timcsavage
Member
Game looks and runs great on my HD5770, really impressed. The old girl's got some life in her yet.
Me too. Have to put shadows and post process to high/normal but textures and filtering are on ultra which is glorious
Game looks and runs great on my HD5770, really impressed. The old girl's got some life in her yet.
XGame.ini
Change:
[XCore.XScreenManager]
bUseDefaultSafeRect=true
SafeRectX0=0
SafeRectY0=0
SafeRectX1=1920
SafeRectY1=1200
MaxDefaultSafeRectAspectRatio=1
To:
[XCore.XScreenManager]
bUseDefaultSafeRect=false
SafeRectX0=0
SafeRectY0=0
SafeRectX1=3840
SafeRectY1=2400
MaxDefaultSafeRectAspectRatio=1
And thus the HUD elements were pushed off-screen.
(Aside from the crosshair but it's just a dot when the weapon is lowered.)
Care to post your settings?Game looks and runs great on my HD5770, really impressed. The old girl's got some life in her yet.
sli users, I have better performance using 0x0C1902F5.
I'll try this.
I have literally eliminated stuttering on my rig. I disabled the background streaming, set poolsize to 1024 and set the smooth fps to 59-61.
I'll try this.
I have literally eliminated stuttering on my rig. I disabled the background streaming, set poolsize to 1024 and set the smooth fps to 59-61.
EDIT
I also set set maximum pre-rendered frames to 1, in inspector.
That's my global default setting across all games. Maybe that's why I'm not seeing the stuttering.EDIT
I also set set maximum pre-rendered frames to 1, in inspector.
I would not recommend this. It can break the game by not allowing objects to stream in to the game. I solved it mostly by changing the MemoryPools sizes (not just the PoolSize).
That's my global default setting across all games. Maybe that's why I'm not seeing the stuttering.
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
Care to post your settings?
I'm still debating whether I should pick this up on PC or PS3.
That's great news, will be trying to see how she runs on my 5770 [and rig] later.Game looks and runs great on my HD5770, really impressed. The old girl's got some life in her yet.
What vsync solution works best for you guys? Are the options included in the game working fine, or should I go straight to using D3Overrider?
Wonder if that's what is crashing my 670.Holy smokes, with all settings at ultra par shadows very high and normal post precessing, I'm seeing 2018Mb VRAM usage out of my 680 on some levels! This is at 1920x1080
Wonder if that's what is crashing my 670.
Wonder if that's what is crashing my 670.
There doesn't seems to be any visible difference between Very High and Ultra shadows, so you might as well just take the small performance bump you get from dialing them down a notch.Why do so many people with good gpu's put shadows to very high? Does it have something to do with bad lod of some shadows when you approach them?
I've also noticed that the game constantly stutters about every second or so. You can notice it by not moving your mouse and just holding down a movement key to see the jerk every once a second.
The stuttering is getting really annoying and the poolsize tweak doesn't do shit. This and Tomb Raider are prime examples as to why PC gaming isn't always what it's cracked up to be.
I solved the problem by changing "bUseBackgroundLevelStreaming=true" to "bUseBackgroundLevelStreaming=false" in the XEngine.cfg file (Documents\My Games\BioShock Infinite\XGame\Config) and then setting it to read only.
Never messed with the poolsize.
[TextureStreaming]
UseTextureFileCache=TRUE
; We now auto calculate the texture pool size on PC.
; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers.
; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers
TexturePoolSizeReductionMB=40
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.
PoolSize=400
So what is the best setup to run this game. I'm pretty new to all this config tweaking, nvdia inspector, Direct 3D overider stuff.
I'm on a i5 2500k and 8GB with MSI GTX 670 2GB Power edition and i run the game @ 1920 x 1200. Overall the game runs pretty great but with vsync of I have a lot of tearing, but with vsync on I can't get over 60fps.
What do you recommend to setup? I have not tried any ini (poolsize) edits yet.
I know this is a dumb question given the thread we're in, but why do you need a single-player shooter to run above 60fps?
I know this is a dumb question given the thread we're in, but why do you need a single-player shooter to run above 60fps?
If you buy a ferrari you are not going to limit on 100 miles per hour
OT:
Yeah well it looks nicer anyway. And I'd like to do some gameplay recording and i'd like to have the best setup so i have some extra power to record a game with the best visuals and performance.
I know this is a dumb question given the thread we're in, but why do you need a single-player shooter to run above 60fps?
This is causing various bugs and scripting errors to occur. Several people are reporting story beats not happening because of this. Not recommended.
The stuttering is getting really annoying and the poolsize tweak doesn't do shit. This and Tomb Raider are prime examples as to why PC gaming isn't always what it's cracked up to be.
Without:
With:
Why would you do that to yourself?Here's a sweetfx comparison. I'm using this guy's "Darkened" settings. S-curve adjustment really make things pop, and makes it darker without killing all shadow detail. I personally really like these settings, it's like night and day when switching in-game. Shot is pretty boring unfortunately, the best ones are spoilerific.
Maybe this has already been posted?
Found this in one of the settings files when testing some benchmarking command lines (Crogram Files (x86)SteamsteamappscommonBioShock InfiniteXGameConfigDefaultEngine.ini)
So apparently, the PoolSize change doesn't really do anything?
Anyway, getting the following on a Core i5 750(no OC) 8GB DDR1333 and an early edition of 7970, running at 1680x1050 Ultra with DOF.
Would be fun to see if anyone else has similar setup, but with a better CPU, cause I'm curious as to how much (if any) the CPU is bottlenecking the system.
/P
Why would you do that to yourself?
That's my global default setting across all games. Maybe that's why I'm not seeing the stuttering.
It's not really stuttering. It's a brief but substantial drop in FPS (a "hickup") as if the game is loading info from the area you just entered. You can turn around, walk back to the invisible line you crossed, and make the FPS drop happen again, over and over. In between these problem areas, FPS is back to normal and gameplay is extremely smooth. But these invisible boundaries causing these FPS drops are too frequent. They happen to me every 50 meters I walk in the game.
It's not really stuttering. It's a brief but substantial drop in FPS (a "hiccup") as if the game is loading info from the area you just entered. You can turn around, walk back to the invisible line you crossed, and make the FPS drop happen again, over and over. In between these problem areas, FPS is back to normal and gameplay is extremely smooth. But these invisible boundaries causing these FPS drops are too frequent. They happen to me every 50 meters I walk in the game.
How to push the HUD off screen:
Credit goes to JonasBeckman on Guru3D. I'd set the values well beyond whatever you're actually playing at.
I solved the problem by changing "bUseBackgroundLevelStreaming=true" to "bUseBackgroundLevelStreaming=false" in the XEngine.cfg file (Documents\My Games\BioShock Infinite\XGame\Config) and then setting it to read only.
Never messed with the poolsize.