http://www.bbc.co.uk/news/technology-17624172Miiverse is some much more popular than Draw Something, too
lmao
http://www.bbc.co.uk/news/technology-17624172Miiverse is some much more popular than Draw Something, too
Oh, cool. My iPhone has that. They should've put it in a bullet point.
The Vita actually detects your touch before you've touched the screen. That shit blows my mind.
It's actually pretty accurate. It's more you than the phone. You just need to adapt.My only experience with multitouch has been my iPhone. I've disliked the inaccuracy enough to not use it to play games. It seems a lot like motion controls to me: occasionally frustratingly inaccurate to use but fun when a game is designed to hide its shortcomings, making it feel accurate. Maybe multitouch just takes a bigger screen to shine so the need for accuracy is less important.
Haha I've noticed that. I thought I was going crazy.Oh, cool. My iPhone has that. They should've put it in a bullet point.
The Vita actually detects your touch before you've touched the screen. That shit blows my mind.
Nerfgun said:Those who think capacitive screens are unusable for drawing might want to check out some of the New Yorker covers that were drawn on iPad.
Well Googled! Now use those skills to find some articles about the current player count.
Professionals use resistive screens for a reason.
Do you have massively fat fingers?
Typed on my iPhone (successfully).
Well Googled! Now use those skills to find some articles about the current player count.
Now draw an exact replica of 8-bit Mario on her forehead.
This discussion is so silly. Professionals use resistive screens for a reason.
... ok? You saying the New Yorker artist had no paper/pens handy? I don't understand your reference.Margalis said:I once hammered a nail in using an 80 pound weight because I didn't have a hammer.
Now draw an exact replica of 8-bit Mario on her forehead.
This discussion is so silly. Professionals use resistive screens for a reason.
You missed "write." I assumed it was intentional because nobody can get that many words wrong.
I'm completely willing to admit that "recognise" is an acceptable alternate to "recognize" the moment Pie and Beans admits to being wrong about what he wrote. In other words: never!
http://www.guardian.co.uk/technology/appsblog/2013/may/09/zynga-travis-boatman-running-with-friendsWell Googled! Now use those skills to find some articles about the current player count.
Boatman is keen to point out that the original Draw Something hasn't died "it's extremely popular: millions of people play it today" with social analytics site AppData showing that the game still has more than 500k daily active users and more than 5m monthly active users.
Now draw an exact replica of 8-bit Mario on her forehead.
This discussion is so silly. Professionals use resistive screens for a reason.
I actually feel like I'm pretty good at it. Not enough for it to be accurate 100% of the time though, which is why I find it frustrating for games. Any games you recommend that work well?It's actually pretty accurate. It's more you than the phone. You just need to adapt.
How big of you. It can be argued I could be subjectively wrong on people noticing the difference
How big of you. It can be argued I could be subjectively wrong on people noticing the difference (but I can assure you any blind test of scientific basis would prove me right with regards to those particular posters), but you were objectively wrong. Which is the worst type of wrong to be!
I actually feel like I'm pretty good at it. Not enough for it to be accurate 100% of the time though, which is why I find it frustrating for games. Any games you recommend that work well?
Thanks, I'll check them out. I'd love to find a game I like playing on my phone.Well I don't really play many games on my phone these days (mostly due to my limited space 16GB phone with over 10GB of music) it's mainly done on my iPad. But my I used to play stuff like Infinity Blade, Flow Free, Super Mole Escape, and Super Hexagon on my phone pretty regularly. The only one that requires some precision is Flow Free. Most iOS games are designed around the limitations of touchscreens so precision normally isn't a problem (I never found it to be one anyway)
Well Nintendo wants $140 (?) for replacement pad.
I understand accessories are sold at premium but come on.
Nah, they lost money after that. It put them in the red.Thats Nintendos way always inflating the cost of their products. They did the same thing with the 3ds when they had it at 300 and quickly dropped the price drastically when it wasnt selling and still made a profit off of each sale. They like to shaft consumers like that and make huge profit margins. All companies are in for profit but damn Nintendo really likes to swindle ppl.
Thats Nintendos way always inflating the cost of their products. They did the same thing with the 3ds when they had it at 300 and quickly dropped the price drastically when it wasnt selling and still made a profit off of each sale. They like to shaft consumers like that and make huge profit margins. All companies are in for profit but damn Nintendo really likes to swindle ppl.
So now that we have settled the "But but the WiiU is sold for 350 bucks at a loss " thing, can we finally talk about a reasonable price for this thing Nintendo? A few games would be nice too.
Dragon said:
The GamePad itself isn't anywhere near as complex as even the most basic Android tablet
might be correct on some technical level, but in terms of possibilities it seems to me the Gamepad can do everything tablets can do and more, because of the 2nd screen.
Thanks, I'll check them out. I'd love to find a game I like playing on my phone.
Edit: Hah! Flow Free is free but they charge for hints. I like that .
What do you mean we have settled it? You think Iwata committed a crime by lying to investors that they were losing money?
What do you mean we have settled it? You think Iwata committed a crime by lying to investors that they were losing money?
Oh, cool. My iPhone has that. They should've put it in a bullet point.
The Vita actually detects your touch before you've touched the screen. That shit blows my mind.
People are still defending the lack of multi-touch I see. I highly doubt the loss of accuracy you would lose going to a capacitative screen (assuming you even have to do that) is worth the loss of gameplay possibilities a multi-touch screen could provide. I find it funny that the same people who defend Nintendo in that decision apparently have no faith that Nintendo could do worthwhile things with the added functionality.
Yeah because that's the only thing multi touch is capable of. /sarcasmSo far the only thing people seem to miss is pinch to zoom lol
Yeah because that's the only thing multi touch is capable of. /sarcasm
Nice strawman
Yeah because that's the only thing multi touch is capable of. /sarcasm
Unless I'm misunderstanding you, you basically just said the only real use for multitouch was pinch and zoom. My reply may be an exaggeration of your point but how is it a strawman or, more importantly, invalidate my original argument?
People have shown in this very thread how you can have very accurate input and good stylus control with a capacitive screen. That is all moot though because you can have multi touch with a resistive as well.Multitouch can do more than zoom, but who cares when you have a stick and butttons which are more accurate and don't hog the screen. Have fun drawing with your finger when it covers up half of your work. Yes, there is something novel about finger painting but there's a reason we all learned how to use a pen.
The stylus solution is cheaper, more accurate, and more responsive--all great things when it comes to gaming. I think the burden of proof is with the capacitative crowd.
The GamePad itself isn't anywhere near as complex as even the most basic Android tablet - essentially it's a standard game controller, with a touch-screen and a WiFi card, paired up with a decoder chip for the incoming video stream.
That reason was all about going from having unstructured fun to doing rote drudgery in my recollection.Yes, there is something novel about finger painting but there's a reason we all learned how to use a pen.
I don't think it was an oversight, I think it was done purely for cost reasons. I'm also saying that I imagine Nintendo is completely capable of gameplay ideas that would take advantage of multitouch beyond pinch and zoom. Hell, even I can think of a few that wouldn't be as intuitive or possible with buttons and joysticks. And when the centerpiece of your new console is the gamepad and it's tablet like functionality, I would imagine they would want as much functionality as possible in it.I didn't say pinch to zoom was the only use for multitouch, I said it was the only one people are missing. Which, I'll admit, is exaggeration on my part. However, most multitouch features exist only to compensate for a device's lack of other inputs (ie: tapping with two fingers or, most obviously, digital buttons). Pinch to zoom is the most frequently cited feature of multitouch because it is one of the few that actually surpass the button feature it emulates. I was saying that people care "only" about pinch to zoom because its the "only" multitouch feature that would improve a device with buttons (once again, "only" is being exaggerated here).
Ultimately, while a multitouch screen would add features to the Wii U GamePad, its exclusion wasn't an oversight on Nintendo's part (like digital triggers). It falls more in the camp of "six face buttons", in that it wouldn't add enough to justify the cost of including it, and that's because of the overlap with its features and buttons.
I don't think it was an oversight, I think it was done purely for cost reasons.
I'm also saying that I imagine Nintendo is completely capable of gameplay ideas that would take advantage of multitouch beyond pinch and zoom. Hell, even I can think of a few that wouldn't be as intuitive or possible with buttons and joysticks.
The biggest reason a lot of people prefer capacitive touchscreens to resistive touchscreens is not because of multi-touch. It's because resistive screens feel like ass.
That's because they're all designed with single touch in mind. You will probably never see a game that would be noticeably better with multi touch on the Wii U because they will be actively avoiding such designs.People are seriously affected by the fact that the gamepad doesn't have multitouch. I've never been using my gamepad and thought "this game would be SO much better if I could touch the screen in two places at once." Just doesn't happen. That's not to say that I don't think multitouch is technically "better," but I just don't see it as the gigantic issue that others here do.
Nevermind the fact that many of the people bemoaning the lack of multitouch are the same people who creep into every single Wii U thread to remind everyone how they don't have a Wii U, don't want one, and no one else should because. Just because.
He didn´t need to outright lie, just alter the facts a bit like including R&D and other stuff.