Walter Matthau
Member
I like games that can be finished in a day, especially when they have high replay value which they often do compared to longer games. I wish more games were made with Platinum's philosophy.
Yes, because they are fun, and technically action games.
So yes, your criteria is pointless.
Its an action game, it will be held to the same standard.
I am not saying it has to be some 40+ hour epic.
But if I can GCN Wario Ware that thing, we are going to have a problem.
The hilarious outbursts followed by Inaba cleaning up the mess is just one of many reasons I love Platinum.
What is so funny about that in this genre kamiya IS the standard. He and Platinum have proved themselves time after time after time again that they are the defacto dev house for action games.
What are these action games that match your "standard?"
Edit: Did you just call kingdom hearts an action game? are you for real?
Edit: Did you just call kingdom hearts an action game? are you for real?
Kindom hearts is an action rpg, yes.
Also kamiya is what standard?
Please elaborate, because your going to name bayonetta and then I am just going to say I like dmc3 and 4 better. And then you are going to name MGR , but he didn't have a role in that.
Action RPG /= Action game
Kamiya's games are not RPG. They're action games.
Kindom hearts is an action rpg, yes.
Also kamiya is what standard?
Please elaborate, because your going to name bayonetta and then I am just going to say I like dmc3 and 4 better. And then you are going to name MGR , but he didn't have a role in that.
Also kamiya is what standard?
Please elaborate, because your going to name bayonetta and then I am just going to say I like dmc3 and 4 better. And then you are going to name MGR , but he didn't have a role in that.
But still, I like dmc 3 and 4, so yeah standard.
When has Platinum made a game that couldn't be finished in a day?
Well... Infinite space...? Although that game was really mediocre.
Atsushi Inaba is one of the most pleasant man in the industry. I just enjoy listening (or rather reading) his comments because they are so sensible and politely put.
Kindom hearts is an action rpg, yes.
Also kamiya is what standard?
Please elaborate, because your going to name bayonetta and then I am just going to say I like dmc3 and 4 better. And then you are going to name MGR , but he didn't have a role in that.
While not sounding like a PR person.
Atsushi Inaba is one of the most pleasant man in the industry. I just enjoy listening (or rather reading) his comments because they are so sensible and politely put.
Doesn't he know fun is directly proportional to length? At least that's what my girlfriend keeps telling me.
Nah, no it wouldnt. Also, ten hours of fetch quests? What are you talking about?I mean, Kamiya must've learned from his own mistakes given how much of a better game Ōkami would have been if cut short of 1/3 of its length.
Give me a fun full-on blast-on game at full throttle for 5 hours and gameplay mechanics and incentives for high replaybility any time of the day against a 30 hours epic with 10 hours of fetch quests in-between.
Diablo 2 is also an action RPG
I have like 600 hours of Diablo 2
KH length is in comparison, embarrassing.
Standards
Okami's problem wasn't necessarily length, but pacing. It feels like the game legitimately ends two or three times and you have to fight the same bosses several times - and not in a "Whoa, this is a cool callback" way, but rather in a "Wow, again?" way.
Kamiya is the standard that all other action game developers not named itakagi follow.
Action rpg is not an action game. It is a RPG with action elements. The built of the game is played as an rpg, with battles following an action game template only in attack strings.
DMC birthed the modern action genre, Viewtful joe birthed the type of action game Wonderful 101 is. Bayonetta is basically DMC5.
Not to mention both DMC3 and 4 are short games even with 4s backtracking, So if you are using them as the standard you are either really bad at them or talking out your ass.
Yeah, I can understand the issue there. I guess I just I sort of just treat it like three arcs in one huge story. The boss rehashing was lame, I agree, but it is sort of funny being able to completely destroy them in seconds at the end of the game.Okami's problem wasn't necessarily length, but pacing. It feels like the game legitimately ends two or three times and you have to fight the same bosses several times - and not in a "Whoa, this is a cool callback" way, but rather in a "Wow, again?" way.
No and No.....
See if it was DMC 5 the main character wouldn't look like a hot mess, and the world would interest me enough to play again. It can be DMC kinda edition.
You're not very good at arguing a point, are you?
You're not very good at arguing a point, are you?
... I responded to things he said.
What are you talking about?
Do.... do I need to break it down or...
I understand what people are saying, but for me the idea of buying a game and it not even lasting a weekend isn't all that appealing. Probably why my backlog is so big lol.