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New Zelda 3DS Impressions and Gameplay footage

After watching some gameplay videos, the Paper Link jump into walls like Sideways New York thing is growing on me. It's seems like a clever way to actually use the fact that world is three dimensional while still having the overhead Zelda world, unlike the stupid gimmicky 3D stuff.

I'm curious how else they going to use it since they seem to expect the player to use it a lot since they made magic recharge instead of relying on pots. They use it a lot in that one dungeon and there were even some parts where it could provide an alternate solutions like in that one room with switches and crumbling floor.

This whole game still seems weird to me. It feels the most tech demo-y out of all the Zelda games. It's like they were messing around with the 2D Link stuff and were using the Wind Waker intro art as a place holder and use an old LTTP tech demo they had around when there were testing out the 3DS. Obviously there was more thought put into it than that, especially considering the music but the game seems kinda like a rough draft.

I wonder why it feels like a tech demo?
 

Yuterald

Member
I find it fascinating how everyone gets so hung up on visuals still. I get that games are a visual medium and all that garbage, but for some to say it looks like an iOS game or a fan-made game is completely ridiculous. The dungeon they showed in the demo, that sky fortress or whatever it was with the hammer...yeah, I don't think an amateur designed that! You can clearly see that Zelda/Nintendo clever design and sensibilities at play there. Christ, I saw people complaining about pink hair too. Is this DmC/Devil May Cry fanbase nonsense all over again?

I think the game looks cool as shit. You know there's going to be great puzzles, situations, and moments with a boss regarding that paper-wall ability. The overhead perspective with the 3D and layered dungeons/floors is going to feel and look slick too. People get so hung up on surface level shit and forget to look at the bigger picture, I swear.
 

Kard8p3

Member
You know I kind of wish they would've used an updated version of the sound effect for hitting a boss in alttp. I always loved that sound and would've loved for it to be present in the new game but alas it's not. Perhaps they'll add it in the final game.
 

Easy_D

never left the stone age
Don't worry you can soon buy Minish Cap, a portable game, on your Wii U, a non-portable console. We live in a world where this apparently makes sense and they're not using a perfectly (kinda) good GBA emulator.

I'm just gonna assume that if (when?) someone cracks the 3DS open, we'll find out that more than the Ambassador titles run perfectly fine. (Which was the case on the Wii, iirc, where you could inject custom roms)
 
I want the evil bat demon. He'd hang around just to fuck your shit up but end up helping you in the process

Nice idea! I like that. He could grant you more bombs/arrow but you'd take twice as much damage from enemies. Also, if you get stuck for a long time, he would insult you and mock you and I'd love that.

Mini-Ganon would grant you legendary power but at the expense of your speed or something else. Also, if you get stuck, he would snort.
 
I dunno.
Watched the 3DS video, and still feel like eh.

I mean, the graphics are fine, and gameplay seems solid.
Sure, I understand the "style" complaints, but I like it.
Definitely needs more variation. But, it is a demo. No reason to complain just yet.

The doodle Link and the 13-floor tower make this unique, sure.
Still, it feels like a gimmick.

So... yeah. I dunno.
 

RagnarokX

Member
Because Nintendo has never created a demo out of whole-cloth that I can recall (though some things do change). And with the game releasing in only 6-months, it's very likely to be, at the least, mostly reflective of the game.



Didn't the tree look different when you came back to it though? It looks the same as any other tree in Zelda 3DS. And the video itself said the game takes place after LTTP, but offered some ideas that build upon it. And I mentioned it in an earlier post, but it's likely the shield only looked that way in LTTP due to how small the sprite was, as the artwork always showed it being far more detailed.

However it turns out, I'm curious to see where the game goes exactly. There's so much potential
I think it's indicative of the final product as well, but I'm fine with how it looks for the most part because they've done a good job translating ALttP's artstyle into 3D. They're making a sequel to ALttP, so my expectations are that it will look like ALttP, and it meets my expectations. The only thing I think really needs improvement are the cliffs cuz they look too blurry.

The tree looks different after the Bumpkins finish sawing it. However every time you leave the screen the tree regrows. It could be years after ALttP and it's fully regrown. It is a magic tree, after all.

Although they made Link himself look more like his character art, I think they may have decided the plain blue look of the shield was too iconic of ALttP. They could have made it a little bigger and put a design on it if they wanted to. The Red Shield had a symbol on it.

That was only the case with the last few games from Minish Cap onward. LA and the Oracles had the minimum requisite.

For me its the walking animation of mural!Link.

Really.

All of this storyline wankery is pointless. Would you dislike a game for lacking in the story department even if it played better?

They just switched it over to bottle catching.

That would be pretty sweet.

If that's the case, why not a 2d console Zelda?

Gameplay, storyline, or both?

People don't count PH and ST for obvious reasons. It's about traditionally controlled action. More gameplay possibilities.

Roc's Feather/Cape. Not to mention that of the obstacle-overcoming item mechanics (i. e. hammer, swimming, etc.) jumping is the quickest and most liberating when the situation allows for it.

A million times. I remember that bird interrupting me to suggest something I was already in the middle of doing!

Spirit Tracks had a good amount of dungeons. It had 5 stand-alone dungeons, and the Tower of Spirits was like 5 additional dungeons.

Zelda stories aren't amazing or anything, but I find them very enjoyable. The way the worlds and characters are presented are very pleasing and I like continuity. While story isn't necessarily essential, I think it adds a lot to every game.

The control methods make all the difference in the world, from how you execute moves to what items are possible, period.

Phantom Hourglass and Spirit Tracks play just like 2D Zelda. While I agree that standard controls are preferable due to their precision and not blocking your view, they were only a very minor annoyance. The touch controls allowed MORE possibilities, like drawing a path for the boomerang and easily stringing the grappling hook between two posts.

This is like arguing that the Wii version of Twilight Princess and Skyward Sword are not 3D Zeldas because you don't like motion controls.
 

Easy_D

never left the stone age
Nice idea! I like that. He could grant you more bombs/arrow but you'd take twice as much damage from enemies. Also, if you get stuck for a long time, he would insult you and mock you and I'd love that.

Mini-Ganon would grant you legendary power but at the expense of your speed or something else. Also, if you get stuck, he would snort.

Snort? Should just play the game over sample from Link's Awakening. Coincidentally I'm now wondering if you could mod that laugh into Dark Souls when you die.
 

CDX

Member
I'm just gonna assume that if (when?) someone cracks the 3DS open, we'll find out that more than the Ambassador titles run perfectly fine. (Which was the case on the Wii, iirc, where you could inject custom roms)

AFAIK

The GBA Ambassador games aren't using any emulator at all they're using the actual GBA hardware that's still present in the system for DS backwards compatibility.

So every GBA rom should run just as "perfectly fine" as the GBA ambassador titles.

If they were using an emulator you'd be able to close the 3DS and put the GBA games into sleep mode. And you'd also be able to have save states ...I mean "restore points" like the VC NES games have. In truth the GBA Ambassador titles are pretty bare bones in features compared to other 3DS VC games.

It's possible Nintendo tried to code a GBA emulator for the 3DS and it didn't run well enough for them, remember Nintendo likes close to 100% perfection with their VC emulators, they even emulate slowdown in N64 games.

And maybe GBA games on a 3DS with no sleep mode, and no restore points = not worthy for sale on the 3DS eshop according to some internal Nintendo policy. That last part was just my speculation as to why more GBA titles aren't on the 3DS, but I honestly don't know with Nintendo if that's the real reason or not.
 
It's bullshit. Added in features would be nice, but we all know the real reason is that Nintendo wants to squeeze every last penny out of the Gameboy titles before they move on.
 

clubstoic

Banned
I now realize that LTTP isn't top down, but rather a diagonal perspective. For example, tree trunks are visible in LTTP. LTTP 2 shows only the roots that stick out. Links face is not fully visible either. This gives the impression that your perspective is being restricted where it wasn't a problem on the SNES. Its 3D, I know they can tilt the cam! I hope this gets tweaked before I purchase this bad boy.
 
Back on topic, I have not been this excited about a Zelda game since the SNES. The 3d zelda's never seemed to click with me. :D

I love the new style, and am really looking forward to playing the game!
 

Easy_D

never left the stone age
AFAIK

The GBA Ambassador games aren't using any emulator at all they're using the actual GBA hardware that's still present in the system for DS backwards compatibility.

So every GBA rom should run just as "perfectly fine" as the GBA ambassador titles.

If they were using an emulator you'd be able to close the 3DS and put the GBA games into sleep mode. And you'd also be able to have save states ...I mean "restore points" like the VC NES games have. In truth the GBA Ambassador titles are pretty bare bones in features compared to other 3DS VC games.

It's possible Nintendo tried to code a GBA emulator for the 3DS and it didn't run well enough for them, remember Nintendo likes close to 100% perfection with their VC emulators, they even emulate slowdown in N64 games.

And maybe GBA games on a 3DS with no sleep mode, and no restore points = not worthy for sale on the 3DS eshop according to some internal Nintendo policy. That last part was just my speculation as to why more GBA titles aren't on the 3DS, but I honestly don't know with Nintendo if that's the real reason or not.

You sure about that? IIRC the DS had the GBA processor, which is why it could run GBA games natively, it was used for sound processing or something when you played DS titles.

The 3DS doesn't have the GBA processor, but the DS one.

Edit: Weren't the ambassador titles updated for savestates and such recently? And Nintendo's not ALL about perfect emulation, look how Majora's Mask turned out on the Collector's disc :p. Sometimes it ran faster than the original, but more often than not it ran slower and there were crashes galore. Which from what I heard was an incredibly dumb oversight on their part (they failed to emulate the 8mB expansion slot properly iirc)

Edit #2: MY BAD, turns out it was the NES titles that got updated, not the GBA ones.
 

Tunavi

Banned
It's bullshit. Added in features would be nice, but we all know the real reason is that Nintendo wants to squeeze every last penny out of the Gameboy titles before they move on.
Yup. And damnit it's working

Except I want them to put up Pokemon silver so fucking badly, considering the remake doesn't have the same charm as the original and the physical copies no longer save
 

Rehynn

Member
I dunno.
Watched the 3DS video, and still feel like eh.

I mean, the graphics are fine, and gameplay seems solid.
Sure, I understand the "style" complaints, but I like it.
Definitely needs more variation. But, it is a demo. No reason to complain just yet.

The doodle Link and the 13-floor tower make this unique, sure.
Still, it feels like a gimmick.

So... yeah. I dunno.

Sure, it's a gimmick, like using bottles to store potions are fairies, like the spin move in NSMB, and the morph ball in Metroid.
 

RagnarokX

Member
I like the idea of Wall Link for puzzles. They can basically use it to put a twist on the fixed camera angle; Like it allows you to see the environment from a different angle and allows you to go around things you couldn't from ALttP.

But I feel like they could do more with it. I kinda don't like how it just allows you to go straight left or right and nothing else.

LczUXjA.png


I feel like there should be "floors" on the walls. Not necessarily super obvious ledges like in the image above, maybe they could be painted on the walls. Link would still have his sword and fight pictures of monsters on the walls and get the ability to jump. They could do some AoL-style sidescrolling sections this way.

Sure, it's a gimmick, like using bottles to store potions are fairies, like the spin move in NSMB, and the morph ball in Metroid.

People keep thinking gimmicks are bad things when they're just unique features that set something apart from its contemporaries. The Dark World is a gimmick, the spin attack is a gimmick, height-based level design (from ALttP) is a gimmick, every new item is a gimmick.
 

MYE

Member
I dunno.
Watched the 3DS video, and still feel like eh.

I mean, the graphics are fine, and gameplay seems solid.
Sure, I understand the "style" complaints, but I like it.
Definitely needs more variation. But, it is a demo. No reason to complain just yet.

The doodle Link and the 13-floor tower make this unique, sure.
Still, it feels like a gimmick.

So... yeah. I dunno.

But Link's tools/powers have ALL been gimmicks. Thats the fun of it.
God I hate that word so much
 
Rewatching some of the videos I'm still not liking Link's look at all, but some of the environments are looking better than I'd thought at first. The turning into a wall drawing thing seems pretty interesting.

I find it fascinating how everyone gets so hung up on visuals still. I get that games are a visual medium and all that garbage, but for some to say it looks like an iOS game or a fan-made game is completely ridiculous. The dungeon they showed in the demo, that sky fortress or whatever it was with the hammer...yeah, I don't think an amateur designed that! You can clearly see that Zelda/Nintendo clever design and sensibilities at play there. Christ, I saw people complaining about pink hair too. Is this DmC/Devil May Cry fanbase nonsense all over again?

I think the game looks cool as shit. You know there's going to be great puzzles, situations, and moments with a boss regarding that paper-wall ability. The overhead perspective with the 3D and layered dungeons/floors is going to feel and look slick too. People get so hung up on surface level shit and forget to look at the bigger picture, I swear.

I'd love if this looked as good as some iOS games.
 

D-e-f-

Banned
I now realize that LTTP isn't top down, but rather a diagonal perspective. For example, tree trunks are visible in LTTP. LTTP 2 shows only the roots that stick out. Links face is not fully visible either. This gives the impression that your perspective is being restricted where it wasn't a problem on the SNES. Its 3D, I know they can tilt the cam! I hope this gets tweaked before I purchase this bad boy.

That's a design thing because of the 3D effect. Do not expect a change in any way.

I was sure it was announced on the Nintendo Direct presentation that the original was going to released on the eshop prior to the sequel. But I just re-watched the presentation [US & Europe] and there is nothing about it, so not sure where I heard this.

Anyone have any ideas? Would love to play this [only have a 3DS] before the new one is released.

You were clearly smoking something. There is ZERO prospect of SNES games coming to 3DS as of right now.
 

TreIII

Member
You were clearly smoking something. There is ZERO prospect of SNES games coming to 3DS as of right now.

SNES games? Sure. But if they really wanted to just throw the GBA port up on the shop and just call it a day, that's certainly an option, too.
 

They could easily give him a paper sword, shears, or some type of weapon for attacking potential paper/paint enemies. They could also give him something to propel toward for layers 2D sections. We've seen so little of it that it could really go in a number of directions as far as level growth and complexity goes.
 

Rehynn

Member
They could easily give him a paper sword, shears, or some type of weapon for attacking potential paper/paint enemies. They could also give him something to propel toward for layers 2D sections. We've seen so little of it that it could really go in a number of directions as far as level growth and complexity goes.

That's actually a pretty good idea. I don't think they're going to do it, because I think this would necessitate a premanent jumping ubility, and one of the series' main strengths is taking a simple mechanic/item and making the player use it in many different ways.
 
That's actually a pretty good idea. I don't think they're going to do it, because I think this would necessitate a premanent jumping ubility, and one of the series' main strengths is taking a simple mechanic/item and making the player use it in many different ways.

Well there's been items in the series that give Link the ability to jump. They could just use those. Have items act differently in 3d vs 2d
 

Tuck

Member
Really.

All of this storyline wankery is pointless. Would you dislike a game for lacking in the story department even if it played better?

Yes I do care about Zelda stories actually. The story in WW is what made the game so memorable. Same with Majoras Mask.

Wanna see an example of a franchise known for its story that had it surgically removed?

Paper Mario Sticker Star. Story is almost non existent and the game is far worse because of it.
 

Easy_D

never left the stone age
Yes I do care about Zelda stories actually. The story in WW is what made the game so memorable. Same with Majoras Mask.

Wanna see an example of a franchise known for its story that had it surgically removed?

Paper Mario Sticker Star. Story is almost non existent and the game is far worse because of it.

Dude the boss flashbacks were quite sad at times!
 

TreIII

Member
Gameplay, storyline, or both?

Honestly? Both. Zelda 2 is one of my favorite games in the series (taking a back seat only to Awakening and LTTP), "black sheep" that it may be. So if a new game was ever made in that style, at least I would be excited by it.

But if that was not meant to be, then I would at least like to see another game (Preferably 2D/Overhead Style) that took place after Zelda 2's place in that particular "timeline". For the LOZ/AOL-Link being the "original hero" who helped jump-start the series itself, he hasn't been seen in years. And I wouldn't mind seeing him again.
 

Tilmen

Banned
I dunno.
Watched the 3DS video, and still feel like eh.

I mean, the graphics are fine, and gameplay seems solid.
Sure, I understand the "style" complaints, but I like it.
Definitely needs more variation. But, it is a demo. No reason to complain just yet.

The doodle Link and the 13-floor tower make this unique, sure.
Still, it feels like a gimmick.

So... yeah. I dunno.

hope u saw my video too ^o^
http://www.youtube.com/watch?v=SE_xMCt9VLw

btw: This is just a Demo, showing the idea of a 3D Zelda. The Animations are wonderful and the entire game runs in butterly buttered 60FPS...3D & 2D.
Here u can download (original video) a short glimpse to see 60FPS in this game:
https://vimeo.com/64342722

In the japanese Nintendo Direct, Iwata called this game "Zelda no Densetsu: Kamigami no Triforce 2". As most people know, "Zelda no Densetsu: Kamigami no Triforce" is A Link to the Past" in our brains. So this is indeed "A Link to the Past 2"

vlcsnap-2013-04-21-01h44m49s183_zps26be9ccd.png
 

Tilmen

Banned
It's just a placeholder title. Doesn't have the fancy font or accompanying game-centric item within its logo either.

but stil....Iwata named it "神々のトライフォース2" Kamigami no Triforce2
 

RagnarokX

Member
Triforce of the Gods 2 might make more sense than A Link to the Past 2. Since the A Link to the Past already dealt heavily with its link to the past, a new title may be more appropriate. If the game features the triforce, then the Japanese title with a 2 is easy enough.

Also
pnzfgeq.jpg
 

Easy_D

never left the stone age
Triforce of the Gods 2 might make more sense than A Link to the Past 2. Since the A Link to the Past already dealt heavily with its link to the past, a new title may be more appropriate. If the game features the triforce, then the Japanese title with a 2 is easy enough.

Also
pnzfgeq.jpg

I wouldn't be surprised if they just went with "Triforce of the Gods" here. Just to add to the confusion.
 
Sweet-ass post.

I had not! Now that I did, I feel like the game has more to it, and it makes me smile.
Thanks for the post!

And yeah, I understand that the word "gimmick" is just no good on this side of the forum. I have no other way of describing it, though. Is "feature" alright?
Nevertheless, after watching the video that was posted above, I want to try Doodle Link out.
It looks like a really fun "gimmick"!
:p
 

Meelow

Banned
Triforce of the Gods 2 might make more sense than A Link to the Past 2. Since the A Link to the Past already dealt heavily with its link to the past, a new title may be more appropriate. If the game features the triforce, then the Japanese title with a 2 is easy enough.

Also
pnzfgeq.jpg

If they called it "The Legend of Zelda: Triforce of the Gods"

The word "Gods" in the title might make problems

But than again there was God Hand on the PS2, so I don't know.
 

Easy_D

never left the stone age
I don't mean NoA would have a problem, I mean some people might complain because of religious reasons.

There are tons of games with "God" or "Gods" in their names, last year we had the Civ 5 expansion "Gods and Kings" to name one.
 
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