Already referring to WiiU in past tense.
gg
Lol, it indeed reads like a postmortem.
Lol, it indeed reads like a postmortem.
Well it's been about as long before they called it with this great cover.Already referring to WiiU in past tense.
gg
I feel the same way, though I haven't tried the nomadic style of play yet. I think that will appeal to me more.I felt pretty much the same as they did with regard to Don't Starve. I love the concept, but playing the game just feels like busywork to me. I like some immediacy and challenge in my randomized games (like Spelunky and Binding of Isaac), and there just isn't enough conflict in Don't Starve to keep me interested. I feel like you could survive for hours (real-time) by just eating berries and staying warm at night. The art style is gorgeous, though.
I agree about the covers, only a handful have been good, mostly simpler ones Like Dark Souls II that lack neon. Having gone back to some older issues recently, I realised how much I've warmed up to it. I prefer the format and even some of the bigger features have got their creative design flair back from the old days. I still miss pouring over the screenshot tiles in the contents page and the time extend spreads. I find its replacement, Things, People, Places to be a bit sterile in comparison.EDGE is really doing a poor job with their covers recently. I like most of the other layout stuff from EDGE 4.0, but lately, the covers haven't been as memorable as they used to be. Also, ouch at that Wii U story.
Ouya?
Bought the iPad edition. Good read. The GTA preview doesn't really contain any new information, but there is a lot of enthusiasm in that preview. Lords of Shadow 2 sounds great as well. More Metroidvania elements, a seamless world and improved combat and platforming. On the indie front, Tansistor sounds like a much better game than the slightly overrated Bastion to me, but the real kicker here is Super Time Force, the main reason I haven't packed my 360 yet.
Review-wise, the most intesting one has to be Last Light. According to Edge it is far superior to the first. Incredibly atmospheric, great world building and much improved stealth mechanics. The say most rooms are self-contained puzzles that can be tackled in various ways. Downsides? Navigation can be clumsy, they recycle a moment from the first game and there might be a few turret scenes too many, but overal it sounds damn good.
EDGE: Have you investigated health concerns involved with placing a screen so close to a user's eyes?
Palmer Luckey: It's a common misconception to think that because the screen is so close to your eyes that it must mean you're straining to focus on it. That's the reason we have lenses to magnify the image and put it at a comfortable focal distance. It actually focuses the image at infinity, so the eyes are focusing as if the image is an infinite distance away, not as if it's right up in your face. There's definitely no health concerns on that side.
It's even more amazing when you consider Oculus' (1 c people!) lack of marketing budget. Just think about how much you've heard about the Rift, and how much a company would have to pay for this coverage if the product wasn't so inherently fascinating.The hype has been snowballing downhill for this thing ever since John Carmack showcased off the first homebrew prototype at E3 2012. The momentum from just word of mouth alone has been nothing short of amazing, really.
That's exactly what he has been saying in interviews for the past year, to that same question. Must be getting tired of it really. There physiological issues that remain to be solved, but hte visuals aren't really one of them.Interesting tidbit from the article:
Everything went wrong with the Wii U. At least gamecube had some support.
It's a Plants Vs Zombies 2 pea, I reckon.
I like how they put this right under the Rift lol.WII U
WHAT
WENT
WRONG?
How does this relate to Oculus?:
Last Light got an 8, nice.
How does this relate to Oculus?:
pardon the bump, but what did this turned out to be? I always see these 'coming next!' teaser covers, but I never see ( or link them) to the reveal the following issue. What did this one turn out to be?
P.S. do they reveal the project on the cover in the following issue?