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Fire Emblem Awakening |OT2| PAL reinforcements

chaosblade

Unconfirmed Member
FINALLY my copy got shipped. Although I've played five FE's before I'm starting on Normal in classic-mode this time, and will probably replay it on a difficult setting.

If you've played 5 FE games before don't be surprised if you find normal mode to be a total cakewalk.

I imagine that classic would be really hard, I mean I lose units fast on casual, it doesn't sound very fun.

With decent strategy you shouldn't lose units too often on hard/classic, and if you're good at the game almost any losses will be from bad luck more than poor strategy. Or some of those unannounced reinforcements that show up occasionally, but that's more of a first playthrough issue.

It's fun to come up with the perfect strategy to keep all your characters alive.

This is how I play. A non-enemy dying equals a game over. Though the NPC AI in this game drove me nuts, and the DLC maps are an exception since the green guys have zero self-preservation and there are too many of them to save. Plus no rewards, obviously.
 

chaosblade

Unconfirmed Member
Or whatever the card is that you can use for 3DS. That's how I got FE:A from the Eshop.

$50.50 plus whatever the last DLC costs.

Not that it's a particularly good value. You could get just Limit Break, Paragon, Bride, Dread Fighter, and the Golden Pack from the first season, plus all the second season, and that would be $36.50 plus the last DLC, and you wouldn't be missing much.
 
$50.50 plus whatever the last DLC costs.

Not that it's a particularly good value. You could get just Limit Break, Paragon, Bride, Dread Fighter, and the Golden Pack from the first season, plus all the second season, and that would be $36.50 plus the last DLC, and you wouldn't be missing much.

Thanks a lot. I'll pick and choose from the ones available so I probably won't be spending the full $50.50.

I mostly just want the conversation stuff and I guess the ones you mentioned (Limit Break, Bride, Dread Fighter).
 

nin1000

Banned
I bought the game 2 weeks ago and 10 hours into the game in chapter 14.
I just wanted to know from you guys how often did you turn off your 3DS to "save" a fellow companion who was killed in action ?
 

Anteo

Member
I bought the game 2 weeks ago and 10 hours into the game in chapter 14.
I just wanted to know from you guys how often did you turn off your 3DS to "save" a fellow companion who was killed in action ?

NEVER! I just use R+L+Start to soft reset.
I soft reset all the time. No one left behind
 

demidar

Member
Okay maybe I'm going crazy but do story missions scale with level? I ask because I was doing the one where you climb the tree (holy shit that was a nightmare on hard, especially for no deaths classic) and my first action was to rush my new Swordmaster to dice up a dude, just barely killing him. Then I forgot that my Chrom was maxed out and I didn't upgrade him to Great Lord. So I restarted after upgrading and all of a sudden my Swordmaster couldn't one shot the same guy anymore.
 

Chrom

Junior Member
Okay maybe I'm going crazy but do story missions scale with level? I ask because I was doing the one where you climb the tree (holy shit that was a nightmare on hard, especially for no deaths classic) and my first action was to rush my new Swordmaster to dice up a dude, just barely killing him. Then I forgot that my Chrom was maxed out and I didn't upgrade him to Great Lord. So I restarted after upgrading and all of a sudden my Swordmaster couldn't one shot the same guy anymore.

I believe they don't scale depending on what levels your party members are.
 

OceanBlue

Member
I don't think they scale either, but as far as I've seen, there are slight variances in unit stats. So if one more speed or defense is enough to prevent a double attack or a kill, sometimes resetting the game throws that off.
 

demidar

Member
I believe they don't scale depending on what levels your party members are.

So just advancements? Or is purely static, cause I might need to grind some wireless battles otherwise.

I don't think they scale either, but as far as I've seen, there are slight variances in unit stats. So if one more speed or defense is enough to prevent a double attack or a kill, sometimes resetting the game throws that off.

I think there might be times enemy equipment gets shuffled around as well.
 

chaosblade

Unconfirmed Member
So just advancements? Or is purely static, cause I might need to grind some wireless battles otherwise.

I think it's random within a set range. Like OceanBlue said. So enemies could have slightly different stats each time you play the game if the RNG queue is adjusted prior to entering.

So yeah, you could grind to your heart's content and eventually just plow through everything.

I think there might be times enemy equipment gets shuffled around as well.

This, however, I don't think is the case. Or if it is there it only happens with a handful of enemies since I know some (and not just bosses) are always the same.
 

demidar

Member
This, however, I don't think is the case. Or if it is there it only happens with a handful of enemies since I know some (and not just bosses) are always the same.

Could just be me being tired, but on a restart an enemy Valkyrie suddenly had a Mend, indicated by the green range around them.
 

Trojita

Rapid Response Threadmaker
So I read somewhere a recommendation on how you should level and class your characters based on whether you need the skills. It was basically interested in keeping the external level down.

Also I'm looking for advice on my couplings

Chrom and Sumia (Already happened)
Virion and Cherche (Already happened)
MU and Nowi (Already decided on)

Gregor and Panne (I'm pretty sure I am going to go with this)
Cordelia and Stahl, Lon qu, or Gauis?
Tharja and Ricken or Henry?
Miriel and Ricken or Henry?
Merribelle and Ricken or someone else?
Lissa and Libra?
Sully and Vaike?
Olivia and?
 

Draxal

Member
So I read somewhere a recommendation on how you should level and class your characters based on whether you need the skills. It was basically interested in keeping the external level down.

Also I'm looking for advice on my couplings

Chrom and Sumia (Already happened)
Virion and Cherche (Already happened)
MU and Nowi (Already decided on)

Gregor and Panne (I'm pretty sure I am going to go with this)
Cordelia and Stahl, Lon qu, or Gauis?
Tharja and Ricken or Henry?
Miriel and Ricken or Henry?
Merribelle and Ricken or someone else?
Lissa and Libra?
Sully and Vaike?
Olivia and?

Need gaius and donnel on sully and tharja to pass down pegasus knight to their kids so they can get galeforce (if you care about that). Storywise Virion/Cherche makes sense but it doesn't work so hot gameplay wise, she prefers either Stahl/Gregor/Vaike to make her son evern stronger and have access to the Barbarian class (for hte latter two).

Honestly, on a first playthrough I'd just go for the couples you like (virion/cherche), and save an optimization run for later.
 

illadelph

Member
I'm on like the fifth story chapter and I am getting my ass handed to me. Any general tips to not suck? (not for this level but just general n00b tips)

......and no I will not play on casual
 
That feeling when you are down to the last few enemy units and you've been playing perfectly, and then one of your units dies...

:(

Donnel is such a pain in the fucking ass to level.
 

Metroidvania

People called Romanes they go the house?
That feeling when you are down to the last few enemy units and you've been playing perfectly, and then one of your units dies...

:(

Donnel is such a pain in the fucking ass to level.

If you don't care about grinding, some of the low level street pass teams like Serras from FE7 are quite useful in that regard.

If you want a more pure experience, I agree that it can certainly suck. Pair him with your most OP unit or Frederick to baby him.

I'm on like the fifth story chapter and I am getting my ass handed to me. Any general tips to not suck? (not for this level but just general n00b tips)

Well, depending on the difficulty, I'd just say to watch enemy ranges at all times, and don't let them gather up too many to bum-rush you in one turn.

Generally, (depending on the character of course), you can take 1-2 hits without fear of dying early game. But if you are set up so that 4 guys can potentially come in and swing at you, that's where RNG can start screwing up your 30% chance to be missed.

On harder difficulties you need to feed Chrom/MU the most xp possible in the first few chapters by almost killing someone with Fred, then letting one of the two mentioned get the killing blow, and hope for a good level up.
 

Sotha Sil

Member
That feeling when you are down to the last few enemy units and you've been playing perfectly, and then one of your units dies...

:(

Donnel is such a pain in the fucking ass to level.

Awful. Donnel is a good investment in the long run but there's too many good units to justify leveling him. Well, I did it the first time, but it's too much of a chore.

edit: Also, thanks for the advice, chaosblade. I restarted a playthrough with a Veteran-less, mage Avatar. No grinding, and I'm having a blast. The Fire Emblem I love, harsh but fair.
 
I'm on like the fifth story chapter and I am getting my ass handed to me. Any general tips to not suck? (not for this level but just general n00b tips)

......and no I will not play on casual
That map makes you think about things. Really, you need to charge some units north to help the allies north-east retreat. If you got the rescue staff in side story 1 that can help you here.

Even then the wyverns will keep the pressure on.

As for keeping the two allies alive. Use the X button to see the enemy range. IIRC there is one safe square on turn 1, you can pain them up into that and then Maribelle will have enough movement to keep away from the northern units.

Its also a good idea to know yourself and your enemy. Basically know who can be double attacked and by what, who will not be able to take hits and who can. As was mentioned a few ports ago, enemy stats can change slightly from one run of a map to the next.
 
Awful. Donnel is a good investment in the long run but there's too many good units to justify leveling him. Well, I did it the first time, but it's too much of a chore.

Meh, I want to give the farm boy a chance.

Also is it stupid to level my Avatar out of Tactician? I've basically solidified his role as the magic user paired with Chrom's swordsmanship.
 
I'm on like the fifth story chapter and I am getting my ass handed to me. Any general tips to not suck? (not for this level but just general n00b tips)

......and no I will not play on casual
level with up with any available side stuff, also utilize pair ups. Try to find good combos.
 

Apenheul

Member
If you've played 5 FE games before don't be surprised if you find normal mode to be a total cakewalk.

With FE I don't mind; I usually start on normal just so I can see what characters are recruitable and worth investing in and see the X-chapters (if they're in this version at all).
 

Sotha Sil

Member
Speaking of which, what characters are "the children" I keep hearing so much about? Some of these female characters look pretty fucking young. Is Maribelle a child? Lisse/Lissa?

Only really small child I've come across is that mage kid, but meh.

A few characters are indeed clearly children, but wait and see :)
 
Is it dumb not to use Frederick? He's so clearly above and beyond all my other units at this point I'm worried there's going to be an unavoidable story death to just fuck over new players who over-relied on him.
 

Busaiku

Member
Is it dumb not to use Frederick? He's so clearly above and beyond all my other units at this point I'm worried there's going to be an unavoidable story death to just fuck over new players who over-relied on him.

Since you can grind in this game, it's not really an issue.
Unless you don't want to grind.
 

chaosblade

Unconfirmed Member
Is it dumb not to use Frederick? He's so clearly above and beyond all my other units at this point I'm worried there's going to be an unavoidable story death to just fuck over new players who over-relied on him.

It's good not to use him because he will eventually fall behind. So if you overuse him your other units will be underleveled, making everything more difficult.
 
Speaking of which, what characters are "the children" I keep hearing so much about? Some of these female characters look pretty fucking young. Is Maribelle a child? Lisse/Lissa?

Only really small child I've come across is that mage kid, but meh.

They'll actually tell you they are someone's children and they'll have an instant C support with their parents when you recruit them.
 

illadelph

Member
That map makes you think about things. Really, you need to charge some units north to help the allies north-east retreat. If you got the rescue staff in side story 1 that can help you here.

Even then the wyverns will keep the pressure on.

As for keeping the two allies alive. Use the X button to see the enemy range. IIRC there is one safe square on turn 1, you can pain them up into that and then Maribelle will have enough movement to keep away from the northern units.

Its also a good idea to know yourself and your enemy. Basically know who can be double attacked and by what, who will not be able to take hits and who can. As was mentioned a few ports ago, enemy stats can change slightly from one run of a map to the next.

This is basically what I've been trying to do, there's just always one unit somewhere who doesn't quite make it out of that mid-hill bumrush. I'm close, but I'll have to keep tweaking my approach.
 
And last major question for now, but you basically should take most classes only to level 10 and then class out?

Not really. Unless you basically maxed all your stats anyway, there's no harm in running up to level 20 in someone's base stat to squeeze out more stat gains.

There is an argument that you should do that for promoted classes once they learn their level 15 skills for that whole internal levels business, but it's not really that big of a deal.
 
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