Where is Shard? Not seen him for a while unless I missed something
Shard post weekly in the Toonami thread, so if you want to see him, stop on in! He's quite talkative in there.
Played this for about 2 hours today. Very good!
Castle Storm is SO GOOD. The game is full of personality, the music is great, and the overall gameplay seems to truly like to let you play with a lot of variety, during missions when all options are available.
I beat the first campaign yesterday, and it's great at how fast the game tosses you back into a new, but powerful experience. You do get weakened, but it's only for a short bit, and the shift from one set of weps and power-ups to another is handled very well.
The Multiplayer offline is brilliant, because it actually lets you gather resources for the SP, and 2p's contribution gets added to P1's, as well. MP works as a good assistance to SP in this way, as you can buff up your stuff to make things easier...
... which isn't to say this breaks the game in any way. Since the game is more about strategy, aiming, and resource management, levels just take some weight off your shoulders, but don't trivialize the experience.
The variety of modes is ridiculous for a 10 dollar game. Each is well built, and worth playing. Co Op Hero survival is almost like a solid light beat-em-up, VS is what is expected with Castle VS Castle, but quite good (though I have played this mode least), and co-op survival is a true test of working together, and actually making some strategies and plans together.
I REALLY started off disliking the lack of a solid aiming cursor in Hard difficulty, but while this is KINDA weird, it's no different than taking away cursors in, say, Bust A Move once you got accustomed to the game. You eventually KNOW where your shots are going to go, when the gun and sight line are off the screen. With all the tools you eventually have at your disposal, you often times end up pitching the ballista at an effective headshot'n angle, and then exploring all the OTHER ways you have to kill, anyway.
My brother and I tag-teamed the SP campaign together, and it was great being able to see a different take on strategies evolve right before my eyes. The story itself is light-hearted and fun, the characters are likeable, and anything that SCREAMS "Plot Twist!" at you, is constantly made fun of by the characters themselves. It's just a light-hearted good time, full of unique animations and smartly-used limited voice clips throughout.
I would have been very happy to have seen this as a Summer of Arcade entry; it feels just like one of those "Great value for the money / why is something this good, this cheap!" style games, that I enjoyed during releases such as Castle Crashers or Dust: AET.
It's just great to see a game take so many genre / style elements I love (Round-based strategy, Melee combat, Tower Defense, user-created content, unique, fun graphic styles, and more), and mash them all up into one solid package. Bravo, Zen Studios!
Oh, and the game is VERY EFFICIENTLY MADE. I'm in love with how well it's all put together: The game is small in size (no Hard drive clutter), Restarting missions is INSTANT, Cinematics are EASILY skippable on repeat plays of a stage, no ugly mid-game texture loading, even VS multiplayer modes restart waves and games with no hassle whatsoever. I haven't see any slowdown or framerate drops either, even when castles are dynamically falling everywhere, enemies are dying left and right, background elements are swaying, water is sparkling, and camera are darting all over the battlefield. And considering how good looking a game it is, plus the amount of content, it's highly impressive.
If anyone is on the fence, just BUY IT. A game this well rounded deserves support, attention, and great sales; you're getting more than your money's worth with this one.