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New Zelda 3DS Impressions and Gameplay footage

In my opinion, the artstyle is really good. It kinda catch the Zelda 1 and ALTTP style and translate it really well on 3D. I think people hating this style only seen the direct trailer or the blurry screenshots. They should see the off screen videos or the 60FPS video. Also, I feel we might see some gorgeous locations. Actually, ALTTP overworld and Tower of Hera weren't the one in ALTTP that were good looking, and I think, thanks to shader use or something we might be impressed. For exemple, I hope to see a rainy night, like the first ALTTP, just to see if they pull the same trick as Super Mario 3D Land, with that castle with rain on the wall:


Beware, it might contain spoilers
https://www.youtube.com/watch?v=z67m0cj30pI#t=3m
 
Not that this is just a sequel in name only, seeing how similar the overworld and dungeon snippets they showed are to their ALTTP1 counterparts makes that apparent.

Again it can be set in some of the same locales but be a different game. That dungeon design is completely different to the same dungeon in the original. Same location, different layout, but we don't know if the game will use all of the same dungeon locations with different layouts/puzzles or if there will only be a handful. Frankly we don't really know enough either way at this point, but I'm under the assumption that since they didn't simply go with a remake, that they're making a new game here.

That snippet of the overworld could have been chosen to illustrate that it's set in the same world, but we don't know to what extent yet. They could simply use the same overworld, or they could use story or timeline reasonings to change it up.
 
In my opinion, the artstyle is really good. It kinda catch the Zelda 1 and ALTTP style and translate it really well on 3D. I think people hating this style only seen the direct trailer or the blurry screenshots. They should see the off screen videos or the 60FPS video. Also, I feel we might see some gorgeous locations. Actually, ALTTP overworld and Tower of Hera weren't the one in ALTTP that were good looking, and I think, thanks to shader use or something we might be impressed. For exemple, I hope to see a rainy night, like the first ALTTP, just to see if they pull the same trick as Super Mario 3D Land, with that castle with rain on the wall:


Beware, it might contain spoilers
https://www.youtube.com/watch?v=z67m0cj30pI#t=3m

Ah thankyou so much! Been looking for an example of that level to show to others, it's crazy stunning.
 

James Sawyer Ford

Gold Member
Am I alone in wishing Nintendo would create NEW MAGIC rather than trying to RECREATE OLD MAGIC.

It pisses me off to no end that they waste money trying to recreate almost identical replicas of previous games rather than going after making something new.

This new LTTP2 or whatever is bound to disappoint because there's absolutely no way it can live up to the expectations of a game released in the early 90s.

And it just screams lazy to me how the world and everything looks to be largely the same, and even more depressing how it doesn't even look as visually good as a game released over twenty years ago.
 
Am I alone in wishing Nintendo would create NEW MAGIC rather than trying to RECREATE OLD MAGIC.

It pisses me off to no end that they waste money trying to recreate almost identical replicas of previous games rather than going after making something new.

This new LTTP2 or whatever is bound to disappoint because there's absolutely no way it can live up to the expectations of a game released in the early 90s.

And it just screams lazy to me how the world and everything looks to be largely the same, and even more depressing how it doesn't even look as visually good as a game released over twenty years ago.




They don't. Last time, they did Skyward Sword. It was its own game, its own universe, and yet people still found way to complains. Zelda fanbase can't be satisfied and it will never be. Some want sequels, some want totally new things, others want remakes.
 

James Sawyer Ford

Gold Member
They don't. Last time, they did Skyward Sword. It was its own game, its own universe, and yet people still found way to complains. Zelda fanbase can't be satisfied and it will never be. Some want sequels, some want totally new things, others want remakes.

Skyward Sword didn't address any of the major complaints people had with the series, that was the problem.

The Zelda series needs something as mind blowing as OOT or LTTP was back in the day, not a retread of them.
 

RagnarokX

Member
If the L button controls your shield, what will the R button do? Don't say fuse kinstones :mad:

If it's anything like the GBA version of ALttP, R will be lift, pull, run, swim.

Am I alone in wishing Nintendo would create NEW MAGIC rather than trying to RECREATE OLD MAGIC.

It pisses me off to no end that they waste money trying to recreate almost identical replicas of previous games rather than going after making something new.

This new LTTP2 or whatever is bound to disappoint because there's absolutely no way it can live up to the expectations of a game released in the early 90s.

And it just screams lazy to me how the world and everything looks to be largely the same, and even more depressing how it doesn't even look as visually good as a game released over twenty years ago.

They've created plenty of new magic with every new Zelda game, and this sequel looks like it will be full of new magic. I think making a direct sequel to one of their old titles is a refreshing idea; there is a lot they can do with it. And it looks great.
 

MYE

Member
Am I alone in wishing Nintendo would create NEW MAGIC rather than trying to RECREATE OLD MAGIC.

Did Kid Icarus, Mario 3D Land and Fire Emblem Awakening suddenly cease to exist?
Is the fact that Zelda, more often than not, presents a new artstyle and flavour with each main release now frogotten?

It pisses me off to no end that they waste money trying to recreate almost identical replicas of previous games rather than going after making something new.

Making a sequel to an old Zelda game is uncommon of them. But sure, it pisses you off.
Okay

This new LTTP2 or whatever is bound to disappoint because there's absolutely no way it can live up to the expectations of a game released in the early 90s.

Thats a terrible reason for a team to give up on their interest of bringing back that flavour of Zelda.
"We will never top it so lets not even try"? With this kind of thinking most long-lived IPs woud have been dead along time ago.

And it just screams lazy to me how the world and everything looks to be largely the same, and even more depressing how it doesn't even look as visually good as a game released over twenty years ago.

First time nintendo revisits an overworld that we still dont know how much changed/ was added to it = lazy

Opinions
 
Yes could be a strafe if that's not default for aiming arrows.

The A button looks like it is dedicated to transforming into a drawing.

I will have to watch again, but it looks like it's context sensitive, haven't checked if it changes in front of pots. Edit: ok he probably can't lift pots yet but it's A to open chests and merge walls so far.
Perhaps there will be a dedicated roll button :eek:
 

DaBoss

Member
One moment in the trailer saw link strafing whilst firing an arrow so maybe that.
Yes could be a strafe if that's not default for aiming arrows.

I would assume the shield button (L) would be the button that would be used for strafing.

I will have to watch again, but it looks like it's context sensitive, haven't checked if it changes in front of pots.

Yea, I'm gonna check again too.
 

Refyref

Member
Yes could be a strafe if that's not default for aiming arrows.



I will have to watch again, but it looks like it's context sensitive, haven't checked if it changes in front of pots. Edit: ok he probably can't lift pots yet but it's A to open chests and merge walls so far.

I remember it changed in front of chests in order to open them, so it's context-sensitive, for sure.

EDIT: Didn't notice your edit. :p
 

RagnarokX

Member
Yes could be a strafe if that's not default for aiming arrows.



I will have to watch again, but it looks like it's context sensitive, haven't checked if it changes in front of pots. Edit: ok he probably can't lift pots yet but it's A to open chests and merge walls so far.
Perhaps there will be a dedicated roll button :eek:
In ALttP you don't need an item to lift pots. In the GBA version, A button was subitem, open chests, talk/interact.
 
In ALttP you don't need an item to lift pots. In the GBA version, A button was subitem, open chests, talk/interact.

I couldn't remember but it at least didn't require an equippable item to lift like some games.
I have found a vid where pots are lifted with A now. (In fact, picking up a pot was also in the very first scene in the Nintendo Direct trailer)
 

RagnarokX

Member
Arrow strafing is probably handled the same way it is in other 2D Zeldas: by just holding down the button it's assigned to; no need to overcomplicate :)

Surely there's someone who knows for sure.
 

HYDE

Banned
I really want there to be some form of Roc's cape or feather in this game. I want Link to remember how to jump and fly again...damnit learn from your step brothers Luigi/Mario.
I would love Adventure of Link downward and upward stabs as well...please stop handicapping Link Nintendo.
 

CorvoSol

Member
I really want there to be some form of Roc's cape or feather in this game. I want Link to remember how to jump and fly again...damnit learn from your step brothers Luigi/Mario.
I would love Adventure of Link downward and upward stabs as well...please stop handicapping Link Nintendo.

Oh man yes, the Roc's Feather/Cape is my favorite item in the entire series. PLEASE PUT IT IN THIS GAME NINTENDO.
 

HYDE

Banned
I'd love to see Ganon return for this game and disappear/reapper in 3D like the original Zelda and ALttP. Also please give us some sort of wand and unique magic levels.
 
Arrow strafing is probably handled the same way it is in other 2D Zeldas: by just holding down the button it's assigned to; no need to overcomplicate :)

Surely there's someone who knows for sure.
Exactly what I was thinking.

And I read that R is shield somewhere, so maybe both shoulders do the same thing like in 3D Land
 
Phantom Hourglass and Spirit Tracks play just like 2D Zelda. While I agree that standard controls are preferable due to their precision and not blocking your view, they were only a very minor annoyance. The touch controls allowed MORE possibilities, like drawing a path for the boomerang and easily stringing the grappling hook between two posts.

This is like arguing that the Wii version of Twilight Princess and Skyward Sword are not 3D Zeldas because you don't like motion controls.

Basic question: would touch control only versions of the prior top down Zeldas be possible?

You're right that there are other possibilities with touch controls, but at the expense of many of the more traditional ones. (At the very least they would be made more cumbersome. Who's to say they couldn't do a hybrid scheme?

Yes I do care about Zelda stories actually. The story in WW is what made the game so memorable. Same with Majoras Mask.

Wanna see an example of a franchise known for its story that had it surgically removed?

Paper Mario Sticker Star. Story is almost non existent and the game is far worse because of it.

Was WW not hurt by the prolonged sailing and triforce shard hunt?

Honestly? Both. Zelda 2 is one of my favorite games in the series (taking a back seat only to Awakening and LTTP), "black sheep" that it may be. So if a new game was ever made in that style, at least I would be excited by it.

This, so much. A Zelda II without the kinks and even more refinement must become a thing.
 
It's probably more on my side, trying to rationalize why they went with a direct sequel to LTTP instead of just making a new standalone game. The place holder idea doesn't hold up, I mean why would they use WW intro art as a place holder when they could just use some rudimentary stick figure. I just don't think mining nostalgia that directly is actually going to be worthwhile. How big is the subset of Zelda fans who like LTTP so much that they will buy this but wouldn't care about a completely new top down Zelda game?

I was getting at the fact that it's a demo with like 2 areas shown. Of course an open Zelda game will feel tech demo-y when you can't explore the world and you only get a mini dungeon.
 

DaBoss

Member
game out yet

im restless

♪♫ Hold my hand as I shall play the Song of Double Time ♪♫
NwUF97C.jpg


Lots and lots of times.
 

Bert409

Member
Hopefully this game teaches Aonuma how Zelda is supposed to be done: fast paced gameplay with a dense world packed with enemies. AND NO GIMMICK CONTROLS. Oh and let the story take a backseat they're not going to come up with anything truly compelling like MM.
 

Volotaire

Member
Hopefully this game teaches Aonuma how Zelda is supposed to be done: fast paced gameplay with a dense world packed with enemies. AND NO GIMMICK CONTROLS. Oh and let the story take a backseat they're not going to come up with anything truly compelling like MM.

But Aonuma is working on it. Plus there were some aspects of the stylus games that were good i.e. drawing the path of a boomerang.

I don't know about the story, probably just going to fill in more of the blanks of the fallen timeline. Probably be a more charming story then serious i.e. see Four Swords Adventures. You can't just say that you can't create anything compelling because you know it's gonna be underwhelming, that's kind of a weird development attitude.

But yeh looking forward to the fast paced gameplay.

And for your worries about gimmicks, because they're focusing on the 3D, layered floors/perception gameplay of paper zelda, there probably won't be a 'gimmick', as you call it, for the controls as they're focusing on the 3D for the 3DS, like they do with their other consoles (focusing on the key feature). This will mean more interesting gameplay mechanics a la Super Paper Mario inside a Zelda game which is interesting, as well as some Super Paper Mario 3D Land perception stuff.

Of course this won't hinge on you playing it in 3D.

EDIT: Moreover, it's been proven by the game journalists who have played it and the videos that the control scheme is based around the buttons and circle pad, so why are you complaining?
 
Hopefully this game teaches Aonuma how Zelda is supposed to be done: fast paced gameplay with a dense world packed with enemies. AND NO GIMMICK CONTROLS. Oh and let the story take a backseat they're not going to come up with anything truly compelling like MM.

I like how you want Aonuma to learn a lesson from a game he is working on, a sequel to a game he said greatly influenced his first title, and that he can't create anything compelling like a game he created.
 

jwhit28

Member
Just looking at stills from the trailer on the 3DS itself, the contrast is much greater than what it looks like in screenshots and youtube videos. I keep hoping I can unpause it and start playing but it's not going to happen.
 

Reyne

Member
The 3DS is looking considerably more attractive now. I am glad they are taking a leaf from the NSMB. Bringing Zelda back to its roots is exactly what the franchise needs. From what I have seen the general gameplay looks fast paced and neat, as expected from 2D Zelda. Though I hope they won't the over-saturate game with puzzles and extreme linearity that have haunted the franchise. The focus should be on a large, explorable world where there is choices to be made. If they are gonna sell it like a successor to old-school Zelda then they better do it properly.
 

RagnarokX

Member
But Aonuma is working on it. Plus there were some aspects of the stylus games that were good i.e. drawing the path of a boomerang.

I don't know about the story, probably just going to fill in more of the blanks of the fallen timeline. Probably be a more charming story then serious i.e. see Four Swords Adventures. You can't just say that you can't create anything compelling because you know it's gonna be underwhelming, that's kind of a weird development attitude.

But yeh looking forward to the fast paced gameplay.

And for your worries about gimmicks, because they're focusing on the 3D, layered floors/perception gameplay of paper zelda, there probably won't be a 'gimmick', as you call it, for the controls as they're focusing on the 3D for the 3DS, like they do with their other consoles (focusing on the key feature). This will mean more interesting gameplay mechanics a la Super Paper Mario inside a Zelda game which is interesting, as well as some Super Paper Mario 3D Land perception stuff.

Of course this won't hinge on you playing it in 3D.

EDIT: Moreover, it's been proven by the game journalists who have played it and the videos that the control scheme is based around the buttons and circle pad, so why are you complaining?

Sounds like they're talking about Skyward Sword, which had great controls and the best combat in the entire franchise; and the story was fine. If they're talking about the DS games, yeah the touch controls weren't as good as standard controls and the overworlds were lacking, but the controls weren't terrible and the dungeons were well designed (except PH's megadungeon). Plus the story in ST was one of the best in the franchise; nothing super epic, but the characterization and world building were superb and really enhanced the experience.
 

sykoex

Lost all credibility.
GameXplain just posted a 20-minute video discussion on Zelda 3D. Some really good conversation in there:

http://youtu.be/CqO5c_7cLTk
It was interesting when the referenced other game sequels visiting areas from previous games in the series. It made me think of awesome moments like seeing Mother Brain's destroyed chamber early on in Super Metroid. Or that level in that PS3 game
MGS4 where you visit Shadow Moses and even get to pilot the same Metal Gear Rex you took down in MGS1
.

I hope this game has lots of cool nostalgia hits like that.
 

TreIII

Member
It was interesting when the referenced other game sequels visiting areas from previous games in the series. It made me think of awesome moments like seeing Mother Brain's destroyed chamber early on in Super Metroid. Or that level in that PS3 game
MGS4 where you visit Shadow Moses and even get to pilot the same Metal Gear Rex you took down in MGS1
.

I hope this game has lots of cool nostalgia hits like that.

It'd be a wasted opportunity if they didn't, in my opinion.

I mean, assuming they're going with the notion that this takes place after LTTP-Link came back from his "training exercises" (Oracle games, Awakening), there should be opportunity to see how Hyrule has changed a bit from LTTP, as well seeing what's "still there".

It'd be interesting if even BS Zelda got a small shout-out, and maybe explaining how Lake Hylia got destroyed, for example!
 

Volotaire

Member
It'd be a wasted opportunity if they didn't, in my opinion.

I mean, assuming they're going with the notion that this takes place after LTTP-Link came back from his "training exercises" (Oracle games, Awakening), there should be opportunity to see how Hyrule has changed a bit from LTTP, as well seeing what's "still there".

It'd be interll shout-outesting if even BS Zelda got a sma, and maybe explaining how Lake Hylia got destroyed, for example!

I don't think BS Zelda will be referenced in story wise (as its not canon) but they'll probably inc operate the elements/world design they changed in that game into this sequel.
 

zroid

Banned
Oh

I never thought about the 2D Mario style gameplay from Link's Awakening that the could sort of incorporate into the turn into a wall painting mechanic.

Imagine if one of the boss fights makes you fight in 2D while in glyph form... reminiscent of Zelda II battles. hnnngh
 

eternalb

Member
Oh

I never thought about the 2D Mario style gameplay from Link's Awakening that the could sort of be incorporated into the turn into a wall painting mechanic.

Yeah, if they do that, there's a ton of potential there! I'm really excited to see where they go with it.
 

RagnarokX

Member
I don't think they will add platforming to the Wall Link segments unless they make some changes from the demo. The time limit on the transformation makes it unlikely that they will use it for lengthy 2D segments. Also, it can only be used to move left or right, and unless they add wall mural/painting floors, I don't see there being jumping or falling. Link isn't standing on anything when he's in the wall, and if he jumped where would he jump to, and what would he be landing on if he just fell back to where he was standing?
 

eternalb

Member
I don't think they will add platforming to the Wall Link segments unless they make some changes from the demo. The time limit on the transformation makes it unlikely that they will use it for lengthy 2D segments. Also, it can only be used to move left or right, and unless they add wall mural/painting floors, I don't see there being jumping or falling. Link isn't standing on anything when he's in the wall, and if he jumped where would he jump to, and what would he be landing on if he just fell back to where he was standing?

It's very possible that time-limit will be extended, either by increasing the magic/stamina bar, or upgrading that ability to use less.

I don't see how jumping makes any less sense than him walking around as is, as he's also not standing on anything. There's really nothing "logical" about his new ability, so the sky's really the limit on what they can do.

If he really does just move back and forth, I think that would be pretty disappointing.
 
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