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TRUTHFACT: MS having eSRAM yield problems on Xbox One

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dancmc

Member
It will be interesting if any news sights report on this rumor; you know with the whole GAF -> Internet -> GAF relationship. It seems very weird to change specs so late in the game. Has there been any other system which had to change specs so close to the anticipated launch?
 

Perkel

Banned
So we heard back from our semi-conductor sources overnight.

They all said the same thing, can't say specific to a single product, but anything that complex and large is bound to have yield issues. The last time one of them had a similar product to fabricate yields were below 30%.


20-40% is good score from first run. Does that mean they started or those yields supposed to be from mature proccess ?

if yes then it is very low
 

MasLegio

Banned
So we heard back from our semi-conductor sources overnight.

They all said the same thing, can't say specific to a single product, but anything that complex and large is bound to have yield issues. The last time one of them had a similar product to fabricate yields were below 30%.

PS4 components is not a similar product?
 
I'm no console warrior, I own a good PC, 360 and PS3 and I like both consoles. But the Xbox One surpassed even my most pessimistic assumptions.

I knew it'd have some kind of online BS and mandatory kinect, but I didn't think the hardware would be this much of a boondoggle. Sony should be building a bronze statue to Mark Cerny right now.

At this point I'd pay money to not own an Xbox One.
 
20-40% is good score from first run. Does that mean they started or those yields supposed to be from mature proccess ?

if yes then it is very low

Consumer grade silicon from what I could tell, I will email back for clarification, but again it will be an overnight wait.

PS4 components is not a similar product?

No. No hot eSRAM hogging a bunch of space on the die. PS4 APU is quite conventional really, it just takes what they already know to the nth degree.
 

Raist

Banned
since when is audio chip on die ? source ?

http://www.tomshardware.com/news/Xbox-One-APU-Jaguar-Radeon-Next-Generation,22726.html
Both Wired and PC Magazine report that the console will be based on an APU co-designed by AMD and Microsoft containing eight x86 CPU cores, a DirectX 11.1 GPU similar to the Radeon 7790, and 32 MB of high bandwidth embedded ESRAM memory. The chip will also contain the controller logic and the audio processors, and the GPU and CPU cores will have direct access to the console's 8 GB of DDR3 RAM. The chip connects directly to the heat sink via a phase-change interface material.
 
It will be interesting if any news sights report on this rumor; you know with the whole GAF -> Internet -> GAF relationship. It seems very weird to change specs so late in the game. Has there been any other system which had to change specs so close to the anticipated launch?

Nope, apart from the 7800GTS that got chucked into the PS3 but that would mean the 3rd console curse is true...
Then again, that GPU was agreed to be in PS3 a year before release any way...
.
 

Mahonay

Banned
Sony should be building a bronze statue to Mark Cerny
QNrQ6.gif
 
Also, one of the sources said that MS are paying for the wafer rather than per good chip. Didn't say what Sony were doing, but I guess it's the same. He explained that this means MS are bound by the wafer capacity they have purchased, so they will be desperate to push yields up to acceptable levels if they are experiencing similar issues to other products of similar complexity.
 

amardilo

Member
I've been of the opinion for a while that the Xbone will launch much later then the PS4.

PS4 in October
XBONE in December.

I'd be happy with that. Gives me some time to save up and maybe get a Xbone (if it's affordable). Also gives MS a little extra time to sort out their issues (if they have them and the extra month or 2 can do anything that the previous months haven't)
 
Not my reading comprehension.

Bookmark this.

Even with the huge architecture differences of PS360, developers aimed to visual parity. Now they have the very same architecture, with only performance differences. So forget about different shadow filtering, illumination and those. There will be better AA, framerate and the likes of that. But forget about anything else from third parties.

Come on guys, we have been eating shitty console ports at PC tens of times strongers for years.

And, on,top of that, if weaker GPU is being bottlenecked by stronger CPU in new APUs with steamroller cores, what do you expect from crappy Jaguar cores.

Fun times incoming.
 
I'd be happy with that. Gives me some time to save up and maybe get a Xbone (if it's affordable). Also gives MS a little extra time to sort out their issues (if they have them and the extra month or 2 can do anything that the previous months haven't)

I do doubt they will have a worldwide launch though. Im sure it was their intention..
but to choose to delay till next year would be insane, so my guess, launch plans would stay in tact but a lesser scale?
 
Also, one of the sources said that MS are paying for the wafer rather than per good chip. Didn't say what Sony were doing, but I guess it's the same. He explained that this means MS are bound by the wafer capacity they have purchased, so they will be desperate to push yields up to acceptable levels if they are experiencing similar issues to other products of similar complexity.

if they really are getting terrible yields then some of this talk of $350 consoles is looking even more ridiculous
 

FordGTGuy

Banned
The entire idea of them underclocking the hardware right now just seems really silly.

The games are already being made based on set hardware and they've even confirmed Forza 5 at 1080p native and 60 fps, there is no possible way they've just decided all of a sudden. "let's underclock our hardware!"
 

DBT85

Member
Just to check, this thread has exploded to nearly 4000 posts and apart from the rumour about MS buying up exclusive E3 showings, nothings happened since Buttocks dropped drunken truthfact bombs?

The entire idea of them underclocking the hardware right now just seems really silly.

The games are already being made based on set hardware and they've even confirmed Forza 5 at 1080p native and 60 fps, there is no possible way they've just decided all of a sudden. "let's underclock our hardware!"

sure there is, they can still maintain 1080p60 and have lower clocks, they just turn down some of the shiny shiny.
 

twobear

sputum-flecked apoplexy
The entire idea of them underclocking the hardware right now just seems really silly.

The games are already being made based on set hardware and they've even confirmed Forza 5 at 1080p native and 60 fps, there is no possible way they've just decided all of a sudden. "let's underclock our hardware!"

Are you familiar with the phrase, 'desperate times call for desperate measures?'
 

MasLegio

Banned
This.



And this too.


I've been of the opinion for a while that the Xbone will launch much later then the PS4.

PS4 in October
XBONE in December.

MS would lose a lot of sales if they missed Black Friday with the release of the Xbox One. They will work very hard on releasing it (at least in the US) at latest mid-November.
 

FordGTGuy

Banned
Are you familiar with the phrase, 'desperate times call for desperate measures?'

I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.

If this rumor were true why would they come out Yesterday and confirm this kind of stuff.

It just doesn't logically fit.

I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?
 
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.

If this rumor were true why would they come out Yesterday and confirm this kind of stuff.

It just doesn't logically fit.

I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?

GT5 was 1080p60, doesn't mean shit.
 

twobear

sputum-flecked apoplexy
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.

If this rumor were true why would they come out Yesterday and confirm this kind of stuff.

It just doesn't logically fit.

You think that they couldn't drop the 1080p to 900p because of some PR? This makes as much sense as insisting that PGR3 couldn't be 600p because MS had a 720p minimum requirement on 360 games.

If they decide that they need to drop the clocks they will, and they wont let the fact that they've already told people it's running at 1080p60 stop them. They'll cut visual effects or resolution or both.
 

ciridesu

Member
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.

If this rumor were true why would they come out Yesterday and confirm this kind of stuff.

It just doesn't logically fit.

I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?

Because underclocking doesn't mean e.g. Forza won't be 1080p; the specs are still quite a bit better than current-gen

GT5 is not Forza 5.

We already know that trailer is in-engine.

In-engine =/= real-time gameplay
 

artist

Banned
I can't believe you guys are even entertaining this rumor considering they are already confirming specs on games.

If this rumor were true why would they come out Yesterday and confirm this kind of stuff.

It just doesn't logically fit.

I mean really do you guys honestly think the in-engine trailer we saw is really possible on the hardware your entertaining at 1080p and 60 fps?
Oh my, thats quite a jump you are making.

CBoat: MS has an EA exclusive
Xbone guys: Yay! Hnngg *explode*

CBoat: Yo, that Kinect demo was faked
Xbone guys: Pfft, we knew that.

CBoat: Yo, MS be having some issues
Xbone guys: Lies, we saw that in-engine 1080p60fps trailer
 

FordGTGuy

Banned
You think that they couldn't drop the 1080p to 900p because of some PR? This makes as much sense as insisting that PGR3 couldn't be 600p because MS had a 720p minimum requirement on 360 games.

If they decide that they need to drop the clocks they will, and they wont let the fact that they've already told people it's running at 1080p60 stop them. They'll cut visual effects or resolution or both.

How about we compare evidence.

My evidence is that they came out yesterday confirming specs people said wouldn't even be possible on the Xbox One at all, what real evidence do you have?

Because underclocking doesn't mean e.g. Forza won't be 1080p; the specs are still quite a bit better than current-gen

In-engine =/= real-time gameplay

In-engine means it was still ran on that hardware and I'll go out on a limb and say that what we saw in that trailer wouldn't be possible at all even in-engine on the specs you guys are entertaining.
 
Equivalent of 2CUs @ 100MHz. The E2-3000 has a minor CPU clock increase and 50MHz on it's GPU yet has the same TDP as E1-2500.

The difference between the A4-5000 (1.5ghz cpu, 500ghz gpu) and A5-5200 (2ghz cpu, 600 gpu) is 10 watts. That's 10 watts for a 4 core part to hit 2ghz, and includes 100ghz on the gpu. Both consoles will be using 8 cores parts, which is just 2 jaguar modules put together; 66% increase in TDPs sounds like a lot, but it's likely less then 20 watts extra TDP going from 1.6 to 2ghz.
 

netBuff

Member
How about we compare evidence.

My evidence is that they came out yesterday confirming specs people said would even be possible on the Xbox One at all, what real evidence do you have?

You don't have any evidence: If they drop the clock speeds, the Forza team will have to cut corners to achieve a 1080p 60 FPS target - what's so hard to understand about that? The number doesn't really tell us much about Forza's graphical fidelity, especially as we haven't seen any in-game footage so far.
 

twobear

sputum-flecked apoplexy
How about we compare evidence.

My evidence is that they came out yesterday confirming specs people said would even be possible on the Xbox One at all, what real evidence do you have?

PS3 can do 1080p60, Xbone is absolutely capable of it even with the lowered clocks. The question is, if they did drop the clockspeed, would they cut res and keep the effects or cut effects and keep the res.

I don't need to present evidence because I'm not arguing that they've cut the clockspeed, only that they could. You need to present much stronger evidence that they haven't or they couldn't.
 

FordGTGuy

Banned
They confirmed the clock speed of the CPU and GPU now? Can you link it here?

We already know that it matches up with the leaked rumor from a while about. 768 figure from the panel after the reveal solidified this.

PS3 can do 1080p60, Xbone is absolutely capable of it even with the lowered clocks. The question is, if they did drop the clockspeed, would they cut res and keep the effects or cut effects and keep the res.

I'm sorry but have you even seen the video?

You don't have any evidence: If they drop the clock speeds, the Forza team will have to cut corners to achieve a 1080p 60 FPS target - what's so hard to understand about that? The number doesn't really tell us much about Forza's graphical fidelity, especially as we haven't seen any in-game footage so far.

What evidence do you have?
 

netBuff

Member
In-engine means it was still ran on that hardware and I'll go out on a limb and say that what we saw in that trailer wouldn't be possible at all even in-engine on the specs you guys are entertaining.

There is 0 evidence that the Forza 5 footage was captured running on Xbone hardware - and quite a few GAFfers seem to have found plenty of evidence to the contrary.
 

artist

Banned
The difference between the A4-5000 (1.5ghz cpu, 500ghz gpu) and A5-5200 (2ghz cpu, 600 gpu) is 10 watts. That's 10 watts for a 4 core part to hit 2ghz, and includes 100ghz on the gpu. Both consoles will be using 8 cores parts, which is just 2 jaguar modules put together; 66% increase in TDPs sounds like a lot, but it's likely less then 20 watts extra TDP going from 1.6 to 2ghz.
Yes, we dont know Sony's TDP budget and how much room they have.

Even when the 2GHz rumor came around, I never gave much weight to it, without even having Jaguar TDP numbers.
 

ciridesu

Member
How about we compare evidence.
In-engine means it was still ran on that hardware and I'll go out on a limb and say that what we saw in that trailer wouldn't be possible at all even in-engine on the specs you guys are entertaining.


Now, does it really mean it ran on that hardware? Same questions can be asked of Deep Down of course. And also, this seems like a relatively new development, and the trailer was at least produced on its current specs, if it even was on the hardware.
 

FordGTGuy

Banned
There is 0 evidence that the Forza 5 footage was captured running on Xbone hardware - and quite a few GAFfers seem to have found plenty of evidence to the contrary.

It was confirmed in-engine, so yes we know it was running on a Xbox One dev kit.

Now, does it really mean it ran on that hardware? Same questions can be asked of Deep Down of course. And also, this seems like a relatively new development, and the trailer was at least produced on its current specs, if it even was on the hardware.

In-engine would mean running on it's hardware yes.
 
We already know that it matches up with the leaked rumor from a while about. 768 figure from the panel after the reveal solidified this.


That figure has nothing to do with clock speed. Just number of shaders. For reference, the PS4 is thought to have 1152 shaders. Again, it has no reference to clock speeds - we know the clock speed becaus it's in Sony's white papers.

Just asking, you do know what clock speed is right? Because you can still have 768 shaders but have a lower clock speed. Which is what this whole rumour is about. If you have the clock speed can you link it here?
 
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