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DigitalFoundry: Secrets of the WiiU GamePad

Oppo

Member
Oh, cool. My iPhone has that. They should've put it in a bullet point.

The Vita actually detects your touch before you've touched the screen. That shit blows my mind.

ok I'm glad I'm not the only one who's noticed this as it totally freaks me out sometimes.

it's like the touch area extends 1-2 mm beyond the actual screen. thing has freaking ESP.
 

xJavonta

Banned
My only experience with multitouch has been my iPhone. I've disliked the inaccuracy enough to not use it to play games. It seems a lot like motion controls to me: occasionally frustratingly inaccurate to use but fun when a game is designed to hide its shortcomings, making it feel accurate. Maybe multitouch just takes a bigger screen to shine so the need for accuracy is less important.
It's actually pretty accurate. It's more you than the phone. You just need to adapt.

Oh, cool. My iPhone has that. They should've put it in a bullet point.

The Vita actually detects your touch before you've touched the screen. That shit blows my mind.
Haha I've noticed that. I thought I was going crazy.
 
Is the Wii U gamepad being defended so much because it is the only real different technology in the console? Like if the gamepad can be called old and out of date it means they are selling a completely old box?

Anyway I definitely would prefer a stylus for a few types of game like I cant see myself playing Canvas Curse with my finger because my fingers are too big and would mess me up many times. Outside of that for things like camera control, selecting through menus, capacitive is quicker and just as accurate
 
Nothing that was not expected. I would guess most of the technology to make the gamepad work as it does, without lag, is in the console, the gamepad is just a receiver.

A gamepad for the PC or steambox would be exciting and would make my choice for my wii u companion much easier between PC and PS4.
 
Well Googled! Now use those skills to find some articles about the current player count.

According to the CEO, it has dropped off massively but millions still play it. There are only a little over 2.5 million Wii U actual owners out there, so I'm guessing still higher. This is a silly comparison to begin with
Professionals use resistive screens for a reason.

Wacom tablets do not compare to the 3DS or Wii U screen.
 

mantidor

Member
multitouch is nice, and its inaccuracy could be overcome by some capacitive stylus, the real problem is latency, which is why platforming sucks on mobile phones. I don't see the tricks some experts pull in mario U possible with a capacitive screen.
 
Well Googled! Now use those skills to find some articles about the current player count.

http://www.guardian.co.uk/technology/appsblog/2013/may/09/zynga-travis-boatman-running-with-friends

Boatman is keen to point out that the original Draw Something hasn't died – "it's extremely popular: millions of people play it today" – with social analytics site AppData showing that the game still has more than 500k daily active users and more than 5m monthly active users.
 

Oppo

Member
Now draw an exact replica of 8-bit Mario on her forehead.

This discussion is so silly. Professionals use resistive screens for a reason.

Because they require professional input, with pressure levels and accuracy, like me. I love my Wacom. But there's no way I'd go back to a stylus for phone or iPad (actually I do use a stylus occasionally on iPad but it's more for avoiding finger grease than anything else).

Remember Palm Pilots? They had stylii. It was a pain in the ass, half the time you'd just use your fingernail to push things because hauling out the stylus to do a few taps, minor as it seemed, was a chore.

Stylus is like the Palm's Graffiti system Much better handwriting recognition, IF you learn the special system. As it turns out, the special system is annoying, and people don't want it. Same with capacitive vs resistive.

Margalis said:
I once hammered a nail in using an 80 pound weight because I didn't have a hammer.
... ok? You saying the New Yorker artist had no paper/pens handy? I don't understand your reference.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Now draw an exact replica of 8-bit Mario on her forehead.

This discussion is so silly. Professionals use resistive screens for a reason.

Yes, for professional pixel manipulation and nothing that comes close to useage in a videogame. And then I'll be picking up Cintiqs and Notes and not the Nintendo WiiU for that.

Multi-touch is more applicable to videogame design than pixel poking ever will be, and thats usually Nintendo's mantra. Except when it gets in the way of "saving a buck". Oh and:

You missed "write." I assumed it was intentional because nobody can get that many words wrong.

I'm completely willing to admit that "recognise" is an acceptable alternate to "recognize" the moment Pie and Beans admits to being wrong about what he wrote. In other words: never!

How big of you. It can be argued I could be subjectively wrong on people noticing the difference (but I can assure you any blind test of scientific basis would prove me right with regards to those particular posters), but you were objectively wrong. Which is the worst type of wrong to be!
 

wonzo

Banned
Well Googled! Now use those skills to find some articles about the current player count.
http://www.guardian.co.uk/technology/appsblog/2013/may/09/zynga-travis-boatman-running-with-friends

Boatman is keen to point out that the original Draw Something hasn't died – "it's extremely popular: millions of people play it today" – with social analytics site AppData showing that the game still has more than 500k daily active users and more than 5m monthly active users.

There are more monthly users of the original app than there are Wii-U's sold worldwide.

e: beaten
 
Now draw an exact replica of 8-bit Mario on her forehead.

This discussion is so silly. Professionals use resistive screens for a reason.

If I'm right they use passive tablets with electromagnetic induction technology. That's what I'm using for my AutoCAD stuff at least - Intuos with multi-touch features.
 

Margalis

Banned
How big of you. It can be argued I could be subjectively wrong on people noticing the difference

That actually can't be argued. People can notice the difference - that is an easily verifiably fact, there's nothing subjective about it.

What you are calling "subjectively wrong" is what normals humans refer to as "wrong."
 

Dragon

Banned
How big of you. It can be argued I could be subjectively wrong on people noticing the difference (but I can assure you any blind test of scientific basis would prove me right with regards to those particular posters), but you were objectively wrong. Which is the worst type of wrong to be!

You're wasting your time with Margalis. The only thing the guy has going for him is his username. He once argued that I was wrong using the word penalties in american football when they should be called 'fouls' because that's what the rule book says. He's pedantic, stubborn and conversations with him usually result in mudslinging. Don't bother.
 

xJavonta

Banned
I actually feel like I'm pretty good at it. Not enough for it to be accurate 100% of the time though, which is why I find it frustrating for games. Any games you recommend that work well?

Well I don't really play many games on my phone these days (mostly due to my limited space 16GB phone with over 10GB of music) it's mainly done on my iPad. But my I used to play stuff like Infinity Blade, Flow Free, Super Mole Escape, and Super Hexagon on my phone pretty regularly. The only one that requires some precision is Flow Free. Most iOS games are designed around the limitations of touchscreens so precision normally isn't a problem (I never found it to be one anyway)
 
Well I don't really play many games on my phone these days (mostly due to my limited space 16GB phone with over 10GB of music) it's mainly done on my iPad. But my I used to play stuff like Infinity Blade, Flow Free, Super Mole Escape, and Super Hexagon on my phone pretty regularly. The only one that requires some precision is Flow Free. Most iOS games are designed around the limitations of touchscreens so precision normally isn't a problem (I never found it to be one anyway)
Thanks, I'll check them out. I'd love to find a game I like playing on my phone.

Edit: Hah! Flow Free is free but they charge for hints. I like that :).
 

AOC83

Banned
So now that we have settled the "But but the WiiU is sold for 350 bucks at a loss " thing, can we finally talk about a reasonable price for this thing Nintendo? A few games would be nice too.
 
Well Nintendo wants $140 (?) for replacement pad.
I understand accessories are sold at premium but come on.

Thats Nintendos way always inflating the cost of their products. They did the same thing with the 3ds when they had it at 300 and quickly dropped the price drastically when it wasnt selling and still made a profit off of each sale. They like to shaft consumers like that and make huge profit margins. All companies are in for profit but damn Nintendo really likes to swindle ppl.
 
Thats Nintendos way always inflating the cost of their products. They did the same thing with the 3ds when they had it at 300 and quickly dropped the price drastically when it wasnt selling and still made a profit off of each sale. They like to shaft consumers like that and make huge profit margins. All companies are in for profit but damn Nintendo really likes to swindle ppl.
Nah, they lost money after that. It put them in the red.
 
How are people still complaining that the gamepad isn't the same as a tablet? Of course not. It's not a tablet, it's a video game controller.

As for the cost of replacement, what controller hasn't been sold at a ridiculous markup? Unless you think a 360 controller costs ms anywhere near $60 to manufacture.
 
Thats Nintendos way always inflating the cost of their products. They did the same thing with the 3ds when they had it at 300 and quickly dropped the price drastically when it wasnt selling and still made a profit off of each sale. They like to shaft consumers like that and make huge profit margins. All companies are in for profit but damn Nintendo really likes to swindle ppl.

all accesories are sold at a hefty markup and the gamepad is likely one of the smallest in terms of percentage of any controller ever, oh and the 3ds was never 300 and then lost money when the price was cut
 
So now that we have settled the "But but the WiiU is sold for 350 bucks at a loss " thing, can we finally talk about a reasonable price for this thing Nintendo? A few games would be nice too.

What do you mean we have settled it? You think Iwata committed a crime by lying to investors that they were losing money?
 

xJavonta

Banned
Thanks, I'll check them out. I'd love to find a game I like playing on my phone.

Edit: Hah! Flow Free is free but they charge for hints. I like that :).

You really don't need the hints anyway lol, once you get into the later levels you can still complete them just as easily, just take a second to analyze it.
 
D

Deleted member 17706

Unconfirmed Member
Oh, cool. My iPhone has that. They should've put it in a bullet point.

The Vita actually detects your touch before you've touched the screen. That shit blows my mind.

Anyone know the technical details of how that works? Was very impressed when it first happened.
 
People are still defending the lack of multi-touch I see. I highly doubt the accuracy you would lose going to a capacitative screen (assuming you even have to do that) is worth the loss of gameplay possibilities a multi-touch screen could provide. I find it funny that the same people who defend Nintendo in that decision apparently have no faith that Nintendo could do worthwhile things with the added functionality.
 
People are still defending the lack of multi-touch I see. I highly doubt the loss of accuracy you would lose going to a capacitative screen (assuming you even have to do that) is worth the loss of gameplay possibilities a multi-touch screen could provide. I find it funny that the same people who defend Nintendo in that decision apparently have no faith that Nintendo could do worthwhile things with the added functionality.

So far the only thing people seem to miss is pinch to zoom lol
 

bart64

Banned
Yeah because that's the only thing multi touch is capable of. /sarcasm

Multitouch can do more than zoom, but who cares when you have a stick and butttons which are more accurate and don't hog the screen. Have fun drawing with your finger when it covers up half of your work. Yes, there is something novel about finger painting but there's a reason we all learned how to use a pen.

The stylus solution is cheaper, more accurate, and more responsive--all great things when it comes to gaming. I think the burden of proof is with the capacitative crowd.
 
Unless I'm misunderstanding you, you basically just said the only real use for multitouch was pinch and zoom. My reply may be an exaggeration of your point but how is it a strawman or, more importantly, invalidate my original argument?

I didn't say pinch to zoom was the only use for multitouch, I said it was the only one people are missing. Which, I'll admit, is exaggeration on my part. However, most multitouch features exist only to compensate for a device's lack of other inputs (ie: tapping with two fingers or, most obviously, digital buttons). Pinch to zoom is the most frequently cited feature of multitouch because it is one of the few that actually surpass the button feature it emulates. I was saying that people care "only" about pinch to zoom because its the "only" multitouch feature that would improve a device with buttons (once again, "only" is being exaggerated here).

Ultimately, while a multitouch screen would add features to the Wii U GamePad, its exclusion wasn't an oversight on Nintendo's part (like digital triggers). It falls more in the camp of "six face buttons", in that it wouldn't add enough to justify the cost of including it, and that's because of the overlap with its features and buttons.
 
Multitouch can do more than zoom, but who cares when you have a stick and butttons which are more accurate and don't hog the screen. Have fun drawing with your finger when it covers up half of your work. Yes, there is something novel about finger painting but there's a reason we all learned how to use a pen.

The stylus solution is cheaper, more accurate, and more responsive--all great things when it comes to gaming. I think the burden of proof is with the capacitative crowd.
People have shown in this very thread how you can have very accurate input and good stylus control with a capacitive screen. That is all moot though because you can have multi touch with a resistive as well.
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
The GamePad itself isn't anywhere near as complex as even the most basic Android tablet - essentially it's a standard game controller, with a touch-screen and a WiFi card, paired up with a decoder chip for the incoming video stream.

Thank you Captain Obvious
 
I didn't say pinch to zoom was the only use for multitouch, I said it was the only one people are missing. Which, I'll admit, is exaggeration on my part. However, most multitouch features exist only to compensate for a device's lack of other inputs (ie: tapping with two fingers or, most obviously, digital buttons). Pinch to zoom is the most frequently cited feature of multitouch because it is one of the few that actually surpass the button feature it emulates. I was saying that people care "only" about pinch to zoom because its the "only" multitouch feature that would improve a device with buttons (once again, "only" is being exaggerated here).

Ultimately, while a multitouch screen would add features to the Wii U GamePad, its exclusion wasn't an oversight on Nintendo's part (like digital triggers). It falls more in the camp of "six face buttons", in that it wouldn't add enough to justify the cost of including it, and that's because of the overlap with its features and buttons.
I don't think it was an oversight, I think it was done purely for cost reasons. I'm also saying that I imagine Nintendo is completely capable of gameplay ideas that would take advantage of multitouch beyond pinch and zoom. Hell, even I can think of a few that wouldn't be as intuitive or possible with buttons and joysticks. And when the centerpiece of your new console is the gamepad and it's tablet like functionality, I would imagine they would want as much functionality as possible in it.
 
People are seriously affected by the fact that the gamepad doesn't have multitouch. I've never been using my gamepad and thought "this game would be SO much better if I could touch the screen in two places at once." Just doesn't happen. That's not to say that I don't think multitouch is technically "better," but I just don't see it as the gigantic issue that others here do.


Nevermind the fact that many of the people bemoaning the lack of multitouch are the same people who creep into every single Wii U thread to remind everyone how they don't have a Wii U, don't want one, and no one else should because. Just because.
 
I don't think it was an oversight, I think it was done purely for cost reasons.

Yeah, that part was more in general than specifically at you.


I'm also saying that I imagine Nintendo is completely capable of gameplay ideas that would take advantage of multitouch beyond pinch and zoom. Hell, even I can think of a few that wouldn't be as intuitive or possible with buttons and joysticks.

I agree. But they could also come up with clever things with a EyeToy/Kinect like device, or a back touch panel a la Vita.
 

Scotch

Member
The biggest reason a lot of people prefer capacitive touchscreens to resistive touchscreens is not because of multi-touch. It's because resistive screens feel like ass.
 
The biggest reason a lot of people prefer capacitive touchscreens to resistive touchscreens is not because of multi-touch. It's because resistive screens feel like ass.

This isn't the age of the palm pilot and DS. Wii U and even 3DS touch screens don't feel bad at all.
 
People are seriously affected by the fact that the gamepad doesn't have multitouch. I've never been using my gamepad and thought "this game would be SO much better if I could touch the screen in two places at once." Just doesn't happen. That's not to say that I don't think multitouch is technically "better," but I just don't see it as the gigantic issue that others here do.


Nevermind the fact that many of the people bemoaning the lack of multitouch are the same people who creep into every single Wii U thread to remind everyone how they don't have a Wii U, don't want one, and no one else should because. Just because.
That's because they're all designed with single touch in mind. You will probably never see a game that would be noticeably better with multi touch on the Wii U because they will be actively avoiding such designs.

Ultimately, it's not a huge issue. Multi/Single touch was never going to be the make or break feature for this system. But again, when the centerpiece of your new system is the gamepad, and you are betting the farm that the thing to make your system stand out is the gamepad and it's tablet-like functionality, shouldn't it be as fully featured as possible or at least as functional as the things it will ultimately be compared to? Is it worth the 30 cents a controller or whatever it costs to cut off so many possibilities for new gameplay design?
 
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