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Kotaku Rumor: Microsoft 6 months behind in game production for X720 [Pastebin = Ban]

KidBeta

Junior Member
Apples and oranges are both fruits which give you energy via carbohydrates, fibre and vitamins.

On paper they are different routes to doing the same job.

In reality there's a bunch of qualitative reasons you might choose one over the other. Just like the question you are raising.

I think we should just accept they have been targeting similar costs and power budgets and have been using the same chip vendors, they likely had different objectives.... but the truth is they are likely to be more similar than they are different. it's unrealistic to assume different unless one of them was prepared to take significant loss again on the hardware (categorically not happening) or had a much lower end unit price in mind.

'On paper' everyone thought the PS3 would wipe the floor with 360... in reality the PS3 has only gained a consistent parity for multiplat releases in the last year to 18 months.

That'a a very long winded way of saying at this point we should wait to see how things look 'onscreen' - MS have seen Sony's reveal and demos and will pitch their own accordingly.

The real acid test is going to be on the 21st, followed by responses from the showfloor at E3.

The minutiae of each console's memory system will largely become both obvious and irrelevant.

This generations on paper results are more relevant (as much as they can be, which isn't to say its the only thing that matters) then they have ever been, both consoles are getting there APU's from the same vendor, with the same architecture (or at least close enough to) and they have the same CPU. This makes on paper comparisons valid, unlike previous generations when the consoles where poles apart architecturally. So I really wish people would stop saying 'but on paper the PS3 beat the 360 so much and look how that turned out' that is no longer relevant this coming generation because of how similar the upcoming systems are.

Thats not to say that a better architecture makes better games but thats not the put I'm trying to make.
 

Basil

Banned
Did we know for sure Durango was at least using 8GB GDDR3 in 2012 at least or was that just rumours/bullshit?

If true, would a major bump in RAM type to GDDR5 like that be likely in the space of about a year/year and a half?

lol, I know fuck all about how this shit works, but this is doing my head in trying to keep straight.
 

RoboPlato

I'd be in the dick
Did we know for sure Durango was at least using 8GB GDDR3 in 2012 at least or was that just rumours/bullshit?

If true, would a major bump in RAM type to GDDR5 like that be likely in the space of about a year/year and a half?

lol, I know fuck all about how this shit works, but this is doing my head in trying to keep straight.
According to VGLeaks, as of 2013 the RAM was 8GB DDR3 and 32 mb eSRAM.
 

Proelite

Member
can someone tell me if this is true?

"But this can be applied in PS Orbis? Basically to implement virtual memory management it is not necessary that there are two levels of memory, taking the top sufficient storage capacity for the image (color, depth, and stencil) buffers and textures needed for the scene and there is a lower level. For PS Orbis the caches of the GPU do not have enough storage capacity for this and the GDDR5 is a single level of memory for all of the GPU. Obviously the ESRAM and all the mechanism implementation costs in the space that is a sacrifice in terms of computation capability. But the biggest advantage comes from the fact that this allows access to large amounts of memory per frame without having to rely on huge band widths from expensive high-wattage as the GDDR5 memory. The reason why Xbox 8/Durango dosnt uses GDDR5 is not by the fact that then the thing would be completely redundant, the GDDR5 exists on the GPUs of face to avoid the Texture Trashing by the use of a higher bandwidth, the use of virtual memory on the GPU and Virtual Texturing are another solution to the same problem that both come into conflict within a system."

coz this would be the answer coz they gone with ddr3+esram+move engines

Sounds like it was penned by an extremely knowledgeable dev that hasn't had hands on with any of the dev kits.
 
I don't think you understand how guesses work or are normally phrased.

I know right?



First he says this:

Durango has 8 gig GDDR5, always has. Sony matched, not the other way around.

Then when someone says "It's going to be DDR3," he responds:

Nope. I'm standing by the GDDR5 claim. Guess you'll find out, in a couple weeks :)

^ Heavily implying he has insider information

Smiley faces that deny opposing claims imply insider knowledge! :)
 

Kaako

Felium Defensor
I wonder how ESRAM would play into this IF the GDDR5 rumor is true. They just scrap that whole thing since it's not needed anymore? This rumor seems weird.
 
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