I don't see where he claims thisHe further claims that each of the servers are actually virtual
I don't see where he claims thisHe further claims that each of the servers are actually virtual
He seems pissy at something.
Maybe he tried get MS to fund and publish the Witness and they didn't bother.
It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.
only mildly interesting...
I agree its funny to see so many fanboys grabbing their pitchforks towards someone that knows more than them.
It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.
only mildly interesting...
It doesn't "prove" anything. They've been as deliberately vague on this as they have been on everything else about their supposed long in development new console. If you think they will actually have 300,000 real servers sitting there on launch day then I don't know what to tell you. What would they use them for? If they did have 30,000 real servers for Xbox Live, as they say, what are they using ten times that for? They aren't going to suddenly have ten times the XBL userbase on day one, so even if some of them are used for some sort of cloud processing (which again is vague, which seems to be the MS way) there'll still be a load of these servers sitting there doing absolutely nothing. Either they'll be virtual on-demand servers or they'll be real servers numbering nowhere near 300,000 on day one.Blow is just full of shit. The "more computing power than the whole of 1999" claim already proves that those aren't virtual servers but instead 300.000 actual servers running dozens of virtual servers each. And it's not that hard to believe either when Azure currently uses much more than 1.000.000 servers for what it does right now (with as much as 400.000 servers in Ireland alone). I hoped with the death of F5 the "my exclusive partner is better than yours" talk would've stopped but here we are and exclusive developers are still talking shit about other platforms they haven't even worked on.
LOL
You do realize the irony in that, right?
It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.
only mildly interesting...
Thought this was interesting, he doesn't know for sure either way and is guessing/assuming so please don't take this as fact...
http://gamingbolt.com/jonathan-blow...-of-increasing-servers-to-300k-calls-it-a-lie
Is he onto something or just allowing his general hate for MS cloud his opinion/objectivity?
I agree with Blow that MS's server claim is suspect, and I understand that he's been unhappy with them for awhile due to their poor treatment of indies.
But Blow needs to chill and STFU...just concentrate on The Witness. Let other devs speak out (preferably in a more professional manner). Even if he never makes a game for Xbox One...it's just not smart to publicly berate a company and burn bridges. That could come back to bite him in the future.
You claim to be civil engineer. Do you program for computer games?
Because as flawed as the system is atm, the technology is proven. And Sony has officially said nothing (afaik) about providing BC via gaikai. They've been up front about the system not having BC.
Because as flawed as the system is atm, the technology is proven. And Sony has officially said nothing (afaik) about providing BC via gaikai. They've been up front about the system not having BC.
How much do you think it would cost to purchase (up front), then power, maintain and staff that number of servers? A whole fucking lot most likely. I think it's improbable they mean 300k physical servers and most likely are just tossing around absolute bullshit like they have been this whole launch fiasco.
Sony has said it's "Coming" but beyond that we don't know pricing, plans, that kind of thing.
They HAVE confirmed streaming of all PS4 titles to PSVita using Gaikai's tech, so the issue isn't a matter of "can the tech handle streaming games" because it clearly can, just an issue of how they're going to be able to monetize it.
It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.
only mildly interesting...
Dude should stop talking out of his ass.
I can believe that MS is bullshitting about the servers and cloud stuff in one way or the other, considering their whole fake Kinect demo and stating "500 billion transistors."
You do know who you quoted right? Why waste your time with individuals that slant so far to one side. You try to to get someone like that to provide facts and they will just deflect, dodge and counter with something else. Just a waste of time imo.
Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.
Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.
You will not see "the cloud" being used in any meaningful manner.
Isn't the 300,000 figure related to their Azure cloud service? I'm pretty sure the Xbone cloud will be powered by Azure.
Source?
On the most recent Windows Weekly Podcast Mary Jo Foley said that the 300,000 servers where Xbox Live servers and not Azure. She said that they are completely different architectures, which surprised me.
Indie devs in general don't seem to like MS right now.
He was stuck in a bad relationship and couldn't get out because he thought he couldn't do better, but then he found a free spirited new gf and he now realizes how shitty his prior relationship was.
Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.
Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.
You will not see "the cloud" being used in any meaningful manner.
Common sense and the minimal knowledge about networking/computing.
This isn't really a point for contention. We don't know what was faked from the demo yet, but no matter what it NEEDED to be faked. A live demo of voice control tech would be completely and utterly idiotic.
As someone with common sense and minimal knowledge about networking/computing I can confirm this.Common sense and the minimal knowledge about networking/computing.
What specific (and go in as much detail as you'd like) do you want to be educated on?Nice.
Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.
Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.
You will not see "the cloud" being used in any meaningful manner.