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Oculus Rift - Dev Kit Discussion [Orders Arriving]

Mr.Green

Member
Very interesting tech that will do well with many genres. But one that i think will not benefit much from it will be hardcore flying sims. A-10 warthog for exemple, i have the thrustmaster warthog hotas (god i love it) but in reality, if i dont see the sticks, it could turn out to be very difficult with all the buttons/switches on those things. The ones on the stick isnt a problem i think, they are all positioned naturally, but if in flight i mistake a switch and shut down my engines, bad stuffs will happen. So i cant think of a better genre that would benefit from total visual immersion, but sadly its probably not practical for real uses. Any flight sims started to implement oculus and are there any impressions?

It should be possible to track your hands with a Leap Motion type device and have your stuff modeled in game accordingly. Okay, maybe not this year but I can see this happening in the relatively near future.
 

FlyinJ

Douchebag. Yes, me.
Very interesting tech that will do well with many genres. But one that i think will not benefit much from it will be hardcore flying sims. A-10 warthog for exemple, i have the thrustmaster warthog hotas (god i love it) but in reality, if i dont see the sticks, it could turn out to be very difficult with all the buttons/switches on those things. The ones on the stick isnt a problem i think, they are all positioned naturally, but if in flight i mistake a switch and shut down my engines, bad stuffs will happen. So i cant think of a better genre that would benefit from total visual immersion, but sadly its probably not practical for real uses. Any flight sims started to implement oculus and are there any impressions?

Rise of Flight, on the other hand, would be absolutely epic. No knobs or radars, just you, the throttle, and a flight stick.
 

1-D_FTW

Member
It should be possible to track your hands with a Leap Motion type device and have your stuff modeled in game accordingly. Okay, maybe not this year but I can see this happening in the relatively near future.

Exactly. It's the only way it's possible. But if somebody incorporates that tech, it's be pretty awesome.
 

mrklaw

MrArseFace
Rise of Flight, on the other hand, would be absolutely epic. No knobs or radars, just you, the throttle, and a flight stick.

although I love the A10, its be more suited to an air combat sim where looking around tracking enemies would be useful. I think a decent hotas setup should be enough for most games
 

syko de4d

Member
I just copy my reddit post :)

me said:
I just found out about the Game "Dream", here is the Steam Greenlight Link: http://steamcommunity.com/sharedfiles/filedetails/?id=92647949

If you read the "Key Features" you can find:

*Oculus Rift
Dream will be supporting the Oculus Rift at its launch.

I think it´s has high potential for a great Oculus Rift Game, music and Art are just amazing and the gameplay fits great with OR. Only thing i miss is a real body you can see in first person.

Here is some Pre-Alpha 1.0 Gameplay
http://www.youtube.com/watch?v=72krZVS3nB4

Yesterday Pre-Alpha 2.0 launched and for just 5GBP (6-7€, 7-9$) the Alpha and everything after that is yours. To donate just visit the website: http://dreamthegame.co.uk/ listen to the awesome backround music and click on "Donate"

Looks really good, but i think the game needs some mouth to mouth advertising and i think 7-8$ for this Game + Alpha/beta is just nothing. And every new game that will come with OR will just help OR to be an success :)

super new info about OR Support
We're about to begin work on porting over to the new version of UDK with the support built in and getting it working with the Rift. Our Rift should be here any day now! ... Once we get the rift up and running we'll push out a new version with support as fast as possible!
 

Tain

Member
omg omg omg

A friend of mine finally got this today and I got to try Tuscany here on the weak office laptop for a few minutes and it's pretty much exactly what I was expecting (low res and all). Couldn't stop grinning.

trying stuff on a real-ass gaming PC comes tonight though
 

syko de4d

Member
i just played 30-40min Dream, i not completed the Alpha Content it´s longer, and it was awesome, this will be absolute crazy with Oculus Rift.
Alpha alone really worth the 7.5$ :)

Support this future OR game :)
 

Kevin

Member
I am not a developer, would it still be worth me to order a dev kit? How hard is it to setup and use? Or should I just wait for the consumer model?
 

Mr.Green

Member
Excellent piece from... The Michigan Daily.

A few choice quotes:

If the Oculus Rift was a religion, evangelism would be a piece of cake. Just have someone try on the thing and you have a new convert.

The Oculus Rift Developer Kit, even in its early stage, is not just game-changing, it’s game-shattering. The future is fast approaching, and it’s going to be a wild ride.
 

Glassboy

Member
I'm playing half life 2 right now and for the most part t looks amazing on the rift. However, whenever I get up close to things I start to see slighty double of whatever it is. Anyone know what could cause this? I'm running the latest viero perception build. Thanks
 
I'm playing half life 2 right now and for the most part t looks amazing on the rift. However, whenever I get up close to things I start to see slighty double of whatever it is. Anyone know what could cause this? I'm running the latest viero perception build. Thanks

i'm not sure how Virio produces it's 3D. if you close one eye do you still see double? if seperate gets too much (ie you can see something in one eye, but not the other) you'll get weird double vision effects.

if it's doing some kind of reprojection to produce it's 3D, it could be that when you get close to things whatever technique it's using to fill in the blanks is causing this.
 

1-D_FTW

Member
You've been kind of quite since you got it, Durante.

What's your extended impressions on it? Did it live up to your hopes? Or is it something that excites you long term, but has some significant issues ATM because of the screen? Are you keeping it? Or cashing out on ebay till the next revision?
 

subversus

I've done nothing with my life except eat and fap
can somebody explain me how OCR will affect eyes? I'm confused - on the one hand screens are extremely close, on the other hand I don't know if the distance works in virtual reality in the same way as in real life. I can't explain it more clear but you probably know what I mean.

I think it doesn't work the same way and eyes still see screens as a flar surface... but I'm really not sure.
 
can somebody explain me how OCR will affect eyes? I'm confused - on the one hand screens are extremely close, on the other hand I don't know if the distance works in virtual reality in the same way as in real life. I can't explain it more clear but you probably know what I mean.

I think it doesn't work the same way and eyes still see screens as a flar surface... but I'm really not sure.

Our eyes bi focus, so regardless of it being a flat surface... if our eyes are fed to different informations a 3d composite image will be formed with different areas of focus.
 
Our eyes bi focus, so regardless of it being a flat surface... if our eyes are fed to different informations a 3d composite image will be formed with different areas of focus.

There is a problem though,
our eyes tend to focus on one distance, according to the diameter of our pupil a certain amount of objects (closer and further than the distance we focus on) tends to be out of focus or blurry.

With the rift everything is sharp all the time, while our eyes focus constantly on an object just a couple of centimeters away.

I can imagine this could induce problems in the long run. Especially with children, who's vision is still in development.
 

1-D_FTW

Member
There is a problem though,
our eyes tend to focus on one distance, according to the diameter of our pupil a certain amount of objects (closer and further than the distance we focus on) tends to be out of focus or blurry.

With the rift everything is sharp all the time, while our eyes focus constantly on an object just a couple of centimeters away.

I can imagine this could induce problems in the long run. Especially with children, who's vision is still in development.

I'm not sure whether I'm getting confused by the conversation, but because of the optics, your eyes are focusing at infinity. There's less strain then staring at a monitor two feet away. Your eyes are in a relaxed stated.


Didn't realize The Hyneman was a gamer. And a PC gamer at that. No controller for him. Middle finger on W, baby!
 

Mr.Green

Member
There is a problem though,
our eyes tend to focus on one distance, according to the diameter of our pupil a certain amount of objects (closer and further than the distance we focus on) tends to be out of focus or blurry.

With the rift everything is sharp all the time, while our eyes focus constantly on an object just a couple of centimeters away.

I can imagine this could induce problems in the long run. Especially with children, who's vision is still in development.

Like the guy before said, the way the optics (lenses) work, you're always focusing at infinity which is actually much more relaxing for your eyes than staring at a monitor.

The only problem for children is that their interpupillary distance is too small to use the current Rift. If the consumer Rift has (and it should) physical IPD ajustments, then it'll be just fine.
 

Oneironaut

Neo Member
I can imagine this could induce problems in the long run. Especially with children, who's vision is still in development.
Palmer has said that he doesn't recommend the Oculus Rift for children under 16 years of age because of worries like this.

Omni + Rift = True VR (TF2)

Good exercise for gamers lol

My ideal Rift game would just be a walking simulator. You would walk on a treadmill of some sort and as you walked in the real world, you would move through a virtual world like Skyrim or Mass Effect's Citadel. I already love walking, even if I mostly walk through the same park with the same scenery every day. If I had something like this, I would probably end up walking until my feet fell off.

That said, I don't know if I like the look of the Omni. It looks like the kind of thing that you would have to learn how to use, instead of it feeling perfectly natural. If it does get to that point where it feels so natural that people don't even need to be told how to use it, it will be awesome.
 

Blizzard

Banned
New SDK update:

email said:
Added Mac OSX support to C++

OculusWorldDemo and Unity integration.

Added initial magnetometer-based yaw drift correction in C++ SDK.

StereoConfig and Unity integration now align projection based on lens centers instead of IPD; this approach is correct considering collimated light.

Implemented a range of other improvements and bug fixes.
 

Mr.Green

Member
Palmer has said that he doesn't recommend the Oculus Rift for children under 16 years of age because of worries like this.

Source?

He was asked at his GDC 2013 talk and he mentioned very young children shouldn't use it because of their narrow IPD. IIRC, he never mentioned a specific age, let alone 16 freaking years old.

...

And here's a more complete list of the changes:

New Features
  • Added initial magnetometer-based yaw drift correction. Press ‘X’ and ‘Z’ keys to calibrate in OculusWorldDemo.
  • Added support for chromatic aberration correction.
  • Added Mac OSX support to C++ OculusWorldDemo and Unity integration.
  • Redesigned SDK internals to make use of portable HID abstraction layer.
  • Added motion prediction to OculusWorldDemo app, it can be toggled with ‘P’ key.
Unity
  • Exposed new properties in OVRCameraController to toggle prediction, chromatic aberration, etc.
  • Added 64-bit Windows support.
  • Fixed deferred rendering shadow issues with Rift integration.
Bug Fixes
  • Modified StereoConfig to adjust projection center based on lens centers instead of IPD; this approach is correct considering collimated light.
  • Fixed renderer crash triggered on HD3000 when mip-maps were dropped.
  • Fixed occasional USB re-opening issues when USB connector is plugged back in.
  • Adjusted reported distance between lens centers to 63.5 mm.
 

mrklaw

MrArseFace
Palmer has said that he doesn't recommend the Oculus Rift for children under 16 years of age because of worries like this.



My ideal Rift game would just be a walking simulator. You would walk on a treadmill of some sort and as you walked in the real world, you would move through a virtual world like Skyrim or Mass Effect's Citadel. I already love walking, even if I mostly walk through the same park with the same scenery every day. If I had something like this, I would probably end up walking until my feet fell off.

That said, I don't know if I like the look of the Omni. It looks like the kind of thing that you would have to learn how to use, instead of it feeling perfectly natural. If it does get to that point where it feels so natural that people don't even need to be told how to use it, it will be awesome.


Same but attached to a bike. I'd love to cycle through the Grand Canyon, or Yellowstone park
 

EVIL

Member
I experienced the Oculus for the first time today (colleague at work ordered one and he brought it to work).

Man, I am pretty damn exited!
There are some obvious problems with it (Low resolution/Low refresh rate/lack of positional tracking and the screen door effect.)

Those things can be improved but I don't think they will be solved before the first consumer model, probably will take like 3 to 5 years before we are able to enjoy games that have the same pixel density as you looking at your 1080p monitor. (Hopefully we will be able to output high graphical fidelity at high resolutions at 120+ fps by then)

Also the FOV is not wide enough, I think this can be fixed with better optics and screens.

Other then that, the experience is really compelling. Being able to accurately guess where in space a certain object is positioned is huge, and the sense of distance and scale is amazing!

VR has a bright future ahead. Technology getting pushed because of mobile development will result in allot of those problems being smoothed out in the coming years. amazing stuff!
 
Did we ever find out why John Carmack has not been associating himself with the Rift any more / what happened to the planned Doom 3 Rift implementation?
 

androvsky

Member
Don't see it have been posted.
Theme Park Studio Kickstarter will plan to add Oculus Rift support.
http://www.kickstarter.com/projects...o-create-the-ultimate-theme-park/posts/460459

It will going prefect VR on rollercoaster POV ride, or any rides. Motion sickness big time!

Watch the link in the post above yours. :) They're on a rollercoaster demo and the reactions are great.


Pretty funny video of a Norwegian Newspaper who had their non-gaming journos test the Occulus.

Talk in Norwegian but it's pretty funny to see their reactions even if you don't understand what they say :)
 
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