oh since they show zombies the humans AI must suck." They possibly could be, but you made the conclusion base on a demo at PAX...

That's a leap of logic I'm still trying to understand.
Still can't though.
 

Superflat

Member
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.

To say your stance is merely skeptical is disingenuous.
 

antic604

Banned
Wow, this thread is hilarious with people complaining about really unimportant and mainly optional stuff...

I myself am really pumped up for this game and the more I see of it, the more I'm looking out for buying it - this will probably be the first game ever I buy day one at full price :) The gameplay is awesome, but I wanted to also mention the graphics - even in those off-screen videos it's stunning how they did the weather effects, like the wind blowing the raindrops when they're outside or the water flowing down on glass windows when inside the buildings. The attention to detail is stunning, even if on the whole this will be slightly less impressive than Uncharted 2/3, which would make sense as the environments and gameplay area seem fairly larger.
 

jgmo870

Banned
Well that's your story and you can stick with it but sorry if I don't buy everything that PR says. Some of us can wait before proclaiming something the greatest game ever and would rather remain skeptical rather than throw hyperbolic praise around.

You can wait before claiming its the greatest game ever...

but you have no problem saying that the AI wasn't as impressive as they claimed?

#noobasaurlogic.
 

noobasuar

Banned
That's not what you are doing. Being skeptical is fine, I'm even on the side that thinks lot of the various gameplay elements still need some tweaking, but you are going on a slippery slope of "oh since they show zombies the humans AI must suck." They possibly could be, but you made the conclusion base on a demo at PAX...

That's a leap of logic I'm still trying to understand.
Still can't though.

I just feel that its suspicious that we haven't seen any human interactions since the E3 demo and that nobody's been allowed to experience the human A.I for themselves and instead they show enemies that are "stupid" instead.
 
Top Bottom