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Dark Souls: PTD sells 300,000 on PC, better PC dev. promised, DS2 was debuted on PC

Enkidu

Member
They didn't treat it like garbage, they were very up front about the nature of the port.

They told us that they were aiming to give the same experience as console users. They told us they were not skilled in PC development so to keep expectations of glitz low. They told us the game is designed to be played with a controller, so they'll try M+KB support but that controller is the way that you should without a doubt play the game.

And when the game came out, it was basically everything they said and lead on that it would be.

The game was a direct port of the console versions, nothing more, nothing less. There's nothing heinous about it and they didn't treat your platform like garbage.
I didn't expect any "glitz." I knew it was going to be a barebones port. I expected that it would have a locked framerate and that the m/kb controls would suck despite potentially being far superior to a gamepad. I didn't however expect that the rendering resolution would be locked at 1024x720. That is simply inexcusable for a game like this, it just screams of laziness and incompetence. Now From made a great game, but don't make any excuses for the state of the PC version.
 

Risette

A Good Citizen
I didn't expect any "glitz." I knew it was going to be a barebones port. I expected that it would have a locked framerate and that the m/kb controls would suck despite potentially being far superior to a gamepad. I didn't however expect that the rendering resolution would be locked at 1024x720. That is simply inexcusable for a game like this, it just screams of laziness and incompetence. Now From made a great game, but don't make any excuses for the state of the PC version.
why would you not expect it when it was pretty much explicitly stated months and months prior
 

Durante

Member
Hmm, the quote in the OP reads over 300,000 downloads. Since the game also got a physical PC release in many regions, sales should be even higher.
 

Cyrano

Member
Yeah, where people are conjuring up ideas about the port not being extremely basic is bizarre. The developers even said as much, multiple times.
 
Ok so they were honest about it being garbage. That makes it all better.

There are some simple base rules that even the worst PC ports follow, them saying they wanted to make it the same as the console version doesn't give them a free pass to do it and get away with it.

What did Dark Souls PC version need to do for you to buy it?


Does the 60FPS mod still have collision issues? Sliding down ladders through the ground sounds like a pretty bad time.
 

Enkidu

Member
why would you not expect it when it was pretty much explicitly stated months and months prior
Becuase it was such an unbelievable claim that I assumed something must have been lost in translation ("perhaps they meant the texture resolution?"). Releasing the game with a fixed rendering resolution worse than what was the standard 10 years ago is just unacceptable.
 

Durante

Member
Yeah, where people are conjuring up ideas about the port not being extremely basic is bizarre. The developers even said as much, multiple times.
This is true, I can still see Enkidu's point though. A 3D game on PC with a locked rendering resolution goes beyond "extremely basic", it was so unprecedented that it's not hard to understand why people (including me) couldn't believe it.

It is a bit like releasing a PS3 port of a PC game which only supports keyboard and mouse controls. If the developer said in an interview before release "we will support the same controls that we do on PC" people would assume that they mean that kb/m will be supported on the PS3 version in addition to gamepad controls.
 

Tain

Member
Ok so they were honest about it being garbage. That makes it all better.

There are some simple base rules that even the worst PC ports follow, them saying they wanted to make it the same as the console version doesn't give them a free pass to do it and get away with it.

The difference between Dark Souls and all the games that your "base rules" come from is that Dark Souls was, from the ground up, made to run in a fixed resolution and at 30fps. The fact that the game can even enter 15fps on consoles without going into slow motion is almost a hack if you look at it from the perspective of Western game engine development. The porting process isn't exactly like Assassin's Creed or whatever.

Not to say that it's a good port in the slightest, just that it's a case of the developers not bothering to go even an inch out of their way rather than intentionally crippling it.
 

Derrick01

Banned
What did Dark Souls PC version need to do for you to buy it?

1080p/60fps to start with. That's the absolute bare minimum that every PC game needs to have, and 99.999% of games use it. I'll add good mouse+keyboard controls too for other PC people although I can work without it.
 

JaseC

gave away the keys to the kingdom.
The difference between Dark Souls and all the games that your "base rules" come from is that Dark Souls was, from the ground up, made to run in a fixed resolution framebuffer and at 30fps. The fact that the game can even enter 15fps on consoles without going into slow motion is almost a hack if you look at it from the perspective of Western game engine development. The porting process isn't exactly like Assassin's Creed or whatever.

Not to say that it's at all a good port, just that it looks like it's more of a case of the developers not going out of their way to make changes rather than intentionally crippling something.

The 30fps cap is understandable (I believe running the game at 60fps slightly breaks the jumping physics or some such), but the locked rendering resolution was completely arbitrary, as Durante proved mere hours after the game unlocked.
 

Risette

A Good Citizen
Becuase it was such an unbelievable claim that I assumed something must have been lost in translation ("perhaps they meant the texture resolution?"). Releasing the game with a fixed rendering resolution worse than what was the standard 10 years ago is just unacceptable.
Well nothing was lost in translation. Maybe you should've trusted them.
 

EasyMode

Member
Becuase it was such an unbelievable claim that I assumed something must have been lost in translation ("perhaps they meant the texture resolution?"). Releasing the game with a fixed rendering resolution worse than what was the standard 10 years ago is just unacceptable.

Hah, I made the exact same mistake. My mind refused to accept what he was saying.
 

Tain

Member
JaseC said:
The 30fps cap is understandable (I believe running the game at 60fps slightly breaks the jumping physics or some such), but the locked rendering resolution was completely arbitrary, as Durante proved mere hours after the game unlocked.

They'd have to whip up a basic resolution selection and do some testing. Again, an inch out of their way.
 

Cyrano

Member
1080p/60fps to start with. That's the absolute bare minimum that every PC game needs to have, and 99.999% of games use it. I'll add good mouse+keyboard controls too for other PC people although I can work without it.
Except that 60FPS breaks the physics engine... so you're saying that making the game unplayable is what's required for you to play it?

This is true, I can still see Enkidu's point though. A 3D game on PC with a locked rendering resolution goes beyond "extremely basic", it was so unprecedented that it's not hard to understand why people (including me) couldn't believe it.

It is a bit like releasing a PS3 port of a PC game which only supports keyboard and mouse controls. If the developer said in an interview before release "we will support the same controls that we do on PC" people would assume that they mean that kb/m will be supported on the PS3 version in addition to gamepad controls.
I definitely agree that it's odd, but it's not going to stop me from buying the game. If the game had no controller support, I could see that as being something worth clamoring about, but that's far different than video and resolution support. I mean, to be honest I've never perfectly understood the fervor for high-resolution graphics, at least not in games. Personally I think there's something to be said for locking a game at a resolution for the purpose of preserving a certain experience associated with it.

Which is to say that there's a real difference in the experience between resolutions, and in some ways it makes it difficult to relate experiences to one another. I suppose Blu-Ray re-releases and HD ports are some indication that this may not matter much to people (or even the remediation we see of movies -> VHS, etc.).
 

LiK

Member
Dark Souls II should have a Durante and Nwks boss team. You guys done so much for the PC game. You deserve to kick out asses.
 

Risette

A Good Citizen
The 30fps cap is understandable (I believe running the game at 60fps slightly breaks the jumping physics or some such), but the locked rendering resolution was completely arbitrary, as Durante proved mere hours after the game unlocked.
Aren't some of the effects on monsters broken? Don't remember well.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Except that 60FPS breaks the physics engine... so you're saying that making the game unplayable is what's required for you to play it?

... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.
 
1080p/60fps to start with. That's the absolute bare minimum that every PC game needs to have, and 99.999% of games use it. I'll add good mouse+keyboard controls too for other PC people although I can work without it.

Some of the systems in this game are designed around a fixed timestep, last time I checked the 60FPS mod creates physics issues (sliding down ladders into a black void, and IIRC the jumps becomes shorter making some jumps impossible).

... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.

Yes, I am sure that From Software would love to release a game where sliding down ladders at 60FPS kills you.
 

JaseC

gave away the keys to the kingdom.
They'd have to whip up a basic resolution selection and do some testing. Again, an inch out of their way.

I'm not denying that (well, I wouldn't say that setting up a resolution option and testing it is a tall order even for a developer inexperienced with the PC -- PhyreEngine is multiplatform engine inclusive of the PC, after all), but the language of your post implied that the rendering resolution was locked for practical reasons, which evidently isn't the case.

Aren't some of the effects on monsters broken? Don't remember well.

Not that I've noticed, but then it's not as though I've completed the game.
 

antitrop

Member
... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.
I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.

I can't confirm whether this was because of DSFix or just a natural bug in Dark Souls, but it happened.
 

Kalnos

Banned
Glad to see it did well, I double-dipped just to show my support.

And this thread is pretty hard to read with Derrick being an insufferable cunt.
 
I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.

I can't confirm whether this was because of DSFix or just a natural bug in Dark Souls, but it happened.

That is a dark souls bug.
It happened to me before the 60fps fix came out, i luckily had a back up of a previous save though.
 

Akuun

Looking for meaning in GAF
VERY happy with this news. I just hope there is no Shit For Windows Live.

Durante needs a free release copy of DS2 delivered to his house in a coffin hoisted by six dudes in fully accurate DS2 armor sets.
 

Durante

Member
Aren't some of the effects on monsters broken? Don't remember well.
Not as far as I know.

... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.
It's not unplayable (I completed the entire game with 60 FPS), but it's also not up to the quality expected for a commercial release.

As such, I can understand (though not endorse!) the 30 FPS limit for a low-budget port. It's not unprecedented, it has happened before with quite a few games and it will likely happen again. And there is no way to tell how much effort would have been required to iron out those physics/collision quirks. But the resolution issue is literally at most, with testing and GUI selection, a one-week job when you are doing the port. It's hard to defend that.

I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.
Should have turned on save backups :(
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Yes, I am sure that From Software would love to release a game where sliding down ladders kills you.

You're right, I'm sure it is absolutely impossible to fix with access to the source code.

I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.

I can't confirm whether this was because of DSFix or just a natural bug in Dark Souls, but it happened.

I'm not sure what I'm supposed to do with this. It's not a widespread issue and what you describe could have happened on a console too.

At least Durante's mod gives you the option to automatically back-up your save.

NoAs such, I can understand (though not endorse!) the 30 FPS limit for a low-budget port. It's not unprecedented, it has happened before with quite a few games and it will likely happen again. But the resolution issue is literally at most, with testing and GUI selection, a one-week job when you are doing the port. It's hard to defend that.

Oh, let me be clear: I understand why they did the 30fps cap and it wouldn't have even bothered me that much if it was never fixed. However, describing the game as unplayable at 60fps is a downright lie.
 

DeBurgo

Member
How about nothing?

I'm sick of proprietary PC bullshit wherever it comes from.
That would be no improvement at all. DRM-free please.

300k copies is decent for a late port, I guess.

Steamworks isn't nearly as bad as GFWL. There are a lot of Steamworks-supported games that you're free to buy on other services that don't have Steamworks. There are even plenty of games with DRM-Free versions that use Steamworks in their Steam versions. The same isn't true of GFWL games, which always must have GFWL embedded in their game. So I dunno why you guys are acting like it's either-or (though it's unlikely From will release a completely DRM-free version of Dark Souls 2 because, come on).
 

antitrop

Member
That is a dark souls bug.
It happened to me before the 60fps fix came out, i luckily had a back up of a previous save though.

I figured it was probably more on the side of Dark Souls rather than DSFix.

Unfortunately, I had no backups, but I did finish the game. It really wasn't all that big of a deal. I would have liked to use it to play New Game+, but it's not important.
 

Alo81

Low Poly Gynecologist
Ok so they were honest about it being garbage. That makes it all better.

There are some simple base rules that even the worst PC ports follow, them saying they wanted to make it the same as the console version doesn't give them a free pass to do it and get away with it.

My point was that they didn't sell you a bill of goods or anything. Do you actively despise every single release that wasn't up to perfect PC standards?

And the port wasn't garbage. You could play through the game from start to finish without issue, and it was a great game at that.

DSFix makes it a much better looking and feeling game, but the vanilla experience is perfectly serviceable.

Basically, you're hyperbolizing to a ridiculous extent.
 

Jack_AG

Banned
I will be picking this up on PC but am waiting to hear about a PS4 version to play with friends... Has to happen right?
 

antitrop

Member
Ugly games are unplayable? Or does his mod actually change gameplay in some fashion?

If something distracts my enjoyment of the experience to such a degree that I do not even want to play the game at all, I would say that is rather unplayable.

Not by the literal definition of course, but there isn't anyone on the internet that is literal all the time.
 

KKRT00

Member
"The hands-off demo of Dark Souls 2 that we saw was also running on PC hardware, as well."
Thats not about IGN footage, but "hands-on" impressions.
If IGN footage was PC, then PC port is exactly like Dark Souls 1, so basically runs about the same as Xbox 360 version.
 

Durante

Member
Also, people please stop asking for From Software or Namco to pay me. I made a mod out of my own free will, and let's be completely frank here, primarily motivated by (a) not wanting to play the game with shitty IQ and (b) wanting to prove people wrong who told me that it's incredibly hard to change the rendering resolution of the game.

I didn't do it for you (though I'm happy it helped so many people and maybe made the game a bit more successful on PC) and I certainly didn't do it expecting any reimbursement or even acknowledgement from either the developer or the publisher!

Basically, you're hyperbolizing to a ridiculous extent.
That's what Derrick always does, just get used to it. At least he doesn't play favorites!
 
Man I remember during release people wishing the pc version was canned because it was so bad and FROM never attempt another pc game again. Glad we'll be seeing more Souls games on the pc.
 

Acerac

Banned
If something distracts my enjoyment of the experience to such a degree that I do not even want to play the game at all, I would say that is rather unplayable.

Not by the literal definition of course, but nobody on the internet is literal all the time.
Fair enough. It's just that with so many people saying it I assumed that there'd be some merit behind it.

I'm just amazed that these changes make the game go from unplayable to one of the best games of the generation for SO MANY PEOPLE. Granted, I love the changes it brings, but holy shit that's a lot of hyperbole.

I've never played the console version, is it locked in at 720p with 30 fps? Is this version unplayable? Or is it fine because it's on a console?
 
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