AstroZombie
Banned
They should hire Durante, Nwks and the gentleman that did the mouse & keyboard mod.
I didn't expect any "glitz." I knew it was going to be a barebones port. I expected that it would have a locked framerate and that the m/kb controls would suck despite potentially being far superior to a gamepad. I didn't however expect that the rendering resolution would be locked at 1024x720. That is simply inexcusable for a game like this, it just screams of laziness and incompetence. Now From made a great game, but don't make any excuses for the state of the PC version.They didn't treat it like garbage, they were very up front about the nature of the port.
They told us that they were aiming to give the same experience as console users. They told us they were not skilled in PC development so to keep expectations of glitz low. They told us the game is designed to be played with a controller, so they'll try M+KB support but that controller is the way that you should without a doubt play the game.
And when the game came out, it was basically everything they said and lead on that it would be.
The game was a direct port of the console versions, nothing more, nothing less. There's nothing heinous about it and they didn't treat your platform like garbage.
why would you not expect it when it was pretty much explicitly stated months and months priorI didn't expect any "glitz." I knew it was going to be a barebones port. I expected that it would have a locked framerate and that the m/kb controls would suck despite potentially being far superior to a gamepad. I didn't however expect that the rendering resolution would be locked at 1024x720. That is simply inexcusable for a game like this, it just screams of laziness and incompetence. Now From made a great game, but don't make any excuses for the state of the PC version.
Ok so they were honest about it being garbage. That makes it all better.
There are some simple base rules that even the worst PC ports follow, them saying they wanted to make it the same as the console version doesn't give them a free pass to do it and get away with it.
You still have to buy the game which means they get money they don't deserve.
Becuase it was such an unbelievable claim that I assumed something must have been lost in translation ("perhaps they meant the texture resolution?"). Releasing the game with a fixed rendering resolution worse than what was the standard 10 years ago is just unacceptable.why would you not expect it when it was pretty much explicitly stated months and months prior
This is true, I can still see Enkidu's point though. A 3D game on PC with a locked rendering resolution goes beyond "extremely basic", it was so unprecedented that it's not hard to understand why people (including me) couldn't believe it.Yeah, where people are conjuring up ideas about the port not being extremely basic is bizarre. The developers even said as much, multiple times.
Ok so they were honest about it being garbage. That makes it all better.
There are some simple base rules that even the worst PC ports follow, them saying they wanted to make it the same as the console version doesn't give them a free pass to do it and get away with it.
What did Dark Souls PC version need to do for you to buy it?
The difference between Dark Souls and all the games that your "base rules" come from is that Dark Souls was, from the ground up, made to run in a fixed resolution framebuffer and at 30fps. The fact that the game can even enter 15fps on consoles without going into slow motion is almost a hack if you look at it from the perspective of Western game engine development. The porting process isn't exactly like Assassin's Creed or whatever.
Not to say that it's at all a good port, just that it looks like it's more of a case of the developers not going out of their way to make changes rather than intentionally crippling something.
Well nothing was lost in translation. Maybe you should've trusted them.Becuase it was such an unbelievable claim that I assumed something must have been lost in translation ("perhaps they meant the texture resolution?"). Releasing the game with a fixed rendering resolution worse than what was the standard 10 years ago is just unacceptable.
Becuase it was such an unbelievable claim that I assumed something must have been lost in translation ("perhaps they meant the texture resolution?"). Releasing the game with a fixed rendering resolution worse than what was the standard 10 years ago is just unacceptable.
JaseC said:The 30fps cap is understandable (I believe running the game at 60fps slightly breaks the jumping physics or some such), but the locked rendering resolution was completely arbitrary, as Durante proved mere hours after the game unlocked.
Except that 60FPS breaks the physics engine... so you're saying that making the game unplayable is what's required for you to play it?1080p/60fps to start with. That's the absolute bare minimum that every PC game needs to have, and 99.999% of games use it. I'll add good mouse+keyboard controls too for other PC people although I can work without it.
I definitely agree that it's odd, but it's not going to stop me from buying the game. If the game had no controller support, I could see that as being something worth clamoring about, but that's far different than video and resolution support. I mean, to be honest I've never perfectly understood the fervor for high-resolution graphics, at least not in games. Personally I think there's something to be said for locking a game at a resolution for the purpose of preserving a certain experience associated with it.This is true, I can still see Enkidu's point though. A 3D game on PC with a locked rendering resolution goes beyond "extremely basic", it was so unprecedented that it's not hard to understand why people (including me) couldn't believe it.
It is a bit like releasing a PS3 port of a PC game which only supports keyboard and mouse controls. If the developer said in an interview before release "we will support the same controls that we do on PC" people would assume that they mean that kb/m will be supported on the PS3 version in addition to gamepad controls.
You are gamer entitlement given flesh. I didn't even think that was a real thing, but you embody it.
Aren't some of the effects on monsters broken? Don't remember well.The 30fps cap is understandable (I believe running the game at 60fps slightly breaks the jumping physics or some such), but the locked rendering resolution was completely arbitrary, as Durante proved mere hours after the game unlocked.
Except that 60FPS breaks the physics engine... so you're saying that making the game unplayable is what's required for you to play it?
Yeah, where people are conjuring up ideas about the port not being extremely basic is bizarre. The developers even said as much, multiple times.
That would be no improvement at all. DRM-free please.Steamworks over GFWL.
Signed,
The Internet
...his outlook on gaming and the gaming industry is extremely consistent.
1080p/60fps to start with. That's the absolute bare minimum that every PC game needs to have, and 99.999% of games use it. I'll add good mouse+keyboard controls too for other PC people although I can work without it.
... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.
That would be no improvement at all. DRM-free please.
300k copies is decent for a late port, I guess.
They'd have to whip up a basic resolution selection and do some testing. Again, an inch out of their way.
Aren't some of the effects on monsters broken? Don't remember well.
I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.
how to prevent them from getting the money they supposedly don't deserve: don't buy it and play something else
I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.
I can't confirm whether this was because of DSFix or just a natural bug in Dark Souls, but it happened.
Not as far as I know.Aren't some of the effects on monsters broken? Don't remember well.
It's not unplayable (I completed the entire game with 60 FPS), but it's also not up to the quality expected for a commercial release.... You do know people are playing the game at 60FPS, right? It's not unplayable. It just has a few small problems, like quickly descending ladders.
Should have turned on save backupsI lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.
Yes, I am sure that From Software would love to release a game where sliding down ladders kills you.
I lost a 60+ hour save because the character would automatically clip through the floor upon loading and fall for about 30 seconds or so before dying, only to respawn into an endless loop.
I can't confirm whether this was because of DSFix or just a natural bug in Dark Souls, but it happened.
NoAs such, I can understand (though not endorse!) the 30 FPS limit for a low-budget port. It's not unprecedented, it has happened before with quite a few games and it will likely happen again. But the resolution issue is literally at most, with testing and GUI selection, a one-week job when you are doing the port. It's hard to defend that.
How about nothing?
I'm sick of proprietary PC bullshit wherever it comes from.
That would be no improvement at all. DRM-free please.
300k copies is decent for a late port, I guess.
Aren't some of the effects on monsters broken? Don't remember well.
That is a dark souls bug.
It happened to me before the 60fps fix came out, i luckily had a back up of a previous save though.
Ugly games are unplayable? Or does his mod actually change gameplay in some fashion?Durante made the game playable on PC. Is he being reimbursed for it?
Ugly games are unplayable? Or does his mod actually change gameplay in some fashion?
Ok so they were honest about it being garbage. That makes it all better.
There are some simple base rules that even the worst PC ports follow, them saying they wanted to make it the same as the console version doesn't give them a free pass to do it and get away with it.
Ugly games are unplayable? Or does his mod actually change gameplay in some fashion?
Thats not about IGN footage, but "hands-on" impressions."The hands-off demo of Dark Souls 2 that we saw was also running on PC hardware, as well."
You're right, I'm sure it is absolutely impossible to fix with access to the source code.
That's what Derrick always does, just get used to it. At least he doesn't play favorites!Basically, you're hyperbolizing to a ridiculous extent.
Fair enough. It's just that with so many people saying it I assumed that there'd be some merit behind it.If something distracts my enjoyment of the experience to such a degree that I do not even want to play the game at all, I would say that is rather unplayable.
Not by the literal definition of course, but nobody on the internet is literal all the time.