something fishy
Member
"Supercharged" is, from what I've gleaned from interviews, what they (Sony) call their architecture - similar to how AMD refers to their plans for unified memory as "hUMA".
And no, a system that is smartly designed to allow for optimal utilization of its resources is not "marketing talk" - high bandwidth RAM is an important component in a console system with a heavy emphasis on GPU processing.
You really shouldn't write about things you know absolutely nothing about. The idea that Sony doesn't have a tangible advantage in this respect is wishful thinking.
Most gaming rigs do contain GDDR5 graphics memory: And, as I wrote earlier, with the coming rise of APUs with an unified memory architecture and the proposed JEDEC GGDR5 SO-DIMM standard, we will see it in use as system memory in the future.
Well thank you. That comp sci degree, post grad and subsequent 20 years in the computing industry count for nothing, my apologies.
Sony would have indeed if we are comparing to what ms are rumoured to have. However I am comparing to pcs as it is called a super charged pc and it simply isn't. There are far more powerful builds out there.
Calling this a super charged pc is marketing talk in my mind. It isn't. It is however an architecture that looks to give them a big advantage in the console space if ms are really going with an underpowered spec. I just wish they didn't need bullshit ship up their fans.
Agree we could well see a unified architecture in our pc's in time if the price gets down and latency is low enough. It would come with future CPU and mobo architectures to exploit it but that bw is still most useful in your gpu so shoving a lot of gddr5 on modern cards is going to go a long way to helping ensure the lack of a unified pool isn't a problem. Faster processors linked to low latency DDR alongside it is still very workable right now.