peanutbutterlatte
Member
Looks like the compass still does the same thing it's always did:
Lazy.
You should be best friends with Anticitizen One.
Looks like the compass still does the same thing it's always did:
Lazy.
Looks like the compass still does the same thing it's always did:
Lazy.
You should be best friends with Anticitizen One.
They should just remove the compass entirely imo.
Huh, I don't know why I didn't think they'd extend this feature to 2D Zelda. Maybe I didn't think we'd see more classic-style Zelda. THIS LOOKS SO GOOD.Bombs and arrows were also unlimited in the Skyward Sword demo as well. I'm sure the final product will limit your arrows.
They did that in SS didn't they?
I don't remember to be honest. Wouldn't have mattered since the dungeons were straightforward
Why doesn't someone get a hands on preview thread set up? New news, new thread and all that.
It's a demo
Anybody who wants to go to December, grab my hand
I'm pretty sure in the demos of previous Zeldas they didn't make arrows unlimited.It's a demo
Why would they design a stamina system just to use it only in the demo? i honestly would rather have a stamina system and infinite items than a stamina system and limited items. Otherwise what use would the stamina meter have apart of handicapping the player? A system that only punishes a player isn't exactly a good one.
Anyway, video looks great. It kinda confirms my fears about very small floors, but I hope that'll only be true in this one dungeon. Apart of that it's really great -- and fast.
Man I am REALLY into this wall-walking shit. It lets you approach these environments in such a completely different way. This is totally the defining thing in this game, not its LTTP-ness.
I'm pretty sure in the demos of previous Zeldas they didn't make arrows unlimited.
And if they did change that for the demo, why would they think to tie it to the stamina meter?
Maybe the demo gives you the most upgraded version of your items... I wouldn't mind having an enchanted quiver as a late-game unlockable...I'm pretty sure in the demos of previous Zeldas they didn't make arrows unlimited.
And if they did change that for the demo, why would they think to tie it to the stamina meter?
Also, look: I'm excited for this game because it's been a decent amount of time since a good ol' top down zelda. But I definitely want new things, constantly. If nintendo turns this into a NSMB style "let's pump one of these suckers out before every investor report", I'll be pretty upset. I don't think too many people were hating on on NSMB when it was announced; a lot of the hate came when they milked the series.
Can anyone confirm if it's 30 or 60FPS ?
Speculation:
There will be online functions - maybe even co-op
If Nintendo released a LTTP2 themed XL with the game and ALTTP1 pre-loaded onto it
lol, $$$$$
Once you realise that these two statements come from two very different camps (that both love Zelda dearly), it makes perfect sense.
There are all kinds of Zelda fans out there.
I think the energy meter ties into charge up time/attack power of the arrows. For example look at this video:
www.youtube.com/watch?v=CZtU94oOfuc#t=0m35s
and then this:
www.youtube.com/watch?v=IcZ8wnPWb4s#t=1m25s
The amount of energy taken up for an arrow shot is significantly different. In the first video the player does a quick shot where as in the second video the player holds the arrow for a bit of time. They both have the same amount of hearts so they can't be super far in the game from each other. I think if it isn't for charge up then maybe you can increase energy capacity so although the game doesn't outright give you ammo, it limits the amount of shots you can make based on your progression. The meter doesn't fill up that fast either, I can imagine a situation where you'd have to stop being on the offensive for a short time so you can regain energy.
Yeah, it looks fun. This seems like a no bullshit game. It's all about the gameplay, and I respect that. I'm actually hoping for as little of story as possible.
Looks like the compass still does the same thing it's always did:
Lazy.
Which begs the question...if this is a sequel. Why do you need a new compass?
I'm all for a sequel. I am starting to wander if this is the 1.5 edition.
Which begs the question...if this is a sequel. Why do you need a new compass?
I'm all for a sequel. I am starting to wander if this is the 1.5 edition.
Which begs the question...if this is a sequel. Why do you need a new compass?
I'm all for a sequel. I am starting to wander if this is the 1.5 edition.
Each dungeon had its own compass.
http://www.zeldainformer.com/news/all-new-zelda-3ds-gameplay-and-details
You can hear the music in the second video. The nostalgia! It hurts so goooooood!
http://www.zeldainformer.com/news/all-new-zelda-3ds-gameplay-and-details
You can hear the music in the second video. The nostalgia! It hurts so goooooood!
Hmm, the game seems to be actively running all a set of floors at once. Aka, floors aren't frozen until you reach that floor level (by falling or jumping up). There are a couple of shots in the video where you can see a clear three floors down and the baddies the swimming around like mad. Just a thing of note before you complain about not pushing the system.
Damnit Nintendo, release this stuff for Wii u also!! Ya know, your failing system that NEEDS games???
Don't derail, we're having quite a jolly time in here. Also, I think that's technically port begging...
Im not port begging... Im just wondering why they are releasing so many great games on 3ds when it seems logical to release them on both systems. (seeing as the wii tablet could be the second screen). Besides, I'm not asking for it to release on a microsoft or sony console, I'm curious about nintendo to nintendo. But your right, I wont derail thread. Sorry.
Im not port begging... Im just wondering why they are releasing so many great games on 3ds when it seems logical to release them on both systems. (seeing as the wii tablet could be the second screen). Besides, I'm not asking for it to release on a microsoft or sony console, I'm curious about nintendo to nintendo. But your right, I wont derail thread. Sorry.
StealthxHawk Does have a point.
This would be great for it to also come to the Wii U eShop, so both Wii U and 3DS gamers can play the game.
But than again, Wii U is getting Wind Waker HD and a new Zelda game so maybe that's why.
Wait the game doesn't have a real title, I guess that is how they can announce this more effectively at e3 and still get some early press.
Yeah. If shit works both ways and we get a Wind Waker 3D too, then hell yes.
It has a title in Japan. They probably haven't decided on an English title yet.