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Jonathan Blow Criticizes MS’s Claim of Increasing Servers to 300K, Calls It A Lie!

Alienous

Member
He seems pissy at something.

Maybe he tried get MS to fund and publish the Witness and they didn't bother.

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It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.

only mildly interesting...

There is an actual service that exists that streams games that Sony purchased, Gaikai. This technology actually exists. It is different to start streaming a game and be able to play it while it is downloading and improve graphics in a game from the cloud. They are unrelated.
 
I agree with Blow that MS's server claim is suspect, and I understand that he's been unhappy with them for awhile due to their poor treatment of indies.

But Blow needs to chill and STFU...just concentrate on The Witness. Let other devs speak out (preferably in a more professional manner). Even if he never makes a game for Xbox One...it's just not smart to publicly berate a company and burn bridges. That could come back to bite him in the future.
 

jdmonmou

Member
Well, they did say that their servers would have more power than all the world's computers in 1999. My main concern isn't the power of the servers but the uptime. Even the best networks go down from time to time, so what happens then? Would that prevent me from playing a new game I just bought should Xbox live be down and I need to authenticate the code for my game online? What happens if Xbox live experiences a security incident like PSN had and needs to go offline for a period of time? Will my console still be allowed to function even though it hasn't made a connection to Xbox Live in the 24 hr period?
 
Well, hypothetically, MS can pull processing power out of the cloud. It all depends on how fast gigabit fiber infrastructure can be setup and how long it will take to penetrate the market. It'll never happen this soon, and we'll probably only see some use towards the end of the lifespan of nextgen consoles. That lifespan will probably even be a bit longer than this gen. We might see the Xbox One transition into an OnLive console by the time next gen ends.

According to this page, broadband took around 9-10 years to penetrate ~65% of the market, but it's safe to say not all of that is good enough for regular online gaming.
 
Well if he's full of crap or then so be it. Blow has the juice to actually get a response on something like this. Considering there have been several threads calling bullshit on aspects of "the cloud" already, I would think someone in his position publically asking their own questions would be a good thing.
 

Protome

Member
It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.

only mildly interesting...

Didn't Sony only say they were experimenting with it and that was their goal in the future? It could be done eventually, just not anytime soon and that's what Sony said.

All they talked about for actual usage of the cloud on PS4 was rendering and streaming PS4 game demos and to the Vita. Which is much more believable.
 

PaulLFC

Member
Blow is just full of shit. The "more computing power than the whole of 1999" claim already proves that those aren't virtual servers but instead 300.000 actual servers running dozens of virtual servers each. And it's not that hard to believe either when Azure currently uses much more than 1.000.000 servers for what it does right now (with as much as 400.000 servers in Ireland alone). I hoped with the death of F5 the "my exclusive partner is better than yours" talk would've stopped but here we are and exclusive developers are still talking shit about other platforms they haven't even worked on.
It doesn't "prove" anything. They've been as deliberately vague on this as they have been on everything else about their supposed long in development new console. If you think they will actually have 300,000 real servers sitting there on launch day then I don't know what to tell you. What would they use them for? If they did have 30,000 real servers for Xbox Live, as they say, what are they using ten times that for? They aren't going to suddenly have ten times the XBL userbase on day one, so even if some of them are used for some sort of cloud processing (which again is vague, which seems to be the MS way) there'll still be a load of these servers sitting there doing absolutely nothing. Either they'll be virtual on-demand servers or they'll be real servers numbering nowhere near 300,000 on day one.
 

i-Lo

Member
LOL

You do realize the irony in that, right?

You claim to be civil engineer. Do you program for computer games?

It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.

only mildly interesting...

Because as flawed as the system is atm, the technology is proven. And Sony has officially said nothing (afaik) about providing BC via gaikai. They've been up front about the system not having BC.
 

Respawn

Banned
Thought this was interesting, he doesn't know for sure either way and is guessing/assuming so please don't take this as fact...



http://gamingbolt.com/jonathan-blow...-of-increasing-servers-to-300k-calls-it-a-lie

Is he onto something or just allowing his general hate for MS cloud his opinion/objectivity?

I said this in the last thread. I can spin up many servers on my pc if I have the ram and processing power but what about performance when I'm hosting hundreds of thousands of hits hourly? Then we have worries about bandwidth. Microsoft does not have 300,000 physical severs for Xbone and I'm going to stick by that.
 

Protome

Member
The only way I could see this working would be if Devs make two versions of their games each time. One which renders entirely on the cloud and streams in like Gaikai or Onlive, and a second which is the regular "offline" (because of course, with Xbox One it won't really be offline...) version which looks significantly worse.

Rendering partially on the console and partially on the cloud would create bottlenecks with the internet speed that would quite simply cause it to not work.
 

GorillaJu

Member
I agree with Blow that MS's server claim is suspect, and I understand that he's been unhappy with them for awhile due to their poor treatment of indies.

But Blow needs to chill and STFU...just concentrate on The Witness. Let other devs speak out (preferably in a more professional manner). Even if he never makes a game for Xbox One...it's just not smart to publicly berate a company and burn bridges. That could come back to bite him in the future.

Sounds like his prerogative. Personally I say let him at it. I'm glad to see developers bare their teeth a bit, because you never see people at big studios speaking their mind.
 

Tripolygon

Banned
You claim to be civil engineer. Do you program for computer games?



Because as flawed as the system is atm, the technology is proven. And Sony has officially said nothing (afaik) about providing BC via gaikai. They've been up front about the system not having BC.

Don't you just love when people use false equivalence.
 
I'm a bit surprised some people would be quicker to make disparaging comments about an indie dev speaking his opinion than about the VG media who globally haven't questioned these cloud statements that much.

I'm not naive, Blow is obviously in a position where he's going to call bullshit on claims from a would be competitor but so few people calling this out is even more suspect. Either they're in the know and MS has some mind blowing stuff or they don't even care enough to investigate suspicious claims.
 
Because as flawed as the system is atm, the technology is proven. And Sony has officially said nothing (afaik) about providing BC via gaikai. They've been up front about the system not having BC.

Sony has said it's "Coming" but beyond that we don't know pricing, plans, that kind of thing.
They HAVE confirmed streaming of all PS4 titles to PSVita using Gaikai's tech, so the issue isn't a matter of "can the tech handle streaming games" because it clearly can, just an issue of how they're going to be able to monetize it.
 

2MF

Member
How much do you think it would cost to purchase (up front), then power, maintain and staff that number of servers? A whole fucking lot most likely. I think it's improbable they mean 300k physical servers and most likely are just tossing around absolute bullshit like they have been this whole launch fiasco.

300k dedicated physical servers would probably cost something like hundreds of millions of dollars per year at the least (take for example $1000 per server per year which seems very much on the low side of what it should cost, that would be $300 million).
 

bunbun777

Member
He is a grown man and entitled to his opinion. All the hurt feelings cannot take that away from him.

Does anyone here actually believe that the One will be 40x more powerful than the 360 based off the power of the cloud?

If MS cares so much about power they could have started with parity in the console and then blew Sony out of the water with the servers.
 

Protome

Member
Sony has said it's "Coming" but beyond that we don't know pricing, plans, that kind of thing.
They HAVE confirmed streaming of all PS4 titles to PSVita using Gaikai's tech, so the issue isn't a matter of "can the tech handle streaming games" because it clearly can, just an issue of how they're going to be able to monetize it.

They said they're working on it, it would not be surprising if they eventually gave up on it or we at least didn't see it till the middle/end of the generation.

Being able to stream PS4 titles is completely different from streaming PS3 titles, and far simpler. PS4's architecture is close enough to PC architectures to make it straight forward and similar to what Gaikai and Onlive already did. The PS3 architecture however would require emulation and it can't be pulled off yet.
 

Hana-Bi

Member
Well, it's one thing doubting and shit talking the claim that the cloud could improve X1 games by the factor 4 (note not x40, because with the cloud X1 could be 40 times better than the 360 - without "only" ten times better), but it's another thing claiming the numbers of servers for the cloud a lie without any prove.
 
I can believe that MS is bullshitting about the servers and cloud stuff in one way or the other, considering their whole fake Kinect demo and stating "500 billion transistors."

300,000 could be some inflated theoretical number someone came up with as an estimate of how many servers MS might dedicate to Xbone 10 years from now. Or it could mean they had a bunch of poor sad interns gather 300,000 old desktop PC's and turn them into "servers" so that they could say they have 300,000 servers.
 

GorillaJu

Member
It's only mildly interesting that Jblow doesn't and hasn't called out Sony for the cloud based backwards compatibility bull shit from the PS4 unveiling.

only mildly interesting...

Not even mildly interesting - there's nothing in that at all. Sony didn't make any outright lies.
 

Daedardus

Member
Isn't the 300,000 figure related to their Azure cloud service? I'm pretty sure the Xbone cloud will be powered by Azure.

EDIT: Can't find any numbers for Azure, but Amazon EC2 has 500,000 servers. 300,000 doesn't seem to be far off, especially as professional users are paying a TON for their cloud services.
 
I don't get the cloud business, not going to pretend I do and I'm not going to deride Blow or Microsoft. I will wait for E3, hopefully we'll get an explaination from Microsoft and other developers.
 

Protome

Member
I can believe that MS is bullshitting about the servers and cloud stuff in one way or the other, considering their whole fake Kinect demo and stating "500 billion transistors."

This isn't really a point for contention. We don't know what was faked from the demo yet, but no matter what it NEEDED to be faked. A live demo of voice control tech would be completely and utterly idiotic.
 
You do know who you quoted right? Why waste your time with individuals that slant so far to one side. You try to to get someone like that to provide facts and they will just deflect, dodge and counter with something else. Just a waste of time imo.

Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.

Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.

You will not see "the cloud" being used in any meaningful manner.
 

Alx

Member
I was also wondering how Microsoft intended to compensate for the cost of all those servers, and how it will evolve with the increase of Xbox One sales...
But man, that Johnatan Blow guy seems stuck in hate mode against MS. I think he would be much more credible if he didn't have a daily rant.
 

Godslay

Banned
Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.

Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.

You will not see "the cloud" being used in any meaningful manner.

Source?
 

scently

Member
Hmmm...so this guy is making a PS4 exclusive, have developed a sour relationship with MS and is now claiming that the 300,000 servers from MS (who actually have one of the largest cloud network server in Azure) is a lie despite having no proof whatsoever, right? do I have the gist of it or is there more to this.
 
I must be missing something. Did anyone actually not think these servers were virtual?

Of course they are, it's friggin Azure. Doesn't mean the performance is bad at all.
 

oldergamer

Member
Seems there's a number of independents being increasingly vocal. This guy, the dude that worked on Fez, a few others. You can tell they are independents as they have never really worked with publishers before, and the first one is always going to feel like the worse one.
 

Arkam

Member
Indie devs in general don't seem to like MS right now.

Why do you group them together like that? They all do not think a like or share the same goals. Some indies are trying to create games as art while others are working to start businesses.

So please stop saying things like "indies like this" or "indies hate that"

When in reality you are quoting few loud mouthed... and in this case paid/partisan indie saying their personal opinions.
 

Dunlop

Member
He was stuck in a bad relationship and couldn't get out because he thought he couldn't do better, but then he found a free spirited new gf and he now realizes how shitty his prior relationship was.

lol

Let's see if trash talking the ex blows up in his face.

It's pretty obvious these snipes at MS are calculated and will put extra Sony love when his game comes out at launch (in ads I would assume), plus people are talking about him a lot.

MS will have a large userbase with XBone and if they decide to snub him over this, his gains will be very short term
 
Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.

Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.

You will not see "the cloud" being used in any meaningful manner.


Sony said that backwards compatibility will be available on the PS4 via the cloud.
http://www.destructoid.com/ps4-has-cloud-based-backwards-compatibility-246152.phtml

Also, you will be able to stream all of your PS4 games to your Vita for off-tv play via the cloud.
http://www.psvitahub.com/2013/05/official-ps4-site-confirms-ps-vita.html


Both companies have made bold claims about the cloud and we'll see if it hold's true.
 

sajj316

Member
Considering that complanies in my line of business are using virtualized servers for high volume transactions and real-time market data, I'd say its all virtual.

The practical application for gaming is a question market since more intensive computation is required. Moderate level servers that are then virtualized leaves little to be desired.
 
This isn't really a point for contention. We don't know what was faked from the demo yet, but no matter what it NEEDED to be faked. A live demo of voice control tech would be completely and utterly idiotic.

I'm not saying it didn't need to be faked. I completely understand the difficulties in showing something like that in a presentation. But their presentation made it seem as if it were live.

Now that they have faked the presentation while claiming it was live, I'm going to be suspicious of any other claims they make.

So I am suspicious of their claim of 300,000 servers.
 
Oh shut up. If Valve/Sony made such claims I'd say the same thing. Using the cloud to compute physics, offload stuff from the GPU, etc is completely unrealistic. It's nothing but fantasy right now.

Can cloud computing be useful for gaming? Sure it can be, but in very very limited asynchronous ways, and that's if you disregard just how troublesome it is for developers to code a game that takes advantage of it yet still works when there's no online connection or there's connection problems.

You will not see "the cloud" being used in any meaningful manner.

This is very likely the case.

And that's without even factoring in that that multiplatform releases would obviously avoid using it.
 
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