Did we ever find out why John Carmack has not been associating himself with the Rift any more / what happened to the planned Doom 3 Rift implementation?
....
CP enjoys something called the “20 percent rule,” which allows developers to spend up to 20 percent of their time on their own projects.
Once the Oculus Rifts came into the office, a small group of developers got to work creating a dogfighting game set in space, built from the ground up for the Oculus Rift. The result was shown to the public for the first time at Fanfest in Iceland, and the bad news is that it may be some time before it’s available to a wider audience.
I had a chance to play it for myself, and it’s just as good as you’d expect.
...
Darn, I'd like to play something like that. Maybe if there is enough interest it will get bumped up the priority list.i think he has enough to do with Doom4 after the latest news and we have the doom 3 source code, which allows the community to bring OR to Doom3.
edit: some cool new news:
EVE Online devs debut beautiful first-person space dogfighting title for Oculus Rift
http://penny-arcade.com/report/arti...l-first-person-space-dogfighting-title-for-oc
nice to quote
Considering being dumb, and just trying to get one on Ebay for double the price.
I need to be shamed out of it.
Considering being dumb, and just trying to get one on Ebay for double the price.
I need to be shamed out of it.
I ordered in January and I feel like I'll be lucky if I get mine in May or June. I wouldn't expect anyone ordering now to get one that early but maybe I'm wrong.Order now and get it in June. Aren't most ebay ones preorders too, so you still might not get it until the end of may and pay over the odds for it.
Just buy one from the oculus website
i think he has enough to do with Doom4 after the latest news and we have the doom 3 source code, which allows the community to bring OR to Doom3.
edit: some cool new news:
EVE Online devs debut beautiful first-person space dogfighting title for Oculus Rift
http://penny-arcade.com/report/arti...l-first-person-space-dogfighting-title-for-oc
nice to quote
We gave the Oculus to our non gaming colleagues and filmed their reaction to the roller coaster demo. Pretty hilarious, even if you can't understand norwegian!
http://www.dbtv.no/?vid=2328907978001
More write-ups with impressions of the EVR dogfighting demo:
http://www.pcgamer.com/2013/04/26/embargoed-dnphands-on-with-ccps-eve-oculus-rift-dogfighting-game/
http://www.pcgamesn.com/eve/eve-online-oculus-rift-game-evr
Order now and get it in June. Aren't most ebay ones preorders too, so you still might not get it until the end of may and pay over the odds for it.
Just buy one from the oculus website
All the Rift listings I've seen have photos of a dev kit in hand. People are essentially paying to skip the wait.Order now and get it in June. Aren't most ebay ones preorders too, so you still might not get it until the end of may and pay over the odds for it.
Forgive the fact that the simulation is a little off. I accidentally turned a little to the left, and as such, it caused the robot's arms to skew a little. Believe me, it is very, VERY accurate.
When the consumer version arrives, is it possible to use it as a replacement for a monitor? I was going to build a PC for my primary system. What do I need in preparation for this?
It probably won't be ready for the release of the consumer version, but there are people working on virtual reality desktop environments so that you can do regular computer work in the Rift.
Here is one of the better ones I've seen:
http://www.youtube.com/watch?v=_I-pGCpl2PE
The low resolution on the dev kit means something like won't work very well right now. Hopefully higher resolutions in the consumer release will make text legible so that we can simulate a 20 monitor setup.
So is it settled now? Is the Hydra the de facto standard for VR with the Rift?
When the consumer version arrives, is it possible to use it as a replacement for a monitor? I was going to build a PC for my primary system. What do I need in preparation for this?
I wish I got that level of accuracy and lack of lag. :/ Maybe I should try playing with it again, or attempt UDK integration.
I ordered in January and I feel like I'll be lucky if I get mine in May or June. I wouldn't expect anyone ordering now to get one that early but maybe I'm wrong.
That said, spending a ton of money on eBay is probably not the best bet. Patience pays off! Plus you'll be helping scalpers.
It's a split screen video though. That means the feeds could have been/probably were synced as tightly as that person wanted them to look.I wish I got that level of accuracy and lack of lag. :/ Maybe I should try playing with it again, or attempt UDK integration.
We gave the Oculus to our non gaming colleagues and filmed their reaction to the roller coaster demo. Pretty hilarious, even if you can't understand norwegian!
http://www.dbtv.no/?vid=2328907978001
Hydra will be a nice start to make your game but looks like they working on their own VR Controller, which will be like a Hydra.
http://www.youtube.com/watch?v=8CRdRc8CcGY&feature=youtu.be&t=3m45s
I now have a Rift.
Mine is still probably a month off, but my friend literally gave me his and told me to give it back when mine comes in. He said he was just too busy, and the OR was a distraction.
I love my friends.
Messed around with the basic stuff tonight. Museum of the Microstar is really cool, but badly coded (low framerate) and has an utterly horrible control scheme. Utterly exhausted...tomorrow I'll try Vireio Perception stuff. = D
I now have a Rift.
Mine is still probably a month off, but my friend literally gave me his and told me to give it back when mine comes in. He said he was just too busy, and the OR was a distraction.
I love my friends.
Messed around with the basic stuff tonight. Museum of the Microstar is really cool, but badly coded (low framerate) and has an utterly horrible control scheme. Utterly exhausted...tomorrow I'll try Vireio Perception stuff. = D
We gave the Oculus to our non gaming colleagues and filmed their reaction to the roller coaster demo. Pretty hilarious, even if you can't understand norwegian!
http://www.dbtv.no/?vid=2328907978001
We gave the Oculus to our non gaming colleagues and filmed their reaction to the roller coaster demo. Pretty hilarious, even if you can't understand norwegian!
http://www.dbtv.no/?vid=2328907978001
Posted it on the previous page already. Who of the DB crew are you?
Do you guys think a 2010 macbook pro with 2,53 ghz, 8 gb ram and ssd can run the demos efficiently?
Do you guys think a 2010 macbook pro with 2,53 ghz, 8 gb ram and ssd can run the demos efficiently?
I don't have my devkit yet, but I've been playing around with Unity and the Rift SDK in preparation. Here's a video of some experiments with jetpack controls and multiple gravity sources (just in a regular non-stereo format for now):
http://www.youtube.com/watch?v=Hnwbay_NTXY
It's my first ever attempt at narration so I kind of ramble a bit, sorry if it's annoying!
I'm almost sure the real thing would make people hurl so I'm not sure how much further down the road I'll go with it. It's fun to play around with though.
So is it settled now? Is the Hydra the de facto standard for VR with the Rift?