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InFAMOUS Second Son Gameplay Trailer

sappyday

Member
Looks fucking amazing. Fuck I can't wait. Hated the first one but the second one was really good, this looks just as good.
 

Boss Man

Member
Holy shit that's amazing. Why didn't they show this at the conference!?

Now actually wanting to preorder. Is this launch?
 
uhym2uwp.gif
 

Tunin

Member
Amazing.

But one thing bothers me, why use past game's animation? Srsly, after seeing those stunning cutscenes I wonder why SP didn't focus a bit more on the basics.
 
my most anticipated game for next gen next to XV. My god it looks stunning.

animations look a little unpolished though :-\

Def looks better than watch dogs, slightly worse than the Division. Basically looks incredible.
 
This is easily the most amazing game from E3 for me. I don't think I could handle this being a launch title with Killzone, Knack and DriveClub already there lol
 
BTW in the PS livestream your favourite cheeseball Nate Fox gave some new info:

-Number of other powers besides smoke, the powers level up as the game goes on and the powers become different depending on the choises you make (good/evil).

-Different powers have different playstyles.

-Some choises will be very black and white while some are more subtle.

-Didn't comment on User Generated Content coming back but he made it sound like it might be/they have some crazy unannounced features.
 
Just wow. :O The turning into smoke to go from one place to another is awesome. I'm loving the powers too, they have more oomph to them and sound powerful. The graphics, oh man, oh so good.
 

Empty

Member
amazing

i love sucker punch but i wasn't expecting them to be the studio to impress me visually like that. so clean and fluid. goddam.
 

NBtoaster

Member
Shooting looks...strange.
I really hope there's an equivalent to the shockwave power from the first two.



Graphically the particles are nice, but shadow cascades are really noticeable.
 
Ah this is so weird to watch as a Seattle native, my brain keeps getting confused because the identifiable landmarks don't sync up with how the area is laid out. Totally understand why they're not going for a realistic recreation of the city, both technically and lore wise, but I can totally see myself getting lost while playing because I'm going off my mental map of Seattle and not the game's version. In particular, in some of the shots where you could see a wider overview of the city, everything looked like it was extremely squished together, waterfront was super close to everything for example.
 
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