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Halo |OT15| Beta-tested, GAF approved

Walking Dead has been pitiful lately. So boring.

Wait, Walking Dead is about zombies? What a shame. Here I was thinking someone was truly going to innovate and depict a tale pitting man against man against the bare elements, withstanding nature's tests of time. You guys get too emotionally attached to TV shows.
 

Rev3rb

Member
Wait, Walking Dead is about zombies? What a shame. Here I was thinking someone was truly going to innovate and depict a tale pitting man against man against the bare elements, withstanding nature's tests of time. You guys get too emotionally attached to TV shows.

banned.
 
Walking Dead XBLA Episode 1 is Grade A Garbage.

Horrible annoying characters
Shitty choice system

Come at me.

Wut
gta_sa2012-03-1823-32-54-07.png
 
K

kittens

Unconfirmed Member
Going to be honest, I could never really get into The Walking Dead. Its not bad but to me I just have never been able to stand it.
I read like 200 pages of the graphic novel, and then couldn't take it anymore. So many of the conflicts were about petty shit that could have easily been resolved with kindergarten level conflict resolution skills. I can put up with that to a degree, but when it pervades so many of the interactions and conflicts, it's hard for me to take a story seriously.

[Edit : I haven't seen the TV show, so I have no idea if it's any different. Also, it's a shame about the books, because I really wanted to keep reading to see where the plot went, and the characters were mostly cool... But I just couldn't stand how the interpersonal dynamics and conflicts were written.]

Bungie said don't expect a trailer from them.
Bummer. Hopefully we'll get some sort of significant info, at least.
 

wwm0nkey

Member
I read like 200 pages of the graphic novel, and then couldn't take it anymore. So many of the conflicts were about petty shit that could have easily been resolved with kindergarten level conflict resolution skills. I can put up with that to a degree, but when it pervades so many of the interactions and conflicts, it's hard for me to take a story seriously.


Bummer. Hopefully we'll get some sort of significant info, at least.

Yeah those were my issues with it as well.


Also they are still talking about their game so we should hear some new info.
 
Just throwing it out there as an idea to allow more consistent playlist settings without dividing up TUs and whatnot.

Let's say, hypothetically, all the main playlists used consistent gametype settings right down to the sandboxes. You and some buddies go in to play Team Objective. Your voting options are:

CTF / One Flag / Assault / One Bomb

Everyone votes for One Bomb. Rather than segregate playlists, immediately following this vote, a second set of options come up, with the map and gametype displayed in a footnote somewhere on the screen. Two giant squares fill up most of the remaining voting space.

LEGACY (Mark V Helmet Icon)
Magnum and 1 Frag starts across the board.

LOADOUTS (Spartan IV Recruit Helmet Icon)
Players may spawn with their customized loadouts.

Depending on what gets the majority vote, players will use either play "Legacy CTF" or "Loadout CTF," though this gametype difference itself isn't specified in-game due to how minute of a change it is.

Do you guys think something like that would be feasible rather than changing gametype settings per playlist?
 

Caja 117

Member
I read like 200 pages of the graphic novel, and then couldn't take it anymore. So many of the conflicts were about petty shit that could have easily been resolved with kindergarten level conflict resolution skills. I can put up with that to a degree, but when it pervades so many of the interactions and conflicts, it's hard for me to take a story seriously.


Bummer. Hopefully we'll get some sort of significant info, at least.


How do.you know those conflicts could be solved easily? Or is it that you lived years in a post Apocalyptic world where the person you trust or love the most can eat you alive out of the blue?
 
K

kittens

Unconfirmed Member
How do.you know those conflicts could be solved easily? Or is it that you lived years in a post Apocalyptic world where the person you trust or love the most can eat you alive out of the blue?
Even when taking mental and emotional crisis and the fact that a bunch of random people were suddenly thrown together to fight for their survival into consideration, the way the conflicts were written frequently felt unbelievable. Or, if not believable, then just really disappointing. Like, really, yall couldn't just talk things out? And not only could you not talk things out, but you have to try and kill each other? I wish I could cite examples, but it's been nearly a year since I read the books, and I don't remember many specifics.

I should try and watch the show soon. I've been wanting to for a long time. I could myself potentially liking it more than the books.
 

Madness

Member
Even when taking mental and emotional crisis and the fact that a bunch of random people were suddenly thrown together to fight for their survival into consideration, the way the conflicts were written frequently felt unbelievable. Or, if not believable, then just really disappointing. Like, really, yall couldn't just talk things out? And not only could you not talk things out, but you have to try and kill each other? I wish I could cite examples, but it's been nearly a year since I read the books, and I don't remember many specifics.

I don't know, I think the real world would be even more fucked up than the graphic novel shows. It's hard to imagine now, but I could easily see that kind of conflict resolution happening. Humanity is long dead by this point. When you can easily kill a walker without emotion, what's a human no?

You should watch the show, especially the first season. You'd like it.

Also don't take this the wrong way, because it's not an insult at all, but could be sort of a compliment but what you wrote, you remind me a lot of Dale from the TV show.
 

Fuchsdh

Member
Even when taking mental and emotional crisis and the fact that a bunch of random people were suddenly thrown together to fight for their survival into consideration, the way the conflicts were written frequently felt unbelievable. Or, if not believable, then just really disappointing. Like, really, yall couldn't just talk things out? And not only could you not talk things out, but you have to try and kill each other? I wish I could cite examples, but it's been nearly a year since I read the books, and I don't remember many specifics.

I should try and watch the show soon. I've been wanting to for a long time. I could myself potentially liking it more than the books.

People get into arguments and kill each other over shoes in the real world, but that kind of stuff frequently doesn't work in a fictional context. We expect our entertainment to be... "Crafted", I guess would be the word.
 

Dongs Macabre

aka Daedalos42
Just throwing it out there as an idea to allow more consistent playlist settings without dividing up TUs and whatnot.

Let's say, hypothetically, all the main playlists used consistent gametype settings right down to the sandboxes. You and some buddies go in to play Team Objective. Your voting options are:

CTF / One Flag / Assault / One Bomb

Everyone votes for One Bomb. Rather than segregate playlists, immediately following this vote, a second set of options come up, with the map and gametype displayed in a footnote somewhere on the screen. Two giant squares fill up most of the remaining voting space.

LEGACY (Mark V Helmet Icon)
Magnum and 1 Frag starts across the board.

LOADOUTS (Spartan IV Recruit Helmet Icon)
Players may spawn with their customized loadouts.

Depending on what gets the majority vote, players will use either play "Legacy CTF" or "Loadout CTF," though this gametype difference itself isn't specified in-game due to how minute of a change it is.

Do you guys think something like that would be feasible rather than changing gametype settings per playlist?

I think that could work, but people will quit if they dislike the gametype. Maybe if they make the loadout system much more balanced, then it could work well.
 

Yessssssssss! There were too many songs in the game/trailers/spartan ops that didn't make the soundtrack. Half of them were a lot better than what we got.

Man, Kazuma Jinnouchi should get as much credit as Neil... He did a lot more than I realized, and ironically did some of the games most iconic pieces.

Yesssssssss fuck yes. Finally get that piece that starts at 2:13 in this video in my veins.

http://www.youtube.com/watch?v=QULEcokHPQc&feature=youtube_gdata_player

Omg, I hope so. So much awesome music in that trailer...some cool stuff at 5:50 (alternate version of Awakening) also. Why did the soundtrack get such a bad mix and edit in the game? 8:55 also seems to have an alternate cut of 117. Man. I really feel they overworked the soundtrack and lost a lot of good stuff.
 

wwm0nkey

Member
You know what would be cool for Forge? If they let you create a map block by block and also let you create and share custom pieces via the same block by block method. Also let you edit the color of each block.

Though most maps would end up looking like this I would be 100% ok with it.

640px-Lost_Technology.jpg
 
You know what would be cool for Forge? If they let you create a map block by block and also let you create and share custom pieces via the same block by block method. Also let you edit the color of each block.

Though most maps would end up looking like this I would be 100% ok with it.

QUOTE]I'll be real with you that sounds awful. As bad as Reach's Forge was for visual clarity I can't imagine how eye boggling it would be to play on maps like that.
 

wwm0nkey

Member
I'll be real with you that sounds awful. As bad as Reach's Forge was for visual clarity I can't imagine how eye boggling it would be to play on maps like that.

Personally I do not care much for how the maps look, I want to do more in Forge and I think its clear we will never get a Far Cry 3 level editor.

I would VASTLY prefer a Far Cry editor over this.
 

Caja 117

Member
Even when taking mental and emotional crisis and the fact that a bunch of random people were suddenly thrown together to fight for their survival into consideration, the way the conflicts were written frequently felt unbelievable. Or, if not believable, then just really disappointing. Like, really, yall couldn't just talk things out? And not only could you not talk things out, but you have to try and kill each other? I wish I could cite examples, but it's been nearly a year since I read the books, and I don't remember many specifics.

I should try and watch the show soon. I've been wanting to for a long time. I could myself potentially liking it more than the books.

Thats the point, that what is trying to show is that people are just f'ed in the head, and if you dont drag yourself to their level (Ricks POV) you and those you are protecting are not going to survive.

Also bare in mind that the novel comes from an fictional universe where Zombie lore Didn't exist prior to the devastation, so, you could say none of these people were even close to be prepared to a nightmare such at this (anyone these days could Easily go Trough a zombie apocalypse because the media has practically desensitized us)
 
Personally I do not care much for how the maps look, I want to do more in Forge and I think its clear we will never get a Far Cry 3 level editor.

I would VASTLY prefer a Far Cry editor over this.
No doubt, a Far Cry editor in Halo would be amazing. I just love how accurate you can replicate another game's map at a glance with it.
 

Dongs Macabre

aka Daedalos42
Personally I do not care much for how the maps look, I want to do more in Forge and I think its clear we will never get a Far Cry 3 level editor.

I would VASTLY prefer a Far Cry editor over this.

Perhaps have the option to toggle a border around the block, so they can blend in with other blocks?

Or better yet, just have the ability to actually make a custom map like in Custom Edition, but better.
 

wwm0nkey

Member
No doubt, a Far Cry editor in Halo would be amazing. I just love how accurate you can replicate another game's map at a glance with it.

Yeah its pretty amazing. I mean I know the reason Far Cry 3 gets an editor like that is because the game itself is built off of that editor so for 343 to give us something similar would be a hell of a task or make a game big enough were they would need an easy to use editor that can be put into consumers hands.
 

Obscured

Member
You know what would be cool for Forge? If they let you create a map block by block and also let you create and share custom pieces via the same block by block method. Also let you edit the color of each block.

Though most maps would end up looking like this I would be 100% ok with it.

640px-Lost_Technology.jpg

Isn't that basically Murder Miners?
 

wwm0nkey

Member
Isn't that basically Murder Miners?

No Murder Miners is preset blocks I am talking about smaller blocks to create objects and ect, I also would like other shapes too so its not all just squares after squares. Also the ability to make and share items you make would be cool too.

Speaking of Murder Miners, they are looking for someone to remake Blood Gulch. I think its so they can test out how vehicles would work.
 

Obscured

Member
Gotcha. In general I am okay with what we currently have, but I would love to see more options available. Ultimate for me would be a PC editor/creator that you can move to the console. Think xna on a more limited scale. I am also fully aware of how likely that is.
 

wwm0nkey

Member
Gotcha. In general I am okay with what we currently have, but I would love to see more options available. Ultimate for me would be a PC editor/creator that you can move to the console. Think xna on a more limited scale. I am also fully aware of how likely that is.

That is EXACTLY what I want, actually threw the idea of a Halo Network around awhile ago. I mean hell let some people even sell the maps for like $1 if it gets enough (1000 5 star) positive ratings and have them take a 50% cut. They would make crazy money off of it.
 
I know it's free and all, but jeeez. Why does it look so ugly? It looks like a last-gen map. Honestly makes me appreciate Bungie that little bit more because of the detail they'd put into their environments.

While forgeworld left me feeling meh visually, it did have a lot of detail. Forge Island looks so vacant. And its basically Ravine with Ragnarok ground texture. Also, the Skybox has little to no variety..we need something so players can orient themselves.

I wish they went the Sandbox route used deep rich colors with a bright playspace contrasted by a dark non playable area. It looked the best out of all of our Forge offerings IMO.
 

Dongs Macabre

aka Daedalos42
I know it's free and all, but jeeez. Why does it look so ugly? It looks like a last-gen map. Honestly makes me appreciate Bungie that little bit more because of the detail they'd put into their environments.

I don't think they can make a map this large with that much detail in it. The 360 can only handle so much.
 

Nowise10

Member
I know it's free and all, but jeeez. Why does it look so ugly? It looks like a last-gen map. Honestly makes me appreciate Bungie that little bit more because of the detail they'd put into their environments.

Because Its a map of 3 flat islands that takes place in the middle of a fucking ocean.

AKA the entire point of the map.
 

Dongs Macabre

aka Daedalos42
That is EXACTLY what I want, actually threw the idea of a Halo Network around awhile ago. I mean hell let some people even sell the maps for like $1 if it gets enough (1000 5 star) positive ratings and have them take a 50% cut. They would make crazy money off of it.

TF2 has this thing where people can buy Stamps of community-made maps, and the proceeds go towards the map maker. Perhaps have a system where players who donate a certain amount (for example, a dollar) can have a symbol on their Service Record or something with a picture of the map?
 
I know it's free and all, but jeeez. Why does it look so ugly? It looks like a last-gen map. Honestly makes me appreciate Bungie that little bit more because of the detail they'd put into their environments.

But the detail fucked it up. Forge World from Reach was bumpy as fuck. So many great spaces ruined because you'd spend too many resources working out the kinks. tis is meant to be a blank canvas without the hastle. This isn't meant to blow you away visually. It's jusst meant to give forgers handy, blank slates on which to create maps.
 
I don't think they can make a map this large with that much detail in it. The 360 can only handle so much.

Forge World looks bigger.

But the detail fucked it up. Forge World from Reach was bumpy as fuck. So many great spaces ruined because you'd spend too many resources working out the kinks. tis is meant to be a blank canvas without the hastle. This isn't meant to blow you away visually. It's jusst meant to give forgers handy, blank slates on which to create maps.

Yes and No. The pieces themselves were a bit too complicated and the terrain was a bit awkward at times. But when you used it well, it only encouraged you to innovate on your map (or compromise depending on how you look at it).

I'd have loved for more flat spaces in Reach, but I'll take Forge World over the 3 disc maps any day. Terrain Forgers got the short straw.
 

wwm0nkey

Member
TF2 has this thing where people can buy Stamps of community-made maps, and the proceeds go towards the map maker. Perhaps have a system where players who donate a certain amount (for example, a dollar) can have a symbol on their Service Record or something with a picture of the map?

Yeah that would work a lot better than my idea.
 

FyreWulff

Member
I know it's free and all, but jeeez. Why does it look so ugly? It looks like a last-gen map. Honestly makes me appreciate Bungie that little bit more because of the detail they'd put into their environments.

Because the Forgers want the art team to step asided and let them do things
 
That is EXACTLY what I want, actually threw the idea of a Halo Network around awhile ago. I mean hell let some people even sell the maps for like $1 if it gets enough (1000 5 star) positive ratings and have them take a 50% cut. They would make crazy money off of it.

You want people to pay for more maps? You want ANOTHER paywall? I'm sorry but that is an absurd idea. You could have people perfectly recreating old Halo maps but the idea that people could sell their maps is crazy. Absolutely nuts. DLC, even with the Season Pass, is a criplling reminder that shows that all the barriers do is whittle down the existing playlists.

I don't even want to know who the people you were hoping to make money on htis would be.
 

wwm0nkey

Member
You want people to pay for more maps? You want ANOTHER paywall? I'm sorry but that is an absurd idea. You could have people perfectly recreating old Halo maps but the idea that people could sell their maps is crazy. Absolutely nuts. DLC, even with the Season Pass, is a criplling reminder that shows that all the barriers do is whittle down the existing playlists.

I don't even want to know who the people you were hoping to make money on htis would be.

Retracted my idea in favor of the TF2 stamp system.
 
I know it's free and all, but jeeez. Why does it look so ugly? It looks like a last-gen map. Honestly makes me appreciate Bungie that little bit more because of the detail they'd put into their environments.
That's because it's supposed to be as blank a slate as possible. What did you expect?
 

Omni

Member
While forgeworld left me feeling meh visually, it did have a lot of detail. Forge Island looks so vacant. And its basically Ravine with Ragnarok ground texture. Also, the Skybox has little to no variety..we need something so players can orient themselves.

I wish they went the Sandbox route used deep rich colors with a bright playspace contrasted by a dark non playable area. It looked the best out of all of our Forge offerings IMO.
Yeah. I was actually kinda hoping for a Sandbox type map, but meh. I guess it's better than nothing.

I don't think they can make a map this large with that much detail in it. The 360 can only handle so much.
I dunno. Doesn't look that much bigger than Forge World (if at all). Will have to see for certain in-game of course.
Thx Obama Certain Affinity
:lol
Because Its a map of 3 flat islands that takes place in the middle of a fucking ocean.

AKA the entire point of the map.
The point of the map is to look as boring as possible? There are other ways of giving us three flat areas.
But the detail fucked it up. Forge World from Reach was bumpy as fuck. So many great spaces ruined because you'd spend too many resources working out the kinks. tis is meant to be a blank canvas without the hastle. This isn't meant to blow you away visually. It's jusst meant to give forgers handy, blank slates on which to create maps.
Because the Forgers want the art team to step asided and let them do things

Eh, I guess that makes sense. The whole thing is just rather underwhelming.

That's because it's supposed to be as blank a slate as possible. What did you expect?
Something that doesn't look like it came from Halo 2 Vista.

...

Reaaaaally hope that they go back to the drawing board with Forge next gen.
 
Something that doesn't look like it came from Halo 2 Vista.
You realize the point of that map isn't to play on it like that right? Being as functional as possible and reducing the frills to get the best performance possible would make it the best Forge space possible, even if it doesn't have any tulips sprouting from the ground or whatever.
 
You realize the point of that map isn't to play on it like that right? Being as functional as possible and reducing the frills to get the best performance possible would make it the best Forge space possible, even if it doesn't have any tulips sprouting from the ground or whatever.

jwZSfCp.jpg


But in the end, it doesn't really matter how it looks. If it plays good, nobody will really care.
 
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