This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder. You'll never be able to stop pirates, not entirely, but if you can make the act of pirating games non-trivial the incidence of piracy will drop. This is a good thing for everyone except those who want to play games for free.
So, all those extra measures, passports, activation keys, increased prices, server issues, etc, is a good thing? Why? Because it makes it harder for pirates?
And as I've said before, if you take into account the various factors of pirating, such as; games get increased exposure, word of mouth, pirates/people generally get to try titles they would not have bought otherwise, might get introduced to new genres, game series, game studios, etc. -- several factors that could positively contribute to the general gaming ecosystem/result in sales that wouldn't have happened otherwise -- is the effect really that awful? Like with used games; there's an ecosystem in effect.
The most pirated Xbox 360 title in 2011 was Gears of War 3, at 890,000, with CoD: MW 3 at 830,000. Most pirated title on PC was Crysis 2, at 3,920,000.
All those titles are massive hits, but just the titles on the top; MW 3 grossed 1 billion dollars in 16 days. Gear of War series surpassed 19 million sales total in 2012. And I think pirate numbers are lower nowadays as well. It doesn't seem like consoles need any more security.
So, out of 900,000 pirated copies, how many people would have bought Gears of War 3 if they couldn't pirate it? Keep in mind this was one of the biggest titles on Xbox 360 in terms of hype and such.
I think 300,000 is an extreme, but probably much lower. In general, I don't think they'd get more than 50,000-100,000 sales if they forced pirates to buy titles. That would also mean the title would get significantly less exposure on various internet circles, and so forth, so the overall gain would probably be even less than those 50,000-100,000 titles.